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If a mainstream FPSRPG was gonna lead to a political education, New Vegas is a fine choice. Disco Elysium, etc etc, but still.
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# ? Jan 6, 2024 19:35 |
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# ? Jun 3, 2024 13:28 |
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Tankbuster posted:its a fine enough game. I am mad because I had to deal with people who flip flop between "FNV led to my political education." and "the benighted leadership third world don't know buying oil from russia is evil." There is a reason why everyone moved on to FNV modding instead of messing with fallout 3. I have never encountered this anywhere. You’re on the wrong Discords.
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# ? Jan 6, 2024 19:50 |
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infernal machines posted:This reads like you're being sarcastic but the statement is entirely true This is false because aluminum trays are the real good poo poo in that game by the end.
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# ? Jan 6, 2024 20:04 |
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Tankbuster posted:its a fine enough game. I am mad because I had to deal with people who flip flop between "FNV led to my political education." and "the benighted leadership third world don't know buying oil from russia is evil." There is a reason why everyone moved on to FNV modding instead of messing with fallout 3. Are those people in this thread? Because I've been reading it pretty regularly for the last few hundred pages and can't remember seeing this. It feels like you're tilting against people who aren't posting in here, and doing it in response to a bunch of other posters who have some pretty legitimate complaints about this incredibly bland, soulless product.
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# ? Jan 6, 2024 20:11 |
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Hel posted:I don't know how good it actually is but DNA marking for theft protection as very much a thing even now, so it's somewhat reasonable in a sci-fi setting. Even if individual bullets might be overkill the credstick probably would be marked. To be honest I would absolutely be on board with that in this game, as long as there was some early information about it so you knew. Of course, stolen credits don't get the red tag, but stealing Spacer mines?! Criminal scum!
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# ? Jan 6, 2024 20:23 |
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isndl posted:Having equipment tiered twice over (first by base type, then by calibrated/advanced/etc) turns most drops into trash and sucks all the fun out of looting, especially when weapon mods are no longer transferable. If Bethesda's intent was to greatly extend the treadmill then congratulations, you pulled it off, now I have even less reason to get invested in a system where investment is already punished by NG+. I mean it's basically nonexistent after you have the weapon mods researched-- the last several NG+ iterations for me basically consisted of 1. Hit the Lodge, get my seed money, grab all the guns out of the basement 2. Go to the UC Supply place, sell the guns, Buy All on the resources tab 3. Beeline to Neon, steal everything out of the easily-stealable-from contraband crate in Neon Security, sell it to the TA guy 4. Go to the weapons guy and get an advanced breach 5. Use the resources you bought with whatever spare bits from the nearby vendors to turn it into a high power scoped uranium-tipped slugthrower Congratulations, you have the only gun you need for this NG+ iteration from end to end
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# ? Jan 6, 2024 20:33 |
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But why would you
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# ? Jan 6, 2024 20:40 |
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infernal machines posted:This reads like you're being sarcastic but the statement is entirely true I wasn't being sarcastic. Narratives can get old but the core gameplay loop and map/world design was solid enough that I keep coming back for more. Individual things in starfield are much better but the lack of cool maps to fight in makes the game worse to play. The only time fighting was remotely solid was in the built up industrial POIs because you could go in multiple directions, jump on top of things, break line of sight etc. NV was a good game and an improvement on FO3 because thats what expansions are supposed to do. It had problems with crashing but that was also common with skyrim before the 64bit upgrade. I just didn't like the map compared to Fallout 4 and didn't think MIT scientists but evil was that much of a stepdown from Football Hooligans but Evil. Old Doggy Bastard posted:This is false because aluminum trays are the real good poo poo in that game by the end. Tiny Timbs posted:I have never encountered this anywhere. You’re on the wrong Discords. That was literally in college around the time trump got elected. People went from "I like bernie because he is gonna give me relief from crushing college loans/healthcare costs" to "the sky is falling, america is fascist" to sharing breadtube videos during 2017/2018. That was the limit of fighting fascism - retweeting videos by people five years older than them. Meanwhile the government back in the home country was trying to strip ethnoreligious groups of citizenship and was building "camps" for them. Most people on discord will just call you a moron if you say FNV wasn't perfection and all flaws were directly as a result of bethesda sabotaging the gamebryo engine. That I can live with. Putting a videogame as the genesis of your political education seems gauche to me. Cyrano4747 posted:It feels like you're tilting against people who aren't posting in here, and doing it in response to a bunch of other posters who have some pretty legitimate complaints about this incredibly bland, soulless product. I brought this up because of this post. Specifically referring to my post history. Michaellaneous posted:Man if you wanna read some nuclear level bad takes I highly recommend this post history. I have no interest in BG3 because I don't like top down RPGs that much. I am more at ease with Crusader Kings instead.
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# ? Jan 6, 2024 20:41 |
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holy poo poo it's Projection Man
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# ? Jan 6, 2024 20:49 |
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Inspector Hound posted:The second Ghost Recon game has an option to just shut off all of the modified stats for individual guns and it only improves the game. There's enough guns in Starfield to do the same thing, and the damage perks for different guns are such obvious sinks that no one is going to put more than a point or two into them before they figure out all the others are more useful. The effect of stats on Breakpoint was super limited even with that on and even at launch. It affected some drone enemies, the wolf elite troops, and that’s about it. A headshot was a headshot, and you could kill the final boss with a bullet to the dome in the intro of the game (and the game would react to it and replace him in cutscenes!) The gear score in that game 99 percent of the time just gave you chances to get more/better bonuses on gear like +5 percent noise reduction.
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# ? Jan 6, 2024 21:14 |
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The only video game political system worth emulating is Kenshi.
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# ? Jan 6, 2024 22:06 |
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Azhais posted:The only video game political system worth emulating is Kenshi. A fellow Crab Nation enjoyer I see.
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# ? Jan 6, 2024 22:07 |
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Tankbuster posted:I wasn't being sarcastic. Narratives can get old but the core gameplay loop and map/world design was solid enough that I keep coming back for more. Individual things in starfield are much better but the lack of cool maps to fight in makes the game worse to play. The only time fighting was remotely solid was in the built up industrial POIs because you could go in multiple directions, jump on top of things, break line of sight etc. Settle down a bit, hey? Just take a little break and don't get mad in the thread. Go easy.
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# ? Jan 7, 2024 05:39 |
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Tankbuster posted:its a fine enough game. I am mad because I had to deal with people who flip flop between "FNV led to my political education." and "the benighted leadership third world don't know buying oil from russia is evil." There is a reason why everyone moved on to FNV modding instead of messing with fallout 3. It's weird. On the one hand, I agree with you that FO4 was a pretty great game with a fun core gameplay loop (despite the terrible main quest). On the other hand, I have no idea what this post means, and how it is relevant to a bunch of people talking about Starfield.
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# ? Jan 7, 2024 06:11 |
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Philippe posted:The gunplay was better in The Outer Worlds. (thinking) You know it really was. gently caress me I'd rather replay Outer Worlds than endure a new game plus of this. And I never replayed Outer Worlds after completing it.
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# ? Jan 7, 2024 07:09 |
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When I was playing Starfield I'll give it that I didn't have that feeling of an IP being flushed down the toilet like I did with Fallout 4.
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# ? Jan 7, 2024 07:19 |
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Philippe posted:The gunplay was better in The Outer Worlds. I think the location based status effects were only when you were using the bullet time mode but having them at all was an improvement on this and it did make using the slowdown stuff more strategic than just lining up shots. Also the ballistic and energy weapons felt different when you shot things with them, and the guns definitely felt like guns instead of a battery powered potato pellet shooter.
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# ? Jan 7, 2024 13:38 |
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Building settlements in F4 was a lot of fun to me, I wish I were pcmasterrace instead of console pleb so I could have enjoyed modding out the limits and gone hog wild. As it was, I loved fencing in areas and putting in farms, defenses, shacks...hanging a million weapons on the walls. It's weird how much less there is in this game, in regards to that poo poo. Clearly you can grow plants but I haven't bothered because food is a waste of time. No cool futuristic light fencing, as far as I can tell you can't build ANY of the tent-like things you come across in civilian outposts or those outdoor carport things. I don't know why it's so sparse, oh boy a (useless) whiteboard! That'll look great in my outpost office, next to my "piece of art"! Beep boop Starfield's outposts are not even close as far as ease of use, I don't know how or why they went backwards in the way they did. It's not so bad once you've wasted a ton of time upgrading your skills for doing it so I suppose the entire idea was "NG+ is when you can be good at things". Met some miners who said they need a ride off planet...so please don't steal that adaptive frame we're leaving behind, sir! SIR! I digipicked their safe (red marker telling me "that's stealing!") but the gun and other crap inside the safe were NOT tagged as stolen. good thing I couldn't take the safe out of the wall.
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# ? Jan 7, 2024 15:42 |
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the series x enhanced version of oblivion is pretty fuckin sweet
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# ? Jan 7, 2024 15:48 |
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Barometer posted:Building settlements in F4 was a lot of fun to me, I wish I were pcmasterrace instead of console pleb so I could have enjoyed modding out the limits and gone hog wild. As it was, I loved fencing in areas and putting in farms, defenses, shacks...hanging a million weapons on the walls. It's weird how much less there is in this game, in regards to that poo poo. Clearly you can grow plants but I haven't bothered because food is a waste of time. No cool futuristic light fencing, as far as I can tell you can't build ANY of the tent-like things you come across in civilian outposts or those outdoor carport things. I don't know why it's so sparse, oh boy a (useless) whiteboard! That'll look great in my outpost office, next to my "piece of art"! Beep boop There doesn't seem to be a real point to building outposts other than number go up. If you build an outpost that generates warp fuel you can travel further, but the warp mechanic already doesn't super work (you can basically go wherever. In Fallout 4 the system was integrated both into the other mechanics and the theme of the game. You could make a workbench to upgrade your stuff, you could sell things and display all the cool poo poo you found, in Survival mode building settlements gave you more places to save your game, and "rebuilding civilisation out of the plenty of the before-times" was a huge theme. In Starfield everything has been settled already. There are empty planets, but they're usually empty for a reason. The mechanic is fiddly and annoying. Why bother making a base when you already have a ship full of all the things you need?
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# ? Jan 7, 2024 16:38 |
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Shotguns are pretty satisfying in Starfield so I didn't really notice the gunplay. I guess except besides trying every other gun and deciding it was boring
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# ? Jan 7, 2024 16:50 |
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All the guns are hitscan which really cranks up the boringness of them.
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# ? Jan 7, 2024 17:27 |
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Octopus Magic posted:All the guns are hitscan which really cranks up the boringness of them. One-Inch Punch Hornet's Nest shotguns are pretty great though!
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# ? Jan 7, 2024 17:44 |
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Philippe posted:There doesn't seem to be a real point to building outposts other than number go up. If you build an outpost that generates warp fuel you can travel further, but the warp mechanic already doesn't super work (you can basically go wherever. In Fallout 4 the system was integrated both into the other mechanics and the theme of the game. You could make a workbench to upgrade your stuff, you could sell things and display all the cool poo poo you found, in Survival mode building settlements gave you more places to save your game, and "rebuilding civilisation out of the plenty of the before-times" was a huge theme. There wasn't really a reason to build more than the minimum viable settlemet in Fallout 4 either. Actually having settlers at your settlement was kind of a detriment. Having settlers farm or collect waste was no where near as good as just having a bunch of water purifiers and selling the purified water and buying any of the resources you needed as well as other useful items like ammo and medical supplies. If you had no settlers your settlements never get attacked either. Nothing more annoying than playing on survival mode and being told your settlement on the rear end end of the other map is under attack.
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# ? Jan 7, 2024 22:59 |
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Octopus Magic posted:All the guns are hitscan which really cranks up the boringness of them. Meh, I can forgive this to be honest. I'm all about games that require you to be a nerd tracking drop etc, I keep a single player copy of Tarkov around for a reason, but this isn't that kind of game. No one wants to figure out drop in a bethesda game, if you make me do that I'm just never using sniper rifles and going all in on shotguns to clear Random Raider Outpost 245.
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# ? Jan 7, 2024 23:35 |
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Cyrano4747 posted:Meh, I can forgive this to be honest. I'm all about games that require you to be a nerd tracking drop etc, I keep a single player copy of Tarkov around for a reason, but this isn't that kind of game. No one wants to figure out drop in a bethesda game, if you make me do that I'm just never using sniper rifles and going all in on shotguns to clear Random Raider Outpost 245. It's not the drop that there's a problem with, and most games way overdo bullet drop (eg Battlefield/Apex/whatever flavor of the week Zoomer Shooter), there's just no throwing knives, there's no plasma ball weapons (fast or slow), there's no difference in bullet speeds from handguns to high caliber weapons, there's a grenade launcher but it felt lovely. I'm not saying that you have to have a full variety pack a la Quake or Unreal Tournament, but that's part of the reason why the combat just feels so boring IMO. Just magdump after magdump into Spacers on repetitive POIs
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# ? Jan 8, 2024 00:18 |
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BigRoman posted:It's weird. I kinda got the vibe that TB was building up to an interesting meltdown at some point, I'm honestly dissapointed it was so mediocre, although, considering the game we are discussing; its quite fitting.
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# ? Jan 8, 2024 01:20 |
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Octopus Magic posted:It's not the drop that there's a problem with, and most games way overdo bullet drop (eg Battlefield/Apex/whatever flavor of the week Zoomer Shooter), there's just no throwing knives, there's no plasma ball weapons (fast or slow), there's no difference in bullet speeds from handguns to high caliber weapons, there's a grenade launcher but it felt lovely. I'm not saying that you have to have a full variety pack a la Quake or Unreal Tournament, but that's part of the reason why the combat just feels so boring IMO. Just magdump after magdump into Spacers on repetitive POIs Yep- bullet drop I can take or leave but bullet speed not being a factor in a game with bullets, railguns, and lasers is inexcusable. All the projectiles feel the same when they absolutely should not.
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# ? Jan 8, 2024 01:27 |
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Ugly In The Morning posted:Yep- bullet drop I can take or leave but bullet speed not being a factor in a game with bullets, railguns, and lasers is inexcusable. All the projectiles feel the same when they absolutely should not. Eh, bullet speed is also silly in a game where your engagement ranges are point blank out to slightly less point blank. I think the longest scoped rifle shot I took in my play through was, maybe, a couple hundred yards. At the ranges that this game is playing with even a relatively slow round like .45 ACP (~900 feet per second) is getting to the target in fractions of a second. All the sci-fi poo poo like lasers and rail guns are going to be so close to instantaneous that you might as well just make them hitscan in the first place. I think the weapons are fine for what they are and serve their purpose in the game, but agree they feel anemic compared to dedicated first person shooters that put more effort into them. Doom Eternal this ain't. But the way to fix them involves more than just hitscan weapons, it involves redesigning them from the ground up to feel beefier, have more impressive and interesting effects on target, have better recoil and sound design, and just generally be more tactile and entertaining to use.
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# ? Jan 8, 2024 03:10 |
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Getting rid of the gore of past games is a weird decision to me. It's an easy way to make weapons feel more impactful.
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# ? Jan 8, 2024 03:21 |
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And the thing is Fallout 4 does have a relatively wide selection of weapons and they just sort of cut that selection down. Not like anyone would of cared if they took stuff from there and renamed and modeled it as long as it was fun. And yeah Fallout did have quite a few fun unique weapons. It's a sci-fi game, they could of gone wild. They decided not too for what ever reason. Flowing Thot posted:Getting rid of the gore of past games is a weird decision to me. It's an easy way to make weapons feel more impactful. That too. Double barrel shotgunning a low level ghoul at close range and having them basically just explode is a great way to make a gun feel impactful. dr_rat fucked around with this message at 03:29 on Jan 8, 2024 |
# ? Jan 8, 2024 03:27 |
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dr_rat posted:And the thing is Fallout 4 does have a relatively wide selection of weapons and they just sort of cut that selection down. Not like anyone would of cared if they took stuff from there and renamed and modeled it as long as it was fun. And yeah Fallout did have quite a few fun unique weapons. FO4 weapons also had more weapon mods show up visually on the gun, so even if it's just a customized pipe gun you can still get that cool silhouette change. Starfield doesn't show much other than barrel/suppressor swaps which is fairly disappointing.
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# ? Jan 8, 2024 04:02 |
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Flowing Thot posted:Getting rid of the gore of past games is a weird decision to me. It's an easy way to make weapons feel more impactful. Seeing a couple of small blood decals after a firefight with a dozen mercs is a real Starfield moment.
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# ? Jan 8, 2024 04:12 |
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Flowing Thot posted:Getting rid of the gore of past games is a weird decision to me. It's an easy way to make weapons feel more impactful. look son, sacrifices had to be made for that "M" rating
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# ? Jan 8, 2024 11:55 |
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Palladium posted:look son, sacrifices had to be made for that "M" rating Oh no, the ratings agencies actually really hate it when you have a bunch of human sacrifices in your game for some reason.
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# ? Jan 8, 2024 12:02 |
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isndl posted:FO4 weapons also had more weapon mods show up visually on the gun, so even if it's just a customized pipe gun you can still get that cool silhouette change. Starfield doesn't show much other than barrel/suppressor swaps which is fairly disappointing. Yeah some weapons actually change a hell of a lot from base when you fully modded them out, and it was a nice feeling going, oh yeah I made the gun into this. It also helped give that feeling that you were just someone going around surviving in a post-apocalyptic wasteland. While story was garbage in fallout 4 they did often create a good tone. The really good map helped.
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# ? Jan 8, 2024 12:11 |
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Flowing Thot posted:Getting rid of the gore of past games is a weird decision to me. It's an easy way to make weapons feel more impactful. I bet it has to do with different levels of gravity. Having to track limbs and blood droplets in zero-g wrecked performance so they just removed it completely.
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# ? Jan 8, 2024 14:32 |
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Yeah, the map in Fallout 4 gave you the feeling that you were gonna find some cool poo poo around every corner, even if it's just a rusted out shack with a typewriter, a pipe pistol and some environmental skeleton storytelling. The world in Starfield, by contrast, feels like something you fast travel through.
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# ? Jan 8, 2024 14:34 |
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Philippe posted:Yeah, the map in Fallout 4 gave you the feeling that you were gonna find some cool poo poo around every corner, even if it's just a rusted out shack with a typewriter, a pipe pistol and some environmental skeleton storytelling. It comes down to Bethesda thinking the fun of exploring is the size of the world and not the stuff you find. Look at their tone deaf “the astronauts weren’t bored on the moon!” review responses- they think that if it’s a patch of terrain you haven’t seen before it’s interesting and new by default.
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# ? Jan 8, 2024 14:45 |
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# ? Jun 3, 2024 13:28 |
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Philippe posted:Yeah, the map in Fallout 4 gave you the feeling that you were gonna find some cool poo poo around every corner, even if it's just a rusted out shack with a typewriter, a pipe pistol and some environmental skeleton storytelling. yeah, and it's not even like the feeling was unwarranted, there was just a lot of cool and interesting stuff scattered all around, so when you did go exploring any new random part of the map there was a very good chance you would just stumble across something interesting. The really neat touch was having the glowing sea extend "off the map" so it feels like you're going some where unexplored or forbidden or what not. While fallout 4's far from my favorite fallout game, I think it does have my favorite map just for exploring. And yeah I know I'm just about done doing a play through of 4 when I start fast traveling. The fun of that game is exploring stuff. Quest were just there to give a bit more of a reason too. dr_rat fucked around with this message at 14:55 on Jan 8, 2024 |
# ? Jan 8, 2024 14:52 |