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Arglebargle III posted:What's it CALLED
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# ? Dec 19, 2023 14:35 |
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# ? Jun 7, 2024 13:05 |
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I wonder what he's filtering?
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# ? Dec 19, 2023 14:40 |
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Plasma
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# ? Dec 19, 2023 14:40 |
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Protocols
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# ? Dec 19, 2023 14:50 |
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I love constantly bigging up Abelard and his family members in public to his embarrassment but also he's like "hell yeah"
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# ? Dec 19, 2023 14:52 |
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whatre people building their abelards as
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# ? Dec 19, 2023 14:54 |
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MotU posted:whatre people building their abelards as a friend
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# ? Dec 19, 2023 14:54 |
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MotU posted:whatre people building their abelards as a chungus who contributes little other than Does Not Die and Yells At People for Attention. also yeah, talk him up to everybody and always, always make him announce you
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# ? Dec 19, 2023 14:55 |
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MotU posted:whatre people building their abelards as THICC. My main character has Iron Arm which grants at least +18 STR / TGH (and Warp Speed for +5 Move and +1AP) Cassia has Reveal the Light for at least +28 WP / TGH Voice of Command for at least +21 All Stats I say "at least" because generally my main guy uses VoC on Cassia whose buffs then go even higher. And she'll VoC my main guy to make Iron Arm even better. He gets up to like 150 TGH and if anything hits him it's always just like 1-5 Damage at most. He also has Endure to reduce all damage by his TGH. Just does a ton of damage and can cover so much ground with Warp Speed + Charge Attack + the momentous ability to restore all MP/AP and make attacks not spend your MP. Everyone ITT is all "Argenta is a boss" meanwhile by Abe is running around at Mach 1 turning everything into a paste with his big mace Sab669 fucked around with this message at 15:02 on Dec 19, 2023 |
# ? Dec 19, 2023 15:00 |
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I made abelard a Vanguard but idk how useful it is.
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# ? Dec 19, 2023 15:26 |
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Vanguards the way to go yeah
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# ? Dec 19, 2023 15:29 |
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Vanguabelard with Heavy Armor laughs at the concept of taking damage.
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# ? Dec 19, 2023 15:32 |
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Yeah in endgame with Void Trooper armor he rules... for the two fights before game is over lol
Dandywalken fucked around with this message at 15:38 on Dec 19, 2023 |
# ? Dec 19, 2023 15:34 |
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Help I'm stuck in act 5, I think it's a bug. I'm at Sanctum of Taaphetu and I inspected everything in the system I think, including the sun, and I beat the xeno fleet around the cluster of stars and now I have nowhere to go. I scanned the tomb world and nothing came up lol. Is something supposed to happen or did I miss something from a previous system?
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# ? Dec 19, 2023 15:52 |
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This complaining that it was because of "fans" that GW darkened up the Tau feels like the same sort of known "reason" as the known "reason" behind Endtimes that has consistently and repeatedly been brought up (i.e. GW staff getting pissy that Chaos lost a lot was why Endtimes happened - which is pretty categorically not true). Were there plenty of people who didn't like Tau for one reason or another? Absolutely. But this is the exact same timeframe where Eldar suddenly became a lot more dickish in the fluff as well (and suddenly started losing - or at best winning at grievous cost - literally everywhere including their own Codex). Because GW staff felt they had become too sympathetic and too much like the good guys, and so smashed that.
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# ? Dec 19, 2023 15:59 |
Did I miss a plasma gun to create the Mechanicus Death Train in Act 1? I did not see this power in Pasqal but I love the guy, he's hilarious
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# ? Dec 19, 2023 16:17 |
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Yeah, there's a plasma gun after/near the sniper ambush in Act 1, before the final boss.
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# ? Dec 19, 2023 16:29 |
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Stupid meetings out of the way, now I can actually play. C'mon just try and hurt him. edit; Also it's super fun to use his "Push target STR spaces" attack Sab669 fucked around with this message at 16:35 on Dec 19, 2023 |
# ? Dec 19, 2023 16:32 |
habeasdorkus posted:Yeah, there's a plasma gun after/near the sniper ambush in Act 1, before the final boss.
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# ? Dec 19, 2023 16:38 |
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Nessus posted:Ah OK. It's probably in my inventory somewhere then. It might not be. The crate it hides in is invisible. You can see it on the map or its label when you hold tab.
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# ? Dec 19, 2023 16:42 |
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I just got an item that gives Pascal a free heroic action without using any momentum so basically no boss is ever going to have normal stats ever again. Operative is not that bad IMO. Edit: I bought the original tau codex on the release date And I kind of disagree with the idea that they've been darkened up to some tremendous extent. They've always been space Imperial colonists, they've just provided more direct context over time, not made stuff up entirely. I don't have the physical book anymore but I'm pretty sure the first long form bit of fluff mentions ethereals having a suspicious level of control, for example. Imo The big stylistic difference between Tau and other factions is about historical eras of evil rather than degrees of evil. The tau are Renaissance/Napoleonic evil whereas a lot of the other factions are solid 20th century. Eifert Posting fucked around with this message at 16:50 on Dec 19, 2023 |
# ? Dec 19, 2023 16:45 |
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Operative def helps tremendously post Act 3 when enemy dodge and armor go nuts
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# ? Dec 19, 2023 16:47 |
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I'm getting to the point where I have to consider taking useless Navigator talents on Cass, because they would boost other talents that scale their bonuses with the total number of Navigator talents she has. Especially considering that the only thing my Cass does is solo all the encounters with her kill powers.
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# ? Dec 19, 2023 16:50 |
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Make Abelard a warrior/assassin so you can play pinball with him to murder everything imo
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# ? Dec 19, 2023 17:11 |
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I feel like I don't even care when I level up anymore. Most of the remaining feats are highly limited bonuses that apply during like effects that last for one round. Who cares if Abe can retaliate against every attack he parries after using an ability when he can just destroy them all instead?
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# ? Dec 19, 2023 17:17 |
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Yeah levelling up feels annoying after a point tbh
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# ? Dec 19, 2023 17:23 |
KPC_Mammon posted:It might not be. The crate it hides in is invisible. You can see it on the map or its label when you hold tab.
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# ? Dec 19, 2023 17:23 |
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In 2 there are a good few. Like 4-5 I want to say? Its a good chapter for plasma heads
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# ? Dec 19, 2023 17:24 |
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Kanos posted:In the original fluff, Farsight himself was kind of suspicious/maybe evil? He was a normal Tau commander who suddenly went rogue and stopped taking orders and also started showing up with a giant weird warp blade bolted to his powersuit and encouraging all of his dudes to engage in melee combat. Nothing was concrete about his bit but it sure did look like he was a Tau guy who found Khorne. Resolve generation is where I fingered the blame upthread. The whole reason my party could become the Argenta Heavy Bolter Blowout was that I could get Argenta's resolve up to 20+ during the pre-initiative officer turns and then turn the trash enemies into marinara sauce. There's usually enough resolve generated between the two officers and Argenta that you've triggered two Heroic Acts--enough for a Steady Superiority for free attacks per turn and a Finest Hour to give Argenta her first full turn. At which point it's curtains. Yeah, free turns are the tool, but it's resolve building a spending and being able to activate everyone's heroic act in a single round that broke the game.
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# ? Dec 19, 2023 17:43 |
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I feel like I'm playing the game in the "intended manner" because I'm not evaporating entire combats in the first round or whatever.
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# ? Dec 19, 2023 17:54 |
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Having 2-3 officers spam free turns on everyone gets kind of boring TBH, it makes the combat monotonous and removes the challenge. I'm considering respeccing Cass + Jae + my PC out of Officer so I can face some actual challenges
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# ? Dec 19, 2023 18:03 |
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Are the Act 3 and on encounters even balanced around not running officers and unlimited weapon attacks? For a 6000 hp enemy how do you take it down without extra turns and a source of repeated high damage attacks per turn before it wipes the party?
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# ? Dec 19, 2023 18:07 |
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pentyne posted:Are the Act 3 and on encounters even balanced around not running officers and unlimited weapon attacks? Honestly just normal turns works fine if you have sources of super high damage like assassin yrliet and heavy bolter Argenta. Put vanguard abelard in front and he will hold the line just fine. The officer heroic action is really strong but spending 2 ap to give somebody else 2 ap I think starts scaling worse the later the game goes on.
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# ? Dec 19, 2023 18:12 |
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Plus every officer you remove is another Assassin/Arch-Militant/etc you can have using high-damage attacks.
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# ? Dec 19, 2023 18:16 |
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Somewhere I heard that we may get a patch sometime between the 20th and 22nd with a bunch of Act 4 and Act 5 fixes. Hope that's true because the game goes from tolerable levels of bugginess in Act 3 to actively frustrating enough not to continue in Act 4. I'll check out this "Wrath" game until then.
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# ? Dec 19, 2023 18:26 |
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But if you only have one archmilitant (one ranged and one melee) your buffs get concentrated on them and their grim reaper status comes earlier.
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# ? Dec 19, 2023 18:27 |
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Sharkopath posted:Honestly just normal turns works fine if you have sources of super high damage like assassin yrliet and heavy bolter Argenta. Put vanguard abelard in front and he will hold the line just fine. The officer heroic action is really strong but spending 2 ap to give somebody else 2 ap I think starts scaling worse the later the game goes on. dunno about worse considering the value of that 2AP skyrockets as soon as you get to make multiple burst fires off of it. early on you get one extra shot since you dont have the tools to have multiples
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# ? Dec 19, 2023 18:29 |
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Goddamn the word bearer boss fight on the first planet is kicking my rear end. Any tips? Main problem is that I don't have enough movement to get everyone in separate cover first round, so usually at least one person goes down to the heavy bolter before they get a chance to act. The sniper is also a huge pain, can't reliably get him down before he domes at least one person. Did manage to kill the target on my fifth attempt - from a perils in the warp that annihilated him, Idira and Argenta, causing a loss anyway. Doesn't help that I have a bunch of wounds from the previous fights, and my last save before that sequence is hours earlier.
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# ? Dec 19, 2023 18:33 |
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Eschatos posted:Goddamn the word bearer boss fight on the first planet is kicking my rear end. Any tips? Main problem is that I don't have enough movement to get everyone in separate cover first round, so usually at least one person goes down to the heavy bolter before they get a chance to act. The sniper is also a huge pain, can't reliably get him down before he domes at least one person. Did manage to kill the target on my fifth attempt - from a perils in the warp that annihilated him, Idira and Argenta, causing a loss anyway. Doesn't help that I have a bunch of wounds from the previous fights, and my last save before that sequence is hours earlier. Your MC build and general party composition helps a bit for specific advice. For example , any officer with seize the initiative can force someone to walk up and hit him to change hate , like Abelard, or get Idira to throw a debuff like blind or Cassia to start her bullshit. Positioning your two sturdier/dodgier characters up front a spreading the rest so not everyone gets bolted and the ones who do survive generally works. After his turn, you can pile so many debuffs, he stops being a threat (Any of Cassia's debuffs, pascal's possibly heinrix with enfeeble, Abelard using Sworn Enemy etcall depends on your choices) As for the sniper, separating someone with a sniper or longlas and gunning for him can work. Argenta can mow cultists on the way and then switch to long range and she covers a lot of distance with Run and Gun for example.
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# ? Dec 19, 2023 18:44 |
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# ? Jun 7, 2024 13:05 |
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Sharkopath posted:Honestly just normal turns works fine if you have sources of super high damage like assassin yrliet and heavy bolter Argenta. Put vanguard abelard in front and he will hold the line just fine. The officer heroic action is really strong but spending 2 ap to give somebody else 2 ap I think starts scaling worse the later the game goes on. Yes but officers actually have talents that make it so that they use 2 ap to give someone 4 ap and thats when poo poo goes crazy.
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# ? Dec 19, 2023 18:55 |