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GreenBuckanneer posted:there's one nearby i'll try to grab, i got the oxen and gave it a cart but i guess i can't ride the oxen it instead just follows me around?? I've been watching a few YT guys play Palworld and it looks fun/funny as poo poo. When I first saw a preview I had no interest but after seeing it actually play I'll be picking it up tomorrow.
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# ? Jan 19, 2024 04:22 |
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# ? May 26, 2024 00:08 |
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Palworld is out. Thread: https://forums.somethingawful.com/showthread.php?threadid=4052175
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# ? Jan 19, 2024 09:28 |
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So far Palworld runs decently on the deck. The controls feel a bit floaty but it’s not terrible.
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# ? Jan 19, 2024 09:58 |
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I've watched just about every Enshrouded video I could find and I am optimistic. I love the ability to carve down into the world to make underground buildings, which is the main thing I wish Valheim had, even tho I know that'd require an overhaul of the fundamental world generation.
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# ? Jan 19, 2024 11:10 |
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Retrowave Joe posted:I've watched just about every Enshrouded video I could find and I am optimistic. I love the ability to carve down into the world to make underground buildings, which is the main thing I wish Valheim had, even tho I know that'd require an overhaul of the fundamental world generation. Got a link showcasing how it handles underground building? I am intrigued.
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# ? Jan 19, 2024 11:38 |
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Here ya go! https://www.youtube.com/live/LFq0aLFmzAo?si=UlfIZGtiwJ986Cxf
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# ? Jan 19, 2024 11:51 |
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GreenBuckanneer posted:
That's a sizable base and set up you have there. That's a good few hours of grinding vanilla!
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# ? Jan 19, 2024 12:16 |
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Inzombiac posted:Interesting, never heard of it before but it's now on my list. I loved SOD 1 and 2, didn't play anywhere near as much of the 2nd one though. It didn't feel as engaging for me. The whole seasonal trader thing etc annoyed me too. I am looking forward to the 3rd one they announced years ago and then haven't said a word about since though.
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# ? Jan 19, 2024 12:18 |
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GreenBuckanneer posted:
Won't that get wrecked by a big storm event? I'd like to put up decorations like fences, but I'd be worried about having to spend time repairing after every little storm.
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# ? Jan 19, 2024 12:57 |
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Depends on the map, I think that's Olympus and in the normal forest zone. Basically, on Olympus, stone will survive everything I think, except the biggest storms in the river lands and even then, they'll only need repairing rarely.. The crop plots won't get damaged as they're meant to be outside. The wooden railing may though, but if you upgrade it to the iron one, it should last forever. (Concrete can't be damaged by anything on Olympus or Styx if I remember and only takes a little damage on big Prometheus storms)
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# ? Jan 19, 2024 13:06 |
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Ragnar Gunvald posted:I loved SOD 1 and 2, didn't play anywhere near as much of the 2nd one though. It didn't feel as engaging for me. The whole seasonal trader thing etc annoyed me too. I am looking forward to the 3rd one they announced years ago and then haven't said a word about since though. The seasonal stuff is a little annoying but you can always just use a trainer to permanently unlock that stuff. Not an ideal solution but it's easy.
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# ? Jan 19, 2024 13:52 |
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Canuckistan posted:Won't that get wrecked by a big storm event? I'd like to put up decorations like fences, but I'd be worried about having to spend time repairing after every little storm. deployables that don't need to be kept in a shelter are practically invulnerable to storm damage forom what I've seen. This includes railings, fences, windows and doors (which needs to he placed in a frame but the frame is gonna go first). It's kinda nice tbh.
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# ? Jan 19, 2024 14:36 |
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Yeah I'll eventually upgrade the railings Dx12 makes my 3070 weep which is a bummer
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# ? Jan 19, 2024 14:44 |
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Looks like you could use some more pillers though. Lotta places for pillars. Especially on that dock over the water And the walls. And the floors. And the roofing. And the upper half of walls. Pillars.
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# ? Jan 19, 2024 14:52 |
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This isn't Pillars of Eternity Edit: I should make a porch
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# ? Jan 19, 2024 15:00 |
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heh, wouldn't want it to be. To elaborate a bit, entirely anecdotally I've noticed that buildings (wood especially) that are well pillared suffer way less storm damage. Think it has something to do with the structural integrity colors and the fact only floor/wall/pillars that directly contact the ground get the blue color which never gets affected by storms (in olympus). The only exception is pillars that chain off of one in contact in the ground, they also get blue integrity and wall/floor pieces that come off those seem to get damaged way less often. Went from having to constantly repair my wood building to very occasionally having to spot check after 3+ heavy storms, all thanks to proper pillaring. Probably matters less for stone and concrete though.
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# ? Jan 19, 2024 15:06 |
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Storms have ranks and while you need pillars for a taller building, which I found out the hard way when stone walls without pillars crumbled eventually automatically once I got too tall, the storm can only damage the tier it's on or lower, the original map doesn't get rank 8 storms so concrete is immune, and you'd need a rank 6 storm (a rank 5 chaos boosted to rank 6) to even damage stone (and it's not much)
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# ? Jan 19, 2024 15:13 |
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MarcusSA posted:So far Palworld runs decently on the deck. The controls feel a bit floaty but it’s not terrible. What kinda slop are we talking about? Do the sticks feel like they have a deadzone?
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# ? Jan 19, 2024 15:26 |
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Tiny Timbs posted:What kinda slop are we talking about? Do the sticks feel like they have a deadzone? It’s mostly the jumping feels really floaty and when you hit things it doesn’t feel quite right. That being said I’m confident they are going to fix things up. https://x.com/palworld_en/status/1748378179134427304?s=46&t=DvvqeOcggle6VW8Wu5D9WA The game is essentially Ark but with Pokémon and it’s pretty awesome. Oh but be warned the gamepass version seems to have some issues on the PC so I’d wait on that version.
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# ? Jan 19, 2024 18:05 |
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drat it, I wanna play it but was gonna play on game pass. What are the issues and have they given any timeline on when they'll fix it?
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# ? Jan 19, 2024 18:14 |
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Ragnar Gunvald posted:drat it, I wanna play it but was gonna play on game pass. Sounds like it's a different build; DLSS is missing, there's curiously no exit button in the menu so you have to alt-f4 to close the game I think. It's probably alright to get an idea of what the game is like on gamepass if you already have gamepass but at this point might want to consider buying on Steam if you like it and think you'll play more.
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# ? Jan 19, 2024 18:16 |
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Palworld owns. There are some pathing problems but most of the Pals do work as expected. NPC raids are neat but traps seem like single-use so far. Thankfully you can set up sentries and such.
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# ? Jan 19, 2024 18:28 |
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explosivo posted:Sounds like it's a different build; DLSS is missing, there's curiously no exit button in the menu so you have to alt-f4 to close the game I think. It's probably alright to get an idea of what the game is like on gamepass if you already have gamepass but at this point might want to consider buying on Steam if you like it and think you'll play more.
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# ? Jan 19, 2024 18:54 |
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explosivo posted:I've seen this come up a bunch and it looks pretty cool, I might have to check this one out. It’s very frustrating to play. AI is dumb as a rock, the UI is pretty terrible, and in general the colony management is a pain in the rear end. I usually ended up playing it effectively solo and using my recruits as canon fodder for scavenging in towns.
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# ? Jan 19, 2024 20:39 |
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Retrowave Joe posted:I've watched just about every Enshrouded video I could find and I am optimistic. I love the ability to carve down into the world to make underground buildings, which is the main thing I wish Valheim had, even tho I know that'd require an overhaul of the fundamental world generation. Goddamn it, I didn't know this existed but now I have to wait four days for its release. This is not how on-demand consumption is supposed to work.
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# ? Jan 19, 2024 20:44 |
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I don't have a creative bone in my body, I've never once made a base that looked beautiful or suited the surrounding landscape. Everything I touch turns into ugly square blocks with complete focus on utilitarian functionality. But drat if that video clip of the hobbit home didn't inspire me to at least try to make something beautiful. That was a gorgeously done little base that oozed character. I totally forgot Enshrouded existed and am excited for it's release.
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# ? Jan 19, 2024 21:14 |
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There's a lot of goodies for the fan of survival genre right now. I just picked up Palworld, Vintage Story released a new patch 1.19 and I also have Enshrouded on my wishlist. I'd think the latter one will have to wait a bit until I see what it turns out like.
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# ? Jan 19, 2024 21:17 |
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Yeah it’s launch day but it’s throwing up some good numbers. Hopefully the company keeps up with good communication and listens to the feedback. I’ve only seen minor issues so far and nothing game breaking
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# ? Jan 19, 2024 21:29 |
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TeaJay posted:There's a lot of goodies for the fan of survival genre right now. I just picked up Palworld, Vintage Story released a new patch 1.19 and I also have Enshrouded on my wishlist. I'd think the latter one will have to wait a bit until I see what it turns out like.
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# ? Jan 20, 2024 00:10 |
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Spent a lot of time on Palworld and absolutely adore it.
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# ? Jan 20, 2024 02:26 |
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Inzombiac posted:Spent a lot of time on Palworld and absolutely adore it. That said.... I want some kind of tranquilizer ammunition and a "subdue don't kill" mode for my pal. It's really common for me to kill the things I'm trying to capture and that adds up to a lot of frustration when it happens over and over. Armor also breaks way too god drat fast. I just gave up even trying to repair the stuff.
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# ? Jan 20, 2024 06:27 |
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I'm really digging Palword. Played 8 hours on day of release, and I am having a great time. The prospect of further EA updates is just a bonus at this point. The AI buddies are more fun/satisfying than Dragon Quest Builders 2, and the sense of progression is fantastic too. I haven't even found one of the friendly NPC towns yet, though I don't think there's much to them beyond a couple merchants atm.
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# ? Jan 20, 2024 18:45 |
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I got the game purely on these recommendations and right off the bat I love having cute little Pokémon doing all the tedious scutwork while I go off murdering their cute brethren elsewhere.
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# ? Jan 20, 2024 18:48 |
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The animation work is really good in Palworld. I actually feel kinda bad murdering some of these little fuckers.
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# ? Jan 20, 2024 19:00 |
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https://forums.somethingawful.com/showthread.php?threadid=4052175 There's a dedicated Palworld thread! It's pretty fun, join us.
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# ? Jan 20, 2024 20:54 |
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I dunno what you mean, I am only knocking out all the little critters who fall over.
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# ? Jan 20, 2024 20:57 |
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Coming from Icarus to Palworld, I keep wanting to reach for a knife and skin the pals.
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# ? Jan 20, 2024 21:01 |
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I’ve been revisiting Forever Skies, and I have to say I’m pleasantly surprised by the level design/procgen. I don’t think it’s the best thing ever, but it might be the best for what this game is trying to be. Like, revisiting some of the towers I’ve found ways to traverse them (for the wreck+loot) that I haven’t noticed before. Some of the more set piece locations (generally your first visit) have multiple ways to the goal that aren’t immediately obvious. And while the new Underdust area seems to lack procgen satisfaction at the moment, it is really satisfying (once you solve the oxygen problem) to traverse the area and find all the nooks and crannies they hid materials in. I think I’m near the end of existing content, I’m satisfied with the experience. I’d place it between Raft and Void Train with a touch of parkour but I wouldn’t want to compare it against other titles with a more contiguous world. With how busy Jan & Feb are going to be for survival, I’m not in any hurry to recommend it to any but it’s a solid & satisfying experience with a worse inventory system than Return to Moria. It may be EA but lack of quite sort, quick deposit, etc is kind of game stopping at times. The true plot line of the game is really the pursuit of enough storage space that your chests and freezers are no longer an unholy mess. Food spoiling before you get the freezer is actually a hidden blessing. The hidden tax of needing to build more ship to get more storage can overtake you if you’re careless and ever let yourself store things wherever for too long. LordSloth fucked around with this message at 00:57 on Jan 21, 2024 |
# ? Jan 21, 2024 00:53 |
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How has V Rising progressed? Seemed like that one had a lot of potential. I sort of forgot about it.
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# ? Jan 21, 2024 22:15 |
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# ? May 26, 2024 00:08 |
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Been playing a bit of this one's playtest and it's pretty good! Like a mix of survival/adventuring and base building. When you are scavenging as a team, you can easily assign tasks to each person (ex: walk up to bush, press "A" button to assign Frank, press "X" to Assign Steve, "Y" to assign mark) You can preset all the actions in combat (so set who you want everyone to shoot) and then trigger them all at once. However, it is NOT turned based, and all real time combat. So you have to be hella quick when giving commands. https://store.steampowered.com/app/1579340/Survive_the_Fall/ quote:Scavenge, Craft, Build and Fight! Survive the Fall is an open-world action game with a rich story. Collect loot & fight to rebuild your community and its base. Uncover the secrets of the fallen world after a meteorite strike! no commentary gameplay https://www.youtube.com/watch?v=SvfM6VCDT9Q quote:SURVIVE Harminoff fucked around with this message at 23:07 on Jan 21, 2024 |
# ? Jan 21, 2024 23:01 |