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Jobbo_Fett posted:Star Citizen innovated so that Palworld could imitate it #blessed Man, a few years back croberts would be announcing pal world like features for SC.
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# ? Jan 23, 2024 19:49 |
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# ? Jun 1, 2024 05:55 |
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Not using the Unreal engine is easily one of the worst mistakes for loving almost ANY game dev. Unreal is like an industry standard—I joke but it’s hard to find a game NOT using it, if not parts of it. For 20 years the iterations of the Unreal engine have been some of the most versatile and beautiful engines out there. Yeah, “can it play CryTek” has been a trope in PC gaming for over a decade but as cool and pretty as FarCry/CryTek have been, they aren’t exactly industry movers. I am not a coder but the fact that Unreal can be/has been used by even the most amateur of game devs shows that from a production/training/labor pool outlook the choice is obvious. dialhforhero fucked around with this message at 20:15 on Jan 23, 2024 |
# ? Jan 23, 2024 20:13 |
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Sardonik posted:Was Star Citizen's decision to use Cryengine one of the worst in game development history? depends on whether you believe the $750,000,000 or not really
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# ? Jan 23, 2024 20:18 |
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Cryengine was a great choice to get started. Afaik Chris got some Crytek people to make him a trailer and prototype, and probably for very cheap. The sane thing would have been to switch to a standard industry engine immediately after the successful kickstarter. Cite the expanded scope as reason, cut your tech debt early. Alas
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# ? Jan 23, 2024 20:26 |
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dialhforhero posted:Not using the Unreal engine is easily one of the worst mistakes for loving almost ANY game dev. Unreal is like an industry standard—I joke but it’s hard to find a game NOT using it, if not parts of it. UE is big, and not using it might have been a huge own goal by CIG considering UE5 seems like the perfect fit for the fidelity obsessed crowd, but this is massive hyperbole and dramatically downplays the amount of games out there using Unity, Godot, Game Maker, RPG Maker, the various open sourced game engines (doom, quake, source) and the many AAA proprietary engines.
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# ? Jan 23, 2024 20:31 |
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Worf posted:depends on whether you believe the $750,000,000 or not really They are failing all the way to the bank.
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# ? Jan 23, 2024 20:33 |
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oops, i did it again (made a million dollars)
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# ? Jan 23, 2024 20:35 |
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phosdex posted:They had some crytek crew jump ship, wonder where they are now. I bet some of the older Crytek guys are still there. Where else would they have the job security that goes along with being the last remaining experts in an old engine that nobody uses, without the pressure of having to deliver a finished product?
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# ? Jan 23, 2024 20:44 |
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FishMcCool posted:UE is big, and not using it might have been a huge own goal by CIG considering UE5 seems like the perfect fit for the fidelity obsessed crowd, but this is massive hyperbole and dramatically downplays the amount of games out there using Unity, Godot, Game Maker, RPG Maker, the various open sourced game engines (doom, quake, source) and the many AAA proprietary engines. It is hyperbole yes, but I should have specified for 1st/3rd person shooters and adjacent platformers, etc. Outside of Unity, what type of games like StarCitizen use the other engines?
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# ? Jan 23, 2024 20:45 |
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dialhforhero posted:It is hyperbole yes, but I should have specified for 1st/3rd person shooters and adjacent platformers, etc. Outside of Unity, what type of games like StarCitizen use the other engines? >type of games like StarCitizen Are there even any other games that fit this bill? Elite and the X series are the only things I can think of that come remotely close.
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# ? Jan 23, 2024 20:49 |
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Beyond Good and Evil 2 No it doesn’t exist either. Notice a pattern?
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# ? Jan 23, 2024 20:52 |
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dialhforhero posted:It is hyperbole yes, but I should have specified for 1st/3rd person shooters and adjacent platformers, etc. Outside of Unity, what type of games like StarCitizen use the other engines? Not sure what you mean by games like SC, but the closest thing is Elite Dangerous and it uses Frontier's COBRA engine. If you mean the earlier bit (1st/3rd person shooters and adjacent platformers), then you have the "new" Doom games, Prey, Deathloop, all the Call of Duty games, all From Software's catalogue, all Nintendo's 3d platformers including Splatoon for a 3rd person shooter, the God of War series, the Sony Spiderman games, the Monster Hunter games, all the GTA/Red Dead games, Apex Legends, Overwatch 1&2... UE is obviously very popular, but it's far from a monopoly. That said, I do agree with you about it being a massive blunder in hindsight. It's not a given that Cry Engine will go anywhere, whereas UE's future looks rock solid and there are UE professionals and enthusiasts everywhere that CIG could hire were they using it. And the whole buzz about the dumb super high resolution textures from UE5, while completely unpractical for normal games and people who still kinda value their disk space would absolutely sell more JPGs to the commando demographic. FishMcCool fucked around with this message at 21:19 on Jan 23, 2024 |
# ? Jan 23, 2024 21:13 |
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Trilobite posted:That's actually true, though. CIG never sold land in Star Citizen, they sold land claim beacons that they said you would need in order to own land. Moreover, that was years ago and even today the game itself still has no land claim beacons in it, no ability to let players own land, nothing they could do with any land they might own, and no indication that any of that will ever change. Once the pipelines are finished each land claim will have more content than Stardew Valley
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# ? Jan 23, 2024 22:17 |
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Cry Engine was a good choice for the initial pitch of a focused Wing Commander-style space shooter. For 'Star Citizen'? Not so much.
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# ? Jan 23, 2024 22:35 |
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https://packaged-media.redd.it/fm7v...688ca3a6ab5#t=0
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# ? Jan 23, 2024 23:01 |
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# ? Jan 23, 2024 23:52 |
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I guess in my mind I was thinking combo FPS/3rd person action adventure game. I am thinking games from Jedi: Fallen Order to Arkham series to I don’t know, similar games. I just know that when I load up any random game in my Steam library I am amazed how often I see the Unreal logo—especially in games you wouldn’t expect that aren’t even shooters.
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# ? Jan 24, 2024 01:31 |
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Would have been if all three threads were by the same person.
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# ? Jan 24, 2024 01:34 |
I hate to say it but the crytek guys have almost certainly been deskeletonized by now
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# ? Jan 24, 2024 02:39 |
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Sardonik posted:Was Star Citizen's decision to use Cryengine one of the worst in game development history? Like, good luck hiring developers and having to train them on your dead engine. No engine can save them. 20/20 not picking unreal engine was a silly move but in 2010 when they decided to pick cryengine, not really. Unreal engine back then cost a cool 1.5 million or so and unity was pretty much no name in the PC world.
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# ? Jan 24, 2024 08:42 |
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stingtwo posted:No engine can save them. And Unity would have been an even worse choice. It's not really known to run huge, detailed games. And in 2012 it was closer to "mobile games on PC" level. The best choice would have been to develop your own engine to have total control over how that kind of space scale stuff is done, similar to Elite:Dangerous. But that would have been impossible with CIG management anyway. Every option would have lead to a mess.
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# ? Jan 24, 2024 09:13 |
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I've said it before and I'll say it again, the Doom engine was already free in 2012!
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# ? Jan 24, 2024 12:23 |
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They could have got rpg maker from a humble bundle!
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# ? Jan 24, 2024 14:28 |
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phosdex posted:They could have got rpg maker from a humble bundle! New pet project for when I can be bothered (which basically means never): make a SC Simulator in a cheap/free outdated version of RPG Maker. It will have hot dogs, an expo hall and a parping skill.
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# ? Jan 24, 2024 14:34 |
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Rotten Red Rod posted:Wait, how was it a "dire" year for SC funding? Didn't they hit a biggest year ever milestone again? You can refer back to the latest released numbers. They are escalating their costs in lockstep with their funding, sometimes more. Their surplus from the days of "we can complete the game with the funding we have" is now irrelevant in light of their massive increase in headcount over the years. I'm not the numbers guy here but if funding were to disappear for whatever reason, they have far less than a year's worth of cash available at their current burn rate. The amount that they continue to receive from rubes is shocking to me but they are still balancing on a knife edge to keep development going.
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# ? Jan 24, 2024 14:45 |
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FishMcCool posted:New pet project for when I can be bothered (which basically means never): make a SC Simulator in a cheap/free outdated version of RPG Maker. Use the Playstation 1 version.
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# ? Jan 24, 2024 14:58 |
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quote:
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# ? Jan 24, 2024 16:44 |
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i really want to engage with pisscat and call him out for his endless streams of bullshit "Yes, it's a huge amount of work and the assumption is always that none of that work has been done - but actually a lot has. We've seen some of it but some people find it too hard to connect the dots, these are just samples." oh ya? i think you're just assuming yourself that a lot of the work is done, getting sucked into the sales marketing engine that is at the heart of everything CIG does
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# ? Jan 24, 2024 16:51 |
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You will lose that fight. Whatever novel length response he gives you won't really address what you say.
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# ? Jan 24, 2024 16:58 |
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Blue On Blue posted:i really want to engage with pisscat and call him out for his endless streams of bullshit I have a feeling that if you engaged him online he would just keep posting pages of nonsense to drown out your point. And if you met him IRL he'd be a meek nerd who went "yeah, sure..." and started moping.
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# ? Jan 24, 2024 17:58 |
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I mean I already excel at making GBS threads up this thread why not take my powers over to pisscat ville
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# ? Jan 24, 2024 19:40 |
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Unless you want to stalk him on reddit, you have to buy a game package to post on Spectrum.
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# ? Jan 24, 2024 20:04 |
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Blue On Blue posted:i really want to engage with pisscat and call him out for his endless streams of bullshit Huffman went around calling BS on Derek Smarts nonsense for YEARS and it did absolutely nothing to shut Smart up or stop people from fawning over his latest claim. You can fact check and call people out but in the end it's not about facts, some just people want to believe in BC3K or Star Citizen or Alex Jones and they just aren't going to hear the criticism.
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# ? Jan 24, 2024 20:28 |
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Rotten Red Rod posted:Unless you want to stalk him on reddit, you have to buy a game package to post on Spectrum. Good news! A package of $48,000 is only $334/month for 12 years
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# ? Jan 24, 2024 20:40 |
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Murgos posted:You can fact check and call people out but in the end it's not about facts, some just people want to believe in BC3K or Star Citizen or Alex Jones and they just aren't going to hear the criticism. Yup. Anyone else remember many years ago when one true believer responded to criticism of the glacial pace of Star Citizen development and yet another feature disappearing from the roadmap by stating that "CIG always delivers, eventually"? And just think, at that point they'd delivered even less than they have today, and if anything the pace of development has gotten even slower. That's the mindset we're looking at. They have decided that Star Citizen will exist, therefore it will never matter that it doesn't actually exist. It's "always eventually" inside their heads, and I don't know that even Chris Roberts posting a video of him packing a suitcase full of cash while sweating and mumbling "see ya, suckers!" could make them give that up.
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# ? Jan 24, 2024 23:46 |
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Well surely there progress tracker is all current and up to date and reflecting the efforts of a 3/4 billion dollar endevour, right? Oh actually, nevermind Also the last patch is still listed as tentative for Q4 2023, i have news for their planning guys.... They haven't bothered to update the thing since early December, and the tracker just shows absolutely nothing for the future Everything is on track! They must have finished the game and are simply just tying up a few loose ends before releasing it: (said by a backer somewhere probably)
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# ? Jan 25, 2024 00:10 |
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Blue On Blue posted:Everything is on track! They must have finished the game and are simply just tying up a few loose ends before releasing it: (said by a backer somewhere probably) That is literally the argument someone made to me when I got in a conversation about SC recently, yes, lol
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# ? Jan 25, 2024 00:30 |
I mean they told us at CitCon that SQ42 is feature complete. What more proof do you need? No you can't see it
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# ? Jan 25, 2024 00:33 |
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Blue On Blue posted:Well surely there progress tracker is all current and up to date and reflecting the efforts of a 3/4 billion dollar endevour, right? Legit question: do they actually do work at the company? Or do they just keep the lights on for the bare minimum?
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# ? Jan 25, 2024 04:30 |
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# ? Jun 1, 2024 05:55 |
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Vahakyla posted:Legit question: do they actually do work at the company? Or do they just keep the lights on for the bare minimum? oh i am 100% sure there are entire teams and groups of employees working extremely hard, crunching and burning the candle at both ends for what exactly , no one but the crobbler knows and he will change it all on a whim throwing out months of work anyways so pad your resume while you can and keep collecting that paycheck i say
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# ? Jan 25, 2024 04:34 |