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Turin Turambar posted:Of course, this opens up the interesting question of, what would be the opposite of Path of Achra? Tametsi, CoD, One Finger Death Punch, Into the Breach?
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# ? Jan 27, 2024 11:56 |
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# ? May 23, 2024 23:39 |
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RubberBands Hurt posted:Tametsi, CoD, One Finger Death Punch, Into the Breach? Still in the roguelike genre of course...
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# ? Jan 27, 2024 12:07 |
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Turin Turambar posted:Of course, this opens up the interesting question of, what would be the opposite of Path of Achra? I’d vote Shiren. No character builds at all, big focus on moment to moment gameplay and items with unique effects rather than bigger numbers, and most of your strength comes from consumable items so you can’t get an op combo and fall in a rut.
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# ? Jan 27, 2024 14:02 |
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Turin Turambar posted:Of course, this opens up the interesting question of, what would be the opposite of Path of Achra? Forays into Norrendrin, The Ground Gives Way, etc In other news, a wild ADOM/Hack'ish project appears---wielding the terrifying powers of JRE no less~ The First Hero v0.1 Public Demo https://bigsagebeast.itch.io/the-first-hero quote:The First Hero is a classic roguelike - a turn-based dungeon crawler, only rendered with simple tiles instead of ASCII characters. Dungeons are procedurally generated, and item appearances are randomized, meaning they must be identified fresh each game. If you're familiar with Nethack, ADOM, or Caves of Qud, the gameplay should be very familiar.
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# ? Jan 27, 2024 15:06 |
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Turin Turambar posted:Still in the roguelike genre of course... e: Golden Krone Hotel has almost no gear or build concerns beyond starting class(which is closer to a difficulty/mutator selection) and which potions/spells to prioritize. It's a great candidate for a "chill" roguelike as well, as there's not much context to recall between sessions other than maybe your overall route. RubberBands Hurt fucked around with this message at 17:10 on Jan 27, 2024 |
# ? Jan 27, 2024 15:09 |
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Turin Turambar posted:Of course, this opens up the interesting question of, what would be the opposite of Path of Achra? A game all about moment-to-moment decisions, with intense tactical difficulty, a small number of consumable items to deal with and enemies to face, ASCII art, an abstract and simple setting... How about Rogue?
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# ? Jan 27, 2024 16:38 |
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nrook posted:A game all about moment-to-moment decisions, with intense tactical difficulty, a small number of consumable items to deal with and enemies to face, ASCII art, an abstract and simple setting... this is way funnier to me than it should be
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# ? Jan 27, 2024 16:49 |
Turin Turambar posted:Of course, this opens up the interesting question of, what would be the opposite of Path of Achra? Turin Turambar posted:My ideal is more interesting moment to moment decision making and meaningful exploration. So... yeah. UnReal World and C:DDA seems to me about as diametrically opposed as you can get while still being in the roguelike realm.
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# ? Jan 27, 2024 17:00 |
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Serephina posted:Brogue. Sil and Cogmind are probably up there as well.
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# ? Jan 27, 2024 17:03 |
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Achra absolutely has tactical decisions it's just that they don't come up often. And, unfortunately, when you realize you're actually in one, you're probably now dead.
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# ? Jan 27, 2024 17:07 |
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Tuxedo Catfish posted:Sil and Cogmind are probably up there as well. Goddamn man. I've not played this Path of Achra game yet, but if we're listing all the really loving awesome RLs as counterexamples to it's doctrine, that's kinda harsh. (jk I can sympathize with wanting a MiFi^Rift, it's a cute idea for a game)
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# ? Jan 27, 2024 17:17 |
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to be clear i haven't played Path of Achra either (although I probably will based on the comparisons to Rift Wizard), I'm just thinking of roguelikes that put an extremely high premium on turn-by-turn decisions
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# ? Jan 27, 2024 17:19 |
It's not really a "counterexample", it's just trying to do something completely different.
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# ? Jan 27, 2024 17:19 |
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A roguelike with intense moment to moment decisionmaking, no impact of gear/equipment, and lots of consumable use? Easy, Rift Wizard.
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# ? Jan 27, 2024 17:34 |
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Just compromise by playing a roguelike that has intense moment-to-moment decision-making, but is also heavily dependent on acquiring/using good gear and assembling a good build. Like Incursion Joke edit: alternatively, if you want a roguelike where a single misstep can kill you but there's not really any such thing as a "build" as far as character creation goes, why not try IVAN?
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# ? Jan 27, 2024 17:39 |
I can't believe Rift Wizard 2 got delayed to March, I've been intensely looking forward to it. I think the addition of equipment is gonna transform the game (for the better), especially combined with a lot of the incremental spell upgrades being moved into lower tiers of gear.
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# ? Jan 27, 2024 17:39 |
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this game scratches my brain real good, ive put 16 hours in since getting it cause it really hits that one more turn/build/attempt button. Geistform is bonkers tho
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# ? Jan 27, 2024 17:44 |
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Am I wrong that player positioning seems really important in Achra? Running up to a firing squad of ranged enemies is suicide in a lot of cases, and controlling LOS is by far the simplest way to counter that. Blindly spamming tab is an extremely risky playstyle
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# ? Jan 27, 2024 17:44 |
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Magitek posted:Am I wrong that player positioning seems really important in Achra? Running up to a firing squad of ranged enemies is suicide in a lot of cases, and controlling LOS is by far the simplest way to counter that. it is, which is why stand still builds are so funny, just move to corner if you start in a bad area then hit tab
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# ? Jan 27, 2024 17:45 |
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Azran posted:Can't wait to hear people's impressions on Oblivion Override - dev didn't set regional pricing for my region so it's a bit of a tough sell considering all the good action roguelikes I already own but it's not THAT expensive if it's real good... The combat itself is really good you can diagonally dash in mid-air but you get so many iframes from dashing (with a very low cooldown) and your hitbox is so big that combat mostly becomes about timing your dashes. Which is something I enjoy but is something to be aware of. I can't wholeheartedly recommend it until I see how the difficulty increases feel, but I'll put at least 15 hours into it.
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# ? Jan 27, 2024 17:45 |
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Is there any logic to how stuff unlocks in Achra? I have about half of cultures and gods now, but only 3 classes, is it just totally random?
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# ? Jan 27, 2024 17:45 |
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grate deceiver posted:Is there any logic to how stuff unlocks in Achra? I have about half of cultures and gods now, but only 3 classes, is it just totally random? seems to be entirely random, i assume its to prevent choice paralysis from seeing all the options at once when you boot it up for the first time, its unlocks them pretty quickly
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# ? Jan 27, 2024 17:51 |
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It's actually kind of funny, the opposite of Achra is the more traditional roguelike, or more specifically rogue. All about the decisions, literally not meaningful character development decisions
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# ? Jan 27, 2024 18:34 |
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I finally managed a PoA win without any healing equipment or skills Granted, I had to be the culture that periodically gains protection, but let me be proud, drat it. EDIT I guess my God, technically, gave me the ability to heal. Veryslightlymad fucked around with this message at 18:58 on Jan 27, 2024 |
# ? Jan 27, 2024 18:42 |
Got a Cycle 5 stand-still-tank build going since one of my friends mentioned he was trying to get a clear with that build. Roast everything to death, heal from dealing fire damage, trigger death damage from being healed, then enemies dying triggered even more fire/death damage, then I get healed even more on deaths (triggering previous clauses). Each turn took like 1 second even on fast mode. The Null Cuirass was to make sure I couldn't get teleported out of my hidey-hole. Also gently caress Gold Demons. I had multiple close calls with them.
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# ? Jan 27, 2024 19:31 |
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Finished storm strength 10 in Wildfrost with the 'true' ending I absolutely love this game, it's just absurdly charming and encourages you to break it the same way as Monster Train
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# ? Jan 28, 2024 02:13 |
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SKULL.GIF posted:I can't believe Rift Wizard 2 got delayed to March, I've been intensely looking forward to it. I think the addition of equipment is gonna transform the game (for the better), especially combined with a lot of the incremental spell upgrades being moved into lower tiers of gear. Rift Wizard is one of the only games I have 100%ed despite some of the challenges being truly hideous. I trust the dev to make it good. they are also a former / lapsed goon
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# ? Jan 28, 2024 02:16 |
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I couldn't 100% rift wizard because some challenges I just do not enjoy, but it's an incredibly good game
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# ? Jan 28, 2024 02:29 |
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On the more frenetic front compared to the likes of Gunfire Reborn and RoboQuest----Dimensional Slaughter has a Sigma 7.0 update: https://store.steampowered.com/news/app/2086060/view/3953665275854297071 quote:Main changes:
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# ? Jan 28, 2024 03:48 |
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Serephina posted:Goddamn man. I've not played this Path of Achra game yet, but if we're listing all the really loving awesome RLs as counterexamples to it's doctrine, that's kinda harsh. This is just one axis of the Roguelike continuum, quality is another.
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# ? Jan 28, 2024 07:09 |
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an iksar marauder posted:I couldn't 100% rift wizard because some challenges I just do not enjoy, but it's an incredibly good game I played a half dozen levels in and then got flooded out by some spawners a few too many times. And much like Into the Breach, as soon as my ADHD brain declared it mostly deterministic, all the dopamine drained out at the effort invested in domain knowledge. But I love the game and can't wait to play the second one. (I do like other deterministic puzzle games however, like Tametsi, mentioned previously ) Path of Achra feels like builds can be played a bit more loose, maybe it's just being able to see all the skills in one screen, combined with the 3 school limit that helps carve out more of a skill tree than "take what ya want whenever out of this very interesting list that takes a long time to read". I have enough interesting things that I'm not reading to play this game already, thanks. I like the dynamic of leveling a skill vs purchasing another, the levels are typically strong upgrades. Not posting a third time, but need to call out Dredmor for fun build tinkering. I spent several days min maxing some multiple move skill omni damage type and other bs build I can't recall, but put the game down sometime a bit past halfway through when I was staring down a dimensional vault with dozens of piles of useful stuff that I had to sort through every few levels. RubberBands Hurt fucked around with this message at 07:37 on Jan 28, 2024 |
# ? Jan 28, 2024 07:15 |
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RubberBands Hurt posted:I played a half dozen levels in and then got flooded out by some spawners a few too many times. And much like Into the Breach, as soon as my ADHD brain declared it mostly deterministic, all the dopamine drained out at the effort invested in domain knowledge. Sounds like you've not really gotten to the fun bits of Rift Wizard, so may I offer some tips? -For the first couple of levels you can nuke each monster individually, but as you noticed if there's nine spawners each putting a creature every ninth turn, that means you're rooted in place 'wasting' turns casting spells. The whole drift of Rift Wizard is to get a build up and running where the chaff gets cleared out for you, either through some sort of semi-self-sustaining engine, or perhaps amazing cascading triggers where one nuke flattens the entire level, maybe some passives that nuke stuff as you walk around, etc. -So yea, about rift six or so you've had 15+ orbs to buy stuff, which is enough to have SOME sort of half-assembled synergy. If you are trying to whack every mole personally you are doing it wrong. -As a placeholder, early game purchases of an Orbs of Foo spell can clear a lot of chaff as you physically walk towards the last few spawners; similarly Nightmare Aura with a few upgrades will carry you to rift 10 by itself, and there's zero obligation to commit further to these skills. -Look up someone else's internet build and use the above skills to buy you enough space to assemble their combo at your leisure. A combo that really get the 'point' through is Ice man: Icicle with the upgrade that gives you infinite casts of it, then the two expensive ice passives that do horrible stuff to people every time a mouse farts; one that freezes a random guy per cast, and one that nukes two nearby enemies when someone thaws out for whatever reason, including death. There are no shortage of other strong combos, but I like how this one really demonstrates the evolution of a simple synergy into something that can cheese entire levels with a cantrip spell. -Midgame is handling the holes in your build rather than trying to 'win more', e.g. finding ways to deal with elemental immunities, or maybe a level full of ranged attackers who return fire as you nuke them. Etc etc.
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# ? Jan 28, 2024 08:11 |
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Serephina posted:Sounds like you've not really gotten to the fun bits of Rift Wizard, so may I offer some tips? Thanks! My last few playthroughs were some of the challenge modes (puppies) to limit some analysis paralysis, but they're still challenges, which is fine. I tend to play games until I lose a few times and then cycle back later. But the extra in-run variety of gear in the sequel sounds great for smaller scale build decisions, combined with the shrines, which for some reason weren't quite enough for me on their own. I played a moderate amount of Buriedbornes, but not much of the sequel yet - and the mid run gear and skill upgrades w/ minimal inventories (somewhat like Astronarch&Achra) are one of its more interesting mechanics imo. Jupiter Hell is my current comfort roguelike, got a couple wins, and started poking at the challenge modes. It's great to take breaks, every time I go back all the perks get better and there's a bit more content everywhere. RubberBands Hurt fucked around with this message at 08:36 on Jan 28, 2024 |
# ? Jan 28, 2024 08:32 |
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ExiledTinkerer posted:On the more frenetic front compared to the likes of Gunfire Reborn and RoboQuest----Dimensional Slaughter has a Sigma 7.0 update: "Added a midway checkpoint through the game, so you don't always have to restart from the begining." Strange decision for a roguelite!
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# ? Jan 28, 2024 08:42 |
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I was reading the summary for "aeruta", which has perhaps the most forgettable name ever. I had to double check the spelling even after reading about it anyways https://store.steampowered.com/app/2286780/Aeruta/ Looks like general gameplay is Dave the Diver but it's a dungeon full of pastry monsters instead of a blue hole full of fish, and you manage a bakery instead of a sushi shop. And different visual style of course. Is there a term for this exact style of "slay on Sunday, sell on Monday" type rougelike pattern? Surely Dave the Diver wasn't the first. Cult of the Lamb kinda is like this but it's more of a city builder/animal crossing instead of running a business so I'm not sure if I'd include it in this grouping. Edit: apparently Recettear: An Item Shop's Tale would fit into this category, came out in 2010 Hadlock fucked around with this message at 09:19 on Jan 28, 2024 |
# ? Jan 28, 2024 08:43 |
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Goblin race in Path of Archa rules
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# ? Jan 28, 2024 09:13 |
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verbal enema posted:Goblin race in Path of Archa rules I have fun with them, but I have yet to get a win with one. I'm still progressing through cycles. I don't know if I'll ever backtrack a cycle or back down to cycle 1. I haven't honestly noticed certain skills falling off, but at the same time, I've put more and more stock into what I'm comfortable with, which appears to be Herja. I think my favorite clan is probably the Ihra or Brud, because I'm a soft baby-man. My favorite class is definitely the Abdi. I haven't made a decision on religion.
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# ? Jan 28, 2024 15:30 |
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i got so drat close to a win on my first path of achra run yesterday. had a warrior dude with fire and bleed on hit/attack stuff and the prayer that gives you the stackable heal on hit buff. i was an absolute monster right up until the last boss. got him to like half hp before he blasted me with astral damage.
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# ? Jan 28, 2024 15:39 |
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Veryslightlymad posted:I have fun with them, but I have yet to get a win with one. I'm still progressing through cycles. I don't know if I'll ever backtrack a cycle or back down to cycle 1. I haven't honestly noticed certain skills falling off, but at the same time, I've put more and more stock into what I'm comfortable with, which appears to be Herja. most skills continue to be useful to take through to the highest cycle but a lot of them do not scale at all and are not worth putting more than one point into. All the skills where the only benefit to multiple ranks is that you get more flat damage aren't worth sinking extra points into. You often need to take them for their basic effects anyway, so a lot of high cycle builds end up with a bunch of rank 1 skills and then like, a rank 20 skill because it's the only part of the build that actually scales. as far as gods go, I've settled into Eris and Humbaba being basically the default choices and I only take other gods if there's some very specific synergy I need them for. Divine Protection is one of the most important defences on high cycles, so I find myself basically never actually using prayers. As a result the main considerations for a god are how good are their passive effects, and how fast can you recharge a prayer after it's been used for protection. Eris has the best passive effects by far, and Humbaba's prayers recharge the fastest, so they're the easy choices. cock hero flux fucked around with this message at 16:06 on Jan 28, 2024 |
# ? Jan 28, 2024 16:00 |
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# ? May 23, 2024 23:39 |
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I'm utterly convinced that the Baalus is the most dangerous enemy in the game, but not because of what he is, because he summons Red Imps. Red Imps are a terrible design choice for later cycles. they get +Accuracy a cycle, gain immolate and avoid armor and block. They're basically gods. 6 red imps is more dangerous than the King of Many Colors.
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# ? Jan 28, 2024 16:33 |