Halloween Jack posted:As faras I can remember, every game he's ever done besides Gnomemurdered was just someone else's system reskinned. Which one is this? I mean, *taps thread title*, but I wouldn't know. He uses the DCC exp system but I haven't read it since 2017 and I was not impressed enough to keep it on my shelves, donating it to a salvation army alongside a bunch of other lovely books
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# ? Nov 28, 2023 02:37 |
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# ? Jun 6, 2024 11:46 |
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Ended up getting from the Lulu sale a copy of Whitehack Fourth Edition, Times That Fry Men's Souls, and from the same author as the latter Bad Kansas City: Haunt of The Pendergeist, all of his stuff is on sale for pretty cheap on DTRPG right now too
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# ? Nov 28, 2023 02:58 |
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God I really don't need another copy of either the Dungeon Crawl or Mutant Crawl Classics rulebooks but gently caress the alternate covers they have available right now look so dope.
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# ? Nov 29, 2023 00:37 |
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homullus posted:My guess is PRSKILL is a skill in which the character is proficient, and STSKILL is a standard skill. That distinction does exist in a way, as there are class skills you get out of a pool of general skills (with several Medic-specific skills). But as far as I know, that only affects how you allocate points to skills (you both get more class skill points, and those get a higher cap). The skill check in the tabletop game isn't different, and there's nothing to suggest there's an CRPG adventure-time distinction (the two aren't different in my limited testing; the game engines don't separate the two internally, only in the UI; the uses don't correlate to what are/aren't class skills). So I hypothesize they differ in how skill difficulty checks work (the tabletop version is very much "who thought this was a good idea?") ... but I don't actually know.
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# ? Nov 29, 2023 19:25 |
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SlimGoodbody posted:Lulu.com Print On Demand is having a 30% off sale with the reusable offer code TWINKLE30 (valid until Nov 28). Here's a list of solid and interesting game materials you can get there, though idk how recently it's been updated because there is good stuff that isn't on the list. Would appreciate your candid thoughts on Old School Stylish when you take a look.
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# ? Nov 29, 2023 21:54 |
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Nickoten posted:Would appreciate your candid thoughts on Old School Stylish when you take a look. Will do. I'm always curious to see how people approach taking OSR bones and making something quite tonally different with them, like Scarlet Heroes, or that one game I can't remember the name of where you each play a demigod who has a Word of Power or something. This piqued my interest due to how quirky and unusual the approach is, so I'll give a rundown once it arrives. Edit: On the topic of Times That Fry Men's Souls, does anyone know of any other Revolutionary War/Colonial America/New World gaming resources out there? OSR would be ideal, but it's a bit of a blind spot in the gaming scene, so I'll take what I can get. Bonus points if it's not from the perspective of Constitutional/Founding Father fetishism. That period and place is very interesting to me, but I am also keenly aware that the founding of the U.S. was an exercise in hardening power for a bunch of surplus noble rich kids using the veneer of high minded terms like Equality and Liberty. Also unavoidable is the reality that the creation and spread of the U.S. necessarily required mass oppression, dispossession, and violence towards anyone that stood in the way of white, landed Euros gobbling up land and resources to exploit. It would be cool to find materials that are aware of the historical reality and not just parroting pure Golden Age Americana mythology, which is so far removed from reality that you might as well just run a game in the Forgotten Realms at that point. I'm also interested in what was going on in the rest of the world in the 18th and 19th centuries, so really any tips on gaming resources for that time period in general would be appreciated. I've long toyed with the idea of building a campaign setting in an alt-history version of that era in the "New" World. Movie and book recommendations are also helpful for establishing a vibe. Positing a setting in which both The VVitch and Last of the Mohicans can coexist is fascinating to me. SlimGoodbody fucked around with this message at 22:42 on Nov 29, 2023 |
# ? Nov 29, 2023 22:12 |
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Not OSR but Colonial Gothic is probably the big resource for this sort of thing, probably been some LOTFP adventures for this kind of thing as well since the "default"for it is around the earlier side of the colonization of the Americas
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# ? Nov 30, 2023 02:30 |
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A New World for Whom? is a deeply cool setting book focused on Latin American fantasy. No mechanics at all, but a really great faction setup.
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# ? Nov 30, 2023 06:16 |
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OtspIII posted:A New World for Whom? is a deeply cool setting book focused on Latin American fantasy. No mechanics at all, but a really great faction setup. That's awesome, thank you, I'm so curious about the perspectives we never get to see in contemporary histories of the period
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# ? Nov 30, 2023 06:39 |
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I can't remember the name of it but there was an indie rpg about colonialism that had an interesting premise, where the player who earned the most money in real life got to play as the colonizers and the other players were all the colonized.
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# ? Nov 30, 2023 23:20 |
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If I want to nuke my friendships, Carcosa is right there.
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# ? Dec 1, 2023 01:01 |
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SlimGoodbody posted:On the topic of Times That Fry Men's Souls, does anyone know of any other Revolutionary War/Colonial America/New World gaming resources out there? OSR would be ideal, but it's a bit of a blind spot in the gaming scene, so I'll take what I can get. Bonus points if it's not from the perspective of Constitutional/Founding Father fetishism. Atlas Games' Northern Crown is a low-fantasy d20 System game set in an alt-history 18th century North America. It kind of tries to have it both ways in terms of making the period more palatable while still remaining recognizable, so the nations and historical figures are renamed but still clearly identifiable, and the colonial nations acknowledge the sovereignty of neighboring indigenous nations but are still very much colonial nations. It also borrows names and setting elements from Nyambe: African Adventures, though it's not strictly intended to be the future of the Nyambe setting.
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# ? Dec 1, 2023 01:32 |
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A Strange Aeon posted:I can't remember the name of it but there was an indie rpg about colonialism that had an interesting premise, where the player who earned the most money in real life got to play as the colonizers and the other players were all the colonized. Was it Dog Eat Dog?
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# ? Dec 1, 2023 01:40 |
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OtspIII posted:Was it Dog Eat Dog? Reading the description, I think it might have been! I just remembered that initial real life wealth rule from an article I read a decade ago, so I can't say for sure, but it's doubtful there's a ton of games occupying that space.
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# ? Dec 1, 2023 14:36 |
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Hey so is there like a Old School DND online group of Goons that play old AD&D ?
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# ? Dec 3, 2023 02:35 |
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Hollismason posted:Hey so is there like a Old School DND online group of Goons that play old AD&D ? Probably could be; what version?
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# ? Dec 3, 2023 04:22 |
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Would love a play by post on something like that
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# ? Dec 3, 2023 04:48 |
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Hypnobeard posted:Probably could be; what version? I was thinking like A D & D. I'd be willing to GM it but like I'd also like to play so if it had more than 1 GM I'd be game. Preferably Hex Crawl with modules. I have all the books. Hollismason fucked around with this message at 05:03 on Dec 3, 2023 |
# ? Dec 3, 2023 05:01 |
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Hollismason posted:I was thinking like A D & D. I'd be willing to GM it but like I'd also like to play so if it had more than 1 GM I'd be game. Preferably Hex Crawl with modules. I have all the books. So, 1e, then? AD&D had 2 editions. Were you thinking of including the usual 1e modules like Temple of Elemental Evil etc or just generic modules adapted? I'm game to play/GM something, preferably pbp or Discord. Multi-GM would be cool, too. Greyhawk? Or something homebrew?
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# ? Dec 3, 2023 19:37 |
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Hypnobeard posted:So, 1e, then? AD&D had 2 editions. Yea I was thinking 2nd. I'd really like to run some of the old modules like White Plume mountain etc Expeditio n to barrier peak etc.. Hollismason fucked around with this message at 21:33 on Dec 3, 2023 |
# ? Dec 3, 2023 21:29 |
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Hollismason posted:Yea I was thinking 2nd. I'd really like to run some of the old modules like White Plume mountain etc Expeditio n to barrier peak etc.. Well, cool. I'd be down for doing some co-GMing, and there are 2e versions for most (all?) of the classic stuff, so we can collaborate on that stuff. Sent you a PM with some off-site contact info for doing some planning.
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# ? Dec 3, 2023 21:53 |
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Hypnobeard posted:Well, cool. I'd be down for doing some co-GMing, and there are 2e versions for most (all?) of the classic stuff, so we can collaborate on that stuff. Sent you a PM with some off-site contact info for doing some planning. Alright sounds good to me.
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# ? Dec 3, 2023 23:06 |
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1e is really just 2e with some missing dlc
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# ? Dec 3, 2023 23:32 |
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https://goodman-games.com/blog/2023/12/04/goodman-games-inks-exclusive-distribution-deal-with-diamond-book-distributors/ Goodman's mail order woes have always been a black mark against DCC, especially internationally. This is a pretty big expansion for them.
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# ? Dec 4, 2023 18:07 |
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Getting anything from Goodman shipped to me in Japan has always more than doubled the cost of the order, so whatever the specifics are here, it's pretty much guaranteed to be an upgrade.
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# ? Dec 5, 2023 00:34 |
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finally finished reading every post in this thread I've been playing in a Worlds without Number campaign and holy poo poo do I love the system. GM is running us through the 1e U series (we finished The Sinister Secret of Saltmarsh) among some other unrelated stuff.
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# ? Dec 5, 2023 01:14 |
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Empty Sandwich posted:finally finished reading every post in this thread Last Christmas I got a bunch of his stuff, including the WWN book. It read really well, but I've never heard anyone using the actual system. It has a bit more going on than a typical osr game while keeping the spirit, and that guy's tables and world gen stuff are second to none. I just got the Cities Without Number for my birthday but it hasn't come yet.
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# ? Dec 5, 2023 01:34 |
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Empty Sandwich posted:finally finished reading every post in this thread We're running Dark Sun in WWN (second choice after the original 2e material was a bit too much for most of us) and it's been a good time. Not a perfect system but pretty good.
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# ? Dec 5, 2023 22:21 |
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SkyeAuroline posted:We're running Dark Sun in WWN (second choice after the original 2e material was a bit too much for most of us) and it's been a good time. Not a perfect system but pretty good. Can you say more what you like/don't like about it? I've considered running it, or a chopped-down version of it.
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# ? Dec 5, 2023 22:44 |
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Sax Solo posted:Can you say more what you like/don't like about it? I've considered running it, or a chopped-down version of it. Definitely curious about this as well!
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# ? Dec 5, 2023 22:45 |
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Sax Solo posted:Can you say more what you like/don't like about it? I've considered running it, or a chopped-down version of it. The only big issue we've run into so far are that the healing rules are unnecessarily punishing; the Frail condition as a whole could go away and it would improve significantly for that. But then, we do have one PC who rolled 2 HP and has been brushing up against that thanks to the Shock mechanic plenty. Otherwise... I dunno, it's an OSR system without anything really special to it so far. It works for the GM so I'm fine with it. I don't have enough experience to have strong opinions about any of the other mechanics so far. We're only 3 sessions in and the first session was almost entirely narrative setup.
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# ? Dec 6, 2023 00:02 |
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Anyone have experience with Fantasy Grounds and Classic DnD.
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# ? Dec 6, 2023 00:14 |
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I didn't understand the appeal of ultra-light systems (Knave, Mork Borg, [Color] Hack, ITO, etc) until I considered running OSE at a game store and went through what I'd actually need to print out. Character sheets, spell lists for all classes, starting gear lists, class reference sheets for chargen, ability scores and ability score modifiers, huge tables of saving throws, rules quick reference - it all adds up to a lot of printed matter that has to be shuffled in front of the players with accompanying explanations before they can make characters and start playing. It's lightweight compared to something like 5e but there's still plenty of paperwork.
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# ? Dec 9, 2023 00:17 |
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Do players really need all that info to get started? I get that it’s helpful to have ability score modifiers and saves at hand to actually fill the sheets, but are there any actual choices to be made during OSE chargen? Just roll your bones and don’t pick a thief.
Siivola fucked around with this message at 15:31 on Dec 9, 2023 |
# ? Dec 9, 2023 15:26 |
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Siivola posted:Do players really need all that info to get started? I get that it’s helpful to have ability score modifiers and saves at hand to actually fill the sheets, but are there any actual choices to be made during OSE chargen? Just roll your bones and don’t pick a thief. Honestly I think the choices boil down to choosing starting gear, which can be solved if you just give them a set and some gold. Even if you do pick thief your thief skills come pre-allocated, just have more to list!
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# ? Dec 9, 2023 17:41 |
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Siivola posted:I get that it’s helpful to have ability score modifiers and saves at hand to actually fill the sheets, but are there any actual choices to be made during OSE chargen? Just roll your bones and don’t pick a thief. A game like Electric Bastionland or Mothership takes all that and shrinks it down onto a single page of text. My regular players don't like those ultra-light rules, there's not enough "game" there to be worth rolling out of bed for. But for play with a group of randoms and an uncertain level of experience within a bounded timeslot, it's perfect. Either that or just use pregens at the beginning. I've seen people do this with DCC, pregenerate level 0 characters rather than make everyone roll 3d6 down the line for half a dozen expendable nobodies.
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# ? Dec 9, 2023 19:25 |
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Honestly a lot of that can just be kept on the DM’s side or just looked up as needed. First level characters rarely roll saving throws, so find the table only when you have to, etc
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# ? Dec 9, 2023 19:32 |
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Okay so I only now realized you didn’t ask for advice on this, sorry. But now I’m tempted to learn a pdf editor and whip up some class-specific character sheets that have all the boring stuff filled in.
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# ? Dec 9, 2023 19:45 |
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Siivola posted:Okay so I only now realized you didn’t ask for advice on this, sorry. The other thing I thought about was a single class game, where everyone is just an "adventurer" or something. Like Esoteric Enterprises where the characters are all maintenance workers rather than bodyguards, doctors, mages, etc (but leaving the option for them to cast via scrolls they find, so the magic system isn't removed entirely).
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# ? Dec 9, 2023 19:55 |
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# ? Jun 6, 2024 11:46 |
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I've started a couple of groups on OSE this year. Used the random equipment from Carcass Crawler and just told them the number the first (and only) time they had to save for something.
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# ? Dec 9, 2023 21:36 |