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Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum

Captain Hygiene posted:

:lmao:

Do they at least let you reuse the character you worked on, so they can have a bunch of doomed adventures across multiple timelines?

Kind of, there's a copy/paste character code functionality!



Edit: but since you brought it up, the game really should have gone for a Into the Breach (or Loop Hero) style ending, as it is made explicitly clear that there are an infinite number of other worlds facing this crisis with you and each time you fail you are brought to another one to try again. But at the end of the game you're like 'okay, saved this world, bye'. There's plenty of room for post-game, devs!

Evilreaver has a new favorite as of 19:52 on Nov 28, 2023

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Crowetron
Apr 29, 2009

Been on a bit of a Marvel game kick, decided to dust off my old copy of X-men Legends and see if it holds up any. It's still pretty fun, despite it's age and rough edges.

But unfortunately it came out in 2004 which means everyone is in their absolutely terrible Ultimate X-men costumes. Some of the characters are alright, like Jubilee still has her big yellow coat and 90's shades and Nightcrawler still has his big red V, but everyone else looks like poo poo. They don't even have mohawk Storm!

grittyreboot
Oct 2, 2012

Enjoying Alan Wake 2 so far. If there's one thing I don't like it's that it can be pretty finicky when it comes to progression. For example: I got locked in a room for a while until I realized that it wanted me to post some evidence in the Mind Palace. When I did that the doors still wouldn't open. Turns out it wanted me to talk to my partner. The doors still wouldn't open though. Took me another minute to realize he gave me another clue for the board. only then did a character unlock the door for me.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Yeah, I kinda found the default thing to do when I got stuck was to look for something new in the mind place. Also a bit of a complaint in that the interface is sometimes a little finicky about showing when you have new evidence, or constantly marking pieces you have as new even if they're all actually "progress further to use this". Nothing huge, just some more rough edges.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
It's not even out yet, but in one fell swoop Capcom took a game I've been looking forward to for literal years and just killed all interest I've had in it. Dragons Dogma 2 is not only going to be a 70 dollar game that, apparently, runs at 30 fps with specs higher than poo poo like baldur's gate 3, cyberpunk and armored core VI; but does so with denuvo baked in and comes with the usual gamut of pre-order and deluxe edition stuff. Maybe it's asinine to care about any of that, but I went from "getting this as soon as I can" to "I'll probably wait for a sale" after their press thing about it.

Crowetron
Apr 29, 2009

I ended up checking the Mind Place after pretty much every plot related thing to check for new evidence. It felt a little awkward at times, but it wasn't until about halfway through I remembered time moves normally while you're in there so I had Saga visibly disassociating every time anyone told her anything important and it felt kinda relatable.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Evilreaver posted:

The only problem I have is the combat barks the heroes say. On each kill, there is a chance one of your heroes (up to 6) will say something; you know what it's like. Well, that means there might well be 200+ opportunities per night (up to like a dozen per turn) for 1-6 folks to quip one of WAY TOO FEW lines. They're fine lines, don't get me wrong, but holy bones they need to add more lines. Duplicates lines per night are unavoidable; duplicate lines per *attack* are common. I almost just want to email the devs a doc with 300 new barks. Like, the game is so important to me that I'm almost ready to do this completely unprompted just to help improve the game I like.

As a minor side note, the tone of these barks are all over the place. There's no personality/consistency checks, so one guy might say "oh no there are so many! Don't panic!!" Then the next line "I'm an unstoppable god of BLOOD". The game's overall tone is "fighting a nearly-hopeless fight against the end of the world, and we have to be ready to sacrifice our lives to end the threat to humanity"... But there is also a "folks REALLY HATE the mages for ending the world" theme, so the heroes who spend all game defending the mages (fighting alongside them for the same goal) also treat them like poo poo, often out of nowhere since the common barks are so wildly tonally different. (And because the only meaningful interaction with mages is at the end during a victory, where everyone should be celebrating, or at least relieved)

Total War: Warhammer also has pervasive and annoying barks. It also has granular audio settings, letting you separately adjust sound volume for voice and effects. Which is great... except that the unit barks are considered SFX, not 'voice' :negative:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Crowetron posted:

time moves normally while you're in there so I had Saga visibly disassociating every time anyone told her anything important and it felt kinda relatable.

I wish they'd done a little more with that. I had a laugh when they called it out right after the tutorial, but I don't remember anything else happening with it aside from being knocked out of it by enemies when I forgot it wasn't a pause button.

Crowetron
Apr 29, 2009

Captain Hygiene posted:

I wish they'd done a little more with that. I had a laugh when they called it out right after the tutorial, but I don't remember anything else happening with it aside from being knocked out of it by enemies when I forgot it wasn't a pause button.

It would've been great to come back and find the person you were interrogating has sat down, gotten a coffee, and is scrolling idly through their phone.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Tunicate posted:

I think that enemy got THE POINT!
I'm coming I'm coming I'm coming I'm coming

Sally
Jan 9, 2007


Don't post Small Dash!

Crowetron posted:

Been on a bit of a Marvel game kick, decided to dust off my old copy of X-men Legends and see if it holds up any. It's still pretty fun, despite it's age and rough edges.

But unfortunately it came out in 2004 which means everyone is in their absolutely terrible Ultimate X-men costumes. Some of the characters are alright, like Jubilee still has her big yellow coat and 90's shades and Nightcrawler still has his big red V, but everyone else looks like poo poo. They don't even have mohawk Storm!

i liked the ultimate costumes personally :shrug:

though Ultimate Alliance wound up being far superior to Xmen Legends in providing each character 4 costume swaps.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Nuebot posted:

It's not even out yet, but in one fell swoop Capcom took a game I've been looking forward to for literal years and just killed all interest I've had in it. Dragons Dogma 2 is not only going to be a 70 dollar game that, apparently, runs at 30 fps with specs higher than poo poo like baldur's gate 3, cyberpunk and armored core VI; but does so with denuvo baked in and comes with the usual gamut of pre-order and deluxe edition stuff. Maybe it's asinine to care about any of that, but I went from "getting this as soon as I can" to "I'll probably wait for a sale" after their press thing about it.

I always felt like the hype cycle over Dragon's Dogma 2 just didn't make sense for the game we're talking about. The original Drogma wasn't exactly good, it was just a weirdly charming and entertaining budget game; Capcom trying to big up Drogma 2 as a big-deal conventional AAA game with your usual hype cycle feels like a hard misread of the appeal of the game, and people actually being excited about it as a conventional AAA game kinda feels like if people were getting excited over a modern, big-budget remake of... really, any PS2-era game BioEnchanted has ever posted about.

Capcom should've released Dragon's Dogma 2 direct to a 50% off Steam sale as an all-DLC-included 'Game of the Year edition', and everyone interested in it should already have something slightly better to do later that night when they first play it.

Crowetron
Apr 29, 2009

Sally posted:

i liked the ultimate costumes personally :shrug:

though Ultimate Alliance wound up being far superior to Xmen Legends in providing each character 4 costume swaps.

I don't care for how drab they are and how much they ape from the first movie (which I do still like, but not the costume design). And while I get why it makes sense for the X-Men uniforms to look y'know uniform, I like when they all stand out a bit more, with their own color profiles and stuff.

But mostly I just don't like Wolverine in a costume with no mask. If he's going maskless, he should be wearing the world's most beat-up denim jeans and a ratty old shirt designed for day-drinking.

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.
The button that opens the map in Elden Ring doesn't also close it

Jezza of OZPOS
Mar 21, 2018

GET LOSE❌🗺️, YOUS CAN'T COMPARE😤 WITH ME 💪POWERS🇦🇺
im starting to warm up to combat and general gameplay in bg3 but i genuinely cant see how this is goty for people with the inventory/crafting system the way it is. its super tedious to vendor stuff and even just looking for stuff is super annoying

moosecow333
Mar 15, 2007

Super-Duper Supermen!
I was just thinking about the barks in Terran Command last night. The game is $35 so each unit only has a limited number of lines, and with how often I click around you hear the lines a lot!

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Jezza of OZPOS posted:

im starting to warm up to combat and general gameplay in bg3 but i genuinely cant see how this is goty for people with the inventory/crafting system the way it is. its super tedious to vendor stuff and even just looking for stuff is super annoying

Most people just don't have particularly high standards.

Morpheus
Apr 18, 2008

My favourite little monsters

Jezza of OZPOS posted:

im starting to warm up to combat and general gameplay in bg3 but i genuinely cant see how this is goty for people with the inventory/crafting system the way it is. its super tedious to vendor stuff and even just looking for stuff is super annoying

Because those are minor elements in a fantastically reactive and well written game that presents numerous options in combat and conversation.

The crafting system is literally just making potions and some consumables, you can just ignore it if you'd like.

Jezza of OZPOS
Mar 21, 2018

GET LOSE❌🗺️, YOUS CAN'T COMPARE😤 WITH ME 💪POWERS🇦🇺

Morpheus posted:

Because those are minor elements in a fantastically reactive and well written game that presents numerous options in combat and conversation.

The crafting system is literally just making potions and some consumables, you can just ignore it if you'd like.

you can't ignore the whole tedious inventory system though and it absolutely drags down everything else thats good about the game though

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Jezza of OZPOS posted:

im starting to warm up to combat and general gameplay in bg3 but i genuinely cant see how this is goty for people with the inventory/crafting system the way it is. its super tedious to vendor stuff and even just looking for stuff is super annoying

I literally only found a crafting interface by mistake, and I have no idea how to pull it up again.

My honest, unironic and only-slightly-backhanded opinion about why people think it's GOTY material is because it is just unabashedly horny. They put every single egg they could justify into the basket of character appeal, made every single one of them very quickly and overtly horny for the player character, made the sex scenes an outright part of their marketing, and as a result made a game that's more sex-forward than many porn games, but doesn't have the stigma of being 'a porn game', and tends to have at least slightly better character writing.

I genuinely feel that's the main thing to learn about its success; the rest of the game is pretty alright at best (and I hear I gave up before hitting 'the bad part of the game'), but it's a 'pretty alright' that openly wants you to gently caress a fairly well-written buff tiefling lady, and that's kind of a new one.

Zinkraptor
Apr 24, 2012

I didn’t engage with the “romance” system at all and the game was still goty material. The “rest of the game” is really good and I think your experience with the game was atypical.

I’ll give a thing dragging it down, though - while the game does a pretty good job making multiple playthroughs worth it in a lot of ways, a number of quests have only one really satisfying outcome, and making other choices either results in something just not happening or feels like a failure state. There’s plenty that have more interesting choices but it’s still a bit disappointing at times.

SubNat
Nov 27, 2008

I guess it's a pretty endemic issue for Early Access titles, but games that just slap a "1.0!" label on the front to have their second release, or when they hit a specific content milestone they set ages ago... but there's obvious holes where parts of the game just aren't finished.

Now, the game is buggy enough that some of these might legit just be bugs, but Coral Island:
Has a bunch of tv shows that just repeat episode 1 forever, the fact that they exist, with 1 piece of content is more distracting than if they'd never been there at all I feel.
But one thing with the festivals: I got to the halloween/spooky festival... and everyone is talking about how cool their costumes are, even though they don't have any.
Feels very 'Let's write the dialogue now, we'll probably finish this for release, don't worry about it.'

The festivals are pretty drat big and designed and really nice looking, so the contrast kinda sticks out like a sore thumb.
The game seems to struggle with reach exceeding it's grasp when it comes to content.

I also wrapped up a couple big quests down under, and all I'm met with is '[Person] has nothing more to say to you' anytime I try to interact with the people down there.
A couple of them are supposed to be romanceable and friendable, but I can't give them gifts or talk to them, so how's that supposed to work?

SubNat has a new favorite as of 11:48 on Nov 29, 2023

DJ Fuckboy Supreme
Feb 10, 2011

And when you stare long into the abyss, you become aggressively, terminally chill

I just wrapped Alan Wake 2. One of the very minor things that bugged me was that I couldn't get rid/make use of all the clues I had gathered for my case board. Several are still marked "for later," despite them clearly being about past events. The completionist in me was upset.

Not as upset to learn the ending is an unsatisfying cliffhanger that hints at DLC resolving the story.

Tender Bender
Sep 17, 2004

Jezza of OZPOS posted:

im starting to warm up to combat and general gameplay in bg3 but i genuinely cant see how this is goty for people with the inventory/crafting system the way it is. its super tedious to vendor stuff and even just looking for stuff is super annoying

Part of it is because it's still significantly less tedious than Larian's previous games, lol

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


DJ Fuckboy Supreme posted:

I just wrapped Alan Wake 2. One of the very minor things that bugged me was that I couldn't get rid/make use of all the clues I had gathered for my case board. Several are still marked "for later," despite them clearly being about past events. The completionist in me was upset.

Not as upset to learn the ending is an unsatisfying cliffhanger that hints at DLC resolving the story.

There's also going to be a free NG+ that changes up the story, I'm assuming some of those For Later go there

The Moon Monster
Dec 30, 2005

Cleretic posted:

I always felt like the hype cycle over Dragon's Dogma 2 just didn't make sense for the game we're talking about. The original Drogma wasn't exactly good, it was just a weirdly charming and entertaining budget game; Capcom trying to big up Drogma 2 as a big-deal conventional AAA game with your usual hype cycle feels like a hard misread of the appeal of the game, and people actually being excited about it as a conventional AAA game kinda feels like if people were getting excited over a modern, big-budget remake of... really, any PS2-era game BioEnchanted has ever posted about.

Capcom should've released Dragon's Dogma 2 direct to a 50% off Steam sale as an all-DLC-included 'Game of the Year edition', and everyone interested in it should already have something slightly better to do later that night when they first play it.

Dragon's Dogma is weird because it did the open world thing a lot harder than most games did at the time (or still do, honestly), but the open world was kind of poorly designed. By which I mean the game is full of cool monsters, but most of them are just stuffed in the postgame and expansion dungeons. Running around the open world you'll mostly just run into trolls and chimeras over and over again. It also has a ton of extremely missable quests. Like, you'll miss a huge questline with a witch in the swamp and one of the designated girlfriend NPCs by completing what is essentially the tutorial quest that brings you to the game's main hub.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Yeah, BG3 is good stuff

Leal
Oct 2, 2009
X4: After getting a bunch of ships doing trade runs and mining stuff, you see the path they take on your map. To move the map you have to click drag. If you happened to click on a ship's movement line you'll then set up a "move here" order on wherever you release the mouse. Its annoying if a sector has a bunch of your ships flying through it and you constantly add move here orders trying to navigate it and then having to cancel that order

big mean giraffe
Dec 13, 2003

Eat Shit and Die

Lipstick Apathy
BG3 inventory is fine if you just use the sort feature and sell poo poo or send poo poo to camp you don't want to carry.

grinnard
Apr 10, 2012

Taeke posted:

BG3 spoilers:

I made it to act 3 and now I've got awesome mindflayer powers, specifically, I can fly. As can Karlach and Shadowheart. But not Asterion, because he chickened out, loving coward. This makes navigating across the maps a chore sometimes because while we can just zip and zoom everywhere he has to walk.

In Act 3 you can get armour that grants Fly, and anyone can wear it despite it being heavy armour. Give that to him, or the gloves of hill giant strength and then you can jump insane distances which is almost as good.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
BG3 is fantastic but it's true that its inventory is weirdly clunky, with a lot of annoyances that have already been solved by older games in the genre. Stuff like each character having their own individual inventory, with their own individual weight limit, despite the fact that you can transfer items between characters or send them to the infinite camp storage any time, even mid-combat, so that the weight limit does literally nothing except force you to do some menuing now and then while looting.

Or the fact that there's no way to access the inventory of party members who aren't currently in the party (especially annoying since you can't add and remove members from a menu, you have to talk to them and go through the whole "stay at camp -> yes really -> walk over to the new guy -> I'd like you to join me" loop every time.)

Or the fact that left clicking a locked chest just makes your character say "It's locked". Picking the lock is in a dropdown menu, and if you want someone good at lockpicking to do it you have to manually switch over to them first.

It's all little stuff and the overall experience is still probably the best there is for CRPGs, but there's a lot of easy changes that could save a lot of clicks across a 100 hour playthrough.

muscles like this!
Jan 17, 2005


The Moon Monster posted:

Dragon's Dogma is weird because it did the open world thing a lot harder than most games did at the time (or still do, honestly), but the open world was kind of poorly designed. By which I mean the game is full of cool monsters, but most of them are just stuffed in the postgame and expansion dungeons. Running around the open world you'll mostly just run into trolls and chimeras over and over again. It also has a ton of extremely missable quests. Like, you'll miss a huge questline with a witch in the swamp and one of the designated girlfriend NPCs by completing what is essentially the tutorial quest that brings you to the game's main hub.

It is especially bad because the pathway to that area has some difficult enemies on the way which could easily lead you to think you need to come back later

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Snake Maze posted:

BG3 is fantastic but it's true that its inventory is weirdly clunky, with a lot of annoyances that have already been solved by older games in the genre. Stuff like each character having their own individual inventory, with their own individual weight limit, despite the fact that you can transfer items between characters or send them to the infinite camp storage any time, even mid-combat, so that the weight limit does literally nothing except force you to do some menuing now and then while looting.

Or the fact that there's no way to access the inventory of party members who aren't currently in the party (especially annoying since you can't add and remove members from a menu, you have to talk to them and go through the whole "stay at camp -> yes really -> walk over to the new guy -> I'd like you to join me" loop every time.)

Or the fact that left clicking a locked chest just makes your character say "It's locked". Picking the lock is in a dropdown menu, and if you want someone good at lockpicking to do it you have to manually switch over to them first.

It's all little stuff and the overall experience is still probably the best there is for CRPGs, but there's a lot of easy changes that could save a lot of clicks across a 100 hour playthrough.

Wastelands 3 has a thing where you can loot all the dead enemies in an area with a single click. It's the one thing I miss in BG3 the most by far.

Arivia
Mar 17, 2011

Gerblyn posted:

Wastelands 3 has a thing where you can loot all the dead enemies in an area with a single click. It's the one thing I miss in BG3 the most by far.

Hell, the enhanced editions of BG1 and BG2 have that functionality. Big loss agreed. (I know Beamdog and Larian are different developers.)

Owl Inspector
Sep 14, 2011

Cleretic posted:

I always felt like the hype cycle over Dragon's Dogma 2 just didn't make sense for the game we're talking about. The original Drogma wasn't exactly good, it was just a weirdly charming and entertaining budget game; Capcom trying to big up Drogma 2 as a big-deal conventional AAA game with your usual hype cycle feels like a hard misread of the appeal of the game, and people actually being excited about it as a conventional AAA game kinda feels like if people were getting excited over a modern, big-budget remake of... really, any PS2-era game BioEnchanted has ever posted about.

Capcom should've released Dragon's Dogma 2 direct to a 50% off Steam sale as an all-DLC-included 'Game of the Year edition', and everyone interested in it should already have something slightly better to do later that night when they first play it.

I also can’t understand excitement for an extremely unique but infamously unfinished game to have its full potential realized this time around. incredible take.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
DD1 was made during the period when Capcom made a bunch of bad decisions regarding its franchises and it still managed to be something memorable to a lot of people.

DD2 has the potential to be really drat good.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Pillars 2 let you loot everything in a radius and put it in an infinite shared inventory. By comparison why did the inventory in Original Sin 2 suck so bad?

For as bland as the Outer Worlds was, it was a briliant idea that merely having companions around increased your carry weight, instead of having to shuffle poo poo around.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Owl Inspector posted:

I also can’t understand excitement for an extremely unique but infamously unfinished game to have its full potential realized this time around. incredible take.

Look, I just think you're all setting yourself up for disappointment claiming that the sequel to a game that was an entertaining 6.5/10 at best is going to somehow be a huge leap above that.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Cleretic posted:

Look, I just think you're all setting yourself up for disappointment claiming that the sequel to a game that was an entertaining 6.5/10 at best is going to somehow be a huge leap above that.

Assassin's Creed 2 managed it.

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Tender Bender
Sep 17, 2004

Cleretic posted:

Look, I just think you're all setting yourself up for disappointment claiming that the sequel to a game that was an entertaining 6.5/10 at best is going to somehow be a huge leap above that.

There are countless games that accomplish this feat lol

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