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At the start of this month I was about 6 weeks behind. Now I’m merely a week and a half behind. Gonna finish it during time off after Xmas. Rather than starting something new for ‘24, I’m planning to refine this one via blog posts. Probably not doing anything daily, but still in the spirit of #Lore24. Or maybe it’ll be #mechanics24 for me because I mostly only wrote lore during ‘23
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# ? Dec 18, 2023 18:09 |
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# ? May 21, 2024 17:55 |
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For Hexplore#24 I'm going with my idea of a crashed flying city (or maybe a crashed generation ship?) as the base. Characters from the base made and equipped with SWN, world detailed via WWN.
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# ? Dec 21, 2023 13:49 |
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Congrats to everyone who saw it through! It's no small feat. I had to stop my modified #Module23 challenge about halfway through due to health issues. But I've got a draft of the campaign pitch ready to crowdfund a print run of one of the adventures that came out of it. Getting some proofs in next week and gonna go live in February as part of Zine Month. (If you're interested, you can subscribe at the top to be notified when it goes live.) I'm also gonna throw in a one-shot adventure pamphlet I made out of one of the monthly module ideas I originally wasn't able to get to. (A secret research ship being ravaged by an escaped animal experiment that's essentially a giant sponge turned into a terrifying version of Kirby.) Don't think I'll have the time for #Hexplore24 or #Lore24, but this year's efforts gave me a lot of material to expand on and refine. So hopefully I'll be pulling projects out of it for a while.
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# ? Dec 21, 2023 18:57 |
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I think I started to do a Worldbuilding23 project then gave up a week in for a variety of reasons. But this year will be different. Maybe. I'm planning some sort of hybrid hexcrawl/pointcrawl, maybe following characters around but mostly just indulging in some structured worldbuilding. The last couple of weeks have been spent doing just about everything short of rolling up the first hex. If I can make it through at least January I'm going to be real pleased with myself.
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# ? Dec 30, 2023 15:29 |
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Something Else posted:At the start of this month I was about 6 weeks behind. Now I’m merely a week and a half behind. Gonna finish it during time off after Xmas. Whew! Caught up on 3 weeks in the last 3 days. I’m glad it’s done, but I’m genuinely very happy I did this and stuck with it. Somehow I think if I had talked about it or showed it to anyone I wouldn’t have finished. Now I have to start scanning!
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# ? Dec 31, 2023 09:43 |
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I did it. Neat experiment, terrible final product.
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# ? Dec 31, 2023 19:38 |
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Besides my other RPG stuff, I completed four "dungeon crawls" in 2023, with rooms that sum to about 365.
THE WEDDING OF THE GIANTESS MORWENNA Following the death of her father Arminus, the eponymous Giantess Morwenna is looking for a political marriage, but isn't interested in learning about politics. To find the best husband (or wife) she's holding a battle-royale, pitting her suitors and their retinues against one another. Three contestants have brought their entourages to the tournament grounds, determined to win the grand melee.
Low power groups can do missions to give one of the contestants an advantage or steal things during the chaos. Higher level characters can enter the tournament and fight for the Morwenna's hand, or raid her steading and assassinate her. The challenge is to fill the landscape with interesting smaller details besides the primary factions. I hate "wilderness travel" so I want to make a hex crawl I will actually enjoy running, and the players will enjoy playing. This is cool. I think the maps look great, but the scanned pencil handwriting is fatiguing to read. Cranking up the contrast on the images might help. Typing up the key entries would be better, but that's 365 entries to type up. Then you'd have to do layout for the PDF, which is as much "work" as the dungeon itself.
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# ? Jan 1, 2024 08:26 |
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# ? May 21, 2024 17:55 |
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I pretty quickly identified concerns with the completion of dungeon 23 and pivoted to something more doable. https://koboldpress.com/dungeon-23-a-small-but-fierce-approach/ We finished what we started out trying to achieve, and I think we'll have two free linked adventures out of the deal. https://koboldpress.com/category/dungeon-23/
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# ? Jan 17, 2024 06:09 |