|
It's old as dirt but you may consider https://www.curseforge.com/minecraft/modpacks/farming-valley
|
# ? Jan 6, 2024 11:33 |
|
|
# ? Jun 5, 2024 15:19 |
|
Black Pants posted:You can craft the dried sand in the room with the picket fence into sand with a water bucket though. I didn't know that the top of the aquarium is open, the aquarium is very big and everything tends to float to the top where you have to hunt for it because it's dark, for stone you're supposed to mine the asteroids as moon rock is worthless, worms from breaking tall grass make it so you don't need water, the lamps in the matter fab apparently don't need power which is nice, still haven't figured out how to get the other stuff, got a little bit of agriculture going, wondering if I could use airlock seal blocks from the fabricator to seal the rest of the recreation area so I can use the rest of it, I don't know if the last recreation area in the top area actually has power, turns out the shelf blueprints and giant iron doors are nice for throwing into the mass fab. Edit: At this rate I'm not sure if this talk should be off into it's own thread or just "this is minecraft modding and this absurdity of this talk belongs here." SugarAddict fucked around with this message at 14:08 on Jan 6, 2024 |
# ? Jan 6, 2024 14:03 |
|
Have you walked into the corridor like, leading away from the arboretum? And looked into the windows?
|
# ? Jan 6, 2024 17:08 |
|
My quick two cents, I don't think you need to worry about spinning this off to its own thread or a PM or whatever, it's all Minecraft modding here. Think about the times when we talked about GTNH near-exclusively for months straight. Plus, it's interesting hearing a map/pack maker talk about the process here.
|
# ? Jan 6, 2024 19:01 |
|
Baby steps!
|
# ? Jan 6, 2024 19:11 |
|
Black Pants posted:Have you walked into the corridor like, leading away from the arboretum? And looked into the windows? I have, and I always thought those were completely enclosed with no way to get into them (because that's what most modpacks do and I'm still in that mentality). I'll have to do some mining.
|
# ? Jan 7, 2024 01:20 |
|
Oh ha sorry, I get that now. Nah those windows are there to let you know there's stuff there for you to get at. It'll be important later, even. The glowy flowers in the ice cave craft into glowstone, and the ones in the lava cave craft into blaze powder. I did my best to light up the aquarium, you can see stuff floating on the ceiling now. Fun fact: I tried adding fish to the aquariums but they all kept getting stuck floating up to the ceiling and suffocating. This is also why I included Better Diving because you basically can't swim in water in space otherwise, heh. Black Pants fucked around with this message at 12:18 on Jan 7, 2024 |
# ? Jan 7, 2024 03:28 |
|
Kyrosiris posted:
Two! Two Neutronium! Ah ah ah!
|
# ? Jan 7, 2024 21:04 |
|
Black Pants posted:The glowy flowers in the ice cave craft into glowstone, and the ones in the lava cave craft into blaze powder. I don't think there's any ore in the lava cave for making ore plants and I don't think there's enough glowy flowers in the ice cave for tier 2 blood magic and I can't just bonemeal the glowly flowers for more glowstone. Unless I've missed something I'm stuck. Black Pants posted:You've missed something so badly that I don't actually know what you're talking about. I'm stuck on getting T2 blood alter (not enough glowstone) so I can make arcane ash for an alchemy circle so I can get floral fertilizer. quote:....tier 2 is what you start with. The blood altar and the 8 blocks around it. I had to exit and restart game for it to work. So it works now. quote:Didn't you make the Inspectoris Scandalum and mention it didn't trip the quest? That tells you how to make each tier of altar. SugarAddict fucked around with this message at 05:52 on Jan 8, 2024 |
# ? Jan 8, 2024 03:52 |
|
SugarAddict posted:I don't think there's any ore in the lava cave for making ore plants and I don't think there's enough glowy flowers in the ice cave for tier 2 blood magic and I can't just bonemeal the glowly flowers for more glowstone. Unless I've missed something I'm stuck. ??????????????????????? You've missed something so badly that I don't actually know what you're talking about. What quest are you on? SugarAddict posted:I'm stuck on getting T2 blood alter (not enough glowstone) so I can make arcane ash for an alchemy circle so I can get floral fertilizer. ....tier 2 is what you start with. The blood altar and the 8 blocks around it. https://ftbwiki.org/Blood_Altar Didn't you make the Inspectoris Scandalum and mention it didn't trip the quest? That tells you how to make each tier of altar. If you right click the book in the air it toggles what tier altar you want to make. Then shift-right click on the Blood Altar and it'll show you how to build the altar in the world. Black Pants fucked around with this message at 07:44 on Jan 8, 2024 |
# ? Jan 8, 2024 04:47 |
|
Tying this back to the thought of moving Black Pants' modpack chat to another thread: I remember at a point posting a ton of BFSR poo poo and this came up and everybody wanted that all to stay here too. Now, I want to keep it here too so I can live vicariously in the collective suffering born from making mods do something correctly and consistently. I just feeeel that misery. Modpack authoring is like some kind of meta where instead of trying to get a bunch of mods to work together for a project inside the game, you're trying to get a bunch of mods to work together for a project outside the game.
|
# ? Jan 8, 2024 06:53 |
|
Rocko Bonaparte posted:Modpack authoring is like some kind of meta where instead of trying to get a bunch of mods to work together for a project inside the game, you're trying to get a bunch of mods to work together for a project outside the game. Forum moderators or discord moderators? But if you want mods to work together for a project outside the game I think computercraft and a few other ones can talk to the internet outside of minecraft if it's enabled.
|
# ? Jan 8, 2024 07:15 |
|
I feel like it's not hyperbole to say that I'm testing the limits of AR more than anybody else has ever bothered to.
|
# ? Jan 8, 2024 10:35 |
|
Black Pants posted:I feel like it's not hyperbole to say that I'm testing the limits of AR more than anybody else has ever bothered to. Is it "How many drinks does it take for me to not smash my computer?" or "how big can I make this room and still have it 'air tight'?"
|
# ? Jan 8, 2024 10:40 |
|
Speaking of, is there any real qualifier for what blocks will work to seal a room or is it just anything solid?
|
# ? Jan 8, 2024 15:35 |
|
Ash Rose posted:Speaking of, is there any real qualifier for what blocks will work to seal a room or is it just anything solid? It's got a standard list of what you'd generally expect, but you can also force stuff to seal or not seal. For example, I had to force certain things to not seal because walking through doors or getting into a Galacticraft cryosleep pod would kill the player otherwise heh. Edit: yeah basically any door normally works for sealing by default which is funny except when you have them inside a sealed area, because sealing works by setting the block to 'vacuum', which means that as you walk through the door suddenly you're in a vacuum and dying. Edit 2: an example of what made me say my previous comment about testing the limits was that I just figured out that the maths they use to calculate how much oxygen a suit of armor with the Airtight Seal enchant on it has is wrong. They used maths based on the idea that O2 drained from a tank per-tick, when it was per 10 ticks. Which meant the config that set the O2 tanks to 30 minutes by default actually made the air last 5 hours heh. Black Pants fucked around with this message at 03:41 on Jan 9, 2024 |
# ? Jan 8, 2024 18:30 |
|
A door working is hilarious, just casually stepping in from the void. "It's a bit nippy out there"
|
# ? Jan 8, 2024 18:41 |
|
Just a little more... Okay maybe more than just a little.
|
# ? Jan 9, 2024 00:50 |
|
I’m rooting for you! Instead of working today, I dusted off my Nomifactory that I started a year ago and moved well into LuV, just automated my first few T5s. I’ve got the bug again. I built everything in underground factory rooms this time just to force myself to at LEAST build walls. I plan to move to the void and try to build a base after I hit tank and actually finish the pack properly for the first time. I’ll post some screenshots tomorrow. I’m quite fond of my nuclear reactors and fission products room. It’s purely scrub-tier as I don’t have a creative bone in my body, but not too bad for all that!
|
# ? Jan 9, 2024 04:21 |
|
My own Nomifactory run ground to a halt about a year back after Tank. I've got a text file still open for the various draconic fusion, assembly machine, and mechanized crafter recipes I still need to automate for T10 microminers. I was getting more and more uncomfortable trying to balance just getting it done against making it look pretty.
|
# ? Jan 9, 2024 04:43 |
|
Base pics! My power plant fission reactor there in the back: From the other side, you can see my fission products breeder reactor and storage area: This is about as creative as I get. Here I have a system pumping out 16k+ Dragon Lair data for end game: Keeping that lava: Down it goes! ASSLINES! Humble Beginnings: Ore processing with IV is very satisfying. 4 of each machine chews through stacks fast:
|
# ? Jan 10, 2024 04:25 |
|
I am so out of touch with minecraft I forgot inferium seeds was a thing. Made like 20 inferium by hand at the blood alter when I could just have made like 4 infermium seeds and have more infermium that way. In other news I got copper, iron, coal, and glowstone seeds going. So soon I can just slap glowstone everywhere for light, or maybe feed it into the matter converter for arc lamps. I need to figure out how the auto-harvesters work. SugarAddict fucked around with this message at 06:17 on Jan 10, 2024 |
# ? Jan 10, 2024 06:12 |
|
Lemme know if I need to be more explicit that this could possibly gently caress your poo poo up if you're not careful. SugarAddict posted:I am so out of touch with minecraft I forgot inferium seeds was a thing. Made like 20 inferium by hand at the blood alter when I could just have made like 4 infermium seeds and have more infermium that way. Awesome! And they work by pointing them at a crop (on the same Y level) and then powering them, they accept power on any side. You'll need conveyor belts to pull items out of its inventory though, but until they fill up they'll sit there plucking at full crops when they grow. Also you could've just made 1 seed. Mature crops will spread to adjacent empty crop sticks, so you can duplicate them as much as you need. You'll probably want to breed them to good stats but you can probably survive not bothering if you autoharvest them. Black Pants fucked around with this message at 08:08 on Jan 10, 2024 |
# ? Jan 10, 2024 08:04 |
Black Pants posted:
I don't know what that actually is, so I don't have an opinion there, but you spelled "Pollutes" wrong. EDIT: wait I see "thaumcraft" there. Uh, yeah, might want to be a little clearer about consequences. Zereth fucked around with this message at 08:12 on Jan 10, 2024 |
|
# ? Jan 10, 2024 08:09 |
|
Zereth posted:I don't know what that actually is, so I don't have an opinion there, but you spelled "Pollutes" wrong. Didn't notice that, thanks for catching it. And it's Thaumcraft in general. People who aren't super familiar with it tend to be wasteful with the Crucible in particular, which melts items into the Essentia they are made up of. Any Essentia that isn't used or crystalised turns into a gas that causes bad stuff if it builds up.
|
# ? Jan 10, 2024 08:14 |
|
I, personally, do my best to avoid the crucible if at all possible in a pack unless absolutely required. Such a horrible thing to mess with especially when most packs don't restrict access to the boiler for no waste and easy bottling.
|
# ? Jan 10, 2024 08:16 |
Rynoto posted:I, personally, do my best to avoid the crucible if at all possible in a pack unless absolutely required. Such a horrible thing to mess with especially when most packs don't restrict access to the boiler for no waste and easy bottling. Yeah I've played Thaumcraft before, but not in a long time, and the crucible is something you stop using as soon as possible. I don't remember how progression goes or how you've changed it but if you can get to the boiler without using the crucible you are playing a Mean Trick on your players by telling them to use it.
|
|
# ? Jan 10, 2024 08:24 |
|
You gotta make a couple of things with it for the research but otherwise I'm certainly not going to stop anyone getting past it ASAP. Might be worth telling people not to use it too much and go for the research first, even. Zereth posted:Maybe a followup quest suggesting you get a boiler ASAP for rendering objects down into Magic Juice and bottling it instead of letting things just spray out into the air. Yeah, this. Black Pants fucked around with this message at 08:27 on Jan 10, 2024 |
# ? Jan 10, 2024 08:25 |
Black Pants posted:You gotta make a couple of things with it for the research but otherwise I'm certainly not going to stop anyone getting past it ASAP. EDIT: Oh that screen is nostalgic.
|
|
# ? Jan 10, 2024 08:26 |
|
Pour one out for those we left behind.
|
# ? Jan 10, 2024 08:38 |
|
Bah, the mod that adds the Blood Magic/Botania Forbidden Magic items seems to have Thaumic Wands as a prerequisite, and also be broken.stabbington posted:Astral Sorcery my beloved. The crystal mechanics were kinda wack and attunement was OP as gently caress, but nothing beat those multiblocks for a cool thing to build/scale your bases around, especially with the teleportation altars letting you build a cool network of transit locations. I've got Astral Sorcery obviously. It's the capstone magic mod. I know, it's sad not to have the perks while playing through the rest of the pack but it feels thematic to be there. By the way, I'm currently trying to figure out how to give the player some exploring to do. I'm kinda thinking of making planet locations (I can custom-make planets to a degree with Advanced Rocketry) that the player would get to via Stargate, because I also need a way for the player to get the Greatwood and Silverwood saplings, but at the same time I also don't want to make a planet a place the player would want to move their home to, heh. Black Pants fucked around with this message at 10:19 on Jan 10, 2024 |
# ? Jan 10, 2024 09:17 |
|
Astral Sorcery my beloved. The crystal mechanics were kinda wack and attunement was OP as gently caress, but nothing beat those multiblocks for a cool thing to build/scale your bases around, especially with the teleportation altars letting you build a cool network of transit locations.
|
# ? Jan 10, 2024 09:31 |
I wish more magic mods involved building Contraptions like Thaumcraft did. Rather than assembling specific multiblock plans, that is. Thaumcraft's exact mechanics could be pretty drat fiddly but fiddling with the pipes and getting your altar set up properly and so on were cool. I'd love something like Create, except about magic instead. (Both in aesthetics, and in what is actually being done to things fed into the contraption you have assembled out of individual parts)
|
|
# ? Jan 10, 2024 09:39 |
|
Zereth posted:I'd love something like Create, except about magic instead. (Both in aesthetics, and in what is actually being done to things fed into the contraption you have assembled out of individual parts)
|
# ? Jan 10, 2024 11:54 |
|
Vib Rib posted:Wailing and beating the walls knowing we never had a world where Thaumcraft and Create could be in the same modpacks, and people would make bridge mods for cool magic factories belching colored smoke and pumping bright liquids into jars. Nnnnnnooooooooo, that would've been so cool, dammit.
|
# ? Jan 10, 2024 11:56 |
|
the gtnh devs could do it. they simply choose not to
|
# ? Jan 10, 2024 12:02 |
Vib Rib posted:Wailing and beating the walls knowing we never had a world where Thaumcraft and Create could be in the same modpacks, and people would make bridge mods for cool magic factories belching colored smoke and pumping bright liquids into jars. I recall seeing stuff that somebody was working on a Thaumcraft revival, but we'll have to see if that can pan out.
|
|
# ? Jan 10, 2024 12:24 |
|
Zereth posted:I recall seeing stuff that somebody was working on a Thaumcraft revival, but we'll have to see if that can pan out. https://docs.google.com/document/d/1EdnsceBlw_wvymhYsZ-XdtJRnf726GpFPcoyRC47bDo/edit There's a ton of incredibly cool screenshots, the aesthetic is absolutely off the charts, but no idea when this will actually release. Seems like it's still a very long way away.
|
# ? Jan 10, 2024 12:34 |
|
oh my god Omnifactory is 5 years old. I still distinctly remember seeing the promo image they put up for it and going "oh, can't wait to try this". Turning to dust as we speak. Minecraft more than any other media seems to make me feel the rapid flow of time very keenly.
|
# ? Jan 10, 2024 12:41 |
|
|
# ? Jun 5, 2024 15:19 |
Vib Rib posted:Looked it up and found this google doc about it. Yeah, lots of screenshots... and not much indicating any of it is functional yet.
|
|
# ? Jan 10, 2024 12:55 |