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Narcissus1916 posted:Kotaku getting in on the fun - https://kotaku.com/boomer-shooter-retro-fps-dusk-ion-fury-prodeus-1851144571 I probably just need to get over myself, but I do a clinteastwoodshudder.gif every time I see Prodeus mentioned. I had a pretty mediocre experience with that game start to finish, and it’s probably by some distance the least interesting of these games I’ve played.
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# ? Jan 9, 2024 00:10 |
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# ? Jun 4, 2024 06:21 |
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Bumhead posted:I probably just need to get over myself, but I do a clinteastwoodshudder.gif every time I see Prodeus mentioned. I really liked it for the first few hours but have to agree
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# ? Jan 9, 2024 00:33 |
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Prodeus strikes me as the most literal interpretation of "what if you could run Doom 2016 on a toaster?"
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# ? Jan 9, 2024 01:53 |
Unfortunately I'm inclined to agree for a number of reasons. That being said, the preview of that DLC/expansion/whatever that was shown at Realms Deep(?) looks more interesting though--lots of verticality, high-mobility, faster pacing, etc.
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# ? Jan 9, 2024 01:54 |
To me, Prodeus feels like somebody asking the question "can we make Doom (2016) as a lo-fi boomer shooter?" and largely failing to understand the things that made Doom 2016 good, like enemy design & readability, pacing and movement mechanics, arena layouts, etc. It is absolutely a "we have Doom at home" game, with a difficulty that was mangled by the controversial respawn system, forgettable bestiary and AI, and fight compositions where things frequently didn't seem to complement each other. Cream-of-Plenty fucked around with this message at 02:02 on Jan 9, 2024 |
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# ? Jan 9, 2024 01:58 |
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Yea Prodeus felt like someone had a crystal clear mental image of what a 5 second slice of combat would look like, visually, and then built backwards from there. Things like the bestiary really can't be merely 'good enough', they're the stuff that carry the game. I'm fond of Prodeus, and they've even patched out the odious save system I've heard, but it was too little too late for such a flawed product. And it's a shame, too, as it's issues are totally things that coulda been fixed with a bit more polish before the 1.0 release.
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# ? Jan 9, 2024 03:01 |
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Serephina posted:I'm fond of Prodeus, and they've even patched out the odious save system I've heard,
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# ? Jan 9, 2024 03:27 |
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Doctor Bishop posted:Prodeus strikes me as the most literal interpretation of "what if you could run Doom 2016 on a toaster?" Could you not run Doom 2016 on a toaster? Funny story, I actually got Eternal about 2.5 weeks ago. But the last time I hooked my cables up to my monitor I defaulted to where I plugged it for years before I got my new graphics card so I'd been playing it on a 6-7 year old integral graphics thingamabob. Looked pretty drat good, somehow played even better. Just an absolute masterpiece of optimization. Cream-of-Plenty posted:Unfortunately I'm inclined to agree for a number of reasons. That being said, the preview of that DLC/expansion/whatever that was shown at Realms Deep(?) looks more interesting though--lots of verticality, high-mobility, faster pacing, etc. Oh yeah same. I'm also a sucker for rampaging through heaven which is what it kinda looked like
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# ? Jan 9, 2024 03:54 |
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Cream-of-Plenty posted:To me, Prodeus feels like somebody asking the question "can we make Doom (2016) as a lo-fi boomer shooter?" and largely failing to understand the things that made Doom 2016 good, like enemy design & readability, pacing and movement mechanics, arena layouts, etc. Prodeus is much more like Brutal Doom than Doom 2016.
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# ? Jan 9, 2024 04:00 |
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I liked Prodeus in a Doom 2 methadone way, and for the two maps where it suddenly becomes Quake methadone I was pretty happy and then the game ended
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# ? Jan 9, 2024 08:31 |
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I just now realized you could launch timed grenades in Cultic instead of contact
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# ? Jan 9, 2024 09:59 |
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Milo and POTUS posted:Could you not run Doom 2016 on a toaster? Funny story, I actually got Eternal about 2.5 weeks ago. But the last time I hooked my cables up to my monitor I defaulted to where I plugged it for years before I got my new graphics card so I'd been playing it on a 6-7 year old integral graphics thingamabob. Looked pretty drat good, somehow played even better. Just an absolute masterpiece of optimization. Yeah I started playing 2016 when I still had my old GeForce 560 from like a decade earlier, and somehow it managed. Obviously when I upgraded I enjoyed being able to turn everything to max, but it was an entirely playable experience on older hardware too.
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# ? Jan 9, 2024 13:54 |
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Doom 2016 was pretty permissible: it’d run - albeit in OpenGL only - on Fermi hardware like that GTX 560, so long as it hit the necessary performance threadhold and had full-speed access to a gig or more of VRAM. That was a bigger hurdle than it sounds: in addition to a lot of that vintage of card hovering around a gig of RAM, the GTX 550 Ti (as a common example) had a 192-bit memory controller and only enjoyed full-speed access to 768 MB of it, with the last 256MB only served by a third of the memory bandwidth. A GTX 650 Ti or 750 Ti were both fine baseline cards for the game. Pre-GCN Radeons like the HD 5800 and HD 6800 and higher could manage it okay, but IIRC they never got a specific driver for Doom 2016, so performance was lower than it probably should have been and there was a weird rendering bug that’d show up as some kind of weird visual noise at a set distance from the player. But it scaled really well, that’s true. As a Vulkan-native title that jettisoned OpenGL entirely Doom Eternal was a different kettle of fish, but they’re both extremely well-optimized.
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# ? Jan 9, 2024 14:14 |
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Doom 2016 was one of the few games that could do a solid 1080p60 on PS4
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# ? Jan 9, 2024 14:17 |
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Doom 2016 is also, IMO, one of the most impressive games you can play on a Steam Deck, alongside Titanfall 2. Seeing a handheld version of that game that runs almost without compromise at 60fps is loving extraordinary. Especially if you've played the Switch version (which I actually really like too for what it is) Eternal is mega impressive too, although I noticed marginally more of a performance hitch with that (and also gently caress playing Eternal on a controller) I think playing it as a "handheld game" might justify another Wolfenstein: TNO play through too. That mid-gen PS4 era is a real sweet spot for AAA games running amazing on Deck and it's been a minute since I played that game.
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# ? Jan 9, 2024 14:48 |
I definitely like how Prodeus includes a polished map editor in the installer. Does it have much of a community? You'll never know until you ship it. (I've never built much beyond a few rooms, though.) And I DEFINITELY like how they included their own level browser / community commenting features. Prodeus did a lot of things correctly on release. I'm interested in what Prodeus 2 will turn out to be now that they've built up a base in Prodeus 1 - this is a Doom 2016 / Doom Eternal situation. Except... Doom's CAD layout is a sweet spot between flexibility and simplicity. It's not like wolfenstein where you may as well use a monospace text editor for your level layout, and not like Doom 3 where its "Staff of modelers and environment artists works alongside a staff of level designers". Prodeus mapping has a learning curve. Serephina posted:I'm fond of Prodeus, and they've even patched out the odious save system I've heard, but it was too little too late for such a flawed product. And it's a shame, too, as it's issues are totally things that coulda been fixed with a bit more polish before the 1.0 release. Game was announced in 2018 and released in 3rd quarter 2022. That is A LOT of time for an indie FPS, but given full multiplayer and all the mapping and community features* - I think it's "hey we gotta ship one of these days... we'll patch based on community feedback and leave some juice for Prodeus 2." * I want Prodeus's in game community map browser so badly for Doom or Quake. But, no, I don't want to re-re-learn C++. Coffee Jones fucked around with this message at 18:12 on Jan 9, 2024 |
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# ? Jan 9, 2024 17:57 |
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i'm one of the few who liked prodeus so grain of salt and all that but yeah, it does have quite a bit of community maps for a small title, many of them being pretty good. last i played they no one was doing megawad stuff though, so it's a lot of single maps, although there are a few, like 2-3 level "sets" that you were told in the description to play sequentially with others
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# ? Jan 9, 2024 18:17 |
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I really wish there was more maps and campaigns. Hopefully the game gets improved and more people try their hand because I liked the bones.
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# ? Jan 10, 2024 00:06 |
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Doom 2016 makes you wish they still licensed out their engine a ton.
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# ? Jan 10, 2024 00:37 |
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I played so many user maps of Prodeus but amusingly you could set your map to not allow respawning and since theres no in level save its a mandatory iron man run of a level and those designers made sure to put the most dickish traps possible into their stages
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# ? Jan 10, 2024 00:45 |
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Prodeus is up there with Rage for "that's really it?!" endings.
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# ? Jan 10, 2024 01:10 |
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Klaus88 posted:Prodeus is up there with Rage for "that's really it?!" endings. Rage's ending was such a hilarious nothingburger. An interesting new (I think?) Half-Life mod that I'm watching Cpt. Sledge play on Twitch right now: Delta Particles. It looks cool and I don't think anybody's brought it up yet. Good timing since I'm well into replaying HL.
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# ? Jan 10, 2024 03:08 |
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Prodeus at least had a boss to fight at the end of an arena, even if the following cinematic was rubbish. Rage otoh, in addition to a poorly-compressed video cinematic done with no budget, also triggers seemingly by accident when you flick a switch at the end of a totally normal corridor. It truly is in a league of it's own.
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# ? Jan 10, 2024 03:39 |
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loaded up DOOM 64 on Steam Deck again last night... drat that game rules
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# ? Jan 10, 2024 10:42 |
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Anyone know if the ROTT:LE (lunch)boxed release is still happening? It was in a Limited Run showcase like a year ago but radio silence since thenQuantum of Phallus posted:loaded up DOOM 64 on Steam Deck again last night...
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# ? Jan 10, 2024 10:55 |
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Jennell Jaquays, who worked on Quake 2 & 3 and a bunch of other stuff, as well as being Burger Becky's wife, has passed away: https://bsky.app/profile/burgerbecky.bsky.social/post/3kimlhnqmqs2j This was the fund for her hospital expenses, and I'm guessing it'll now be used to pay for a funeral and the remaining hospital bills: https://www.gofundme.com/f/jennell-jaquays-has-a-long-road-back Rest in power, Jennell. Arivia fucked around with this message at 14:50 on Jan 10, 2024 |
# ? Jan 10, 2024 14:23 |
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Klaus88 posted:Prodeus is up there with Rage for "that's really it?!" endings. I laughed when I played through it because not only is it a sudden stop, it’s a sudden stop in the middle of transitioning to what’s signaled as the real ending.
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# ? Jan 10, 2024 14:27 |
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Arivia posted:Jennell Jaquays, who worked on Quake 2 & 3 and a bunch of other stuff, as well as being Burger Becky's wife, has passed away: https://bsky.app/profile/burgerbecky.bsky.social/post/3kimlhnqmqs2j drat, I saw Becky tweeting about this the last few weeks/months. What a heartbreaker. Rest in power
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# ? Jan 10, 2024 15:38 |
Oof. Every interview Burger Becky gives is super interesting, and I'd donated when this started. Jennell Jaquays's situation could be said to be complications on top of complications, and modern medicine can only do so much. RIP.
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# ? Jan 10, 2024 16:48 |
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Aside from her just being an industry icon, I think I mentioned upthread already that I personally have memories of Jaquays' generosity when dealing with me and the map/mod community in the Quake days... full of help and advice. Sad day.
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# ? Jan 10, 2024 17:09 |
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# ? Jan 10, 2024 17:30 |
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# ? Jan 10, 2024 17:31 |
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God drat it. That’s heartbreaking.
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# ? Jan 10, 2024 18:29 |
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It wasn't that long ago that they put a kickstarter or similar up for her was it? That loving sucks. RIP for sure
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# ? Jan 10, 2024 18:43 |
Milo and POTUS posted:It wasn't that long ago that they put a kickstarter or similar up for her was it? That loving sucks. RIP for sure Yeah that's where I recognize the name from--the news around the Kickstarter from a little while back.
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# ? Jan 10, 2024 18:44 |
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Arivia posted:Jennell Jaquays, who worked on Quake 2 & 3 and a bunch of other stuff, as well as being Burger Becky's wife, has passed away: https://bsky.app/profile/burgerbecky.bsky.social/post/3kimlhnqmqs2j I saw this just a bit earlier and audibly gasped, even though I knew she was going through health issues. Nerd poo poo would be so much worse without her, I knw I always think of her TTRPG work before I think of her video game work, and that she was so important to both is incredible.
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# ? Jan 10, 2024 21:41 |
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aw man
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# ? Jan 11, 2024 01:48 |
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Guess I can't hate Randy Pitchford too much now, he chipped in $5k to the gofundme.
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# ? Jan 11, 2024 01:49 |
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No, you can still hate someone who has done 1 (one) good thing in their life
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# ? Jan 11, 2024 01:58 |
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# ? Jun 4, 2024 06:21 |
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Pitchford has an estimated worth of 20 mil 5k is a drop in the bucket. my hate for him and every other CEO is limitless. RIP Jaquays. What a legend.
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# ? Jan 11, 2024 10:43 |