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i forgot what 200 megahurts looked like so i youtubed it, mild PTSD response was my reward. i don't think i played it too smartishly the first time through so it ended up being worse than it needed to be. wild peeking and shooting trying to take out clusters of Art Vandelays, reloading endlessly
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# ? Jan 25, 2024 03:08 |
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# ? Jun 12, 2024 08:59 |
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Brolander posted:i forgot what 200 megahurts looked like so i youtubed it, mild PTSD response was my reward. i don't think i played it too smartishly the first time through so it ended up being worse than it needed to be. wild peeking and shooting trying to take out clusters of Art Vandelays, reloading endlessly there are invulnerability spheres so you don't have to play so careful. there are tons of them!!!
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# ? Jan 25, 2024 03:11 |
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Yeah it seems like an insane map but it's actually basically a safari ride
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# ? Jan 25, 2024 03:14 |
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Arivia posted:there are invulnerability spheres so you don't have to play so careful. there are tons of them!!! mmhmm yeah... nevertheless, I still remember being stuck at at least one part because I didn't have one I could get to without getting fried from a window. Because I didn't play the map intelligently with my brain. I think it was early on in my custom mapset discovery phase, i remember having real trouble with several maps. I should try again but there's so much new poo poo...
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# ? Jan 25, 2024 03:17 |
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the brilliance of 200 megahurts is that the architecture of the map is designed really well. good sight lines, interesting progression with multiple paths through the level, lots of interconnected secrets. and then the actual contents are, uh, what they are. it's like using a finely machined rifle as a club
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# ? Jan 25, 2024 03:43 |
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actually i think that was literally the map where i decided i needed to learn about how the bfg actually worked lol. fairly sure i was still using it like a Super Rocket Launcher
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# ? Jan 25, 2024 04:02 |
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I think 200 Mega Hurts was the first map I decided I didn't need to even try to kill everything. That's a lot of murder even on HMP.
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# ? Jan 25, 2024 04:44 |
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Brolander posted:actually i think that was literally the map where i decided i needed to learn about how the bfg actually worked lol. fairly sure i was still using it like a Super Rocket Launcher Yeah I thought it was tactfully set up so you could vaporize entire groups practically standing still.
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# ? Jan 25, 2024 05:20 |
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Brolander posted:actually i think that was literally the map where i decided i needed to learn about how the bfg actually worked lol. fairly sure i was still using it like a Super Rocket Launcher Yeah unless you really get into the guts of how the BFG is programmed and learn to love those invisible tracers you're gonna have a hard time on a lot of modern / slaughter-lite maps. Even now I mostly just copy the movement techniques from decino or Coin.
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# ? Jan 25, 2024 10:25 |
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I should probably learn how the BFG actually works beyond a vague understanding that it's based on what the player can actually see after you fire. This may have been the cause of some of my issues Also the hell maps definitely aren't as good as what came before but agreed that map26 kicked rear end
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# ? Jan 25, 2024 10:46 |
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You fire the big ball from the gun and when the ball impacts, the tracers will emanate from the player's current position half a second later in a cone. The angle the tracers come out at is the same angle you fired the ball. Once you get a feel for the timing it becomes very natural feeling.
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# ? Jan 25, 2024 10:55 |
Takes No Damage posted:Yeah unless you really get into the guts of how the BFG is programmed and learn to love those invisible tracers you're gonna have a hard time on a lot of modern / slaughter-lite maps. Even now I mostly just copy the movement techniques from decino or Coin. Decino's breakdown of some mechanics/stats really helped me. The archvile vid explaining how the blast is blocked by low ledges so you only take 20 DMG let me beat a level I was stuck on for a long time. Highly recommend watching those. https://youtube.com/playlist?list=PLYZp53E4M0t_8HmPlV4m04vGKUcJIQc53&feature=shared
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# ? Jan 25, 2024 14:05 |
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koren posted:You fire the big ball from the gun and when the ball impacts, the tracers will emanate from the player's current position half a second later in a cone. The angle the tracers come out at is the same angle you fired the ball. Once you get a feel for the timing it becomes very natural feeling. Well I would never have quite got that by myself but it makes sense in a slightly insane way. I'm usually averse to videos but time to have a look I think lol
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# ? Jan 25, 2024 15:27 |
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decino is great and i have learned a lot from him. I didn't get how important being close was when beefgeeing now reflecting on my progress...I may not have learned a second language or earned an advanced degree over the pandemic, but now im 2 shotting cyberdemons on the regular, straight up bully any lone archvile I run into. when those two used to scare the crap out of me. as ive said before, a great way to feel unstoppable in a world that loves stopping people all the time just past the halfway point of devilution, 17 Galapagos is a tidy little unfoldy map. some pretty darn unkind chaingunner placement, good infighting opportunities though too this man is Experiencing a Problem with his skeleton body mostly being in the ground:
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# ? Jan 25, 2024 18:12 |
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who wants to say it
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# ? Jan 25, 2024 20:55 |
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Squeezy Farm posted:who wants to say it Don't be afraid, you can say "congratulations"
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# ? Jan 25, 2024 21:14 |
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Brolander posted:Don't be afraid, you can say "congratulations" i think your skeleton is a little agitated
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# ? Jan 25, 2024 21:35 |
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Lunchmeat Larry posted:Well I would never have quite got that by myself but it makes sense in a slightly insane way. I'm usually averse to videos but time to have a look I think lol id originally wanted the BFG to fire a giant spread of multicolored plasma balls, but PCs of the time weren't strong enough to render that much at once, so they scaled it back to the one big ball but kept the spread effect in as the invisible tracers. Still don't know why they don't trigger until the ball impacts something. This video has some dated gamer words in it, but it's also one of the best I've seen for showing basic monster mechanics: https://www.youtube.com/watch?v=HJcf0aOwmiA Brolander posted:Don't be afraid, you can say "congratulations" Probably wanted to beg you to turn off texture smoothing/filtering/whatever. That's the default setting in GZDoom but Graf is literally the only person who thinks it looks good: Display options > Texture options > Texture filter mode: None (linear mipmap) I've read through this while setting things up on new PCs and it seems pretty reasonable: https://eev.ee/blog/2021/12/11/recommended-gzdoom-settings/
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# ? Jan 25, 2024 21:40 |
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ah didn't think about textures I do remembering changing some of that stuff a couple versions of gzdoom ago, having seen it referred to enough times here and noticing a difference. but it's never really bothered me either way Arivia posted:i think your skeleton is a little agitated haha yes, poor guy making his noises and flailing. i did teabag him 1000 times though e: ok i changed most of that stuff, it does look better. but i mean as long as the basic monsta shapes are right im good to golden Brolander fucked around with this message at 22:08 on Jan 25, 2024 |
# ? Jan 25, 2024 21:55 |
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khwarezm posted:Does anyone who's better plugged into the modding scene know if there is any movement on episode 3 of The Adventures of Square? Its been almost 6 years since the last one came out, I'm not even sure if BigBrik is still a thing and the last major news I can see on their twitter is that, sadly, one of their team died in 2020, I don't know if that permanently halted the project and I can't find much news or discussion about the state of affairs online.
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# ? Jan 25, 2024 21:58 |
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an_mutt posted:Jimmy said on a stream a few weeks back that pretty much everyone from BigBrik is involved in other projects now (typically as full time work) and it's extremely hard to make progress on episode 3. I can't remember if he said development of it was actually over, but that was the implication. That's a shame, I really wish if they do continue work on it that they just release it on steam for cash money, I actually feel bad playing mods of that quality for free. Same goes for Ashes 2063.
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# ? Jan 25, 2024 22:22 |
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Takes No Damage posted:This video has some dated gamer words in it, but it's also one of the best I've seen for showing basic monster mechanics: I love this video, it is definitely a lil Dated but it's one of the things that got me back into Doom after my last experience was like, playing Plutonia on my modded PSP
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# ? Jan 25, 2024 23:07 |
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Takes No Damage posted:
M*ckerel
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# ? Jan 26, 2024 19:53 |
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Brolander posted:M*ckerel /slaps you around a bit with a large trout
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# ? Jan 26, 2024 19:56 |
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Stumbled across this in the Waffleimages thread: For something more topical, I started playing through the DBP wads, nearing the end of the first one and so far it's pretty good. Not mindblowing but none of the maps have been complete trash either.
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# ? Jan 27, 2024 10:46 |
I like the sound of that Hell Knight Cream and Baron of Hell Pink
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# ? Jan 27, 2024 17:52 |
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Edit: whoops wrong thread
fadam fucked around with this message at 02:19 on Jan 29, 2024 |
# ? Jan 29, 2024 01:59 |
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devilution continued.. The Habitatening is everything i thought it could be and more. almost everything is dead and I still have moved on, maybe will revisit and 100%. Lovingly crafted, has al the right references etc. end of map 22 is a potential panic attack if you just run around like a dope. much easier to calmly take out 1, then line the rest all up on one side to rocket/plasma out. MAP 23...what am i supposed to kill all this poo poo with?? i suspect i missed a launcher with all these boxes around... Brolander fucked around with this message at 05:06 on Feb 3, 2024 |
# ? Jan 31, 2024 03:47 |
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Slightly dumb question, what are the best sourceports to be playing modern Doom mods and megawads like Elementalism and stuff like that with? Is GZDoom still the way to go or am I out of step?
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# ? Feb 4, 2024 14:21 |
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khwarezm posted:Slightly dumb question, what are the best sourceports to be playing modern Doom mods and megawads like Elementalism and stuff like that with? Is GZDoom still the way to go or am I out of step? I made a big post in this thread awhile ago with the answers but basically GZDoom and dsda-doom are the two you’ll want.
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# ? Feb 4, 2024 14:34 |
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Arivia posted:I made a big post in this thread awhile ago with the answers but basically GZDoom and dsda-doom are the two you’ll want. Thanks, how about launchers, any recommendations?
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# ? Feb 5, 2024 05:38 |
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khwarezm posted:Thanks, how about launchers, any recommendations? ZDL is my goto. You can add multiple ports, IWADs, and a list of PWADs you can toggle on-off if you need to have different combinations of them. It even helps set up multiplayer games.
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# ? Feb 5, 2024 05:44 |
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GZDoom for lots of shiny effects or heavily modded stuff, DSDA or PRBoom for giant slaughter maps that GZ wouldn't be able to handle.khwarezm posted:Thanks, how about launchers, any recommendations? I like Doom Runner, one of the better ones I've found for Linux. Unrelated, doomcute snowman from the ice-themed DBP#2:
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# ? Feb 5, 2024 09:48 |
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What's the current goto sourceport(s) for Quake?
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# ? Feb 5, 2024 16:33 |
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Ironwail is the port to use.
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# ? Feb 5, 2024 16:37 |
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Jehde posted:What's the current goto sourceport(s) for Quake? There’s good Quake discussion (maps, sourceports) in the regular retro fps thread. A guy just posted a great small paper on Dwell, I think that was the map set in question.
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# ? Feb 5, 2024 16:45 |
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Oops yeah, thought this was the early FPS thread, I'll repost there.
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# ? Feb 5, 2024 16:48 |
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koren posted:Ironwail is the port to use. This is true unless you’re on macOS, where the OpenGL version supported is lower than what Ironwail wants. In that case you’ll probably want VkQuake, or maybe QuakeSpasm Spiked.
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# ? Feb 5, 2024 17:57 |
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I am loving playing Ichinichi on the Steam Deck Hard enough to be exciting while not so hard that I'm walled while trying to get a hold on how to deal with modern FPS controls on controllers (gyro + flick stick). The first three maps have kept me trapped every time in a permanent state of fun, but today I broke out into the fourth map and finished it! Going to see if I can finish the fifth map tomorrow.
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# ? Feb 10, 2024 04:32 |
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# ? Jun 12, 2024 08:59 |
Finally finished Sunder and....drat.
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# ? Feb 10, 2024 17:01 |