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Agean90 posted:https://pdxint.at/48PSIWE Now remove that useless map screen wiz.
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# ? Jan 20, 2024 00:04 |
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# ? May 28, 2024 14:45 |
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Something I’ve noticed in my last few games is the trade unions never getting above marginalised. It feels like being marginalised stops them from joining any political parties so they never gain bonus influence from votes so they never rise above marginalised and get stuck down there. Even bolstering I can’t really get their influence up enough for them to be a thing, even when they have 4x the population of all my other interest groups.
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# ? Jan 21, 2024 17:37 |
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Are you transitioning to Commercialised Agriculture? Are you researching Labour Movement?
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# ? Jan 21, 2024 18:02 |
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To absolutely guarantee that the TU becomes a thing you need to: Research the relevant techs which boost their attraction (I think it's Egalitarianism and Labour Movement?) Use Commercialised Agriculture (this allows rural workers to support the TU) Maximise employment of machinists (this usually means labour saving PMs) The second that they become demarginalised they'll get a ton of clout from vote support which marginalised IGs don't get so it's not unusual for them to go from irrelevant to dominating overnight
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# ? Jan 21, 2024 18:27 |
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Huh, it might be the farms, I usually jump to homesteading to help deal with the landowners and sit on it. I’ve got everything else, labour movement, socialism, lots of labour saving techs on so I’ll see if I can get commercial agriculture passed.
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# ? Jan 21, 2024 19:51 |
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That's the main reason I've started skipping homesteading, it makes shifting to commercialised agriculture much easier later on, and generally keeps the RF weak. I do like the RF for passing a few early game laws but they're pretty useless for any meaningful reforms until they start getting socialist IG leaders
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# ? Jan 21, 2024 20:30 |
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ro5s posted:Huh, it might be the farms, I usually jump to homesteading to help deal with the landowners and sit on it. I’ve got everything else, labour movement, socialism, lots of labour saving techs on so I’ll see if I can get commercial agriculture passed. Doesn't homesteading prevent lower stratum workers on farms from supporting trade unions? I think it's a lot like propertied women in that getting an earlier partial reform makes it much more difficult to pass future reforms without lucky IG leader rolls.
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# ? Jan 21, 2024 21:03 |
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Yuiiut posted:Doesn't homesteading prevent lower stratum workers on farms from supporting trade unions? I think it's a lot like propertied women in that getting an earlier partial reform makes it much more difficult to pass future reforms without lucky IG leader rolls. Homesteading makes farmers slightly support landowners / PB as well as rural folk, but agricultural workers are usually exempted from supporting the TUs; under commercialised agriculture lower class pops with agriculture jobs support the TUs as well as the RF
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# ? Jan 22, 2024 00:05 |
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since the TU don't stand in elections until they are no long marginalized, their main source of clout is wealth. so yeah, commercialized ag helps as it puts some farmers in there. only other way is lots more machinists, so heavy industrialization. i do think the formula needs some tweaking so TUs get out of marginalized easier.
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# ? Jan 22, 2024 05:04 |
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So I started playing Relatively new and all of that, trying to be an American Amish Paradise Things been going great, getting the standard of living up, and while waiting well for that to happen I decided to start stealing the world's gold supply, T his has gone very easily since the Brits allied me early on, I got Canada from them due to some revolts that I "helped" with so all good on the gold there. Beat the gold out of mexico, then decided to go for the pacific gold since I figured I could take South America at Leisure and wait for Africa to come to me via colonization. So... at this point I decided to take Hokkadio from Japan, I started the play, waited for the war to kick off... tried to do a naval invasion and realize I never uh... built a fleet, armies yes but my fleet is anemic currently... so I started to frantically spam out wooden ships to get enough boats to invade before my war support dropped. While this is happening, for some reason Japan is losing war support much fast I took a look, the Brits were invading with little dinky forces, but were doing enough damage due to tech superiority to hurt the Japanese forces even though they weren't winning the naval invasions. Japan might literally surrender to me without me actually firing a shot at them because of this and the crippling debt they are incurring from raising all their armies. Next stop is Russia if this all works out
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# ? Jan 25, 2024 21:14 |
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AtomikKrab posted:So I started playing Relatively new and all of that, trying to be an American Amish Paradise If no one can take Hokkaido (or Tokyo) then Japan will never get to -100 war support and capitulate, so you will, unfortunately, need boats. And boats take forever to build.
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# ? Jan 26, 2024 04:28 |
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You know, I've been thinking related to that--you can't declare a new play while you're a committed party to an active one. Who's the OPM best suited to declaring on an outlying colony of the British or French, or minor power with one spare interest able to plop it on the eastern seaboard, or whatever, that would be able to tie up the great empires for the longest by wardeccing in early 1836 and just letting the inevitable reparations war goal cook forever? Maybe '37 by deliberately losing a war against a local rival such that they had a coastal exclave?
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# ? Jan 26, 2024 05:48 |
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I think if you're landlocked you can only start plays against your neighbors
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# ? Jan 26, 2024 05:51 |
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Hellioning posted:If no one can take Hokkaido (or Tokyo) then Japan will never get to -100 war support and capitulate, so you will, unfortunately, need boats. And boats take forever to build. They actually gave up before I landed with the boats I built, turns out that huge amounts of crippling debt will work if the wargoal is small enough for them to cave Now i'm in the late game and i'm like... there ain't enough rubber in the world for these cars my pops keep wanting
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# ? Jan 28, 2024 02:17 |
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i'm in 1930 in my latest USA game and i'm regretting going with command economy. i've maxed out govt and military pay and slashed taxes and still net a million a week even with my huge army fully mobilized. i'm going to spend the last 6 years at war with everyone, i think. don't think i'll make it to a billion gdp tho
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# ? Jan 28, 2024 10:38 |
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The problem with command economy is that it makes all of the dividends from buildings go directly back to the government, without enriching any pops; this also suffers a huge efficiency penalty once your GDP is high enough. Investment pool transfer also suffers an efficiency penalty in large economies, so cooperative ownership ends up being the best lategame option by default, since it results in the least value being destroyed by inefficiency; it also tends to come into play when you are already incredibly wealthy and your biggest problem is stimulating more demand in your economy, so letting as much of your income as possible go back to pops is useful at that point.
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# ? Jan 28, 2024 11:29 |
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The patched version feels cool actually. Too bad for some reason Linux version crashes reliably after less than half an hour of gameplay. I play on Steam Deck do this might be the issue but I don't see such behavior with other games, even PDX ones. Maybe it doesn't have enough memory but swap is active so it probably should slow down instead of crashing. Logs don't say anything consistent about crashes. Oh well.
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# ? Jan 28, 2024 13:11 |
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ilitarist posted:The patched version feels cool actually. Too bad for some reason Linux version crashes reliably after less than half an hour of gameplay. I play on Steam Deck do this might be the issue but I don't see such behavior with other games, even PDX ones. Maybe it doesn't have enough memory but swap is active so it probably should slow down instead of crashing. Logs don't say anything consistent about crashes. Oh well. Interesting, I also play on steam deck. I upgraded the swap from 1 GB to 8 GB Thursday, and it took me from a crash every half an hour to literally 0 crashes over a 3 hour binge. Game changing, I made it to the 1900s for the first time.
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# ? Jan 28, 2024 15:53 |
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RabidWeasel posted:The problem with command economy is that it makes all of the dividends from buildings go directly back to the government, without enriching any pops; this also suffers a huge efficiency penalty once your GDP is high enough. Investment pool transfer also suffers an efficiency penalty in large economies, so cooperative ownership ends up being the best lategame option by default, since it results in the least value being destroyed by inefficiency; it also tends to come into play when you are already incredibly wealthy and your biggest problem is stimulating more demand in your economy, so letting as much of your income as possible go back to pops is useful at that point. I love how this game always leads naturally to the conclusion of "communism " as the answer to the question of "I've reached late-stage capitalism and have stagnated, how do I continue to increase prosperity?? "
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# ? Jan 28, 2024 16:11 |
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Hellioning posted:I can understand not liking Vicky 3. I can understand preferring Vicky 2. I prefer Ricky
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# ? Jan 28, 2024 22:05 |
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DrSunshine posted:I love how this game always leads naturally to the conclusion of "communism " as the answer to the question of "I've reached late-stage capitalism and have stagnated, how do I continue to increase prosperity?? " literally the only drawback to FALSC (fully-aggregated luxury steam communism) is other countries hate you because they ain't you. also too much govt money if you go command economy
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# ? Jan 28, 2024 23:47 |
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IAmThatIs posted:Interesting, I also play on steam deck. I upgraded the swap from 1 GB to 8 GB Thursday, and it took me from a crash every half an hour to literally 0 crashes over a 3 hour binge. Game changing, I made it to the 1900s for the first time. Thanks for this. I checked the configuration again and it might have been reset by some update. Running CryoUtils again restored swap files and it looks like I don't get crashes anymore. I wonder why Valve doesn't set swap like this. I suppose most games won't exhaust the real memory and might get performance issues using swap. But then some games just explode without enough memory.
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# ? Jan 29, 2024 09:00 |
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How does it work, playing a game like this on the Steam Deck? Is it just a D-pad? Does it have a stylus? Isn't the screen tiny for all this text?
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# ? Jan 29, 2024 10:16 |
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THE BAR posted:How does it work, playing a game like this on the Steam Deck? Is it just a D-pad? Does it have a stylus? Isn't the screen tiny for all this text? It has trackpads and they work surprisingly well. You'll probably get frustrated if you play RTS with them but in a Paradox game where precision and speed are not needed, you don't feel gimped at all. And in gamepad-based games, I still prefer using trackpad for camera control. You can bind all the buttons however you want, but it makes sense to put map scroll on the left thumbstick, scroll on the left trackpad/right thumbstick, pause on A, Ctrl/Shift/Alt on backpedals and that's most of what you need. There are optional enhancements like slow pull on a trigger that slows down mouse control for sliders. If you need to type something there's a global hotkey for on-screen keyboard you can operate with trackpads. You can touch the screen but I never do it, even in the games with a gamepad that requires mouse for a launcher it's easy to enable a trackpad with a global override hotkey. The text readability is not the greatest, especially with Victoria 3 which opts to have a lot of different fonts and color schemes puts light grey text on a slightly less light grey background. I play with Roboto font mod and 80% UI scale and it's completely fine. EU4 and Stellaris look a little better cause they don't need UI scaling, but devs sometimes forget about lower resolution and you get some weirdness like some notifications popup in a corner of the screen. Also, the EU4 font is hard to read on any screen so I prefer to replace it with a mod. In short, I mostly forget I'm not playing the game "properly" with these games. Highly subjective, of course. A lot of people crank up graphical settings and play games with 30fps lock on Steam Deck but it feels bad to my eyes so I play demanding games with 40 fps lock (original Steam Deck switches to 40hz refresh rate to make it feel smooth, OLED switches to 80hz). Anyway we all know that Victoria 3 was designed as a mobile game so it only makes sense to play it on Steam Deck.
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# ? Jan 29, 2024 13:58 |
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I always use the Stellaris font mod for EU4, funnily enough.ilitarist posted:Anyway we all know that Victoria 3 was designed as a mobile game so it only makes sense to play it on Steam Deck. 100 VickyBux for £14.99? What a steal!
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# ? Jan 29, 2024 14:31 |
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Rolling the gacha for a new agitator, which rate-up should I aim for?
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# ? Jan 29, 2024 14:47 |
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THE BAR posted:I always use the Stellaris font mod for EU4, funnily enough. Would be nice to have an accessibility option to switch most fonts (except for map and event card titles etc) fonts to sans-serif simple font in many of these games. Mods exist, but they often have to be constantly updated to support new screens and good luck combining them with mods that touch UI. I know there's Stellaris mod that is compatible with everything, but it has issues with text placement and it will break any mods with their own UI like Anbennar. EU4 font is just not great, especially if you put it right near, say, CK3 font, which I mod into the game. With Victoria it's not just the font itself, but also the color scheme and too much variance - you have the basic text, the bold text, greyed-out text, slightly bigger text, and italic text - you can easily have a small window with just couple phrases and have all of this variance in there. I had a similar problem with Old World and that game has exactly this option to change all the "graphic design is my passion" extravagance to a single font for most text.
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# ? Jan 29, 2024 15:57 |
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My biggest complaint is that very late game, I literally cannot manufacture enough cars because my motor industries make too many engines and not enough cars, there needs... to be a higher level of car making, some real focused automobile poo poo so I can feed my populations demands for CARS CARS CARS
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# ? Jan 29, 2024 17:51 |
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AtomikKrab posted:My biggest complaint is that very late game, I literally cannot manufacture enough cars because my motor industries make too many engines and not enough cars, there needs... to be a higher level of car making, some real focused automobile poo poo so I can feed my populations demands for CARS CARS CARS There was a mod at one point that split factories into different products and it was a godsend for lategame to help balance out production.
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# ? Jan 29, 2024 18:49 |
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force your pops to ride trains and commandeer all cars for the military
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# ? Jan 29, 2024 22:27 |
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After finally playing enough with the current patch I can see that Victoria 3 has finally become a fine game on a basic level. I still would like a lot of things necessary for fulfilling the fantasy of Victorian-era politics (parties and people affecting external politics, international capital, maybe some fort of espionage even though I know it will be bad because every 4X espionage system is bad) but what you see there works. There's enough friction on all levels to make a casual play feel meaningful. Now I don't know, maybe once I get a grasp on mechanics it will all crumble and I discover a reliable, effective and boring way to play the game. This happens with most big ambitious empire-building games. But it doesn't matter as much if the basic experience will work, it's fine if it's a game I'll spend 200 hours in instead of 1000+ like in EU4. If I have any concerns for now it's how randomized political leaders can massively affect your game, more than anything else. I've played 2 games as Austria and they were radically different because one time I had an early situation allowing me to pass the law accepting most of the people in the country and also doing Austria-Hungary. In another game, I tried to go a similar route but instead, I had to bash my wall against less important laws and had no less than 2 civil wars before I could do that. This might be a skill issue instead, it's entirely possible I could do something cool instead of trying to stop discrimination, but it looked like the most important thing for Austria and luck of the draw decides if it's easily solvable.
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# ? Jan 31, 2024 11:33 |
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The "reliable but safe way to play" is to get Corn Laws ASAP, use the agitator to get full capitalist laws, build up a small army + navy if needed and annex Borneo, Transvaal and Oranje for gold. The game provides zero friction towards grabbing these super-high-value territories as colonies and you can do it with a pathetic military. After that you can outscale the AI based purely on having better laws and a ton of free money from gold even if you started out as a weak state with poor tech
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# ? Jan 31, 2024 12:15 |
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Yeah, I never cared for Victoria 2 again once I realized that the elites don't want you to know that Sokoto is free, you can take them home, and you always focus on Clergy and you always research the same set of early techs. Previously the same happened to my experiences with EU: Rome, EU3, and I guess CK2. I don't have enough understanding of Victoria 3 to see this yet so I can enjoy it as an experience even if I don't know it will work as a strategy game when I understand it. When you're telling me it probably won't. But who knows, nowadays Paradox cares about making their games good strategy games in addition to experiences. Perhaps the AI and balance will get there eventually - there was a time when EU4 felt like a "solved" game to me but various new systems and improved AI as well as special ways to play through Mission Trees turned it back into an interesting game for me.
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# ? Jan 31, 2024 13:28 |
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Even in its current state, an assload of interesting cheevos to go for would probably add hundreds of hours for me.
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# ? Jan 31, 2024 13:48 |
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I always play these games to roleplay, not to paint the map. I don't really care if the game is solved because I won't use those stats if they make no sense for what the people of my nation would actually do. Towards that end I don't want the AI playing optimally in terms of the game but optimally in terms of roleplay for the various nations.
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# ? Jan 31, 2024 15:25 |
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ilitarist posted:If I have any concerns for now it's how randomized political leaders can massively affect your game, more than anything else. I've played 2 games as Austria and they were radically different because one time I had an early situation allowing me to pass the law accepting most of the people in the country and also doing Austria-Hungary. In another game, I tried to go a similar route but instead, I had to bash my wall against less important laws and had no less than 2 civil wars before I could do that. This might be a skill issue instead, it's entirely possible I could do something cool instead of trying to stop discrimination, but it looked like the most important thing for Austria and luck of the draw decides if it's easily solvable. If nothing else, the game desperately needs to expose the weights for what the next IG leader will be and the reasons pops join political movements on their own initiative. I have a hard time even finding the latter on wikis
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# ? Jan 31, 2024 16:44 |
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StashAugustine posted:If nothing else, the game desperately needs to expose the weights for what the next IG leader will be and the reasons pops join political movements on their own initiative. I have a hard time even finding the latter on wikis Agree, this would be super helpful. It would also be nice if the general recruiting "minigame" was a bit less gamey, I'd like to see IGs get happy / angry at you always choosing the generals with certain traits for example. It's really easy to pass laws by manipulating your generals / admirals, and while I love the concept, it makes it a bit too easy most of the time (and if you don't mind going to infinite levels of cheese, can 100% guarantee you getting a desired trait on your IG leader) Soylent Pudding posted:I always play these games to roleplay, not to paint the map. I don't really care if the game is solved because I won't use those stats if they make no sense for what the people of my nation would actually do. Towards that end I don't want the AI playing optimally in terms of the game but optimally in terms of roleplay for the various nations. Agree but the game would be better if there weren't extremely trivial optimal opening moves which are the same for most starts. It would be as simple as having the Boer states and Brunei start within the UK's customs union (not entirely historically accurate but these states were all heavily within the British sphere of influence by the 1840s, and it's certainly more accurate than having a free-for-all on these territories)
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# ? Jan 31, 2024 16:57 |
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Tbf go after Borneo and Africa first thing seems to only really apply to countries that already have a navy. For most unrecognized countries and several others that are underdeveloped that don't I feel like internal development takes a higher priority, especially if you already have gold present.
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# ? Jan 31, 2024 17:44 |
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Agean90 posted:Tbf go after Borneo and Africa first thing seems to only really apply to countries that already have a navy. For most unrecognized countries and several others that are underdeveloped that don't I feel like internal development takes a higher priority, especially if you already have gold present. You can land in Borneo with 3 ships, if you build the units in 3 different provinces you don't even need to wait for them to recruit up. Otherwise yes it does take a while to build up a navy if you start without one, but the cost of doing so is still very low.
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# ? Jan 31, 2024 17:46 |
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# ? May 28, 2024 14:45 |
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Europeans Zerg-rushing the best spots in Africa and Asia is true to life at least. The real issue is that there is no randomization or semi-randomization of resources. Part of the political instability of the era came from sudden resource strikes and technological developments upending strategic thinking.
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# ? Jan 31, 2024 19:13 |