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Crowetron
Apr 29, 2009

We need to go back to bosses flashing orange when they're almost dead.

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The Wicked ZOGA
Jan 27, 2022

The same should also be true in real life

Sandwich Anarchist
Sep 12, 2008

The Wicked ZOGA posted:

The same should also be true in real life

It would be blinding to see everyone on earth flashing orange all the time

kazil
Jul 24, 2005

Derpmph trial star reporter!

All bosses should die in 3 hits to some sort of gimmick.

mycot
Oct 23, 2014

"It's okay. There are other Terminators! Just give us this one!"
Hell Gem

bawk posted:

I think it was Bloodborne's DLC where there was more than one boss that had a full health bar, cutscene, second full health bar. Those carried over into the main game of DSIII, and it got so ridiculous that there was a boss in the first DSIII DLC who had three back-to-back bossfights/health bars to deal with, which was a funny middle finger to the player base but became a recurring problem

I might be forgetting a guy but I think all the Bloodborne bosses (including Ludwig, Maria, Orphan of Kos) are normal multiphase bosses where the phase starts when they reach a certain point on their health bar. Sekiro had multiple health bars for a handful of very memorable boss fights. Elden Ring is the one where they really went nuts and every boss is secretly two different boss fights.

So they mix it up a little more than people give credit for.

Leal
Oct 2, 2009

Breetai posted:

I wanna see a game where for its final phase/its last desperation move when you get its HP to zero, the boss straight up reaches into the UI, snaps your HP bar in half, and jams the bit it broke off under its own name.

Game pauses, but the menu looks different because its the boss' menu as he goes into his inventory and uses an elixer. He then mocks the player for having 99 of them and never using one.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
This is what the mods see when they are banning idiots:



When one immediately makes a new account they're like "Oh no, I got it down to the i in 'Favorite', I nearly won..."

SiKboy
Oct 28, 2007

Oh no!😱

Leal posted:

Game pauses, but the menu looks different because its the boss' menu as he goes into his inventory and uses an elixer. He then mocks the player for having 99 of them and never using one.

No, game pauses, boss opens players inventory and uses one of the players healing items. This repeats every time the boss HP falls below 40% until they've all been used, to teach a valuable lesson about hoarding consumables in videogames.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
Someone posted in here about a boss in a game that does steal and use your healing items.

Elissimpark
May 20, 2010

Bring me the head of Auguste Escoffier.

bossy lady posted:

The ideal boss fight is one where you enter the boss arena and they fall over and fart.

Surprised that isn't a boss fight in God Hand.

Jezza of OZPOS
Mar 21, 2018

GET LOSE❌🗺️, YOUS CAN'T COMPARE😤 WITH ME 💪POWERS🇦🇺
it gives me the absolute shits when games dont let you rebind controller buttons. im playing jedi survivor and its a pretty good game but come on man let me rebind my attacks to right tricker so i dont have to reset my muscle memory when i play a souls game

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum

bossy lady posted:

The ideal boss fight is one where you enter the boss arena and they fall over and fart.

Bulletstorm has a boss like that; you enter a circular arena that has health and ammo pickups scattered around it from a room that is itself full of health and ammo pickups. The monster boss kicks in the door, roars loudly, hits its head on a pipe, then falls down some stairs into the acid pit in the center of the boss arena and dies.

Very underrated game

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Evilreaver posted:

Bulletstorm has a boss like that; you enter a circular arena that has health and ammo pickups scattered around it from a room that is itself full of health and ammo pickups. The monster boss kicks in the door, roars loudly, hits its head on a pipe, then falls down some stairs into the acid pit in the center of the boss arena and dies.

Very underrated game

Bulletstorm was a lot of fun, it's a shame we didn't get a sequel and instead just got the opportunity to play as Duke Nukem.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Fil5000 posted:

Bulletstorm was a lot of fun, it's a shame we didn't get a sequel and instead just got the opportunity to play as Duke Nukem.

I'm sorry, but if you end your game on a cliffhanger that invalidates any victory by having the characters be complete idiots, you give up any right to a sequel.

edit:
Honestly I wonder what the stats on that is? Does cliffhangers/non-endings lead to sequels more or less often than just having the story end with enough open to have a sequel?

Hel has a new favorite as of 10:00 on Dec 17, 2023

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS
I'm fairness to Bulletstorm the main character is an idiot right from the second you get control.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Fil5000 posted:

I'm fairness to Bulletstorm the main character is an idiot right from the second you get control.

Sure but to me he felt like the kind of idiot that would absolutely just put a few extra bullets in the guy who's still breathing and talking poo poo, especially when he's already pointing a gun at him and giving a oneliner.

edit: looked it up and it's even worse than I remembered.
John Bulletstorm: "As long as you're dead, I don't care what I am." <Slowly turns around, leaving him very clearly not dead>
Like sure he runs over to check on the wounded, but he only notices her after he's turned around to leave.

Hel has a new favorite as of 10:57 on Dec 17, 2023

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Fil5000 posted:

I'm fairness to Bulletstorm the main character is an idiot right from the second you get control.
The game isn't called "precise application of the minimum amount of necessary force"

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Splicer posted:

The game isn't called "precise application of the minimum amount of necessary force"

Agreed, it's a big dumb noisy shooter that has a section where you remote control an animatronic dinosaur while singing a song.

Last Celebration
Mar 30, 2010

Schubalts posted:

Someone posted in here about a boss in a game that does steal and use your healing items.

The super postgame 100% completion boss in Judgement has an attack where he steals your phone…which is your menu UI, meaning you can’t pause and by extension use any healing items besides the small stash on your quick-use menu. It’s not quite the same but it almost feels like a bigger gently caress you.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

bossy lady posted:

The ideal boss fight is one where you enter the boss arena and they fall over and fart.

It's not quite like that, but Kid Dracula for Game Boy does something with a bit more setup.
(starts at 5:00, fight is over in a minute)

https://www.youtube.com/watch?v=k0FIN_SikHY&t=303s

Mierenneuker has a new favorite as of 14:42 on Dec 17, 2023

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Jezza of OZPOS posted:

it gives me the absolute shits when games dont let you rebind controller buttons. im playing jedi survivor and its a pretty good game but come on man let me rebind my attacks to right tricker so i dont have to reset my muscle memory when i play a souls game

Wait, Jedi Survivor doesn't have that? That was one of my praises for Fallen Order, I customized the attacks like that on my first playthrough. I didn't check whether Survivor had it, though, because I'd gotten used to the default controls again by the time it came out.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


mind the walrus posted:

I was disappointed when Control turned out to not be a simple vignette cruise of weird poo poo and we were really supposed to give a gently caress about nameless organization and lady telekinesis or w/e.

It's the exact same problem the actual SCP poo poo had-- everyone starts taking it too seriously, tries to define characters instead of letting it be pure anthology, mythologizes it to hell and back, and it sucks all the joy and color right out of a wonderful camp concept.

That jank indie game "SCP Containment Breach" was way way more fun, albeit the blink mechanic was properly loving annoying/terrifying.

Were you hoping it was just a spiritual successor to Nocturne?

Also your post reads like Control is more than one game, it's just a single game so far. How is one game trying too hard to establish a universe? :psyduck:

Last Celebration
Mar 30, 2010

Mierenneuker posted:

It's not quite like that, but Kid Dracula for Game Boy does something with a bit more setup.
(starts at 5:00, fight is over in a minute)

https://www.youtube.com/watch?v=k0FIN_SikHY&t=303s

lol, that’s a really good bit

muscles like this!
Jan 17, 2005


Len posted:

Were you hoping it was just a spiritual successor to Nocturne?

Also your post reads like Control is more than one game, it's just a single game so far. How is one game trying too hard to establish a universe? :psyduck:

Control was Remedy explicitly tying their games together. It is set in the same world as Alan Wake and Alan Wake 2 has FBC agents in it.

Speaking of sequels, I have been playing Far: Changing Tides and it is just way too similar to the previous game, just on a boat instead of a land car/train. Also there are just too many stretches where you aren't actually doing anything. I get that it is supposed to be a kind of chill, low key thing but it kind of fails to thread the needle between that and just being kind of boring.

bossy lady
Jul 9, 1983

As a metroidvania enjoyer I really like Tevi but man the anime is strong in this one. It's like prescription strength anime.

credburn
Jun 22, 2016
President, Founder of the Brent Spiner Fan Club


Haha Elex II you are so fuckin janky

How about a shield tutorial that pops up mid-combat? No, the game does not pause and you can't control anything until you hit enter.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


muscles like this! posted:

Control was Remedy explicitly tying their games together. It is set in the same world as Alan Wake and Alan Wake 2 has FBC agents in it.

Speaking of sequels, I have been playing Far: Changing Tides and it is just way too similar to the previous game, just on a boat instead of a land car/train. Also there are just too many stretches where you aren't actually doing anything. I get that it is supposed to be a kind of chill, low key thing but it kind of fails to thread the needle between that and just being kind of boring.

yeah but i'm still confused by this

mind the walrus posted:

I was disappointed when Control turned out to not be a simple vignette cruise of weird poo poo and we were really supposed to give a gently caress about nameless organization and lady telekinesis or w/e.

like even if it was a stand alone game it would still probably make you want to pay attention to the setting and characters. most games want you to give a gently caress about the things happening in them

Arrath
Apr 14, 2011


credburn posted:



Haha Elex II you are so fuckin janky

How about a shield tutorial that pops up mid-combat? No, the game does not pause and you can't control anything until you hit enter.

I hammered through the first during my first stint of WFH during the pandemic, and yeah janky describes it very well

kazil
Jul 24, 2005

Derpmph trial star reporter!

Len posted:

most games want you to give a gently caress about the things happening in them

no gently caress that skip cutscene skip dialog

dr_rat
Jun 4, 2001
I like how cut scenes went from a nice little treat occasionally in the early 90's to hours and hours of filler most people want to desperately skip through now. There's still a lot of games that do them well, but oh god some games are just terrible with them. At least games are generally better at letting cut scenes be skippable now.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

dr_rat posted:

I like how cut scenes went from a nice little treat occasionally in the early 90's to hours and hours of filler most people want to desperately skip through now. There's still a lot of games that do them well, but oh god some games are just terrible with them. At least games are generally better at letting cut scenes be skippable now.

It took roughly six years. Specifically, from 1997 to 2003.

mind the walrus
Sep 22, 2006

Len posted:

like even if it was a stand alone game it would still probably make you want to pay attention to the setting and characters. most games want you to give a gently caress about the things happening in them
You didn't read my post well, that's your problem.

I said that having a self-important narrative instead of a vignette structure was a bad idea for the setting of "Control." Not every game needs to have a grand plot where the player character is the Special. Sometimes games can be very episodic in a weird place and then just end.

Or put more simply-- if "Control" was structured more like "Portal 1" and had a sense of humor about itself, it would have been much more enjoyable for everyone.

Oxxidation
Jul 22, 2007
control has an excellent sense of humor, sorry you couldn’t get the jokes

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Yeah, it's a very funny game in a way that I wasn't expecting at all from the intro.

1stGear
Jan 16, 2010

Here's to the new us.
"Oh! Shawshank Redemption! That's what the movie was!"

Jezza of OZPOS
Mar 21, 2018

GET LOSE❌🗺️, YOUS CAN'T COMPARE😤 WITH ME 💪POWERS🇦🇺
yeah ive been genuinely enjoying the sense of humour in it so far. the actors involved are all great.

Last Celebration
Mar 30, 2010
Like A Dragon: Gaiden has a new hostess interface thats just one of those old FMV games that uses irl footage. I guess it’s not that big of a difference since this minigame usually uses 3D models of irl women voiced by themselves but I’m really not a big fan, it somehow feels artificial in a way playing a video game shouldn’t.

Also, hostess stuff in general sucks a lot of the time in Yakuza/Like A Dragon, it’s fine when you don’t have to pay in game money to play a dating sim (and even then the whole thing where you hire porn actors to voice act usually means noticeably bad acting even with the language barrier) but usually you do, it’s a pretty big chunk of money since the idea of a hostess bar is spending a lot of money to impress a pretty girl in a clingy low cut dress, and in Gaiden especially it’s a big gently caress you since money is the thing you use to buy stat boosts and new skills.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

Oxxidation posted:

control has an excellent sense of humor, sorry you couldn’t get the jokes

To be fair, you have to have a very high IQ to understand Control. The humour is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Dylan's/The Hiss' nihilistic outlook, which is deftly woven into its characterisation- his personal philosophy draws heavily from SCP literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they're not just funny- they say something deep about LIFE. As a consequence people who dislike Control truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in The Hiss' existential catchphrase "An earworm is a tune you can’t stop humming in a dream: baby baby baby yeah.," which itself is a cryptic reference to Dadaist poetry. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Remedy's genius wit unfolds itself on their computer screens. What fools.. how I pity them. 😂

And yes, by the way, i DO have a Control tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid 😎

Opopanax
Aug 8, 2007

I HEX YE!!!


Hellblade isn't really landing for me. It's good enough that I do want to press forward and it seems like it'll be short, but the combat is awful (definitely joins the ranks of "good narrative/exploration game that absolutely didn't need combat") and the puzzles aren't much better.
I've just hit the first trial, should I press on?

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Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
I've never played Control and more than any other game I feel like I simultaneously know so much and so little about it.

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