|
A Chimera specifically allows one officer embarked to issue orders.
|
# ? Jan 8, 2024 02:19 |
|
|
# ? Jun 5, 2024 04:24 |
|
yes, but he won't get the 24" range master vox, that's what we were talking about
|
# ? Jan 8, 2024 02:44 |
|
gently caress, I forgot that transports shut down secondary effects, though if they didn't, then why would it need 'Mobile Command Vehicle'? Guess I should be glad that I remembered that Chimeras don't shut down Orders.
|
# ? Jan 8, 2024 03:30 |
|
poop chute posted:Labeling the sprue, even, just label the goddamn sprue so that you go "these legs are piece A24" and I at least know where to start. As somebody with ADHD, this would be helpful for me. Especially when they have to jump numbers to make something fit on the sprue.
|
# ? Jan 8, 2024 03:35 |
|
Presumably they are going to announce a release date and preorders for the Dark Angels supplement this week if it's to come by the end of January?
|
# ? Jan 8, 2024 04:04 |
|
BizarroAzrael posted:Presumably they are going to announce a release date and preorders for the Dark Angels supplement this week if it's to come by the end of January? They don’t announce preorder/release dates except on Sundays in the Sunday preview usually, and this week was all Sigmar and Blood Bowl. I guess if they want the DA stuff to come out this month, the latest you’d hear about it is on the 21st.
|
# ? Jan 8, 2024 04:24 |
|
Tangy Zizzle posted:yeah any special wargear or abilities you have basically don't work when you're in a chimera, except you can add two weapons in the squad to the vehicle's stats for 'firing deck' I've not been doing this. My understanding was that the master vox modifies the range at which the officer in the unit can issue orders. I get that they are off the table, but so is the officer... I can see what you mean, but if that is the case man does modern guard blow. What good is a command vehicle that can't issue orders past 6"? Would I also not be able to use his enhancement? I could absolutely be wrong, but I don't think I am. A quick google seems to reveal this is an unsettled issue though. I'll paint up a mortar team to hedge my bets. The rule in question: In your Command phase, one Officer model embarked within this Transport can issue Orders even though it is not on the battlefield. When doing so, measure distances to and from this Transport. Virtual Russian fucked around with this message at 05:52 on Jan 8, 2024 |
# ? Jan 8, 2024 05:43 |
|
Eej posted:The duality of man There's a difference between gluing a correctly paired pair of arms to a different torso and trying to glue two random arms that don't actually fit together. Finding a correctly bent elbow in the blitz box is a pain.
|
# ? Jan 8, 2024 06:01 |
|
Virtual Russian posted:I've not been doing this. My understanding was that the master vox modifies the range at which the officer in the unit can issue orders. I get that they are off the table, but so is the officer... I can see what you mean, but if that is the case man does modern guard blow. What good is a command vehicle that can't issue orders past 6"? Would I also not be able to use his enhancement? It's in the rules commentary quote:Embarked Units: Units embarked within a Transport do not count as being on the battlefield for any rules purposes. This means that, unless explicitly stated otherwise, embarked units cannot do anything (e.g. shoot, fight, use abilities, etc.). Similarly, you cannot select an embarked unit as a target for any rules, including Stratagems. The officer's explicitly allowed to give an order but the vox isn't on the board so it doesn't exist. I've basically given up on infantry orders in my mechanised list, the marshal just follows my sentinels around now. It's even worse for fully mechanised infantry since they're in transports during the command phase and 'issue an order on disembark' has been removed since the 9th ed codex so there's no real way to issue orders at all.
|
# ? Jan 8, 2024 07:36 |
|
I feel like Guard got hit the worst by the 9th to 10th transition, there's armies in worse positions of course but to go from the heights of that 9th codex and to only have had it for about 6 months feels really poo poo imo. They have some stuff that can win games but then there's whole swathes of the units that are just crap and boring now whereas before it felt like nearly everything could be justified. I would say the other factions lower end seem to be getting codexes quicker at least as well but then the Ad Mech got theirs and don't seem happy so maybe they're in a worse position since that's probably them for this edition barring some huge swings in a dataslate.
thebardyspoon fucked around with this message at 13:11 on Jan 8, 2024 |
# ? Jan 8, 2024 11:54 |
|
https://www.warhammer-community.com/2024/01/08/las-vegas-open-2024-tune-in-to-the-next-warhammer-preview LVO preview stream in two weeks. There will be cats. Probably for AoS, but still.
|
# ? Jan 8, 2024 13:04 |
|
Cooked Auto posted:https://www.warhammer-community.com/2024/01/08/las-vegas-open-2024-tune-in-to-the-next-warhammer-preview Haha, hello, 3d printing layer lines on that walking stick
|
# ? Jan 8, 2024 14:40 |
|
Looks more like a fingerprint
|
# ? Jan 8, 2024 14:50 |
|
Geisladisk posted:Haha, hello, 3d printing layer lines on that walking stick I think they've said that a lot of prototype and studio figures now are the 3D prints, but I've noticed some subtle print lines on the LI figures. They're so small that you can't really see them with the naked eye tho.
|
# ? Jan 8, 2024 14:52 |
|
These days I think they use 3D prints for the mould base models too instead of sculpting them. They do it for Forgeworld models these days at least as there are print lines visible on some of those they forgot to remove.
|
# ? Jan 8, 2024 14:58 |
|
ro5s posted:It's in the rules commentary that is a real bummer, guard really do kinda suck. The codex isn't even planned yet if I recall...
|
# ? Jan 8, 2024 15:10 |
|
Yeah most of the factions don't have a codex in the near future right now, furthest out that we know of are the Sororitas and Genestealer Cult (yay) in the late summer with a redacted one just after that, hopefully they get them all out with more time before the end of the edition and there won't be a repeat of the Guard/World Eaters situation from the end of 9th. Suppose there's always gonna be a last one and they'll always feel a bit short changed.
|
# ? Jan 8, 2024 15:13 |
|
Gravitas Shortfall posted:I think they've said that a lot of prototype and studio figures now are the 3D prints, but I've noticed some subtle print lines on the LI figures. They're so small that you can't really see them with the naked eye tho. can't say I've spotted anything on the LI stuff myself, but any lines like that wouldn't be 3D printing artefacts since that's not part of the production process for that kind of mould
|
# ? Jan 8, 2024 15:18 |
|
Assessor of Maat posted:can't say I've spotted anything on the LI stuff myself, but any lines like that wouldn't be 3D printing artefacts since that's not part of the production process for that kind of mould GW do use 3D printing for prototyping & studio models. Often the plastic kits aren't ready before they need to paint up 'eavy metal models for use in photos, and those photos get used in books with a long printing leadtime. There have also been cases of genuine FW resin models sold with 3D print artifacts on them because that was the master model used to create the mold, and it wasn't cleaned up properly.
|
# ? Jan 8, 2024 15:56 |
|
xtothez posted:GW do use 3D printing for prototyping & studio models. Often the plastic kits aren't ready before they need to paint up 'eavy metal models for use in photos, and those photos get used in books with a long printing leadtime. yeah I know all that (spent time trying to hide the phantom lines on a FW model just yesterday) but you're not printing masters in the creation of the moulds for the final plastic models which, in this case, is what Gravitas Shortfall appears to be talking about
|
# ? Jan 8, 2024 16:22 |
|
Assessor of Maat posted:yeah I know all that (spent time trying to hide the phantom lines on a FW model just yesterday) but you're not printing masters in the creation of the moulds for the final plastic models which, in this case, is what Gravitas Shortfall appears to be talking about Might the LI models be that small that they're bumping up against the resolution of their CNC process and those are rhe layer lines from that?
|
# ? Jan 8, 2024 16:38 |
|
Assessor of Maat posted:yeah I know all that (spent time trying to hide the phantom lines on a FW model just yesterday) but you're not printing masters in the creation of the moulds for the final plastic models which, in this case, is what Gravitas Shortfall appears to be talking about The point is they might need to give something to the studio painters to prepare in advance which they can run off faster from the 3D model while the non-trivial process of engineering and manufacturing the injection mold can still be ongoing. For instance take a look at the base on the Leviathan box terminator captain. The studio model has the ichor on the base actually coming out of a fleshy bit while the production model it's just... kind of randomly coming up out of the rock slab? Edit: derp, realized you meant about cut striations on final plastic sprue models. darnon fucked around with this message at 16:44 on Jan 8, 2024 |
# ? Jan 8, 2024 16:38 |
|
Z the IVth posted:Might the LI models be that small that they're bumping up against the resolution of their CNC process and those are rhe layer lines from that? that'd be my guess, with how fine and dense some of the detail is they must've been a bastard to cut cleanly Assessor of Maat fucked around with this message at 16:48 on Jan 8, 2024 |
# ? Jan 8, 2024 16:41 |
|
darnon posted:The point is they might need to give something to the studio painters to prepare in advance which they can run off faster from the 3D model while the non-trivial process of engineering and manufacturing the injection mold can still be ongoing. For instance take a look at the base on the Leviathan box terminator captain. The studio model has the ichor on the base actually coming out of a fleshy bit while the production model it's just... kind of randomly coming up out of the rock slab? Reminds me of the older Lizardmen Old Blood model where the box cover version has a bunch of scales in places where they aren't on the actual model itself. That was an interesting thing to suddenly notice while painting it a few years back.
|
# ? Jan 8, 2024 16:43 |
|
I mean, a platoon squad on your home objective with a master vox should take care of most of your orders, attach leontus to them for 4 orders at 24" range, not bad tank commanders are cheap and cheerful now guard just will always give up assassination points like crazy
|
# ? Jan 8, 2024 18:14 |
|
Assessor of Maat posted:that'd be my guess, with how fine and dense some of the detail is they must've been a bastard to cut cleanly This makes more sense, because they were REALLY small.
|
# ? Jan 8, 2024 18:18 |
|
Cooked Auto posted:Reminds me of the older Lizardmen Old Blood model where the box cover version has a bunch of scales in places where they aren't on the actual model itself. That was an interesting thing to suddenly notice while painting it a few years back. I’ve noticed similar things on other kits where they’ve missed stuff. Primaris intercessors for example, one of the bodies doesn’t have that small rubber cable box thing that sits behind the back of the gorget and the back pack, they just missed adding that asset.
|
# ? Jan 8, 2024 19:00 |
|
Often compromises need to be made for the manufacturing process, details may need to be removed to economically avoid undercuts. So the original proof minis that are painted for show don't 100% match the final produced minis. This happens a lot less these days because the process is so automated, but on older models when everything was done by hand it was really common. 10+ years ago when I was working on pre-painted minis they went through a bunch of steps. The sculptors would sculpt the originals out of greenstuff or milliput based on approved concept art Then we'd send the originals to a mold maker, who would cut the originals up and make molds of them to cast in resin. Then we'd get the proofs, which were made of resin. We'd send two of those proofs to our painters, one would be painted for the box art, the other for reference for the factory painters to plan their tooling. The other proofs would be sent to the factory mold makers who'd cut them apart again to optimize for injection molding. At either point in the mold making process something might be determined to not work with the molds so they'd be shaved off or filled in. We'd get the final mini's from the factory and say "WTF This doesn't look anything like the concept art we approved" and then the production manager would just shrug and say "That's how it works". These days I think the first steps are replaced with digital sculpting and printing, but at some point that digital model needs to be made into a metal mold that works on a sprue and that's where changes happen.
|
# ? Jan 8, 2024 19:18 |
|
female stormcast heads are so perfectly sized for primaris armor that a part of me wonders if it was intentional, as a way to provide options to scratch that modeling itch (or, more realistically, provide a GW alternative for third-party femarine heads).
|
# ? Jan 8, 2024 19:23 |
|
Can you field an army that is entirely Imperial Agents? A fellow did that at the tournament I played at this weekend, but I think it is technically not possible as you cannot pick a detachment. It's a shame if you can't: it's not exactly a powerful army, but it looked pretty fun. All four assassins at once!
|
# ? Jan 8, 2024 20:17 |
|
https://www.warhammer-community.com/wp-content/uploads/2023/06/hUarwkHFeE7fCjMC.pdf apparently so
|
# ? Jan 8, 2024 20:22 |
|
I decided to start off the new year by painting a big batch of IG infantry. I had some painted heavy and special weapons left over from when I amalgamated the IG combat patrol, so I decided to paint up a dozen or so lasgun dudes to make up a pair of infantry squads. I also painted an autocannon heavy weapons squad to round out the platoon. (I miss platoons ) The finished platoon consists of a platoon command squad, two shock trooper squads, two infantry squads and a heavy weapons squad. They form the close security for my artillery battery of two towed Earthshaker guns and a pair of field ordnance guns. The new guys (along with previously mentioned specialist weapons and commissar) Combat Patrol The Earthshakers (and the original infantry platoon setup, now changed to above) If I want to go full "realism", I guess the formation needs another three vehicles to pull the guns. I was thinking a pair of Centaurs and a Trojan, if I can find any for a reasonable price. My need to make formations "complete" will ruin me
|
# ? Jan 8, 2024 21:10 |
|
|
# ? Jan 8, 2024 21:32 |
|
group near me is putting on a “warhammer retreat” in which you pay $300 to go to central mass and play four or five games as well as live communally and sleep in bunk beds. i know it smells crazy in there
|
# ? Jan 8, 2024 22:29 |
|
there's a place like that in Welland Ontario (Miniwargaming.com) and they have a similar deal. People from my group do that routinely as well. Not sure if I can deal with it, but I appreciate their enthusiasm. A bunch of them are also going down to LVO.
|
# ? Jan 8, 2024 22:45 |
|
John Romero posted:group near me is putting on a “warhammer retreat” in which you pay $300 to go to central mass and play four or five games as well as live communally and sleep in bunk beds. i know it smells crazy in there This would be pretty cool if it was a bunch of mates that you were playing beerhammer with, and absolute torture with strangers.
|
# ? Jan 9, 2024 00:04 |
|
John Romero posted:group near me is putting on a “warhammer retreat” in which you pay $300 to go to central mass and play four or five games as well as live communally and sleep in bunk beds. i know it smells crazy in there Why?
|
# ? Jan 9, 2024 00:33 |
|
Dudes can't just call it a camping trip anymore
|
# ? Jan 9, 2024 00:46 |
|
I came across an article, and became curious about which prior edition's vehicle rules the players here may have liked the most. What was fun? What was overbearing? I found the armor face values in 2nd edition nostalgic as it reminded me of WFRP 2e. Additionally, the connection between to-hit and movement systems in 3rd edition intrigued me from a design standpoint.
|
# ? Jan 9, 2024 00:56 |
|
|
# ? Jun 5, 2024 04:24 |
|
Is that a Necron kitty?! Why is it metal?
|
# ? Jan 9, 2024 01:13 |