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an iksar marauder posted:My main current gripe with tiny rogues is no saving in the middle of a run. A lot of the time I just want to get in some quick playing, but the runs have been getting longer and longer progressively. Used to be just 10 zones with death at the end, now it's 12 zones, more and longer end boss fights, side rooms, side shops Seriously? Was about to pick it up but this is a big nope from me. I play in like 15 -30 minute bites, sometimes days apart.
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# ? Jan 17, 2024 21:41 |
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# ? Jun 9, 2024 23:27 |
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yeah, that is kind of a bummer although usually a run doesn't take me longer than 30 minutes anyway. the dev said in the last patch notes that accessibility/qol will be the focus of the next patch so hopefully run saving is included in that
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# ? Jan 17, 2024 21:44 |
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yeah infusion trait is good and tends to fit with periodical builds pretty well which just delete everything in the game.
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# ? Jan 17, 2024 21:48 |
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No Wave posted:It makes sense to me that stack limits for a specific debuff wouldn't increase with additional triggerers. It's more an issue of design that you hit stack limits so fast on everything with minimal enabling. Oh sure, the issue is that there's no real consistency in how shared buffs are used. If you have one source of Berserk, one source of Rage, and one source of Fury you get the maximum benefit from all three. If you have three sources of Berserk or three sources of Rage then the second two do basically nothing for you. It's entirely arbitrary which sources complement each other and which ones don't despite all being thematically the same thing. See also Haste/Tailwind/Speed Boost/Swiftness (!)
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# ? Jan 17, 2024 21:56 |
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No Wave posted:Doubled booze is +20% damage a lot of the time, and thats assuming beer isnt bugged. Mageblood is obvi the best one its broken. But perma infusion is +20% dmg from shock, perma cold (which is huge) and those two are worth the price of admission so fire is just a bonus and you enable a ton of stuff on top. The elemental wheel one is +100% damage all of a dudden if you are using any elemental weapon, harmony is the obvious one, plus a lot of equipment. The additions are fine in a vacuum but I find that frequently enough I have an incidental source of an element that reduces that infusion contribution to just a flat damage bonus. I see your point though; I’m probably undervaluing it.
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# ? Jan 17, 2024 22:23 |
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For what it's worth in the next update (currently available on beta branch) there are 7 infusions, though one is the rare holy infusion and another one is kinda worthless (.2 mana drain per attack, but an infusion build is going to have so much attack speed you'll just be in mana burn full-time)
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# ? Jan 17, 2024 22:36 |
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Tiramisu posted:The additions are fine in a vacuum but I find that frequently enough I have an incidental source of an element that reduces that infusion contribution to just a flat damage bonus. I see your point though; I’m probably undervaluing it. The damage bonus is really good if you have a rapid-fire attack build. Personally I don't think it's optimal in a lot of builds, but it's also worthwhile in almost every build, which is more than can be said for a lot of traits.
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# ? Jan 17, 2024 22:43 |
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Toad rain scroll is my favourite. Hope there are more animal rain themed weapons.
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# ? Jan 18, 2024 00:36 |
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Also, maybe it's just a me thing, but Tiny Rogues sure made a choice to just aggressively rip stuff off. I don't mind cutesy references or obvious inspirations, but Death is just straight up Malthael? Really?
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# ? Jan 18, 2024 01:46 |
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There's references to a ton of pop culture and gamer things all throughout the game.
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# ? Jan 18, 2024 01:53 |
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running across the potion seller in the tavern for the first time was pretty funny
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# ? Jan 18, 2024 01:59 |
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Bald Stalin posted:There's references to a ton of pop culture and gamer things all throughout the game. Yeah, I'm aware.
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# ? Jan 18, 2024 01:59 |
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John Murdoch posted:Also, maybe it's just a me thing, but Tiny Rogues sure made a choice to just aggressively rip stuff off. I don't mind cutesy references or obvious inspirations, but Death is just straight up Malthael? Really? just wait till you hear about vampire survivors
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# ? Jan 18, 2024 02:01 |
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you went with the generic blizzard guy and not ornstein and smough??
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# ? Jan 18, 2024 02:11 |
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The thing about "permanent potions/resins" that devalues them a fair bit is that potions and resins already last long enough, and drop frequently enough, that if you hold onto them at all through easy floors and go after them as rewards later on at all(you should)... you can already have most of them active for all the difficult stuff on any given run. You may have to pass up on one or two gold food drops later on for potion rewards, but that's less of an opportunity cost than spending a trait on mageblood.
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# ? Jan 18, 2024 02:11 |
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I mean they only last 10 floors and making them permanent means you can choose a food/currency/etc room instead of picking another one up. Also saves you inventory space which is another benefit.
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# ? Jan 18, 2024 02:13 |
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Also, they don't stack so if you get a bit unlucky the same pots drop and they're useless
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# ? Jan 18, 2024 02:14 |
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But yeh inventory space is a big one if you're losing 2 slots to cinder and are on a companion run
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# ? Jan 18, 2024 02:16 |
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LazyMaybe posted:The thing about "permanent potions/resins" that devalues them a fair bit is that potions and resins already last long enough, and drop frequently enough, that if you hold onto them at all through easy floors and go after them as rewards later on at all(you should)... you can already have most of them active for all the difficult stuff on any given run. While this is kinda true, it does mean allocating a lot of inventory space to potions, and means that you have to prioritize potion rooms over other rooms. So really the value of Mageblood is in freeing you up to focus on other sources of power, giving you more flexibility. Without it, you'd probably want to go after 1-2 alchemy chest rooms per floor. Regarding the pop culture references: they're an easy way to pad out your content if you don't trust your ability to come up with novel stuff. I take them as basically a signifier that I shouldn't pay attention to the game's worldbuilding or setting, because there isn't any. e:f;b
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# ? Jan 18, 2024 02:16 |
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studio mujahideen posted:you went with the generic blizzard guy and not ornstein and smough?? I figured it made more sense to cite the boss you always fight, but yeah slapping O+S in there is also tacky.
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# ? Jan 18, 2024 02:18 |
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Snooze Cruise posted:I mean they only last 10 floors and making them permanent means you can choose a food/currency/etc room instead of picking another one up. Also saves you inventory space which is another benefit. Yeah, potions are good enough and last short enough that Mage Blood is absolutely worth it. If you don't have Mage Blood I wouldn't risk a potion room in floor 11 or 12 just because the chance of a random potion is probably not worth the stats. Early game when it's competing with gold/bombs/keys? Absolutely.
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# ? Jan 18, 2024 02:19 |
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TooMuchAbstraction posted:Regarding the pop culture references: they're an easy way to pad out your content if you don't trust your ability to come up with novel stuff. I take them as basically a signifier that I shouldn't pay attention to the game's worldbuilding or setting, because there isn't any. this is where im at. itd be lame if the game was bad, but the game rocks, so its funny and good instead
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# ? Jan 18, 2024 02:19 |
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im a fake gamer because i only ever got some of the weapon references... sob sob
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# ? Jan 18, 2024 02:21 |
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studio mujahideen posted:this is where im at. itd be lame if the game was bad, but the game rocks, so its funny and good instead
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# ? Jan 18, 2024 02:27 |
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It's not even really that, a lot of the designs are rip-offs of really good designs. It's hard to make good designs, compare the rip-offs to the OCs and the rip-offs generally look better (compare Death to the final boss of hell). Straight up having both the gargoyles AND smoughstein is pretty lol though.
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# ? Jan 18, 2024 02:43 |
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I like all the little references, I can basically use my Gungeon muscle memory when the Iron Maiden shows up. I don't remember the name but one boss is straight-up Sirus from Path of Exile too, I started soyfacing when I recognized the attack patterns (and Mageblood being OP is very apropos)
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# ? Jan 18, 2024 06:26 |
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porting in the iron maidens from gungeon is violence, to me. although they're easier to deal with here
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# ? Jan 18, 2024 06:33 |
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TooMuchAbstraction posted:While this is kinda true, it does mean allocating a lot of inventory space to potions, and means that you have to prioritize potion rooms over other rooms. So really the value of Mageblood is in freeing you up to focus on other sources of power, giving you more flexibility. Without it, you'd probably want to go after 1-2 alchemy chest rooms per floor. Snooze Cruise posted:I mean they only last 10 floors and making them permanent means you can choose a food/currency/etc room instead of picking another one up. Also saves you inventory space which is another benefit. LazyMaybe fucked around with this message at 06:41 on Jan 18, 2024 |
# ? Jan 18, 2024 06:38 |
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There are a ton of enemies to learn and a cinder that adds harder ones that are completely new varieties not just reskins and if you play as demon hunter you get tained rooms that have their own, unique set of even more enemies.
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# ? Jan 18, 2024 06:44 |
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LazyMaybe posted:I think 10 rooms is a really really long duration relative to the power the potions have, and again, the opportunity cost of spending a perk on essentially just inventory space(what else are you using your inventory space on that is actually practically useful by the endgame?) is steep. You get so much money selling poo poo to the pawn shop though.
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# ? Jan 18, 2024 06:46 |
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Yeah, who said I'm not selling stuff at pawn shops? Once you're at the endgame you've already got plenty of money and your stuff's upgraded. I'm not talking about like, filling your whole inventory with potions the whole game. I'm saying that by the time I'm near the end, I'll have some potions already and I'll grab more along the way, and have most of the potion buffs without issue for the fights that actually matter. So I don't value "potions last forever" highly.
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# ? Jan 18, 2024 06:55 |
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You somehow have most of the potion buffs, without the permanent potion trait? I'm mashing X there are a bunch of potions and they're not THAT common a reward.
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# ? Jan 18, 2024 07:00 |
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Sway Grunt posted:I've been enjoying Tiny Rogues the past week but I'm not yet completely enamored with it. I think it suffers from some keyword/mechanic overload, there's so much "item does damage of type X which puts an ailment of type Y which has an effect of type N which triggers on Z" stuff that my eyes just glaze over it eventually. There must be a way to clean that up a bit. But I've only played 8 hours so maybe you just get used to it. There are weapons where the tooltips are longer than the actual weapon infobox, it's absurd. The dev really needs to start consolidating those. John Murdoch posted:Also, maybe it's just a me thing, but Tiny Rogues sure made a choice to just aggressively rip stuff off. I don't mind cutesy references or obvious inspirations, but Death is just straight up Malthael? Really? It's so brazen that it goes all the way around and becomes funny. Almost the entire initial roster is a straight copy of Dark Souls 1's classes, name and all, then you unlock Diablo and Final Fantasy ones and there's even a Stranger Things reference lol Coming across the gargoyles and O+S was immensely funny, especially since their level has Anor Londo-style giants and silver knights Gone Fashing posted:running across the potion seller in the tavern for the first time was pretty funny Oooh I assumed it was a reference to something but I've no idea to what exactly.
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# ? Jan 18, 2024 07:05 |
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I really like all the tooltips tbqh, its kind of refreshing to just have that info available where I actually need it, instead of having to cross-reference with in-game docs or something. its especially nice that every item that interacts with crits or lucky hits tells you your lucky/crit chance and your crit multiplier, without having to check your sheet
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# ? Jan 18, 2024 07:17 |
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Azran posted:Oooh I assumed it was a reference to something but I've no idea to what exactly. https://youtube.com/watch?v=R_FQU4KzN7A
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# ? Jan 18, 2024 07:21 |
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There's been a Tiny Rogues thread for a while, in case people missed it: https://forums.somethingawful.com/showthread.php?threadid=4050084
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# ? Jan 18, 2024 07:45 |
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being a hosed up dreaming freezing ghost that lulls everyone into an eternal sleep ftw
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# ? Jan 18, 2024 08:52 |
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Bald Stalin posted:You somehow have most of the potion buffs, without the permanent potion trait? I'm mashing X there are a bunch of potions and they're not THAT common a reward. I just did a couple runs, and on the first one, at the end of the game I had- -7 different potion effects active, including all the ones I care about(no luck potion, but I had resolute technique so who cares). This is on a run where I opened 1 alchemy chest. Also note that I have both the trait that doubles beer buffs and the trait that doubles potion buffs. Plus the trait that raises power per actor(including you) and the trait that increases buff effectiveness depending on power, which is why that beer buff is giving me +198% damage instead of +180% damage, and that means those numbers all get dramatically higher with multiple enemies onscreen. You have to work to enable these, especially doubled beer buff, but the payoff for each of them is so much higher than mageblood, which just enables you to have the buffs up on floors you don't normally need them on. Even if I was only able to get half as much tipsiness as this, the doubled beer damage buff would clear mageblood easily. Every +HP favor boost or piece of gear that gives +HP is another +20% damage, assuming you can reach a tavern-and there's a perk to guarantee a tavern on floor 10! It's so good! The 2nd run I only had 4 potion buffs at the end, which is obviously not most of the potions that exist, but among those 4 potion buffs I had power, wrath, rage, stamina. Again, I have most of the buffs I actually want during the fights I need them, no need to give up a perk slot. And that time I had 3 active infusions, so I'm still doing the last floor with a lot of active buffs.
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# ? Jan 18, 2024 09:01 |
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studio mujahideen posted:I really like all the tooltips tbqh, its kind of refreshing to just have that info available where I actually need it, instead of having to cross-reference with in-game docs or something. its especially nice that every item that interacts with crits or lucky hits tells you your lucky/crit chance and your crit multiplier, without having to check your sheet Yeah, this is one of the best things about TR. It may have a ton of different effects, some even specific to one special weapon, but that's not a problem, because you always can easily see what it does and how likely you trigger it. I wonder one thing though - for weapon damage, does it show raw value of the weapon, or is it already adjusting for scaling?
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# ? Jan 18, 2024 10:53 |
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# ? Jun 9, 2024 23:27 |
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If you're looking at the weapon, it's adjusting for scaling. If you do something like put on/off the accessory that gives +30 strength with a str scaling weapon you'll see it swing up and down hugely. Also for anyone who hasn't realized this yet: there's not actually a big difference at all in the damage gained per stat based on the letter grade of the scaling on a weapon. If a weapon scales at all with a stat, you'll get a good damage boost from increasing that stat a lot. Which is part of why many high rarity weapons scale with 2-3 stats, it's generally better for a weapon's damage to scale with more stats than to scale better with 1 stat, because you're going to get a decent number of opportunities to get stats that aren't the one you want to focus(and frequently, you should be taking them).
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# ? Jan 18, 2024 11:19 |