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I explicitly like the pulse shield for when bosses hit their hp < 25% desperation phase. I use it to face tank Snailteus' giant Lazer, Igazu's claw blade, Enforcers lance grab, and half of phase 2 Ibis.
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# ? Dec 8, 2023 22:06 |
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# ? Jun 9, 2024 14:49 |
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I have never used anything but assault armor and never will
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# ? Dec 8, 2023 22:06 |
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Conspiratiorist posted:I didn't participate due to previous commitments (plus I'm bad) but managed to catch most of it live. Double zimmerman heavwyweight (shoulder drones/missiles/shield) sees much more representation in the JP meta than on global, with the primary reason speculated on being consistent low latency in their scene just kind of growing the playstyle arms race in a different direction, but I think it's mostly down to your piloting needing to be completely cracked to play CQC builds successfully in a competitive context, as double zimm Risa or only LW in the double elimination stage Ramen demonstrated. Personally, I've pretty much given up on 1v1 because of the lag situation down here in Aus. I assume it's the classic "japanese devs don't care about netcode because the tiny island of japan is basically a LAN" thing. I believe projectiles are clientside or something so explosives feel stupid op. I wonder what the chances are of them doing anything about any of it. I'm not very good though I really enjoy watching the game at a high level. Do you know any other youtube or twitch channels covering matches? The interview with Discoh at the end was pretty interesting, his explanation of how he built his mech was great - kind of reminds me of deckbuilding in magic, making sure he had different ways to deal with everything (ie picking a core woth slightly worse attributes for the extra 200 stability or whatever to avoid stun from dual zims) as opposed to the people who built for a specific tactic. I was rooting for sea knight from the start, but tikku won me over. I have never used the hammer on a quad and didn't realise you could move forward using it to get the second hit, pretty clever. Morley's were a cool meta pick, though I don't really understand the shield mechanics enough to get why they worked - I assume either multiple hits or just the massive impact damage cracks them super fast. I'd also never seen or used the fasan so I'll definitely try that out lol.
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# ? Dec 8, 2023 23:18 |
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Morleys were always stronger than songbirds and needles at close range, they just weren't enough better to be worth the extra weight. I used them a lot when I played because I was trying to avoid the overpowered weapons.
Sindai fucked around with this message at 00:47 on Dec 9, 2023 |
# ? Dec 9, 2023 00:45 |
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Hit registration is all attacker-side except missiles, which are tracked defender-side. Combine that with latency and proximity detonation and it's why you get smacked by zooks that looked like they flew past your screen. Mostly whenever there's a tourney or interesting fight club going on, peeps on discord will bring it up and I'll give a watch so I don't keep a stream list ready RE Morleys, like Sindai says they've got really good numbers, caveat is a significant firing delay and the spread limiting range. They're particularly effective against shields between the high impact and because having it up expands your hitbox, meaning higher likelihood to eat all pellets (or from further away). In other news, looks like official guide source Future Press accidentally leaked upcoming Patch 1.05 changes, including 4 new weapons and a full frame: https://www.future-press.com/acvi/updates/
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# ? Dec 9, 2023 01:02 |
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Captain Foo posted:I have never used anything but assault armor and never will Terminal armour so you don't have to think and can get those sweet just about to die kills.
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# ? Dec 9, 2023 01:14 |
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Very cool and exciting that they're adding new parts and weapons in a patch
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# ? Dec 9, 2023 01:16 |
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Powerful Two-Hander posted:Terminal armour so you don't have to think and can get those sweet just about to die kills. Yep. Don't got the brainpower to manage activated expansions, or maybe just not enough buttons on my mouse.
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# ? Dec 9, 2023 01:40 |
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Conspiratiorist posted:
lol someone copy pasted the wrong line on the split missile launchers. One of them got the "guidance" buffed to 145 but all 3 of them got the "max lock count" listed as 145 which is about 137-139 more locks than missiles also lmao the karasawa loving sucks (it's I think the heaviest arm weapon in the game and doesnt do enough damage quickly enough to justify it) and their buff was to double the ammo but use twice as much ammo when doing a charged shot
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# ? Dec 9, 2023 01:46 |
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Conspiratiorist posted:
shoulder mounted miniguns
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# ? Dec 9, 2023 01:47 |
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Powerful Two-Hander posted:Terminal armour so you don't have to think and can get those sweet just about to die kills. This thing kept me alive long enough to kill ______________Iguazu_________________ in the final final final final final mission with 1 hp left, no ammo, and just throwing a wild spin-kick, connecting and getting the win. It was so loving cool, though it was very satisfying to S-Rank the mission later by just obliterating everybody.
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# ? Dec 9, 2023 01:47 |
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Basticle posted:also lmao the karasawa loving sucks (it's I think the heaviest arm weapon in the game and doesnt do enough damage quickly enough to justify it) and their buff was to double the ammo but use twice as much ammo when doing a charged shot That's from last patch, actually! There's many highlighted changes in there that have already been implemented. Due to that and the noted errors I wouldn't hold any numbers to be final, but all those new parts are for sure in the pipeline, and likely the kinetics buffs and buerzel nerf in some fashion.
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# ? Dec 9, 2023 01:51 |
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NEW PARTS
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# ? Dec 9, 2023 03:40 |
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Basticle posted:also lmao the karasawa loving sucks (it's I think the heaviest arm weapon in the game and doesnt do enough damage quickly enough to justify it) and their buff was to double the ammo but use twice as much ammo when doing a charged shot the karasawa and by extension the moonlight blade are not about being good they are about stunting on people who played Armored Core (PSX) (1997)
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# ? Dec 9, 2023 04:51 |
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Au Revoir Shosanna posted:shoulder mounted miniguns and schneider quad legs gently caress gotta play it again
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# ? Dec 9, 2023 05:36 |
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terminal armor is a good default since you can just play expansionless and if you gently caress up you at least have a chance to get back into the fight by holding a repair kit, since itll be very hard for your repair animation to be locked out by dumbass random melee attacks RUSTY assault armor is really strong for pressing advantages eg when people get momentarily stuck on terrain. pulse armor is pretty good but being both time and durability gated on something you have to manually activate is a lil annoying. pulse protection is a meme and imo mostly a way to nerf some of the pve encounters by giving them a nonbutton in that slot (michigan being the biggest loser since hed be even more terrifying with a better option here)
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# ? Dec 9, 2023 05:40 |
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The tiniest possible buffs to ARs. What are they so afraid of with these? A nice meaty wuerger buff I like. HUGE weight reduction on morley which is entirely warranted. (It's really hard to see the difference between an 8 and 6 in this font.) Kind of confused by the weight reduction on plasma missiles, they already felt pretty light for what they could do, but I'm not complaining. Excited to see HMG arms, but with some quick mental math they're about as weak as the existing ARs, have shorter range, and are heavier. They seem to combine all the bad parts of both ARs and MGs. Shoulder gatlings are welcome so that we can now pick from two (2) full auto shoulder weapons. Lack of a lightweight quad frame was really noticeable so that's great. Sindai fucked around with this message at 06:00 on Dec 9, 2023 |
# ? Dec 9, 2023 05:55 |
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Au Revoir Shosanna posted:shoulder mounted miniguns HEAVY ARMS LIVES
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# ? Dec 9, 2023 06:04 |
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quadruple gatling..... could it be possible?????
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# ? Dec 9, 2023 06:05 |
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They won best action game and we get extra back weapons as a treat.
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# ? Dec 9, 2023 06:09 |
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That new Schneider AC set looks wild.
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# ? Dec 9, 2023 06:55 |
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Genuinely I don't get why they built the arms and shoulders in the game to not let all weapons be totally interchangeable on them. I kinda get the reasoning behind "melee weapons on left arm only" but otherwise I dunno.
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# ? Dec 9, 2023 08:24 |
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I really feel like there is something special here in terms of a multiplayer game that is just generally hamstrung by anemic support. Even just more lobby options and visible ping would do wonders. I don't keep tabs on whatever is high level competitive, just finding a lobby with decent ping between players or creating one. I'd love for there be a match making system, but I won't hold my breath on that at all. New parts is awesome, though. I could probably be distracted and lead along forever with just periodic part patches.
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# ? Dec 9, 2023 09:54 |
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Waffleman_ posted:quadruple gatling.....
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# ? Dec 9, 2023 10:25 |
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Finally, Heavyarms cosplay.
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# ? Dec 9, 2023 15:54 |
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They need to bring back weapon arms, but just for the dual laser blade arms. Give it that X slash that IBIS does.
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# ? Dec 9, 2023 23:35 |
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War Wizard posted:They need to bring back weapon arms, but just for the dual laser blade arms. Give it that X slash that IBIS does. You are a bold one.
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# ? Dec 9, 2023 23:46 |
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Conspiratiorist posted:Hit registration is all attacker-side except missiles, which are tracked defender-side. Combine that with latency and proximity detonation and it's why you get smacked by zooks that looked like they flew past your screen. It’s gone now
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# ? Dec 10, 2023 00:30 |
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https://files.catbox.moe/yy8jwu.mp4 Could the Double Trouble always lunge quite this far? I thought I hosed up and would stop a mile short.
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# ? Dec 10, 2023 04:58 |
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Batigh posted:https://files.catbox.moe/yy8jwu.mp4 Booster matters for the charged lunge
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# ? Dec 10, 2023 05:56 |
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Liberator of Rubicon ending: If you're like me, you were so amped up after Snailteaus that you mowed through Walter in 30 seconds. I put the game down for a while, then picked it back up to play that sequence again. Take a couple minutes with Handler Walter, let all the dialogue play out. The music, dialogue, and even pacing of his charged Coral attacks blend well. The longer, slower fight was much more cinematic and meaningful than my first run.
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# ? Dec 10, 2023 17:11 |
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Batigh posted:https://files.catbox.moe/yy8jwu.mp4 If you stack melee gear you can get a really long lunge.
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# ? Dec 10, 2023 20:45 |
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Red Crown posted:Liberator of Rubicon ending: My canonical endings are all interrupting everyone with a chainsaw. Walter: You finally found... A- 621: *mechanical whirling grinding against metal*
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# ? Dec 11, 2023 00:24 |
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Something I noticed while blasting through the campaign again yesterday is how much better AC 6 hides its level reuse then it's predecessors. I didn't even notice that it was happening most of the time until my third playthrough. They do things like change the time of day or whether, or have you starting on the opposite end of the stage, etc. Another thing that helps is the sheer density of detail in the stages - visually busy but in a awesome way
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# ? Dec 11, 2023 00:32 |
Big Bizness posted:Something I noticed while blasting through the campaign again yesterday is how much better AC 6 hides its level reuse then it's predecessors. I didn't even notice that it was happening most of the time until my third playthrough. They do things like change the time of day or whether, or have you starting on the opposite end of the stage, etc. Another thing that helps is the sheer density of detail in the stages - visually busy but in a awesome way I did get tired of THE WALL by the end, but yeah they did a good job of using different parts of that level over and over.
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# ? Dec 11, 2023 00:57 |
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Where the heck is the chainsaw I’m on the last drat boss already
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# ? Dec 11, 2023 01:41 |
Alan Smithee posted:Where the heck is the chainsaw I’m on the last drat boss already It's in chapter 3, the mission to kill Honest Brute. I don't recall exactly where the chest is, there's like 4 parts in that level.
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# ? Dec 11, 2023 02:05 |
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Big Bizness posted:Something I noticed while blasting through the campaign again yesterday is how much better AC 6 hides its level reuse then it's predecessors. I didn't even notice that it was happening most of the time until my third playthrough. They do things like change the time of day or whether, or have you starting on the opposite end of the stage, etc. Another thing that helps is the sheer density of detail in the stages - visually busy but in a awesome way I noticed it right away and felt it was great. This is actually something that has been done throughout the series. It gives the stages meaning, that these are actual locations being fought for and squabbled over by the megacorps.
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# ? Dec 12, 2023 14:08 |
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I dont mind the recycled maps at all though for all the effort 621 goes through to cross the central ocean field using a giant cannon it does feel rather silly that some missions will send you back to the central Belius region with no explanation for how you flew all the way back just to take a few more swings at The Wall.
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# ? Dec 12, 2023 14:40 |
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# ? Jun 9, 2024 14:49 |
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Arc Hammer posted:I dont mind the recycled maps at all though for all the effort 621 goes through to cross the central ocean field using a giant cannon it does feel rather silly that some missions will send you back to the central Belius region with no explanation for how you flew all the way back just to take a few more swings at The Wall. You the player character are trying to sneak over so the PCA doesn't lose their poo poo. They lose their poo poo anyway in the first episode of chapter 3 so might as well go loud with the flying.
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# ? Dec 12, 2023 15:19 |