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Dumping is a relatively high priority task; if the corpses are outside, you need "dwarves gather outdoor refuse" enabled in standing orders
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# ? Jan 2, 2024 20:50 |
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# ? May 27, 2024 16:48 |
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oh poo poo i didnt have that set, thanks. hopefully my fort will start looking less miserable now
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# ? Jan 2, 2024 22:15 |
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one other neat corpse-related trick: if a butcherable animal dies (which is essentially any unintelligent being made of flesh), put a 1x1 corpse stockpile under it. The steam version automated butchering gives really high priority to butchering corpses in corpse stockpiles, so a dwarf will pretty much always come along and use it before it rots, and this will let you butcher cool things like dragons and forgotten beasts
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# ? Jan 2, 2024 22:48 |
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oh motherfucker you still need to memorialize dwarves you toss into lava? i read somewhere that you didnt need to but that would explain why i keep getting ghosts
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# ? Jan 2, 2024 23:36 |
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yes, any dwarf who is neither memorialized nor entombed in a coffin will come back as a ghost. doesn't matter if the corpse has survived or not. I think that only applies to citizens, though, so it's fine if a caravan guard dies or something
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# ? Jan 3, 2024 00:26 |
Monster Hunters will also haunt your poo poo.
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# ? Jan 3, 2024 01:51 |
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monster hunters are also 90% of the reason fights keep breaking out in the first place tbh. this one rear end in a top hat is in and out of the dungeon all the time and im considering just dropping him in a pit somewhere
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# ? Jan 3, 2024 01:53 |
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Make a 1x1 pit of lava, chuck him in it, cast it as obsidian then dig it out and use that as the stone for his memorial.
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# ? Jan 3, 2024 18:46 |
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Pharnakes posted:Make a 1x1 pit of lava, chuck him in it, cast it as obsidian then dig it out and use that as the stone for his memorial. This is the most Dwarven thing I can imagine. Honestly, monster hunters don't deserve it.
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# ? Jan 3, 2024 18:55 |
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Being an overly ornery drunk who starts too many fights is also pretty dwarven though. I feel dwarves would understand the need to get rid of him for the good of the fortress, but such (involuntary) sacrifice should be remebered. Alternatively proceed as above, but use the obsidian to make a statue of some monster he ran away from in his history, and make his memorial out of some random peice of soapstone or something. Unfortunately no matter how much you hate someone I don't think you can memorialse them with a peice of wood.
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# ? Jan 3, 2024 19:10 |
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just had some goblins show up, immediately turn around and leave before even moving 1 tile towards my fort, before a pool of blood started to seep in from where they just were lol
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# ? Jan 3, 2024 22:03 |
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Pharnakes posted:Unfortunately no matter how much you hate someone I don't think you can memorialse them with a peice of wood. Is petrified wood not a thing anymore? It's been a while since I've seen it, but if it's still in, you might be able to order a few pieces from the mountainhome for use in memorializing your most annoying citizens.
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# ? Jan 3, 2024 22:10 |
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lol im building a new tavern and i had my dwarves make some gold statues for it. one of them made a statue of our old expedition leader (and current duke) getting told to gently caress off
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# ? Jan 3, 2024 22:12 |
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For anyone looking to safely crack open the gem-encrusted obsidian: carve a fortification in the wall. Melee demons can be safely shot through the fortification, and ranged demons will at least only get one dwarf instead of potentially ending your fort Apparently in the steam version specifically, building a glass floor on the layer above will let you peek down but that's a little too cheesy for me e: also carve fortifications into corners when possible because fire can't go diagonally lol. Bolts can though! cheetah7071 fucked around with this message at 01:20 on Jan 4, 2024 |
# ? Jan 4, 2024 00:55 |
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how would you deal with 31 reptile men in the caves that seem to just get more and more backup the longer your dwarves are around i have a full squad of steel guys but i get the feeling theyd just get swarmed and overwhelmed
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# ? Jan 4, 2024 08:22 |
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You stop being a coward and murder them. HTH
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# ? Jan 4, 2024 08:24 |
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A dwarf in full steel and at least decent combat skills is basically immune to regular enemies. Theoretically they can be overwhelmed by sheer numbers but it takes a lot
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# ? Jan 4, 2024 08:27 |
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well by "full steel" i mean steel helm, breastplate, greaves and gauntlets i dont think that covers absolutely everything. i might see if they can handle themselves better now though. when they first showed up they completely overwhelmed my militia and cut my fort's population in half lol
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# ? Jan 4, 2024 08:30 |
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also they keep hiding in the giant lakes of water down here so my dwarves cant really attack them without drowning
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# ? Jan 4, 2024 08:36 |
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Ah, that might be worrisome. A stray hit to their foot could knock them prone where they're helpless. They'll still probably perform well, but ideally you want actually complete coverage.
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# ? Jan 4, 2024 08:37 |
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hbag posted:also they keep hiding in the giant lakes of water down here so my dwarves cant really attack them without drowning Drain them.
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# ? Jan 4, 2024 08:39 |
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good idea if i can think of/find a good place to drain it to. does just piping it to the edge of the map work?
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# ? Jan 4, 2024 08:42 |
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hbag posted:good idea if i can think of/find a good place to drain it to. does just piping it to the edge of the map work? Water will drain out of the edge of the map if you carve a fortification into the rock Though I believe underwater lakes which are connected to the edge of the map infinitely produce water, which makes it very troublesome to drain specific sections of them you can block off sections of water with cave-ins but it's a finnicky engineering project with a lot of ways it can go wrong or not do the thing you want
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# ? Jan 4, 2024 09:04 |
cheetah7071 posted:Water will drain out of the edge of the map if you carve a fortification into the rock
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# ? Jan 4, 2024 09:09 |
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hbag posted:how would you deal with 31 reptile men in the caves that seem to just get more and more backup the longer your dwarves are around Just build a trap corridor. Architecture is more deadly than militaries in this game. Then put some dogs on leashes on both ends of the trap corridor to draw them in.
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# ? Jan 4, 2024 12:42 |
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If you have limited amounts of a good metal for Reasons, what equipment slots will provide the most benefit? I'm sort of assuming that the answer is weapon followed by...breastplate then helm?
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# ? Jan 4, 2024 21:25 |
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cheetah7071 posted:If you have limited amounts of a good metal for Reasons, what equipment slots will provide the most benefit? I'm sort of assuming that the answer is weapon followed by...breastplate then helm? I'd consider decking out a smaller number of dwarves fully in your best metals, and then the rest fully in your worse options. If you are in a situation were having a helmet or breastplate of a worse material is a problem, the same is generally true for gauntlets and boots, as a hefty arm or leg injury can take the dwarf out of the fight anyway. And with that dwarf goes the good weapon, helmet and breastplate. You can probably make an argument for the weapon though, if your dwarves have a numbers advantage against something big. Griddle of Love fucked around with this message at 22:05 on Jan 4, 2024 |
# ? Jan 4, 2024 22:02 |
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hbag posted:good idea if i can think of/find a good place to drain it to. does just piping it to the edge of the map work? cheetah7071 posted:Water will drain out of the edge of the map if you carve a fortification into the rock I always had pretty good luck making a massive tunnel underneath said body of water and just having it drain either into the next cavern layer to evaporate or drain off map, or into a very large series of fortifications. You can drain it faster than the water will refill in most cases and/or use the lower water levels to do whatever you need to do.
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# ? Jan 5, 2024 00:59 |
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by the way, im assuming caravans no longer asking me if i want anything specific next time has something to do with my monarch getting killed by cavern dwellers and hurting my reputation, or something?
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# ? Jan 8, 2024 01:45 |
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Is there a benefit to embarking in a high savagery area outside of the animals going berserk? I thought it was a risk/reward sort of thing but as I deal with my umpteenth giant raven attack in 4 years I'm beginning to think it's all risk and no reward.
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# ? Jan 9, 2024 04:39 |
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Fortis posted:Is there a benefit to embarking in a high savagery area outside of the animals going berserk? I thought it was a risk/reward sort of thing but as I deal with my umpteenth giant raven attack in 4 years I'm beginning to think it's all risk and no reward. The reward is what you make of it, friend
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# ? Jan 9, 2024 04:46 |
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Dwarf Fortress isn't really a game that's about balanced risk/reward ratios. Sometimes doing something risky is just a bad idea. It is a good way to generate Fun though.
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# ? Jan 9, 2024 04:47 |
Fortis posted:Is there a benefit to embarking in a high savagery area outside of the animals going berserk? I thought it was a risk/reward sort of thing but as I deal with my umpteenth giant raven attack in 4 years I'm beginning to think it's all risk and no reward. Sounds like you get a bunch of free meat, bones, and military training, what else do you want
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# ? Jan 9, 2024 04:55 |
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Spaced God posted:The reward is what you make of it, friend I guess it's the friends I've made along the way... and the lesson that those friends are not giant birds or yaks. The Cheshire Cat posted:Dwarf Fortress isn't really a game that's about balanced risk/reward ratios. Sometimes doing something risky is just a bad idea. It is a good way to generate Fun though. Well, at least it's incentivizing me to live exclusively underground!
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# ? Jan 9, 2024 04:55 |
I think there might be some plants and animals you can only find in a savage biome but yeah it's more for if you just want a more challenging experience. The risk is the reward.
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# ? Jan 9, 2024 05:03 |
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Savage biomes have higher ratios of giant variants of animals, and some biome specific plants. Imo the only benefit of being in a savage biome is being able to capture said giant animals as war beasts.
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# ? Jan 9, 2024 21:17 |
yeah there's def some animals that are only in certain biomes, or at least were joyous wilds were always a fav for me
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# ? Jan 9, 2024 21:32 |
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Savage Biomes are for giant capybaras.
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# ? Jan 9, 2024 21:47 |
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At steam launch the numbers were tuned way wrong and if you ever fished then the animals would instantly agitate and stay agitated forever
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# ? Jan 9, 2024 21:48 |
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# ? May 27, 2024 16:48 |
cheetah7071 posted:At steam launch the numbers were tuned way wrong and if you ever fished then the animals would instantly agitate and stay agitated forever
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# ? Jan 9, 2024 21:55 |