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dogstile
May 1, 2012

fucking clocks
how do they work?

SadisTech posted:

Yet another person not actually reading what I had to say and replying by rote to something that they're used to reading. This thread hasn't changed in 5 years.

I wasn't responding to you, i made one jab at your "i'm obviously tilted whenever i play" sheet but was responding to someone else. Good job tho.

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Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.

BabyRyoga posted:

Truth.

I'm also seeing in the gaming news sphere lately that the devs are coming out with stories of how Bobby Crotchnik or whatever his name is essentially sabotaged the game. This is very true in the sense of diverting funds, changing expectations and design goals, imposing choices such as aggressive cosmetic monetization, etc, that have all impacted the game in a very negative way.

At the end of the day though, it's idiot devs that make dog-poo poo balance and design decisions. 5v5? Idiot devs. Buffing/nerfing the wrong stuff? Devs. Fundamentally misunderstanding the way the game should be played at a sophisticated level? All devs. I have sympathy for Blizzard getting its lifeblood sucked out by a parasitic, unrealistically rich and morally bankrupt CEO, but not so much for - to put it as bluntly and rudely as possible - the devs being horseshit.

The latter is also a problem of the company being in bad standing image-wise after the issues with harassment that took place over the last decade, and most of the quality devs leaving with new talent being weary of taking positions in the company. I actually have a close friend who works in sound design that told me he essentially sabotaged his own portfolio before sending it in to Blizzard a couple years back, simply so they would leave him the gently caress alone. And he even still put hundreds of hours into Diablo IV at this point.
We should have an answer by the end of 24. Bethesda was very protective of their old guard, and since their acquisition we've seen the firing of the 15 year vet who was the remaining lead dev on Fallout 76, and just last month saw Todd Howard ceding his role as head of Bethesda to Jill Braff, an industry suit.

If Blizzard is in as much of a corner as they appear to be (see the survey asking what price would be acceptable for a Diablo 4 DLC where $100 and $70 USD were floated with a straight face), we could see some real shake-up on the management end pretty soon.

Inept
Jul 8, 2003

i'm glad they increased the quick play leaver penalty since it actually has made games better

on the other hand, the backfill bug has been around for weeks and now people are hesitant to leave because of it, so you get a lot of lovely 4v5 games

also i'm sure the ceo sucked, but I don't think the game will suddenly get any better now that he's gone

Two Owls
Sep 17, 2016

Yeah, count me in

Inept posted:

i'm glad they increased the quick play leaver penalty since it actually has made games better

on the other hand, the backfill bug has been around for weeks and now people are hesitant to leave because of it, so you get a lot of lovely 4v5 games

This is what is most likely to get me to stop playing - I've had multiple 5v3 games in the past few days. Flashpoint is tiresome even with a "let them win" gentleman's agreement as you still have to run all over the place to win the bloody thing. At least in other modes you can read your phone while dancing on the payload or whatever

novaSphere
Jan 25, 2003

the backfill bug has been around since at least late October but nobody took it seriously enough then :smith:

Jezza of OZPOS
Mar 21, 2018

GET LOSE❌🗺️, YOUS CAN'T COMPARE😤 WITH ME 💪POWERS🇦🇺
whats the bug?

hope and vaseline
Feb 13, 2001

backfill didn't work

someone left and it was 5v4 the rest of the game until enough ppl left for it to get cancelled

Jezza of OZPOS
Mar 21, 2018

GET LOSE❌🗺️, YOUS CAN'T COMPARE😤 WITH ME 💪POWERS🇦🇺
i can think of one time i had a leaver and they werent replaced but it was 2am and i just assumed nobody was online to fill in, is this happening regularly to people?

Proven
Aug 8, 2007

Lurker
What even causes the backfill bug? I had it happen to the enemy team over the weekend, but then when I played solo the next day my first game was me backfilling on Tank.

Edit:

comedyblissoption posted:

ultimates are the huge snowball mechanic in overwatch. the team that wins the first fight has their powerful ultimates first and with proper usage can often setplay the second fight giving them even more ult charge overall for the game.

snowballs are even stronger in ow2 because being down 1 person in a fight is more brutal than in overwatch 1, amplifying the effects of ultimates, quickplay leavers, and low elo (< gm) trickling.

Wasn’t sure if I should reply to this now that the discussion died down, but I was referencing how the early meta of OW1 developed into countering Ults with Ults. One of the complaints I hear about a lot are how Tank Ults are easily countered by a cooldown. In the past, Lucio, Zenyatta, and Mercy’s original Ultimate were defensive Ults that could help claw back a team fight by countering an enemy snowballing with Ultimates. Even if the team winning gets Ults first, the team losing will always get their Ult eventually and can use them to try and flip tempo back in their favor.

But maybe we’ve just lost the art of using Ult combos when losing instead of hitting them as a panic button. Over the life of Overwatch, Ultimates have generally been nerfed and been made less frequent.

Proven fucked around with this message at 14:14 on Jan 4, 2024

novaSphere
Jan 25, 2003

One time the bug occurred when I was grouping with some friends. When one of my friends' lost connection, they left the game but battle.net still considered them in the group. No idea if that's the actual cause or what, but yeah sometimes games just won't backfill.

Proven posted:

But maybe we’ve just lost the art of using Ult combos when losing instead of hitting them as a panic button. Over the life of Overwatch, Ultimates have generally been nerfed and been made less frequent.

OW2 began letting you keep some ult charge on swaps and every new hero has a ridiculously powerful (and often visually noisy) ult, and if anything I still feel Ults are too strong and/or too frequent. OW2 is fundamentally momentum-based and while I don't think ult economy is the sole issue, it's definitely a contributing factor to snowballing and stomps.

novaSphere fucked around with this message at 17:52 on Jan 4, 2024

comedyblissoption
Mar 15, 2006

ults snowballing the first fight into an expected win for the second fight is psychologically crushing at lower elos i think, making the snowballing even worse

comedyblissoption
Mar 15, 2006

saw this clip of blizz fixing a bad part of their ranking system and people complain that it's fixed
https://www.youtube.com/watch?v=baI-tLPQB0g

SadisTech
Jun 26, 2013

Clem.
Thought all right, I'll play some Competitive and see. So I committed to the queue and sat drumming my fingers. It wasn't as long as it has been, funnily - although I'm not prepared to say that's due to a higher population, it may very well be the case that they've loosened the matchmaking.

Game 1: Win - it was an escort and we got it home with about 30 seconds banked, then they didn't quite cap 3rd. It was a fairly hard match but I thought ok, maybe things are looking up.
Game 2: Loss - the tank slampicked Roadhog, played into Mauga/Ana and we had Zen/Mercy. No comms.
Game 3: Loss - the tank slampicked Sigma and had 2 elims by the end of both attack/defense phases.
Game 4: Loss - our tank tried Ram then Zarya then Sigma into Mauga and said he hadn't unlocked Mauga yet so couldn't play him. Enemy team included a 3-stack all named the same who were spamming a twitch channel by that name and saying that they were trying to go pro so please sub.
Game 5: Loss - I was definitely the weak link on the team this match due to starting to tilt hard and I freely admit it. However playing at my best would not have changed the outcome. It was against the same stack and a dumb child also on their team was BMing hard and legitimately thinking he was hot poo poo, not realising that he was being carried aloft by his scrotum.

I am not hugely inclined to continue with this experiment

edit: the tank in game 3 didn't know that Echo's ult allowed her to get the ult of the duped hero and had a mid-game tantrum about that being unfair. He also did not know something else that was so obvious that it made me wonder if he was trolling but I think it was just genuinely a new player learning about the game. In Comp.

SadisTech fucked around with this message at 14:14 on Jan 5, 2024

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


behold, perfect matchmaking

Proven
Aug 8, 2007

Lurker
Overwatch is very momentum based and tilt-affected, agreed, but is the only comeback mechanism going to be seen as hero swapping?

SadisTech posted:

edit: the tank in game 3 didn't know that Echo's ult allowed her to get the ult of the duped hero and had a mid-game tantrum about that being unfair. He also did not know something else that was so obvious that it made me wonder if he was trolling but I think it was just genuinely a new player learning about the game. In Comp.

This game has dozens of characters and it’s very possible to go for the dozens of hours it takes to unlock Comp as a new player and not know about a certain character’s ult, especially if they mostly played against other new players who never built up a copied character’s ult (that they even noticed, a lot is going on).

It reminds me of Smash Bros in a lot of ways… I’m the one in my friend group with the near encyclopedia knowledge of character interactions in both games.

comedyblissoption
Mar 15, 2006

sadis your experience can be dramatically improved by just changing how you mentally approach the game and just team based games in general.

the way you currently approach the game is common, but unhealthy. you seem overly focused on the flaws of your teammates. your expectations for random teammates on a public ladder need to go way way down. overwatch is an absurdly complicated game, and the expectation should be that people are going to make huge mistakes constantly or pursue dumb things stubbornly because that is how they enjoy the game. if you want to criticize something with a healthy mindset, look for ways to improve your own play.

the goal should really be just to have fun and chill with some randos on the internets in a game, who are invariably going to constantly gently caress up.

Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.

comedyblissoption posted:


the goal should really be just to have fun and chill with some randos on the internets in a game, who are invariably going to constantly gently caress up.
This would be a good bit more palatable if wins didn't drive BP progression and weren't necessary for unlocking the entire roster if you haven't been playing since 2 launched.

Scrub-Niggurath
Nov 27, 2007

Father Wendigo posted:

This would be a good bit more palatable if wins didn't drive BP progression and weren't necessary for unlocking the entire roster if you haven't been playing since 2 launched.

I mean he's still right but yeah putting heroes behind the battle pass is pretty loving scummy

SadisTech
Jun 26, 2013

Clem.

comedyblissoption posted:

sadis your experience can be dramatically improved by just changing how you mentally approach the game and just team based games in general.

the way you currently approach the game is common, but unhealthy. you seem overly focused on the flaws of your teammates. your expectations for random teammates on a public ladder need to go way way down. overwatch is an absurdly complicated game, and the expectation should be that people are going to make huge mistakes constantly or pursue dumb things stubbornly because that is how they enjoy the game. if you want to criticize something with a healthy mindset, look for ways to improve your own play.

the goal should really be just to have fun and chill with some randos on the internets in a game, who are invariably going to constantly gently caress up.

Oh man I haven't heard this advice before!

Yes, I get pissed off when team mates can't or won't perform. At said team mates, somewhat, sure. But what I get really pissed off at is a matchmaker that pushes consistent strings of this poo poo.

Do you think it is reasonable for a matchmaker to serve up entirely uneven matches four times in a row? I'm not talking, you know, losses that could have gone either way. I'm talking about unsalvageable stomps. Do you think that is just ah well, normal variance? Because it seems to me that this cannot be working as intended.

If people consistently pick bad heroes for the situation, if they consistently show that they are very new and unskilled players, if they behave in ways that lose rather than win games at their current SR, yes, they should drop. This applies to me too. Absolutely it does. But that then means that the matchmaker should be creating lobbies of people who are all doing stuff that has driven them to a lower SR and be roughly equal. That is not what the matchmaker in this game does. In both Quick Play - I mean, "it's just Quick Play", right, who cares - and in the Competitive ladder - this same scenario crops up! Constantly!

Yes, the game is inherently snowbally. Yes, small errors compound. That is not what is happening here! These are matches that are hugely lopsided from the get-go, where one team simply doesn't know how to play the game and the other team does. It is really, really bad algorithmically. Sadly, there is no data on which to form an opinion as to why the matchmaker is doing this, so I can only speculate.

All I can say is that there is no way that the same 3-stack (might have been a 4-stack, one of the other players on the opposing team was also the same from game 4 to 5) of very good coordinated players should have been matched into the teams that I was put on in the theoretically even matches occurring in the ranked ladder unless something is very, very messed up, either for intentional reasons such as lowering queue time (since that's what corporate data shows is one of the biggest hits to player retention, with fair matchmaking coming in a distant runner-up) or simple inability to do it better, especially in lower pop regions.

Herstory Begins Now
Aug 5, 2003
SOME REALLY TEDIOUS DUMB SHIT THAT SUCKS ASS TO READ ->>
you deserve the lobbies that the matchmaker puts you into. no one is better than their lobbies and thinking that you are is an incredibly quick ticket to tilting and pissing off your entire team by being a dick.

at the end of the day team games are more about how well you cooperate with 5 4 randos than they are about how good you are individually. all you can do is make the most of each game.

you're going to say 'i've heard all that before :rolleyes:' because yeah you have because it's the truth of competitive team games. imo if it is unfun and making you unhappy just play something else.

Herstory Begins Now fucked around with this message at 01:35 on Jan 6, 2024

Tuxedo Gin
May 21, 2003

Classy.

What if I'm mad because the matchmaker always puts me into lobbies where everyone is infinitely better than me and I consistently lose 1v1s with Mercys? The matchmaker and ranking system cannot be working properly because there is no way in hell these people are the bottom
tier of Overwatch, which is what I deserve to be playing against.

Inept
Jul 8, 2003

Herstory Begins Now posted:

at the end of the day team games are more about how well you cooperate with 5 randos than they are about how good you are individually.

disagree. there are tons of uncooperative shitheads who are gm and lots of friendly helpful bronze people. your skill matters most.

Herstory Begins Now
Aug 5, 2003
SOME REALLY TEDIOUS DUMB SHIT THAT SUCKS ASS TO READ ->>
Unless someone had an account boosted to gm there is literally no one in gm who isn't, one way or another, good at working with their team. they might have poo poo personality, it is overwatch after all, but they're effectively working with their team mates if they're in GM

SadisTech
Jun 26, 2013

Clem.

Herstory Begins Now posted:

you deserve the lobbies that the matchmaker puts you into. no one is better than their lobbies and thinking that you are is an incredibly quick ticket to tilting and pissing off your entire team by being a dick.

at the end of the day team games are more about how well you cooperate with 5 4 randos than they are about how good you are individually. all you can do is make the most of each game.

you're going to say 'i've heard all that before :rolleyes:' because yeah you have because it's the truth of competitive team games. imo if it is unfun and making you unhappy just play something else.

STOP loving INTERPRETING WHAT I'M SAYING AS "I AM BETTER THAN THIS AND BEING HELD BACK"

That is NOT THE MESSAGE. Look at this string of loving posts literally mocking me as if that's what I'm trying to claim!

Let's say that I agree, 100%, that I am a total piece of poo poo at this game. That SUPPORTS my argument that the matches that are being created are UNBALANCED AS gently caress. IF I SUCK AND TEAM MATES SUCK WHY AGAINST GOOD COORDINATED TEAMS CONSISTENTLY

Do you understand this question

toadee
Aug 16, 2003

North American Turtle Boy Love Association

Inept posted:

disagree. there are tons of uncooperative shitheads who are gm and lots of friendly helpful bronze people. your skill matters most.

Not really no. Even the saltiest edgelord types are helpful to others on the team while climbing. The "selfish" support that gets tons of picks and damage will still also heal people to the point that they won't die. The tanks will still push people around and make space for their team. They just also grumble about it, and they will not listen to bad advice telling them to heal more than is necessary, dive too far as a tank etc.

Scrub-Niggurath
Nov 27, 2007

I think people also forget that, unfortunately, there's literally no way to know if your teams are actually evenly matched or not. Sometimes someone's letting their friend/sibling play on their account. Sometimes people are drunk or high and playing well below their actual skill. Sometimes people play heroes they arent as familiar with. Sometimes people just want to meme and don't actually care about playing especially well in that match. Etc. etc.

There's no way for a matchmaking system to account for things like this. Even with a truly perfect system that puts the most evenly matched teams together will still have blowout matches.

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


just imagine thinking that the OW team has created a perfect matchmaking system, a shining gem that will never be bested. truly, matchmaking can never fail, only be failed.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
just play as a 3-stack and stomp on all the uncoordinated randos queuing up solo

Jack Trades
Nov 30, 2010

Scrub-Niggurath posted:

I think people also forget that, unfortunately, there's literally no way to know if your teams are actually evenly matched or not. Sometimes someone's letting their friend/sibling play on their account. Sometimes people are drunk or high and playing well below their actual skill. Sometimes people play heroes they arent as familiar with. Sometimes people just want to meme and don't actually care about playing especially well in that match. Etc. etc.

There's no way for a matchmaking system to account for things like this. Even with a truly perfect system that puts the most evenly matched teams together will still have blowout matches.

Literally nobody is asking for the matchmaker to be perfect.

Only to not be consistently worse that it was in OW1/is in other games.

Jezza of OZPOS
Mar 21, 2018

GET LOSE❌🗺️, YOUS CAN'T COMPARE😤 WITH ME 💪POWERS🇦🇺

Jabor posted:

just play as a 3-stack and stomp on all the uncoordinated randos queuing up solo

2 stack seems more optimal to me, you get 3 people together and the odds of being matched against a 5 stack seem to get way better, at least in qp. To give some credit to the matchmaking it seems like it trys a lot harder to match 5 stacks against each other in comp,

Scrub-Niggurath
Nov 27, 2007

Jack Trades posted:

Literally nobody is asking for the matchmaker to be perfect.

Only to not be consistently worse that it was in OW1/is in other games.

the point is that anecdotal "here's how unbalanced my last 5 games were, what a lovely system" isn't helpful at all because without any sort of public MMR or SR there's no way to know if the games were actually unbalanced or if the matchmaker did its job flawlessly and the people were just loving around

dogstile
May 1, 2012

fucking clocks
how do they work?

SadisTech posted:

STOP loving INTERPRETING WHAT I'M SAYING AS "I AM BETTER THAN THIS AND BEING HELD BACK"

That is NOT THE MESSAGE. Look at this string of loving posts literally mocking me as if that's what I'm trying to claim!

Let's say that I agree, 100%, that I am a total piece of poo poo at this game. That SUPPORTS my argument that the matches that are being created are UNBALANCED AS gently caress. IF I SUCK AND TEAM MATES SUCK WHY AGAINST GOOD COORDINATED TEAMS CONSISTENTLY

Do you understand this question

They're not good and co-ordinated. Every time you get dunked on you just assume its because they are. I can guarantee you that they're not.

The reason people mock you for "i'm better than this" is because all your posts mock other people as if you're better than them. "My teammates suck". Oh, and you don't? Lol.

dogstile fucked around with this message at 14:54 on Jan 6, 2024

Jack Trades
Nov 30, 2010

Scrub-Niggurath posted:

the point is that anecdotal "here's how unbalanced my last 5 games were, what a lovely system" isn't helpful at all because without any sort of public MMR or SR there's no way to know if the games were actually unbalanced or if the matchmaker did its job flawlessly and the people were just loving around

It's almost like there's a reason why Blizzard decided to hide all the information that could possibly be used to determine accuracy of the matchmaker in OW2.

SadisTech
Jun 26, 2013

Clem.

dogstile posted:

They're not good and co-ordinated. Every time you get dunked on you just assume its because they are. I can guarantee you that they're not.

The reason people mock you for "i'm better than this" is because all your posts mock other people as if you're better than them. "My teammates suck". Oh, and you don't? Lol.

I am very loving open about where I sit. Man, if you don't think it is incredibly visible and obvious when you have a team of nuffies on one side or the other, if you are genuinely claiming that it's impossible to tell when you have people playing very, very badly, I don't know what to tell you - I don't think we're playing the same game.

I gently caress up a lot, I make errors of positioning, ult and ability timing, my aim is mid, I know this and I don't expect that my team mates have to be better than this. I do expect that the lobby should be made of people who are roughly about the same as me, give or take. The lobbies are wildly inconsistent. Sometimes, the tank on my team is a Doom on 35 - 2 who we haven't seen all match because he's been off killing them while we vaguely try to be useful by sitting around a campfire on the objective. Sometimes, the tank on my team is a Hog slampick who accidentally repeatedly walks into the well on Ilios while trying to position for hooks. These things are noticeable.

"All my posts" mock other people? I am reporting what happened in the games I've played very literally. The sheet I've posted tracked around 50% W and L. The Ws called out unfair lobbies and stomps as much as the Ls did. The Ls carried more detail about where the performance gaps were because they were more visible. And I called out my own deficiencies in there a fair bit. I acknowledged fair losses when they happened. THEY DON'T HAPPEN AS OFTEN AS THEY SHOULD. The lobbies served up are poorly matchmade, W or L, most of the time.

It is unfortunate that venturing into Comp for 5 games resulting in the games breaking the way they did but you are telling me that I'm making poo poo up that was blatantly obvious. gently caress, I'd post the replay codes if I thought anyone gave enough of a poo poo to look at them. Did I do well in those games? No. Was I the factor making them losses? No, god no, you can see *exactly* was was wrong in each one and it was the matchmaking giving very, very bad quality lopsided games. I don't *blame* the players on either team but calling a spade a spade is loving fair enough.

tyrelhill
Jul 30, 2006
play ow2 with a chill mindset and have fun, this game sucks for any remote sort of competitive play

Scrub-Niggurath
Nov 27, 2007

SadisTech posted:

The sheet I've posted tracked around 50% W and L.

Sounds like a pretty good matchmaking system all things considered

SadisTech
Jun 26, 2013

Clem.

Scrub-Niggurath posted:

Sounds like a pretty good matchmaking system all things considered

I was drat certain that someone was going to swing and miss with this one. The issue isn't win rate and hasn't ever been win rate, the issue is match quality. If you refer to my previous posts you'll see that my complaint was that the matchmaking was providing long strings of really really easy and really really hard imbalanced lobbies which were essentially algorithmically pushing me towards 50/50.

Stomp, stomp, stomp, stomp, stomp, get stomped, get stomped, get stomped, get stomped, get stomped, ad nauseum. Not natural variability, too distinct a pattern, not enough randomness (the matches that didn't conform to this tended to be ones where there was a clear outlier in performance one way or the other - throwers, successive leavers with no backfill, etc).

E: if I was to subject myself to more Comp games it would not surprise me at all to see this same thing occur off the back of this series of losses. I should probably test that, to be honest.

toadee
Aug 16, 2003

North American Turtle Boy Love Association

SadisTech posted:

I was drat certain that someone was going to swing and miss with this one. The issue isn't win rate and hasn't ever been win rate, the issue is match quality. If you refer to my previous posts you'll see that my complaint was that the matchmaking was providing long strings of really really easy and really really hard imbalanced lobbies which were essentially algorithmically pushing me towards 50/50.

Stomp, stomp, stomp, stomp, stomp, get stomped, get stomped, get stomped, get stomped, get stomped, ad nauseum. Not natural variability, too distinct a pattern, not enough randomness (the matches that didn't conform to this tended to be ones where there was a clear outlier in performance one way or the other - throwers, successive leavers with no backfill, etc).

E: if I was to subject myself to more Comp games it would not surprise me at all to see this same thing occur off the back of this series of losses. I should probably test that, to be honest.

Bro. Any online multiplayer game is swingy and almost all matches are stomps. It's not an OW thing. Matches are stomps because the first successful engagement is generally predictable of match Outcome, and most matches will end up going to who wins the first fight. Each subsequent one is more likely to be won by the ones who won before it. The solution would either be to make matches that simply last one fight (basically counterstrike), or deal with matches that have a predictable outcome after the first one or two engagements (every other game).

Jack Trades
Nov 30, 2010

toadee posted:

Bro. Any online multiplayer game is swingy and almost all matches are stomps. It's not an OW thing. Matches are stomps because the first successful engagement is generally predictable of match Outcome, and most matches will end up going to who wins the first fight. Each subsequent one is more likely to be won by the ones who won before it. The solution would either be to make matches that simply last one fight (basically counterstrike), or deal with matches that have a predictable outcome after the first one or two engagements (every other game).

That's funny, because it's the exact opposite of what the people were complaining about in OW1.

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Sandwolf
Jan 23, 2007

i'll be harpo


Jack Trades posted:

That's funny, because it's the exact opposite of what the people were complaining about in OW1.

It’s the worst matchmaker of any game I’ve ever played and folks catching strays for it

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