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Dr. Clockwork posted:Lmao that they’re adding two new maps that are literally “one for people who hate seasons” and “one for people who hate terrain”. In case anyone hadn't read this monday's Word of the Week: https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-7.1616478/ posted:It’s time for the last CO Word of the Week this year. Next week we’ll start our holidays and will be away for a few weeks. But before the holidays there’s still time for the last patch, which is planned to go out this week. We will of course have full patch notes for you when it releases, but in the meantime, I can give you a sneak peek at what’s included. On the performance side of things, the patch adds the level of detail models for characters and improves the geometry layout for all assets. This won’t be the last update to performance, it takes us one more step towards our goals.
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# ? Dec 13, 2023 01:04 |
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# ? May 25, 2024 01:54 |
Sweet an Illinois map!
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# ? Dec 13, 2023 01:22 |
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Dr. Clockwork posted:Lmao that they’re adding two new maps that are literally “one for people who hate seasons” and “one for people who hate terrain”. So Kansas and Florida?
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# ? Dec 13, 2023 01:23 |
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Reloading CS1, does anyone have a list or collection of current working mods that are compatible with each other?
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# ? Dec 13, 2023 05:30 |
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GlassEye-Boy posted:Reloading CS1, does anyone have a list or collection of current working mods that are compatible with each other? Do you need a list of the basic can't-live-without mods? MoveIt, TM:PE 11.8.0.0 STABLE (Traffic Manager: President Edition), Network Multitool 1.3.5, Node Controller Renewal 3.5, Find It! 2, Ploppable RICO Revisited 2.5.5, Realistic Population 2 2.2.3, Loading Screen Mod Revisited 1.1.9, BOB, the Tree and Prop Replacer 1.0.1, Harmony 2.2.2-0 (Mod Dependency)… they all play nice together, at least in my game.
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# ? Dec 13, 2023 21:29 |
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Lol at the possibility they were asking for a comprehensive list of all compatible mods
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# ? Dec 13, 2023 23:33 |
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GlassEye-Boy posted:Reloading CS1, does anyone have a list or collection of current working mods that are compatible with each other? No idea about a list, get this mod first: https://steamcommunity.com/sharedfiles/filedetails/?id=2881031511 , and use it as a compatibility checker, and mod loader, and whatever else it does. It'll tell you if any mods you're subscribed to have conflicts.
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# ? Dec 13, 2023 23:36 |
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I was listening to this podcast about strategy games, and saw they had a Cities: Skylines 2 episode: https://www.idlethumbs.net/3ma/episodes/cities-skylines-2 Decent listen, it was released on October 28th, so closer to launch and before everything has shaken out with the patches and then delays on the mods workshop, but it's also neat looking back at the game now that I think most of us have deferred it until it comes out of early access.
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# ? Dec 14, 2023 01:37 |
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piratepilates posted:now that I think most of us have deferred it until it comes out of early access. I picked it up shortly after launch day and poked around once and got annoyed at how all the road tools and everything felt "off" after being used to CS1. I figured it's probably best to wait for bug patches and mods anyway before getting too invested. And then I, uh, got distracted for a bit Honestly have not kept up with anything to do with this game since launch, has there been any kind of community consensus on if it's gotten worth really diving into yet? I hear there's still no mod support?
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# ? Dec 14, 2023 01:46 |
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Entropic posted:
No mods, editing tools are still being worked on, they say early next year, who knows what that'll end up being. They patched a good amount of bugs around trash pickup, mail, GPU performance, some traffic stuff, maybe cargo ports are unbroken? I'm not sure, I haven't built them in my latest city since they used to gently caress up everything. What isn't fixed yet is CPU performance -- my city has reached 120k people and running at 1x speed and 3x speed is indistinguishable. There's still a lot of annoying traffic pathfinding behaviour, it's hard to tell if systems are broken or just working but designed badly, and the worst part of all -- the UI is still terrible and its very hard to get a good "sense" of what's going on with your city. Give it more months, see what they come up with. Maybe the first non-assets DLC will be an interesting picking up point? I'm still picking it up every once in a while, but I can't really sit down and play it like it is now for long stretches, not enough stuff there.
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# ? Dec 14, 2023 01:50 |
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No official modding, anyway. People have figured out how to get in there and mod stuff, and modders have early access to the tools. I assume the mods people are making now will explode your save once official modding is out so I haven't messed with it. I don't expect to come back to it until the mod workshop is up. Grand Fromage fucked around with this message at 01:54 on Dec 14, 2023 |
# ? Dec 14, 2023 01:52 |
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I'd call it a wait-and-see, either deep sale or actually good patch. The economic sim is deeply broken and the transit/transport parts of the transit/transport-based painting is nowhere near up to the standards of C:S mods; it's hard to fail in a way the game recognizes and easy to find a fail state that the devs don't yet realize exist and is just "only birthrate growth but you keep growing and padding the surplus". If the econ sim ever works even on a V3 level or there's a mod comparable to TM, though, it'll be great. Devs keep posting "but the CCPs are coming soon" and I just look at my city stalled at a steady, no-interaction-required growth of 500/minute because everything is set up right except rent is turbofucked and think that they'd better hurry up with a pre-Jiang CCP for me.
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# ? Dec 14, 2023 02:23 |
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Ms Adequate posted:Lol at the possibility they were asking for a comprehensive list of all compatible mods Yea, I was trying to find a mod collection on steam that was up to date. You'd think some helpful player would upload their current working mod collection after each patch.
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# ? Dec 14, 2023 02:53 |
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Grand Fromage posted:I don't expect to come back to it until the mod workshop is up. Same basically. I've jumped in a few times just to mess around but without all the mods to really get things setup correctly and spend hours wasting away at detailing every little thing I don't have any interest to play. I have had a fun time playing the game for all 30 hours I have.
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# ? Dec 14, 2023 03:03 |
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Digital Jedi posted:I have had a fun time playing the game for all 30 hours I have. Oh yeah. I played a bunch and had a good time. I've just hit the point where I need mods to continue being interested.
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# ? Dec 14, 2023 03:31 |
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I gave the game another try today because I finished other stuff I was playing and hit a “waiting for the next patch” rut on like 3 other games I wanted to play. (The holidays be damned.) I only was willing because I loaded a previous save and it seems like cargo is at least slightly unfucked and I could watch my city slowly start to use mail and poo poo. Hydro dams actually work, trash is better. On top of that I loaded up City Planner Play’s map and it’s immediately just heads and tails better than any of the other maps. A good start! The game still had horrible graphical flickering and crashed twice in like two hours. It’s not there yet. :/
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# ? Dec 14, 2023 05:56 |
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I liked this game a lot more when I was spending most of my time building increasingly hosed up freeway interchanges instead of yelling at my cims for refusing to move in to medium density housing. It’s probably a good thing I’m not a real mayor because I would solve all of the city’s problems by demolishing half of a suburb to build an experimental almost-double diverging diamond-ish interchange or an italic trumpet, upzoning the rest, and sticking an elementary school in the middle of it all.
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# ? Dec 14, 2023 08:08 |
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FYI, the Cargo fixes look like this for a medium (40k) city (from 2025-onward is after the patch): It's bonkers how much train cargo was just completely busted before. Also, budgets are clearly broken because I can't subsidize taxes enough to not make money hand over fist. I've still been enjoying the game so far, though, playing on a custom map from City Planner Plays. Mainly, his map has a non-stupid amount of resources, and being able to farm anywhere is pretty much a must for me. My only major frustrations are around industry land-valuing itself out of its own zoning, elementary schools being way too physically large (or too few floors, compared to cities I've lived in IRL), and the re-tiling of zones happening from the most minor changes to paths or crosswalks. Losing a block of buildings from adding a crosswalk is always so frustrating. My cities are essentially elementary school simulators, where you have one every two blocks completely packed with 1,500 students.
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# ? Dec 14, 2023 15:19 |
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Speak of the devil, last patch of the year is dropping now.https://forum.paradoxplaza.com/forum/threads/patch-notes-for-1-0-18f1-hotfix-steam-microsoft-store.1617005/ posted:Hello everyone. It’s time for the last patch of the year, and as Mariina mentioned in CO Word of the Week, this one includes both performance improvements and gameplay fixes. We expect that you’ll see the biggest improvements when looking at areas with a lot of pedestrians - yes, they now have level of detail (LOD) models. edit: and something I just saw on the reddit, the Word of the Week will resume on January 15th , well kudos to Finland for their holiday time. piratepilates fucked around with this message at 15:52 on Dec 14, 2023 |
# ? Dec 14, 2023 15:35 |
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So, the patch size is on the bigger site... At least on Game Pass it seems to be the whole game, again.
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# ? Dec 14, 2023 15:52 |
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lagidnam posted:So, the patch size is on the bigger site... I've seen people say the size on Steam is only like 1.8GB or so, not sure what the hell they did here. edit: my Steam initially said 6GB, but starting the download on the patch its only 1.82GB. edit: but now the download is complete and it says "Patching 7.59gb of 53.34gb", so it's not clear if the Game Pass download is actually downloading 53gb, or downloading the same 1.82gb and reporting it as 53gb because its patching the whole install. piratepilates fucked around with this message at 17:10 on Dec 14, 2023 |
# ? Dec 14, 2023 16:05 |
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i wonder if this is how they are getting around however microsoft is being weird with their patches.
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# ? Dec 14, 2023 18:25 |
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Gameplay Improved lane-changing behavior for vehicles Really hope this is an improvement. Even on straight 3 lane sections its just a continual stream of idiots cutting eachother off to pre-sort for an exit 5 minutes away Edit: Fixed: Cargo terminals import garbage lol
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# ? Dec 14, 2023 18:26 |
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all my teeth gone...
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# ? Dec 14, 2023 20:13 |
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I’m getting no noticeable performance improvements post patch and the elementary school is still enormous lol. The new maps are kind of funny. The flat one is as advertised, hardly a contour anywhere. The other one is mostly flat with some big ugly plateaus sprinkled around.
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# ? Dec 14, 2023 20:49 |
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Dr. Clockwork posted:I’m getting no noticeable performance improvements post patch and the elementary school is still enormous lol. I just looked at a tram station that had 229 people waiting and even fully zoomed in, I stay at the 40fps I have everywhere else. Before it would go down to single digits, so the teeth are really gone...
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# ? Dec 14, 2023 21:15 |
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Shame about all those future gameplay features that were going to rely on the teeth.
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# ? Dec 14, 2023 21:23 |
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Grand Fromage posted:Shame about all those future gameplay features that were going to rely on the teeth. Tooth Fairy stations as an essential public service…
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# ? Dec 14, 2023 21:35 |
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Entropic posted:Tooth Fairy stations as an essential public service… they'll do this, and it will be a bullshit mechanic that's just a reskin of deathcare which is itself a bullshit reskin of garbage. and they'll charge $15 for it
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# ? Dec 14, 2023 22:07 |
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VostokProgram posted:they'll do this, and it will be a bullshit mechanic that's just a reskin of deathcare which is itself a bullshit reskin of garbage. and they'll charge $15 for it Almost all systems in this game are just "place building, see satisfaction go up" anyway. They're reskins of each other.
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# ? Dec 14, 2023 22:54 |
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Good patch notes. Time to hop back in.
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# ? Dec 15, 2023 01:13 |
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piratepilates posted:I've seen people say the size on Steam is only like 1.8GB or so, not sure what the hell they did here. Steam initially reports the uncompressed size of the patch when it tells you a patch is available. When you start downloading it tells you the size of the compressed files it's downloading. When it starts patching it tells you the total size of all the files the patch touches. Very intuitive
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# ? Dec 15, 2023 01:18 |
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Definitely a noticeable performance improvement both FPS and simulation-speed wise
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# ? Dec 15, 2023 08:15 |
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Need a new title now that the teeth have been pulled.
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# ? Dec 15, 2023 22:40 |
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Dunno-Lars posted:Need a new title now that the teeth have been pulled. How about "I paid £79 for THIS???"
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# ? Dec 15, 2023 23:48 |
Dunno-Lars posted:Need a new title now that the teeth have been pulled. Genre Defining Extraction Simulator
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# ? Dec 15, 2023 23:57 |
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I initially misread it as being a 53GB patch too, but only turned out to be a 1.8GB download. You learn something new every day huh
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# ? Dec 16, 2023 00:41 |
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Dunno-Lars posted:Cities Skylines 2: the teeth have been pulled. Or, Cities Skylines: Teething period over
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# ? Dec 16, 2023 02:14 |
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I dont know how much they fix AI Pathfinding for the traffic, but it just seems soooooooo much worse now.
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# ? Dec 16, 2023 09:51 |
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# ? May 25, 2024 01:54 |
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Cities Skylines 2: the graphics will knock your teeth out
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# ? Dec 16, 2023 21:39 |