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Washin Tong
Feb 16, 2011

i need help with my build, are these blessings enough



thank

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Tildryn
Mar 18, 2009

Owl Inspector posted:

I have a weird issue with not being able to activate psyker shield if I swung the dueling sword in the last second or so, like there’s some nonfunctional followup animation after a swing that’s bugged to prevent “canceling” it into shield

Good god lol

Same, the shield has the same kind of input issues. I've also noticed similar issues as other posters with weapon swapping sometimes.

Ra Ra Rasputin
Apr 2, 2011
Is it just me and my friends or are poxbursters much stealthier lately? either the sound cue getting lost in the crowds or they are spawning much closer to detonation range.

Evil Kit
May 29, 2013

I'm viable ladies.

edit^^^: poxburster audio is def getting drowned out by stuff, especially if you have crushers or maulers around.


There's pretty consistent issues with Chorus and certain weapons locking you out of using it. Heavy Swords especially, it's really painful trying to activate chorus something, there's clearly a bug going on there locking out the animations from firing.


I also notice it with bubble on Psyker with the dueling saber.

Evil Kit fucked around with this message at 19:35 on Dec 29, 2023

Tiny Chalupa
Feb 14, 2012
Can i get some advice on Psyker? Build wise or what not. I am just STRUGGLING to survive missions as a Psyker. I'm only rank 14.
My Ogryn was doing Malice (Rank 3 i think) comfortably by level 10. I made the move to 4 star and I haven't had any failures yet. I go down maaaaaaaybe once a mission if some bullshit goes down but I hold my own, I have amazing wave/boss killing as a gunlugger. It FEELS good playing one.

I hop on my psyker and I just get wrecked. I'm trying a more ranged assail build and I just got the actual bubble up and running but I seem to struggle when anything hefty comes out. Anything armoured my assail is next to useless against it feels so I'm just whapping away with a dueling sword and I don't know. I just feel less useful in groups currently and feel like I'm going down a lot. I'm willing to try and build or whatever.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Ra Ra Rasputin posted:

Is it just me and my friends or are poxbursters much stealthier lately? either the sound cue getting lost in the crowds or they are spawning much closer to detonation range.
Nah it's not just you, the audio has been hella buggy lately. Trappers have been super stealthy for me as well.

Speaking of bugs, I've also had my in-game chat suddenly stop working and the only thing that seems to fix it is to restart/swap characters over and over again until it works. :fatshark:

Evil Kit
May 29, 2013

I'm viable ladies.

Tiny Chalupa posted:

Can i get some advice on Psyker? Build wise or what not. I am just STRUGGLING to survive missions as a Psyker. I'm only rank 14.
My Ogryn was doing Malice (Rank 3 i think) comfortably by level 10. I made the move to 4 star and I haven't had any failures yet. I go down maaaaaaaybe once a mission if some bullshit goes down but I hold my own, I have amazing wave/boss killing as a gunlugger. It FEELS good playing one.

I hop on my psyker and I just get wrecked. I'm trying a more ranged assail build and I just got the actual bubble up and running but I seem to struggle when anything hefty comes out. Anything armoured my assail is next to useless against it feels so I'm just whapping away with a dueling sword and I don't know. I just feel less useful in groups currently and feel like I'm going down a lot. I'm willing to try and build or whatever.

yeah, don't use Assail. It's a crutch you're currently feeling the issues with as you poke the actually difficulty of the game. Learn how to use your melee in appropriate places, and try out some of the staves with Assail as a secondary you only pull out occasionally.

Part of your problem is also that Ogryn, while a great way to ease into learning the melee combat, teaches a lot of bad habits because they have a lot better melee options. Then you swap to any of the human classes and suddenly you aren't staggering things on demand, or have easy access to toughness regen via heavy attacks. Gotta learn to dodge, push and listen for audio cues on melee attacks from behind.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

if you can dodge a wrench you can dodge a daemonhost

Reiley
Dec 16, 2007


Stun protection from Thy Wrath Be Swift applies to Chorus activation and hacking minigames! :science:

Owl Inspector
Sep 14, 2011

Tiny Chalupa posted:

Can i get some advice on Psyker? Build wise or what not. I am just STRUGGLING to survive missions as a Psyker. I'm only rank 14.
My Ogryn was doing Malice (Rank 3 i think) comfortably by level 10. I made the move to 4 star and I haven't had any failures yet. I go down maaaaaaaybe once a mission if some bullshit goes down but I hold my own, I have amazing wave/boss killing as a gunlugger. It FEELS good playing one.

I hop on my psyker and I just get wrecked. I'm trying a more ranged assail build and I just got the actual bubble up and running but I seem to struggle when anything hefty comes out. Anything armoured my assail is next to useless against it feels so I'm just whapping away with a dueling sword and I don't know. I just feel less useful in groups currently and feel like I'm going down a lot. I'm willing to try and build or whatever.

Use an illisi force sword or a catachan sword for now because they’re better suited to groups of dudes in melee. Dueling sword is a lot harder to use as a primary weapon and works better as something you briefly swap to while leaning on a force staff most of the time. the easiest weapon to stay alive with is the trauma staff but unfortunately it really needs high stat bars (specifically charge speed and radius) to be good, so you have to wait on that until you’re higher level. I do recommend a dueling sword with that staff once you get a good one though.

The bubble shield restores toughness over time which makes it useful for working on waves and not only for ranged protection.

Shuka
Dec 19, 2000
The game does a great job of creating hectic combat situations that induce panic. There aren't a lot of opportunities to spectate but when I do the game seems so clear, especially decision making.

And then I'm back in the game and it's chaotic as hell and I'm missing cues and doing dumb poo poo. It's mentally overwhelming.

I can't mash attack and ability buttons. I have to finish swinging before switching to ranged or chorusing. It feels clunky in combat because the opposite is not true, switching from ranged or canceling chorus is instant and can be done while mashing attack. Even harder in a stressful situation.

I understand completely missing the zealot chorusing, he just yelled some hateful poo poo and is pulsing sound and light. Every enemy in a healthy radius is staggered. And it's still hard to use mental bandwidth to recognize and take advantage of because I'm living on a razors edge already

But if I'm being honest with myself, missing those cues and timings is on me 95% of the time.

Evil Kit
May 29, 2013

I'm viable ladies.

you'll get used to it. Once you start internalizing a lot of what you need to do at any given point you can start paying better attention to what's going on around you.

megane
Jun 20, 2008



Tiny Chalupa posted:

Can i get some advice on Psyker?

For a build, try out the Purgatus. It doesn’t take an amazing staff to be good, and for talents you basically just go down the left side of the tree (though you can take the shield over shriek if you prefer). The Purgatus vaporizes hordes, staggers nearly anything, generates lots of toughness, and has very easy peril management. Your only real weakness is Crushers, which you should leave to your team or use brain burst on. The Purg staff’s primary fire has excellent stagger and is good for disrupting enemies while you slide backwards and prepare the secondary fire. Melee can be anything, but I use a Deimos force sword.

The real key to psyker isn’t the build so much as how you move and position yourself, though. Charging and quelling slow you down, but you can avoid this by dodge-sliding backwards or sideways, so get used to doing that constantly. You’re fragile and have bad stamina, so avoid getting stuck in melee - you can stab things, but you should be kiting and pulling back, not shoving into the middle of the fray like a zealot. And always be ready to pull back behind your teammates; more than any other class you should be glued to your team so they can foolishly sacrifice their worthless lives for you honorably defend you.

e: My build looks like this, but the talents are very flexible.

megane fucked around with this message at 20:38 on Dec 29, 2023

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
If armored dudes in particular are giving you grief then you need to switch one of your weapons to handle it. A Deimos force sword can punch through with powered strikes, different staves can be effective, Brain Burst ignores armor if you have the time, etc.

Psykers have a lot of different tools for hard situations so it's mostly a question of building a balanced kit and then learning how to use it effectively. As a low level Psyker you're still limited on options and your weapons are low stats so you probably want to focus on your fundamentals like dodging and sliding which will continue to be important even after you get your full kit assembled.

Nehru the Damaja
May 20, 2005

Dueling Swords (other than Mark 5) are also good anti armor options because they pierce through carapace letting you headshot Crushers and Maulers effectively. It's a bit of a learning curve though

tangy yet delightful
Sep 13, 2005



On psyker weapon chat, I'll say take your current weapon options and talent builds into the psykanium at whatever difficulty you are playing at, and test out how many hits, what type of hits (light, heavy, special) you need to kill different mobs. Also note your breakpoints can change depending on your warp charges, talents, and blessing buffs.

I sort of blanket recommend the Deimos if you are having a problem with say Crushers or Ragers but an Illisi or Saber can work too, really a lot depends on your blessings and base weapon stats. At level 14, psyker might be the weakest of the 4 classes too, just crank away at actual missions for xp till 25+ and don't worry too much about any of this!

Homeless Friend
Jul 16, 2007

MuffinsAndPie posted:

I didn't even think about that, and thinking about it now, it really is just looking down to the left and seeing toughness go up to +100 yellow toughness that's the biggest cue, other than like staggering plague ogryns or chaos spawn. I guess you really can't blame the team for that, maybe I'm just too impatient

Just compare the ubercharge que vs chorus. It’s lol. The rejects are very uninterested about the protection of the god emperor.

Internet Explorer
Jun 1, 2005





tangy yet delightful posted:

At level 14, psyker might be the weakest of the 4 classes too, just crank away at actual missions for xp till 25+ and don't worry too much about any of this!

I agree with this. It's also just going to take some getting used to going from Ogryn to Psyker if you're new. If you're using Asail, just make sure you're not using it as a crutch and make sure you're not walking around with it out. When there's a bunch of squishy targets, take it out, dump, then go back to staff or melee.

I like the Devil's Claw sword. Makes it easy if you are getting overwhelmed by horde.

But honestly, yeah, just keep working on it and get some levels/loot.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Washin Tong posted:

i need help with my build, are these blessings enough



thank

Needs more purity seals

TaurusTorus
Mar 27, 2010

Grab the bullshit by the horns

Washin Tong posted:

i need help with my build, are these blessings enough



thank

You aint done till it's just a ugly candle with paper stuck in it.

The ultimate warrior:

TaurusTorus fucked around with this message at 22:07 on Dec 29, 2023

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

Improbable Lobster posted:

Needs more purity seals

If they ever implement a prestiege system it should give you a single purity seal every time you reset that can be placed anywhere on the character, reinforcing an endgame loop where players compete to earn enough seals to make themselves look like the Nerf mascot

Nehru the Damaja
May 20, 2005

TaurusTorus posted:

You aint done till it's just a ugly candle with paper stuck in it.

The ultimate warrior:


Okay but I would buy this as a cosmetic outfit

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.
Why does such a good game have such a lovely community around it? SA excluded I've yet to find out-of-game discussion sites that aren't complete cesspits. What's so different here than Deeprock Galactic? That community is so good even its Reddit is tolerable. Is it just the Warhammer property that does it?

Mendrian
Jan 6, 2013

Stealth has a lot of general utility if you're not a poo poo about it though. In addition to being able to kill priority targets, you can get an ally up without being interrupted or carry a barrel or do a hack without being bothered. It's a strong all purpose ability.

Evil Kit
May 29, 2013

I'm viable ladies.

Hats Wouldnt Fly posted:

Why does such a good game have such a lovely community around it? SA excluded I've yet to find out-of-game discussion sites that aren't complete cesspits. What's so different here than Deeprock Galactic? That community is so good even its Reddit is tolerable. Is it just the Warhammer property that does it?

While I haven't sought out any other places to chat about it beside SA, the in game pubstove is pretty close to DRG all things considered. What places are you going and what kinda cesspit is it?


And no, the official Fatshark forums don't count. Official forums for any game are always cesspools.

Mendrian
Jan 6, 2013

Honestly I think it's just size. Don't read Steam forums obviously. And the reddit isn't terrible as far as I've seen, it's not good but it's mostly just memes. But there's a lot of streamers and youtube stars so thats going to attract more eyeballs. To be frank given the wh property I'm actually surprised how pleasant most of the community seems to be.

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer

Hats Wouldnt Fly posted:

Why does such a good game have such a lovely community around it? SA excluded I've yet to find out-of-game discussion sites that aren't complete cesspits. What's so different here than Deeprock Galactic? That community is so good even its Reddit is tolerable. Is it just the Warhammer property that does it?

The intersection of 40k and FPS is going to inevitably bring in terrible loving people.

We are lucky to not have many here.

Arc Light
Sep 26, 2013



Tiny Chalupa posted:

Can i get some advice on Psyker? Build wise or what not. I am just STRUGGLING to survive missions as a Psyker. I'm only rank 14.
My Ogryn was doing Malice (Rank 3 i think) comfortably by level 10. I made the move to 4 star and I haven't had any failures yet. I go down maaaaaaaybe once a mission if some bullshit goes down but I hold my own, I have amazing wave/boss killing as a gunlugger. It FEELS good playing one.

I hop on my psyker and I just get wrecked. I'm trying a more ranged assail build and I just got the actual bubble up and running but I seem to struggle when anything hefty comes out. Anything armoured my assail is next to useless against it feels so I'm just whapping away with a dueling sword and I don't know. I just feel less useful in groups currently and feel like I'm going down a lot. I'm willing to try and build or whatever.

For my bubble psyker, I like using smite to lock up mobs and most elites/specialists. Gives my team time to kill them. Shorter zaps will buy you enough time to maneuver while the enemies are recovering from stagger. If my team isn't around, it at least keeps the enemies locked up long enough for me to move in and kill them with a chainsword or force sword.

You'll never be as tough in melee as a veteran or zealot, but you can still be effective in melee. Dodging is key. Get the rhythm down and you'll hardly ever take hits to begin with.

Pharmaskittle posted:

if you can dodge a wrench you can dodge a daemonhost

bees everywhere
Nov 19, 2002

I see now why people like the Devil's Claw. The Parry ability is amazing once you get the hang of it, you can solo basically anything as far as your luck/skill will take you. For me that isn't always the furthest but even panic clicking is enough to handle a pack of ragers without taking damage.

Internet Explorer
Jun 1, 2005





Yeah, it really is pretty great. I've never tried it on my Zealot, but it's my standard on Vet and Psyker.

Shuka
Dec 19, 2000
Comparing anything to DRG is going to be a disappointment

Reiley
Dec 16, 2007


The "For Atoma" button is pretty alright but it doesn't hit the same as a Rock & Stone key.

ninjoatse.cx
Apr 9, 2005

Fun Shoe
Nobody mentioned the worst part about chorus, immediately accidentally canceling it because you panic mashed it.

Hats Wouldnt Fly posted:

Why does such a good game have such a lovely community around it? SA excluded I've yet to find out-of-game discussion sites that aren't complete cesspits. What's so different here than Deeprock Galactic? That community is so good even its Reddit is tolerable. Is it just the Warhammer property that does it?

The less cartoony the game, the bigger assholes the player base. There is just sooo much chaff in the "why don't you git gud" or "that class sux".

ninjoatse.cx
Apr 9, 2005

Fun Shoe

Reiley posted:

The "For Atoma" button is pretty alright but it doesn't hit the same as a Rock & Stone key.

It was supposed to be the "FOR THE EMPEROR" key, not the sometimes for the emperor key. :colbert:

Internet Explorer
Jun 1, 2005





ninjoatse.cx posted:

Nobody mentioned the worst part about chorus, immediately accidentally canceling it because you panic mashed it.

Ugh, yes. The slight delay / input lag / action queueing/ whatever does not help either.

Nehru the Damaja
May 20, 2005

This is the most fun I've had playing zealot (and I loving love playing zealot.) The speed at which you can recharge your Chastise and just slam through heretics is absolutely hilarious. The more intense the fight gets, the less you have to think.

https://darktide.gameslantern.com/builds/9af8342e-9da4-4688-a9c6-638316c6c05d/always-chasing-rainbows

Yeah, I Chastise the Wicked. So I can crit more. So I can I can kill more heretics. So I can Chastise the Wicked...

So I can crit more.

So I can kill more heretics.

So I can... Chastise the Wicked...

https://www.youtube.com/watch?v=fordPXp06h4

Fishstick
Jul 9, 2005

Does not require preheating

Hats Wouldnt Fly posted:

Why does such a good game have such a lovely community around it? SA excluded I've yet to find out-of-game discussion sites that aren't complete cesspits. What's so different here than Deeprock Galactic? That community is so good even its Reddit is tolerable. Is it just the Warhammer property that does it?
Outside of the intersection with FPS/Grimdark attracting some of the worst possible people, DRG does a lot of things from game design perspective that passively make you work together as a team, and make individual failures less of an issue to the team as a whole. How all your utilities are automatically shared (ziplines, plats, lights, etc), there's no time or other limit on rezzes so there's not as much stress in picking up someone who keeps going down, darkness generally herding players together, ammo drops always dropping for 4 players, and a lot more small things I'm completely glossing over.

There's the small things like the DRG hub that has stuff to goof around with with your team (Bar, arcade games, jukebox, event stuff, easter eggs, barrels,...) V1 and to a lesser extent V2 still had that too in the Inn / Keep before and after missions. By comparison Darktide's "hub" is just a graphical frontend for a bunch of menus and has zero interactivity with your actual strike team or stuff to "do" in the hub other than run from one console to the other. You could replace it with a regular menu and lose nothing except unnecessary loadtimes and being able to run around an area populated with people who aren't in your strike team.

The fact that strike team merges are opt-in instead of opt-out means its much less likely to find a group to do a couple of runs in a row with, when in V2/DRG you just go "one more?" after everyone gets deposited in the hub or just queue up another mission. Some of my best times in V2 were when you get a group of randos that doesnt say a word but just "clicks" and you end up doing 3 or more games together.

Vagabong
Mar 2, 2019

ninjoatse.cx posted:

It was supposed to be the "FOR THE EMPEROR" key, not the sometimes for the emperor key. :colbert:

I like the mixed in chaff, it makes the moments where every reject shouts in unison feel special.

Also I enjoy the light comedy of 3 shouts of 'For the Emperor!' followed by the ogryn bellowing something completely off base.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

ninjoatse.cx posted:

The less cartoony the game, the bigger assholes the player base. There is just sooo much chaff in the "why don't you git gud" or "that class sux".
counterpoint: mobas and any blizzard game

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Arc Light
Sep 26, 2013



Fishstick posted:

There's the small things like the DRG hub that has stuff to goof around with with your team (Bar, arcade games, jukebox, event stuff, easter eggs, barrels,...) V1 and to a lesser extent V2 still had that too in the Inn / Keep before and after missions. By comparison Darktide's "hub" is just a graphical frontend for a bunch of menus and has zero interactivity with your actual strike team or stuff to "do" in the hub other than run from one console to the other. You could replace it with a regular menu and lose nothing except unnecessary loadtimes and being able to run around an area populated with people who aren't in your strike team.

Yeah, that's been a weird design choice for Darktide since release. The devs already modeled a few parts of the ship, including a berthing area (seen during the character selection screen) and the chow hall/pub, so it seems like it would be an easy design decision to let players hang out, have a drink, play cards, maybe listen to some of Atoma's reknowned liturgical music...

Just some way to kill time while one of your friends is taking a break to put on tea, or let their dog out, or whatever. I'm fine with a bunch of randos in the hub, because that makes total sense in the context of being a a ship full of prison conscripts and warband acolytes, but for crying out loud there's no reason to restrict everyone to a hundred meters of deck.

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