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Phanatic
Mar 13, 2007
Probation
Can't post for 2 hours!
There are some fights where there is real line-of-sight fuckery going on, such that a bad guy has line of sight to one of my dudes but my dude can't shoot back because he doesn't have LOS.

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Arglebargle III
Feb 21, 2006

JamMasterJim posted:

'Abelard, please inform the masses that the game is out'.

Sloober
Apr 1, 2011

Phanatic posted:

There are some fights where there is real line-of-sight fuckery going on, such that a bad guy has line of sight to one of my dudes but my dude can't shoot back because he doesn't have LOS.

line of sight in this game is amazingly mystifying. like "im sorry i cant see that guy there's a railing consisting of two very narrow pipes in front of me"

Dandywalken
Feb 11, 2014

SirFozzie posted:

So, I did a little youtube searching to see what the bosses are like.

The Act 4 boss, Doomscream on Unfair has THREE THOUSAND FIVE HUNDRED SIXTY FOUR WOUNDS.

https://www.youtube.com/watch?v=nx1AdZY9hd0

Good lord lol. Im level 23 and think I only broke triple digit damage a half dozen times. Does gear scale wildly or is it just crazy buff stacking for Pasqal?

Sab669
Sep 24, 2009

How the gently caress are you guys so far in this game? I'm just finishing up Footfall, maybe, and no idea where I should be space-sailing.

Also

:staredog:


e; oh good I found Anus

Sloober
Apr 1, 2011
ok but if you shove them you cant thunderslam as many guys at one time

deep dish peat moss
Jul 27, 2006

Dandywalken posted:

Good lord lol. Im level 23 and think I only broke triple digit damage a half dozen times. Does gear scale wildly or is it just crazy buff stacking for Pasqal?

Pasqal can shoot a plasma gun 45-60 times per turn with the right talents and using the officer heroic act on him, and you can stack that with expose weakness + bounty hunter buffs so they're almost all crits that ignore armor. If you have 2 officers he can shoot 90-120 times in one turn and he'll be doing like 150+ damage per shot :science:

e: Even ignoring Pasqal's brokenness though you can pretty consistently get triple-digit damage on each attack at that point in the game through Operative/Bounty Hunter debuffs, or things like Master Tacticians giving themselves +400% damage buffs, etc. It becomes a game of stacking as many modifiers as possible on your next attack to make it A Big One before actually firing.

deep dish peat moss fucked around with this message at 23:14 on Dec 12, 2023

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

I'm sad that none of the Force weapons are any good.
Might as well give Heindrix a Thunderhammer too, because apparently that's way better.

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges



Something I wish the game did was label what category each weapon belongs to. If it does that I can't see the information anywhere.

JamMasterJim
Mar 27, 2010

Issaries posted:

I'm sad that none of the Force weapons are any good.
Might as well give Heindrix a Thunderhammer too, because apparently that's way better.

Just Blade of light is probably worth it for armor penetration.

pentyne
Nov 7, 2012

Issaries posted:

I'm sad that none of the Force weapons are any good.
Might as well give Heindrix a Thunderhammer too, because apparently that's way better.

Force weapons are supposed to get a benefit from psykers being able to add warp damage to their attacks.

Verisimilidude posted:

Something I wish the game did was label what category each weapon belongs to. If it does that I can't see the information anywhere.

Its on the item description, where "Power" is listed on the image of the hammer.

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.

SirFozzie posted:

So, I did a little youtube searching to see what the bosses are like.

The Act 4 boss, Doomscream on Unfair has THREE THOUSAND FIVE HUNDRED SIXTY FOUR WOUNDS.

https://www.youtube.com/watch?v=nx1AdZY9hd0

When I did that fight my Argenta was regularly doing around 1 to 200 damage a hit. And do about 26 hits an attack. And do about 5 attacks a turn.

What I'm saying is it's not a problem that late in the game.

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

pentyne posted:

Force weapons are supposed to get a benefit from psykers being able to add warp damage to their attacks.
Yeah, but the bonus sucks for its cost (in ap and warp meter filling up)
Doubly so when you get that heroic turn to spam your 1 ap attack.

Kobal2
Apr 29, 2019

pentyne posted:

Does the extra NPC ship even help in combat?

Yes. A TON. Not only does it do token shooting, it's also 100 hullpoints you can hide behind (and let die without a care because it's a pet - you get it back at the end of the fight)

That being said, I too would like a way to know what kind of opposition I'm running into without relying on "save and rub my face in it", whether we're talking "three escorts" or "five dreadnoughts". Hell, WotR told me exactly what was in the enemy armies, and it wasn't even set in future SPACE! where one assumes radar is a thing.

AnEdgelord
Dec 12, 2016
so how do you actually respec? already got a lot of changes I want to do now that I know the combat system better

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
found an awesome bug -- after Yrliet shows you your inner world the exit to your chambers is removed so you're stuck there :)

Snooze Cruise
Feb 16, 2013

hey look,
a post

AnEdgelord posted:

so how do you actually respec? already got a lot of changes I want to do now that I know the combat system better

the one officer who is in charge of your commerce stuff with the funny portrait

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Kobal2 posted:

Yes. A TON. Not only does it do token shooting, it's also 100 hullpoints you can hide behind (and let die without a care because it's a pet - you get it back at the end of the fight)

That being said, I too would like a way to know what kind of opposition I'm running into without relying on "save and rub my face in it", whether we're talking "three escorts" or "five dreadnoughts". Hell, WotR told me exactly what was in the enemy armies, and it wasn't even set in future SPACE! where one assumes radar is a thing.

An Owlcat game is like playing with a DM who is incredible in worldbuilding and character work but absolutely wants you to TPK every time for some reason

Warmachine
Jan 30, 2012



Sloober posted:

ok but if you shove them you cant thunderslam as many guys at one time

Counterpoint, you can shove someone into someone else and deal damage to both of them, which is more stylish. Abelard has definitely killed a minion by home-run batting a beefier character into them.

Pattonesque posted:

found an awesome bug -- after Yrliet shows you your inner world the exit to your chambers is removed so you're stuck there :)

That's what you get for trusting a xenos :v:

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Has anyone found any flame weapons worth using? I specced into flame with my MC and while having 1 AP sprays is nice as a backup for my officer, flamers seem to do fuckall damage and Cassia is so much better at dropping rediculous aoe templates and screening out the trash in fights.

Also I'm only in the beginning of act 2, when do I get into heavy weapons proper? The one I got from the act one finale is heretic only.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
I'm concerned I might be accidentally flirting with the elf.


I'm a long time tabletop 40K player. I hate eldar, When I picked the platonic options I wasn't playing hard to get.

I'm about where I was when I stopped playing the beta, right after the coronation. The mayor of dargonus is 100% an op And I'm annoyed I can't call him out on it.

Warmachine
Jan 30, 2012



DeathSandwich posted:

Has anyone found any flame weapons worth using? I specced into flame with my MC and while having 1 AP sprays is nice as a backup for my officer, flamers seem to do fuckall damage and Cassia is so much better at dropping rediculous aoe templates and screening out the trash in fights.

Also I'm only in the beginning of act 2, when do I get into heavy weapons proper? The one I got from the act one finale is heretic only.

Flamers have almost no armor penetration, so anything with armor is going to shrug them off easily. What they are good at is giant AOEs and roasting minions since they have a fairly high base damage, and also can set the burning effect. On some of the warp encounters in particular, you get thrown into a room with a horde of middling enemies. If you have Cassia group them up first, they are perfect flamer bait.

The Drusians have a Heavy Flamer in their faction trader, which along with their Heavy Bolter is my kit for Argenta. I specced her hard into heavy weapons, and she switches between them as necessary to build up Versatility stacks. I posted a screenshot of a battle where Argenta almost cleared the entire fight in one round, alternating between flamer shots to kill off weak groups of minions, and heavy bolter bursts to shred high HP targets (25 stacks of Versatility applied to 8 rounds in a burst is a lot of damage).

I highly recommend looking at all of the faction vendors when you unlock them, and seeing if anything catches your eye to work toward first. You'll need to weigh your desire for faction items with requirements for your colony buildings as you play as well, if you want to get specific buildings and unique effects.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

Eifert Posting posted:

I'm concerned I might be accidentally flirting with the elf.


I'm a long time tabletop 40K player. I hate eldar, When I picked the platonic options I wasn't playing hard to get.

I'm about where I was when I stopped playing the beta, right after the coronation. The mayor of dargonus is 100% an op And I'm annoyed I can't call him out on it.

From what I’ve seen, you have to spend a lot of time trying to convince her you’re a person and not an animal to progress down that track. Just keep agreeing to disagree and love won’t bloom.

Sharkopath
May 27, 2009

Warmachine posted:

Flamers have almost no armor penetration, so anything with armor is going to shrug them off easily. What they are good at is giant AOEs and roasting minions since they have a fairly high base damage, and also can set the burning effect. On some of the warp encounters in particular, you get thrown into a room with a horde of middling enemies. If you have Cassia group them up first, they are perfect flamer bait.

The Drusians have a Heavy Flamer in their faction trader, which along with their Heavy Bolter is my kit for Argenta. I specced her hard into heavy weapons, and she switches between them as necessary to build up Versatility stacks. I posted a screenshot of a battle where Argenta almost cleared the entire fight in one round, alternating between flamer shots to kill off weak groups of minions, and heavy bolter bursts to shred high HP targets (25 stacks of Versatility applied to 8 rounds in a burst is a lot of damage).

I highly recommend looking at all of the faction vendors when you unlock them, and seeing if anything catches your eye to work toward first. You'll need to weigh your desire for faction items with requirements for your colony buildings as you play as well, if you want to get specific buildings and unique effects.

Oh yeah reminded me that for people having difficulty with getting naval rep, theres a few buildings and options in your colonies that turbocharge your standing with them, one being the monastery planet and the other your capital.

boneration
Jan 9, 2005

now that's performance
What the heck is the loud crunch/clang sound on the bridge that repeats whenever I move the camera?

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

boneration posted:

What the heck is the loud crunch/clang sound on the bridge that repeats whenever I move the camera?

I reported that as an audio glitch. I'm pretty sure it's not supposed to happen

t3isukone
Dec 18, 2020

13km away
The Manufactorum dungeon is EVIL.

That said, I love the Mechanicus. Many, many times while I was running around, getting killed, trying to do stuff on that ridiculous wheel, I was like "WHY WOULD YOU EVEN DESIGN A FACTORY OF ALL THINGS, TO BE LIKE THIS', and then I remembered, ah yes, the Mechanicus.

(Also: playing as heretic is awesome if only for getting your very own daemon engine from the Kiava Gamma questline. Though Heindrix had a hell of a lot of nerve trying to argue with me about that after, uh, his entire personal quest IN THE EXACT SAME LOCATION. Let he who did not...do like, anything Heinrik did with that cogitator throw the first stone.

Hidingo Kojimba posted:

This is 40K, where they named a planet “Birmingham” (a dark, miserable world where no one wants to live.) It gets way dumber.

I notice a distinct lack of Carlos McConnell here. (Yes, there is a planet called Carlos McConnell.)

boneration
Jan 9, 2005

now that's performance

Eifert Posting posted:

I reported that as an audio glitch. I'm pretty sure it's not supposed to happen

Thanks, I just did too. Now, how do I rotate grand strategist zones?

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Sharkopath posted:

Oh yeah reminded me that for people having difficulty with getting naval rep, theres a few buildings and options in your colonies that turbocharge your standing with them, one being the monastery planet and the other your capital.

also a lot of the trophies you get in naval battles go into your inventory but not your cargo for some reason. So when you convert all those to cargo it suddenly makes getting naval rep way easier

deep dish peat moss
Jul 27, 2006

Seriously why does every single conversation with Cass have a "m'lady do you... do you like me???" option

Magni
Apr 29, 2009

boneration posted:

What the heck is the loud crunch/clang sound on the bridge that repeats whenever I move the camera?

Eifert Posting posted:

I reported that as an audio glitch. I'm pretty sure it's not supposed to happen

Afaik it's a bug to do with the defective servitors short quest in act 1. Some of the servitors on the bridge are supposed to malfunction and collapse. Instead they end up t-posing and colliding with architecture and it causes that noise. Just Owlcat things. :allears:

boneration posted:

Thanks, I just did too. Now, how do I rotate grand strategist zones?

I think their orientation depends on where you place them in relation to where the grand strategist themselves is at the time.

Magni fucked around with this message at 01:50 on Dec 13, 2023

Servetus
Apr 1, 2010
So I've started the game, had a few false starts, and am now slogging through act 1. Slogging because I suspect that my Deathworlder Crime Lord Iconoclast Warrior is hopelessly poorly optimized.

Act I spoilers

I've been working my way through the first system and I think I may have made horrible choices about the order to do things. I responded to the Penal Colony distress call first, on the principal it was an active distress call and not just radio silence like the Navigator station. Last fight was a little challenging but after a few attempts I worked out a strategy.

I've headed to the the system capital and the fights are just a mess. It's long open boulevards which sucks for a party with two melee combatants, plus they have snipers in that fight by the anti-air system and the best we have are some nice las-rifles from the prison colony and Argenta's Bolter. I have a Hireling officer and mostly she just gives extra shots to Idira and Argenta.

Should I have gone the Navigator station before the Capital,

On the plus side the Deathworld warrior is making a good dodge tank once he gets his buffs up and going.

deep dish peat moss
Jul 27, 2006

I finally gave in and used Toybox to give myself a few hundred Navigator points so instead of dealing with the tedious starmap movement I could just instantly plot courses from any system to any other system and sheesh I wish I did this earlier, the starmap is so much less of a hassle now.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Ah owlcat :discourse:

FuzzySlippers
Feb 6, 2009

JamMasterJim posted:

'Abelard, please inform the masses that the game is out'.

this is actually perfect

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
I'm glad to see that Jae agrees with me that Argenta is the best.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
Chapter 4/5 peeps, are there a bunch of new systems or is it mostly stuff available chapter 2?

Kobal2
Apr 29, 2019

DeathSandwich posted:

Also I'm only in the beginning of act 2, when do I get into heavy weapons proper? The one I got from the act one finale is heretic only.

The Drusians sell both a Heavy Bolter and a Heavy Flamer at around 40 profit - check their trade list for the exact reputation breakpoints. There's also a Multimelta sold by the... I wanna say Explorators ? The required reputation & profit can be reached somewhere around the middle of chapter 2.

That being said, the standard Heavy Bolter is pretty disappointing in practice, IMO. Sure, with the Soldier double burst it shits out 16 bolts a go, but each only does 6-9 damage so it's really only good for clearing up the chaffiest of chaff (which Cassia already does just fine, if only they'd clean up the Point of Distraction visual bug) or ramping up that "every time a soldier damages something they get +1% crit damage" talent.
Maybe there are better ones out there but so far I haven't found any. I find the Kaballicans' Precise Bolter more reliable on my Argenta - she basically soloed the boss of the Mechanicus ghost ship with that thing (BTW that mission was SO GOOD. Event Horizon my rear end some more, Owlcat !).

(why does a HEAVY bolter making GBS threads out AP rockets as wide as my arm do less damage than even Argenta's starting "old and obsolete" regular bolter, or even the standard bolt pistol ?! Makes no sense in universe OR considering the talent investment it requires.)

Warmachine
Jan 30, 2012



t3isukone posted:

The Manufactorum dungeon is EVIL.

That said, I love the Mechanicus. Many, many times while I was running around, getting killed, trying to do stuff on that ridiculous wheel, I was like "WHY WOULD YOU EVEN DESIGN A FACTORY OF ALL THINGS, TO BE LIKE THIS', and then I remembered, ah yes, the Mechanicus.

(Also: playing as heretic is awesome if only for getting your very own daemon engine from the Kiava Gamma questline. Though Heindrix had a hell of a lot of nerve trying to argue with me about that after, uh, his entire personal quest IN THE EXACT SAME LOCATION. Let he who did not...do like, anything Heinrik did with that cogitator throw the first stone.

I notice a distinct lack of Carlos McConnell here. (Yes, there is a planet called Carlos McConnell.)

I mag dumped the cogitator, which royally pissed him off. But gently caress that heresy poo poo. I'm Inquisition, I can handle it, nee nee nee. Sure buddy. I'm not going to wait until you start carving stars in your chest to find out if that statement is true or not.

I just had a fight near what I think might be the end of act 2 go very pear shaped after Argenta, Abelard, and Pasqal all went down leaving my trader, Cassia, and Yrliet to clean up a whole army of Drukhari. Pasqal managed to complete the skill check before he dropped, and combined with a Desperate Measure to give Yrliet a chance to kill the enemies in our faces that actually triggered the whole mess, I was able to turn the tide and heroically win the day.

Owlcat games are real good at delivering those power fantasies, I tell you what.

Kobal2 posted:

The Drusians sell both a Heavy Bolter and a Heavy Flamer at around 40 profit - check their trade list for the exact reputation breakpoints. There's also a Multimelta sold by the... I wanna say Explorators ? The required reputation & profit can be reached somewhere around the middle of chapter 2.

That being said, the standard Heavy Bolter is pretty disappointing in practice, IMO. Sure, with the Soldier double burst it shits out 16 bolts a go, but each only does 6-9 damage so it's really only good for clearing up the chaffiest of chaff (which Cassia already does just fine, if only they'd clean up the Point of Distraction visual bug) or ramping up that "every time a soldier damages something they get +1% crit damage" talent.
Maybe there are better ones out there but so far I haven't found any. I find the Kaballicans' Precise Bolter more reliable on my Argenta - she basically soloed the boss of the Mechanicus ghost ship with that thing (BTW that mission was SO GOOD. Event Horizon my rear end some more, Owlcat !).

(why does a HEAVY bolter making GBS threads out AP rockets as wide as my arm do less damage than even Argenta's starting "old and obsolete" regular bolter, or even the standard bolt pistol ?! Makes no sense in universe OR considering the talent investment it requires.)

Lore wise it makes no sense, but give it to an Arch Militant Argenta and build up some stacks alternating between its burst fire and a different weapon with a high damage single attack, and suddenly those bolts will be doing 30-50 x8 in short order. Mechanically it owns bones.

edit: Man is doing his best Nocticula impression. Only problem is he's on my throne.

Warmachine fucked around with this message at 03:46 on Dec 13, 2023

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avoraciopoctules
Oct 22, 2012

What is this kid's DEAL?!

I'm at the beginning of Act 2, 2 ranks into Iconoclast, and considering a pivot to Heretic, but I only have around 9 heretic XP. Am I too late to get the good spooky daemon prizes?

EDIT: Also, for Arch-militant, what kind of attack does the chain lightning from a psi staff count as?

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