AgentHaiTo posted:Trying out some random mods, and this one is interesting: More Reactive Companions https://www.nexusmods.com/baldursgate3/mods/5447 Has anyone tried this out with Party Limit Begone? Interested to see how those two interact.
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# ? Jan 17, 2024 17:03 |
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# ? May 28, 2024 02:14 |
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Ziggy likes it. If you use Party Limit Begone there are 2 spots I am aware of that will mess up if you bring more than 4 people. Under Dark Boat and House of Hope, because Hope only generates 4 copies of Debtors clothes. You can loot more in the building in the wardrobes that are in the halls but if they are spotted without them then you have set off the alarm
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# ? Jan 17, 2024 18:01 |
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Does the Party Limit Begone mod also flood you with Inspiration rolls, and is there a way to turn those off?
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# ? Jan 17, 2024 18:03 |
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I did the Party Limit Begone mod last playthrough. It was surprisingly bug-free (besides the two broken spots that Black Noise brought up) but I still had a few qualms with it: A) It eventually got to be a bit... much, lugging around a growing amount of dudes in my party. Not even talking about the combat, either, it was just bordering on immersion-breaking to have all these folks following me around the map. B) Only 4 companions (well, you + 3 companions) can appear in conversations, and on multiple occasions I had to reload to get the companion I actually wanted to appear in the conversation to show up. Oddly enough, some later act convos did have the person I wanted there in addition to the regular 3 companions so ymmv For future playthroughs, I'll probably just drop the mod entirely. I really wish there was a "oh this conversation is *really* crucial for [companion who is not currently in your party], I'll just grab them from camp and send them back when it's done" mod. exquisite tea posted:Does the Party Limit Begone mod also flood you with Inspiration rolls, and is there a way to turn those off? Yes, you are indeed absolutely flooded by Inspiration points lol
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# ? Jan 17, 2024 18:18 |
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VagueRant posted:Any tips for the act 3 (Shadowheart quest) battle with Viconia (Shadowheart's ex-boss underground) with the massive army who can block healing and cause blind way too easily? I have one party member start the fight and misty step to the top of the stairs. Then I cast globe of invulnerability over the party and wall of fire on the choke point. Feel free to sprinkle in some hunger of hadar or the spiky floor spell to add some damage as they come at you to die.
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# ? Jan 17, 2024 18:23 |
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I have a mod that limits the number of inspiration points you can carry (including 0 if you want) but I guess that wouldn't remove the notification
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# ? Jan 17, 2024 18:27 |
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I need that mod that warns you about casting a concentration spell while you are already concentrating on one to work again. I could play this game 50000000 hours and I will still gently caress that up.
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# ? Jan 17, 2024 18:30 |
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My concentration mod disables (greys out) concentration spells while i have one active. Even better than a warning
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# ? Jan 17, 2024 18:34 |
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Node posted:I need that mod that warns you about casting a concentration spell while you are already concentrating on one to work again. I could play this game 50000000 hours and I will still gently caress that up. I make my players when I’m dming wear a big funny hat when they’re concentrating so maybe put on a big funny hat irl
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# ? Jan 17, 2024 18:39 |
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drat for some reason the game never gave me an opportunity to tell Keith I (indirectly) killed his daughter But at least the buggy corpses let me do a lovely family portrait
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# ? Jan 17, 2024 18:45 |
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Big Bowie Bonanza posted:The way the level/difficulty curve works I think you’re basically overleveled for most of act 3 if you’re 11 or 12, but yeah house of hope will give you a full level pretty much. In every playthrough since my 1st I’ve used it to go from 11-12 the items in the game are kinda insane the str club (hard set str to 19) and titanstring bow which scales off str+dex the int circlet (hard set int to 17) dex glove (hard set dex to 18) are all act 1 there's a glove that hardsets str to 23 and an amulet which hard sets con to 23 in act 3 you can just stat dump so hard in this game without being penalized
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# ? Jan 17, 2024 18:50 |
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The Headband of Intellect is worth keeping around in Act 3 if you wanna pass the DC25 Arcana Check for the Mirror of Loss without having to respec your entire party to Wizards for 10 whole minutes. Hold onto that plus Mage's Friend from the Arcane Tower and the Shapeshifter Ring from the Strange Ox (with a scroll of Seeming) when the time is right.
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# ? Jan 17, 2024 18:53 |
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Typo posted:the items in the game are kinda insane Not only this but the lack of stat requirements on multiclassing
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# ? Jan 17, 2024 18:56 |
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22 Eargesplitten posted:I'm looking at the "critical easier when hiding" cloak that Sticky sells in act 3. Is there any combination that lets you stay hiding after attacking? I've already got three crit-improving items and a conditional crit-improving item on my hand crossbow Astarion so if not it's not big loss, I'll just keep the displacement cloak on him. There's a sword from a quest in act 2, the justiciar scimitar, that has a once per short rest attack that allows you to get sneak attack and doesn't break stealth. If you didn't get it, well, rip. But yeah greater invisibility will keep you invisible but you still have to restealth and enemies can spot you
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# ? Jan 17, 2024 18:58 |
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Big Bowie Bonanza posted:Not only this but the lack of stat requirements on multiclassing yeah it's pretty pro-tip to get 1 level in wizard so you can cast haste on yourself in DnD you had to have int 13 to do it, in BG3 there's no restriction Larian should prob implement it tbh, it just feel so so cheesy Typo fucked around with this message at 19:11 on Jan 17, 2024 |
# ? Jan 17, 2024 19:08 |
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exquisite tea posted:The Headband of Intellect is worth keeping around in Act 3 if you wanna pass the DC25 Arcana Check for the Mirror of Loss without having to respec your entire party to Wizards for 10 whole minutes. Hold onto that plus Mage's Friend from the Arcane Tower and the Shapeshifter Ring from the Strange Ox (with a scroll of Seeming) when the time is right. the shapeshifter ring is lowkey one of the best items esp in early game because it lets you pass sleigh of hand checks when you don't have enough gold to buy consumables
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# ? Jan 17, 2024 19:29 |
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Typo posted:the shapeshifter ring is lowkey one of the best items esp in early game because it lets you pass sleigh of hand checks when you don't have enough gold to buy consumables It's very good, but it sure does feel peculiar having Astarion's voice and animations tied to a default character model while he's running around with Disguise Self for that sweet +1d4.
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# ? Jan 17, 2024 19:35 |
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Typo posted:yeah it's pretty pro-tip to get 1 level in wizard so you can cast haste on yourself This seems like a duh answer but you are allowed to follow your own personal attunement and multi classing rules which causes a lot of the "why do I steamroll the game". Thundarr posted:It's very good, but it sure does feel peculiar having Astarion's voice and animations tied to a default character model while he's running around with Disguise Self for that sweet +1d4. Sebastian saw right through it. It's BS frankly. Invis works though if you are really anti lore.
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# ? Jan 17, 2024 19:40 |
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After a couple of Honour Mode playthroughs I can confidently say that the fight I hate the most is Oliver in Act 2. Not difficult, mind you, just really annoying because having good initiative actively hurts you in that fight. Oliver's Legendary action is really annoying as well because he can't be knocked prone.
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# ? Jan 17, 2024 20:24 |
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Jay Rust posted:My concentration mod disables (greys out) concentration spells while i have one active. Even better than a warning This should just be in the base game. Motherflippin' Solasta has a warning when you're about to break concentration. Larian pls
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# ? Jan 17, 2024 20:34 |
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I've gotten used to checking to see if I have a concentration spell active during combat. What really annoys me is outside of combat using guidance and then realizing I just canceled out some long term buff I want to use. That's only really a problem early on when I sometimes like using Shield of Faith though because past the early game my conc is just being used on Spirit Guardians anyways
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# ? Jan 17, 2024 20:51 |
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I noticed at some point that if you mouseover a character it shows you their statuses including whether they're concentrating on something or not Of course, this only works if you mouseover a character other than the one you're currently on... otherwise it would be too useful
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# ? Jan 17, 2024 20:54 |
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You can always see what your character is concentrating on with an icon to the bottom left of the hotbar, just below their portrait. You can even cancel it early so your entire party doesn't walk through your cloud of daggers once combat ends.
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# ? Jan 17, 2024 20:56 |
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exquisite tea posted:You can always see what your character is concentrating on with an icon to the bottom left of the hotbar, just below their portrait. You can even cancel it early so your entire party doesn't walk through your cloud of daggers once combat ends. I do hate that it defaults to ending turn based mode after winning combat and everyone runs to the currently controlled character for this reason
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# ? Jan 17, 2024 21:13 |
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Black Noise posted:
For the second one, you can leave the people who don't get disguises in the portal chamber because NPCs don't check in there. Also lets you do a fun two-pronged assault when the jig is up and you do have to fight.
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# ? Jan 17, 2024 21:16 |
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If they aren’t providing bants I’d rather leave em at camp.
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# ? Jan 17, 2024 21:22 |
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man (ending spoilers) the ending party is really... sloppily put together. lae'zel hosed off while telling me that i was basically lucky she wasnt killing me for dismantling githyanki society, and six months later shes calling me old friend and reminiscing about the time i left her in camp while i did all of her story missions without her on the plus side when i shot her projection with an arrow it was my friend who was dragged off to the shadow realm by withers. its really funny how they didnt anchor different conversations to specific players in a predictable way grack posted:After a couple of Honour Mode playthroughs I can confidently say that the fight I hate the most is Oliver in Act 2. Not difficult, mind you, just really annoying because having good initiative actively hurts you in that fight. Oliver's Legendary action is really annoying as well because he can't be knocked prone. the first time you see him and play hide and seek is sorta bizarre. i passed it in both runs but like... how are you supposed to interact with that scene? it goes to turn-based and he moves one step and then goes "ahh you found me!"
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# ? Jan 17, 2024 21:38 |
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Verviticus posted:on the plus side when i shot her projection with an arrow it was my friend who was dragged off to the shadow realm by withers. its really funny how they didnt anchor different conversations to specific players in a predictable way I think the funniest example of this was when my group did Oskar's quest in act 3. Who was the subject of the painting? the person who activated the combat encounter and spoke with Oskar? the person who solved the puzzle? nay, the person who was least involved with the resolution!
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# ? Jan 17, 2024 21:45 |
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i dont even think i got that resolution. i was so loving pissed off that because i had the volo eye i had to hunt down all the poltergeists that were doing nothing but wasting 20 sconds per turn that i just spammed my way through the convo to get outta there. that quest sucks also the fireworks factory. if i could give advice to anyone playing through a3 for the first time, it would be "do not do the fireworks factory no matter how cool that sounds on paper and stay the gently caress away from lady jannath" edit: ive whined a lot about this game in this thread so let me say: i really enjoyed it to the point where after i finished my coop run i started an honor run, a lot of the game is phenomenally well put together, larians post-release support is top tier and even if the game is way too easy, its way too easy in a way that still rewards you for breaking the gently caress out of it. the characters grew on me (except lae'zel and the non-act 1 characters) and i appreciate just how reactive this game is. theres a shocking amount of depth to the variety of decisions you can make, and its a shame that the goblins/absolute in a1 are so comically evil that its a bit of a chore to side with them because an evil playthrough probably could've been fun Verviticus fucked around with this message at 21:55 on Jan 17, 2024 |
# ? Jan 17, 2024 21:48 |
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That quest sucks but you can also just give everyone elixirs of see invisibility so it's more like any other combat encounter. Also the fireworks factory??? Hell now gotta blow that top floor every time, just like the Nakatomi building
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# ? Jan 17, 2024 21:49 |
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DarkHorse posted:I do hate that it defaults to ending turn based mode after winning combat and everyone runs to the currently controlled character for this reason FWIW if you hit G it unlinks your group so they'll stay where they are until you hit G again
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# ? Jan 17, 2024 21:50 |
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Professor Beetus posted:That quest sucks but you can also just give everyone elixirs of see invisibility so it's more like any other combat encounter. no the solution is the reverse: take the volo eye person and throw them in the river. if you cant see them you dont get dragged into combat, but if you get in combat then each turn takes literally two minutes to resolve
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# ? Jan 17, 2024 21:51 |
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Jay Rust posted:FWIW if you hit G it unlinks your group so they'll stay where they are until you hit G again On console so there's not a quick option that I know of, you just gotta be fast on the draw It wouldn't be so bad if there was a genuine "pause" button, but none of the menus will freeze anything
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# ? Jan 17, 2024 21:57 |
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Professor Beetus posted:That quest sucks but you can also just give everyone elixirs of see invisibility so it's more like any other combat encounter. my favorite way to resolve that is to shoot a single firework from across the street into the top floor and let collateral damage do its thing
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# ? Jan 17, 2024 22:00 |
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There are substantially easier ways to do the artists quest besides running in the front door swords out.
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# ? Jan 17, 2024 22:15 |
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For the Fireworks Factory I always have Karlach do a soaring leap into the top floor window and throw a smokepowder barrel into the middle of the room, killing everyone and sometimes herself. It's very thematic.
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# ? Jan 17, 2024 22:16 |
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i just did it by walking up with greater invis, staying on the mid floor landing and lobbing a firebomb towards the balcony seemed to go fine, the tough part is that the steel watch came in immediately and kept yelling at me to get behind the line
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# ? Jan 17, 2024 22:19 |
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Greater invis read all the notes then just kinda pointed my co-op group at the store. The Paladin, Durge Sorc, and Necromancer blew up the first floor, the refugees and then fought the cops. Everyone else upstairs was fine. I just wanted to speak to the thieves guild and get the information without [Oath of Vengeance] activating.
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# ? Jan 17, 2024 22:27 |
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Verviticus posted:
You can skip all that by taking the top option in the initial dialogue
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# ? Jan 17, 2024 22:30 |
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# ? May 28, 2024 02:14 |
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grack posted:You can skip all that by taking the top option in the initial dialogue You can also just pickpocket his reward fwiw if you just doing the hide and seek part
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# ? Jan 17, 2024 22:33 |