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I think the combat bugs get more noticeable as you get later in the game and have more skills and passives interacting with each other in unpredictable ways. Like, to a large extent I've given up on understanding why anything works the way it does because reading all the tooltips and buffs doesn't actually match what the combat log says half the time, and also Yrliet sometimes randomly shoots her gun at the beginning of the turn and I still have no idea why.
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# ? Dec 15, 2023 14:00 |
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# ? May 27, 2024 02:42 |
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Snooze Cruise posted:OK nerd, how about you join the Adeptus Mechanicus if you love data so much!
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# ? Dec 15, 2023 14:03 |
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Snooze Cruise posted:uhh... maybe now but BG3 was pretty bad on release. It sounds like there are more issues deeper in Rogue Trader but I was running into way more buggy poo poo in BG3's act one then I ever did in 40k's. I put in 200 hrs on BG3 with nothing more than a graphical bug here or there. Have had some stability issues with multiplayer with crashes after one of the patches right enough. Just look over this thread and the sub reddit where users are actively telling people not to play acts 3/4 yet because of game breaking bugs. I've not had any show stoppers yet but plenty of real issues from people just not being able to walk in certain directions to the wrong abilities triggering selecting navigator powers. The game ships with a big ole Report a Bug button right on the screen for a reason.
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# ? Dec 15, 2023 14:06 |
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I mean, at launch there were plenty of people telling folks to not play BG3's act 3 until some patches came in. On release it was in an absolutely DIRE state, stuff was broken everywhere.
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# ? Dec 15, 2023 14:10 |
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Ataxerxes posted:I'm at the start of Chapter 2 and I'm wondering if you lose companions on a Dogmatic run? Well, you can lose Idira, but only if you choose to.
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# ? Dec 15, 2023 14:11 |
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Infinity Gaia posted:I mean, at launch there were plenty of people telling folks to not play BG3's act 3 until some patches came in. On release it was in an absolutely DIRE state, stuff was broken everywhere. Put me down as someone else who had no problems with BG3 or act3 at release. Calling it absolutely DIRE is lol.
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# ? Dec 15, 2023 14:18 |
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Uhhh...I just had the Starport Part 2 fight against the Chaos Marine. Before I could get a turn off, everyone in my party dies to the boss except my MC and Idira. Then Idira gets to act and she one-shots the boss with Desperate Measure: Vision of Death...somehow, but also kills herself. I had to somehow manage to do the rest of the fight with just my MC nerd Officer, specced into nothing but support abilities.
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# ? Dec 15, 2023 14:20 |
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Infinity Gaia posted:I mean, at launch there were plenty of people telling folks to not play BG3's act 3 until some patches came in. On release it was in an absolutely DIRE state, stuff was broken everywhere. If BG3 was DIRE then I'm fascinated to know what state you think Rogue Trader is in. People are leaving positive reviews with notes that sometimes you just need to reload the game to fix things that are broken.
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# ? Dec 15, 2023 14:23 |
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Infinity Gaia posted:I mean, at launch there were plenty of people telling folks to not play BG3's act 3 until some patches came in. On release it was in an absolutely DIRE state, stuff was broken everywhere. What do you mean by dire state? I'm another person who only got a graphics bug here and there in BG3. Meanwhile, RT has been chock full of bugs, mostly small but I've had to reload previous saves and such a few times already, and the tooltips/game mechanics are just incomprehensible and doing completely different things a distressing amount of times. I put RT down for a patch or two, but I think I'm just gonna put it on easy and Toybox through the game in a bit. This company just doesn't fix their games right, but drat is the 40k setting too good to pass up.
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# ? Dec 15, 2023 14:25 |
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Clarste posted:I think the combat bugs get more noticeable as you get later in the game and have more skills and passives interacting with each other in unpredictable ways. Like, to a large extent I've given up on understanding why anything works the way it does because reading all the tooltips and buffs doesn't actually match what the combat log says half the time, and also Yrliet sometimes randomly shoots her gun at the beginning of the turn and I still have no idea why. Thats if you use her ability, she ends her turn and makes a strong attack against the target you selected at the start of her next full turn, extra turns given by officers dont trigger it. It's a useful skill but obviously if somebody kills that target first or they move out of los its wasted. I like to set it up anyways because honestly yrliet has more ap than she knows what to do with I think.
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# ? Dec 15, 2023 14:27 |
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Yea, it's a free attack on her next activation when you have 1AP and nothing to do with it.
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# ? Dec 15, 2023 14:38 |
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I had a funny thing where I held my "speed up combat" button and a bunch of enemies bugged out into this weird "always stepping" animation with super fast pattering feet sounds lol Reloading did indeed fix it
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# ? Dec 15, 2023 14:53 |
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Hey I ain't saying an Owlcat game ain't broken as hell on release, cuz it absolutely is. I'm just saying BG3 also was. I had no less than three different quest breaking bugs BEFORE Act 3 (Dammon not spawning in Act 2, the game failing to track where Halsin was for the defense quest, and a sort of weird semi-dead Shadowheart due to camp events misfiring) and in Act 3 things got extremely shaky with stuff like things sometimes getting stuck on a massive time delay and quite a few events triggering out of order. And dear god everything involving the prison scenario was busted beyond belief. Just because you all got lucky doesn't mean the game wasn't buggy as hell, guys! A quick google search will reveal a LOT of talk about how buggy Act 3 was. From major publications, too!
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# ? Dec 15, 2023 14:55 |
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I'd say Act 3 was in a dire state myself, I encountered fuckloads of issues in my initial couple of hours upon reaching it and that was enough to sour me on the game for awhile. I'll get back to it, probably when I progress further into this game and then encounter a similar situation which sounds increasingly likely.
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# ? Dec 15, 2023 15:12 |
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Sandwich Anarchist posted:I think it broke. I'm in Act 2, just finished the third planet (did Janus, Dargonus, factory planet). I left after the vision (Heinrix told me we weren't done, but I explored the entire map, got the data vault, did the cursed cogitator thing; only way I could progress was to tell him to gently caress off), and now nothing is happening. No main quest, no coronation. Is there somewhere I have to go? Did the quest triggers break? Wtf do I do. Re: story progression, you get told by Henrix's Administratum mole on your capitol about upcoming Dark Eldar raids, and then have to focus on stopping those. Re: Henrix's quest, there's a big, locked door in the middle of the map that can only be accessed by the rotating bridge, and I think you can return there after leaving so you might still be able to do the quest. I almost missed it too, and I had already gone to the door and been told I couldn't access it yet! I think the door unlocks via the cogitator in the secret room you open with the valve wheel. Has anyone done factory planet first, and if so does that change how badly hosed up the place is? Because that'd be interesting on a second playthrough, and probably easier, but then you wouldn't get your 6 amazing meatshield servitors that can soak up a whole bunch of fire and even do some decent melee damage if they get turns. Three survived the whole way through with me even with the final fight against ||against a high level Heretek, and two Forgefiends||. habeasdorkus fucked around with this message at 15:45 on Dec 15, 2023 |
# ? Dec 15, 2023 15:18 |
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Yeah I had to google the bridge rotation bit
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# ? Dec 15, 2023 15:31 |
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Aramoro posted:BG3 is nowhere near as broken as Rogue Trader even by a generous interpretation. Might have to do with the whole "6 years in dev, 3 in public beta" thing. And even then, *tons of stuff that wasn't in beta* (and a bunch that was) was some manner of brokedick on BG3's release. RT probably had ~2 years of dev time, maybe less (it was announced in June 2022 with token gameplay footage). Like, Owlcat is Owlcat, and I'll never stop laughing at "this is now fixed. Again. Again, again." in their patch notes but c'mon. They're not operating on the same studio size, timescale or budget as Larian (nevermind Bethesda). And to their credit, they keep hammering at their spaghetti coded games for years, not just fixing them but adding new stuff for free gratis. Ataxerxes posted:I'm at the start of Chapter 2 and I'm wondering if you lose companions on a Dogmatic run? Yes and no. You can get a bunch of Dogmatic points by BLAMMING Idira and the xeno NPCs (either before or after they've joined). But it's you behind that trigger, it's not chosen for you.
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# ? Dec 15, 2023 15:31 |
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Infinity Gaia posted:Hey I ain't saying an Owlcat game ain't broken as hell on release, cuz it absolutely is. I'm just saying BG3 also was. BG3 also cut an entire section of the game, the High City, because they ran out of time on it. That's why Karlach's story is bittersweet at best, her golden ending involved the big cut section of the game. I think it's a function of the size and scope of these games, as noted by . So long as the creator does something like what Larian has done in the past and makes a later "definitive edition" free to the folks who buy the original release buyers of the game I'm personally ok with that - I'll generally want to do more than one playthrough of something with this many paths anyways. e: Also, BG3 is Larian's first truly big budget game. Divinity: Original Sin ended up running them 4.5m (euros, I think) and almost bankrupted them, but sold more than 2 million copies, and that success led to D:OS2 having a larger but not gargantuan budget... and that being a huge success gave them the runway needed to actually keep BG3 in development for 5+ years. With all the attendant bells and whistles. habeasdorkus fucked around with this message at 15:41 on Dec 15, 2023 |
# ? Dec 15, 2023 15:32 |
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How buggy is RT compared to Cyberpunk 2077 on release?
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# ? Dec 15, 2023 15:33 |
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Rogue AI Goddess posted:How buggy is RT compared to Cyberpunk 2077 on release? Cyberpunk on PC at launch was pretty much fine, at least for me. I've already had to re-load the game a few times in Rogue Trader to get around game breaking bugs.
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# ? Dec 15, 2023 15:52 |
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Rogue AI Goddess posted:How buggy is RT compared to Cyberpunk 2077 on release? From what it sounds like acts 4 and 5 are still pretty hosed in Rogue Trader, like you're on a bridge and they're still building it as you're crossing it. Cyberpunk was finishable and all the quests worked and stuff, in my experience at least.
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# ? Dec 15, 2023 16:03 |
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pentyne posted:I've been using it in Act 1 constantly, but if you are seeing that now the patch probably broke it. Nah this was prepatch, haven't tried it since. Is there a way to preview the powers the various psyker disciplines will unlock?
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# ? Dec 15, 2023 16:07 |
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I don't know what the gently caress to do with Idira considering that my MC is a support Psyker and the warp damage role is already covered by Cass. Idira just ends up not doing anything of note. I guess I'll replace her with Jae, since I need to drop someone for her anyway, it's just a shame I don't have enough room in my party to bring everyone I want to.
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# ? Dec 15, 2023 16:09 |
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Just racking up operator buffs and debuffs seems pretty good. I'm enjoying being able to stack tons of armor with the tech priests ability to drain exploits to buff the whole party.
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# ? Dec 15, 2023 16:12 |
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Fat Samurai posted:Someone upthread said it best: In 40k, having lack of people being a problem makes as much sense as Paul Muad'Dib plans being stopped by a lack of sand. Lol That was me Maybe I just live a charmed life when it comes to this game But I haven't had really any significant bugs. The only really annoying one was the administratum quest refused to trigger for me but I have toy box so that was a one button click fix. I wouldn't say necessarily that I had a blast with act 3, because I just am not a big fan of the design, But it went off without a hitch for me. I am just now starting chapter 4, hopefully my luck holds but judging by what other people have said I kind of doubt it. Eifert Posting fucked around with this message at 16:19 on Dec 15, 2023 |
# ? Dec 15, 2023 16:16 |
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Jack Trades posted:I don't know what the gently caress to do with Idira considering that my MC is a support Psyker and the warp damage role is already covered by Cass. Idira just ends up not doing anything of note. I really want to like Idira, I love her input in dialogue (and since I'm on a Heretic run now her ability to gently caress up the Veil more or less at will will likely be useful) but the fact that she keeps blowing herself up one fight out of three just casting routine buffs/debuffs is deffo annoying. Wild Magic is only fun when it doesn't cripple your wizzerd for the rest of the dungeon ! Eschatos posted:Is there a way to preview the powers the various psyker disciplines will unlock? Yes and no. You can by starting a new game (or ask whatsisface for a merc, just don't finish the process as it costs 1 PF) and checking them out in the character builder by looking up the choices you'll get on a Class Talent node. But not on the levelling up screen unfortunately.
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# ? Dec 15, 2023 16:21 |
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Kobal2 posted:I really want to like Idira, I love her input in dialogue (and since I'm on a Heretic run now her ability to gently caress up the Veil more or less at will will likely be useful) but the fact that she keeps blowing herself up one fight out of three just casting routine buffs/debuffs is deffo annoying. Wild Magic is only fun when it doesn't cripple your wizzerd for the rest of the dungeon ! Take some veil stabilizing talents on your psykers and especially on Cass. Right now in my Party that includes 2 psykers and Cass, whenever I enter one of those fights that starts with full veil degradation I fully stabilize in a matter of 2 turns.
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# ? Dec 15, 2023 16:23 |
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Kobal2 posted:I really want to like Idira, I love her input in dialogue (and since I'm on a Heretic run now her ability to gently caress up the Veil more or less at will will likely be useful) but the fact that she keeps blowing herself up one fight out of three just casting routine buffs/debuffs is deffo annoying. Wild Magic is only fun when it doesn't cripple your wizzerd for the rest of the dungeon ! You do eventually get access to regenerating medkits in chapter 2 that can heal traumas, which I strongly recommend. One of the Janus colony upgrades.
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# ? Dec 15, 2023 16:24 |
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pentyne posted:Act 1 down. I just used Officers on Pascal to stack multiple turns of Exploits right at the start of the fight, along with both Tactical Knowledge (notably boosting my entire team's armor for the rest of the fight) and Machine Spirit Banishment (massively reducing the CSM's damage for a turn). On the actual turn 1, Officers were used to have Pascal restack more Exploits, and then opened the CSM up with Exploit Weakness. Like, you can say it did nothing but I absolutely saw a notable damage increase from the around -30% armor debuff tossed on him. On a related matter, people should remember that it's +10% HP for each point of Toughness bonus... and this works in reverse as well. One of Cassia's Navigator options is Waking Nightmare, which is an AoE penalty (10 + 2 x WP bonus) to Toughness and Willpower until the end of combat. So that knocked around 100 hp off the CSM's max HP right at the start as well. Note that this ability is also very good against Daemons, as their Armor rating is directly tied to their current Willpower. The only real issue with the CSM fight is figuring out how to 1-round it before it kills the first shuttle, which I took a couple stabs at before coming to the conclusion I'd have to either get lucky on initiative rolls or else roll back a bit to rebuild. Neither of which I felt like doing for the moment and so moved on.
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# ? Dec 15, 2023 16:29 |
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Jack Trades posted:. Classic psyker
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# ? Dec 15, 2023 16:31 |
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I’m open to the idea that I built her wrong but Idira’s damage stopped scaling well for me (compared to Cass’ literally infinite damage potential) so I don’t regret having having Argenta execute her.
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# ? Dec 15, 2023 16:31 |
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You can get a plasma gun in act 1?
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# ? Dec 15, 2023 16:32 |
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Arglebargle III posted:You can get a plasma gun in act 1? Pistol early on, Gun right at the boss.
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# ? Dec 15, 2023 16:33 |
The only bug-bug I encountered was having to reload to get an exit out of my quarters to appear. Which isn't very promising on some level
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# ? Dec 15, 2023 16:36 |
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So do you all think Officer nerfs are afoot? A cooldown on Bring it Down seems likely imo
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# ? Dec 15, 2023 16:37 |
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Arglebargle III posted:You can get a plasma gun in act 1? Yes. There's an actual Plasma Gun found a new loot box in the spaceport section when you're in the running away sequence. It's near the start of the area.
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# ? Dec 15, 2023 16:41 |
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Sharkopath posted:Pistol early on, Gun right at the boss. Aw man, I missed a plasma gun then. I might actually reload my save and go back, I've basically barely done anything in Act 2 so I wouldn't be losing much progress and Pascal would probably enjoy having one of those to play with. If you save the shuttle in that act 1 fight, I assume that each one lets you send said shuttle to rescue one of the options? The marine managed to destroy one of them when I did it the first time, seemed super scripted though because I knocked his health down to a breakpoint and he just got a turn interrupting mine, zoomed over to the other side of the map and such. thebardyspoon fucked around with this message at 16:50 on Dec 15, 2023 |
# ? Dec 15, 2023 16:43 |
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Oh this is really funny, I beat the optional boss in act 4 that was part of the space Marines personal quest but nope, game says ut didn't count. And that was at the start of that dungeon.
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# ? Dec 15, 2023 16:47 |
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Late act 2 sequence break bug question regarding Theodora secret caches I have found both of the hidden Theodora caches. I decrypted the first one using the bridge cogitator, but before I was able to decrypt the second one I unlocked Nomos. Nomos has taken over the bridge cogitator and I don't have an option to decrypt the second one. How big of a problem is this? I hope it's just a bit of lore or something I'm missing, but there's a decent chance that I need the quest flag ino order to unlock something down the line. Anyone who is further along than me have any ideas? Also open to fixing in toybox if anyone has a better understanding of the quest flags than I do edit: lmao at these planetary projects: sounds great guys! GoodluckJonathan fucked around with this message at 16:57 on Dec 15, 2023 |
# ? Dec 15, 2023 16:49 |
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# ? May 27, 2024 02:42 |
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thebardyspoon posted:Aw man, I missed a plasma gun then. I might actually reload my save and go back, I've basically barely done anything in Act 2 so I wouldn't be losing much progress and Pascal would probably enjoy having one of those to play with. Don't stress too much, as it's not that much better. It's like 2 points of damage, 2 extra range and maybe 5% more AP. Might have some of those values slightly off, but not by much. So while it is noticeable, it's not exactly a huge upgrade over the more easily found Plasma Pistol you could have gotten earlier. I think he always does it on his second turn, so it's a matter of figuring out a way to kill him in before that comes up. Break points would be something like the Herald of Tzeentch fight in the Sewers, where it literally interrupts your turn when you hit those HP break points. Lord Koth fucked around with this message at 16:56 on Dec 15, 2023 |
# ? Dec 15, 2023 16:52 |