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Kestral posted:I took the load-bearing shrimp’s shield belt away, but gave her a quad-tesla cannon spinal mount. unexpectedly, spinal mounting on something that doesn't have a spine doesn't throw gigabytes of log errors (yes I know)
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# ? Jan 30, 2024 22:55 |
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# ? May 22, 2024 07:29 |
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Honey This Shrimp Fried the Kids
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# ? Jan 31, 2024 03:39 |
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Dallan Invictus posted:unexpectedly, spinal mounting on something that doesn't have a spine doesn't throw gigabytes of log errors THANK YOU
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# ? Jan 31, 2024 19:25 |
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the small pastry is armed... er spined
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# ? Jan 31, 2024 19:33 |
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just some dude passing through, a bit on point
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# ? Feb 1, 2024 09:02 |
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Christ I forgot how much Tornadoes loving sucked, got hit with a raid that used a tornado generator on me and it tore a path right through my outer defenses, my artillery (taking out most of my munitions on the way, fortunately they're stored behind some seriously solid walls), and ultimately dissippating after it destroyed a generator and a couple of batteries e; It vaporized my best doctor too Ms Adequate fucked around with this message at 20:53 on Feb 1, 2024 |
# ? Feb 1, 2024 20:41 |
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Jelly posted:just some dude passing through, a bit on point I think I know who he might be looking for: god bless you, Katana Jubilee. I took that screenshot when she first showed up as a 14-year-old space weeb, a Hospitality guest from a friendly faction. She now shows up about once a year, and has an uncanny knack for arriving right before or during a raid or mechanoid drop. We once had to break out of a siege and take an unfavorable field battle because Katana Jubilee was downed and bleeding out on the edge of the map, and by god we were not going to let her die in the snow. She has a destiny, I can sense it.
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# ? Feb 1, 2024 22:05 |
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Tornado? I’ve never had to deal with a tornado
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# ? Feb 1, 2024 22:31 |
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jokes posted:Tornado? I’ve never had to deal with a tornado They were an old random event back in the beta days, but they got removed as an event and replaced with a (pretty rare) item that gives a one-shot ability to create a tornado. Although I don't actually know if they can normally show up on raiders or if that's the fault of a mod. Katana Jubilee is an astonishing name, never heard of anyone so cyberpunk.
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# ? Feb 1, 2024 22:40 |
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Tornado generators are not used by raiders without mod interference, same as all the other one-shot cataclysm devices like the orbital bombardment targeter or the drop pod full of 100 boomrats.
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# ? Feb 1, 2024 22:43 |
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Kestral posted:Annoying voice
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# ? Feb 1, 2024 23:39 |
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One should never go in expecting mods to be well balanced - sometimes they are and you're pleasantly surprised, but frequently you need to ratchet up the difficulty to compensate for them - but sometimes you see something in a mod and go "wow, really?" I'm continuing to mess around with the more fully featured race mods, and I'm playing the Kurin anime fox people who have custom equipment/vehicles/SRTS shuttles/etc so it's quite nice. They're a bit overpowered as a race(insane social stat on everyone, free mood bonuses for having a bunch of kurin, start allied with a very powerful friendly kurin faction) with too few drawbacks(the only real one being them being awful at plants, which is easily fixable with agrihands or recruiting a couple non-Kurin to be your farmhands), but mostly within the realm of sanity... ...until you get to their equipment, which is mostly "what if vanilla stuff took way less research and also was just generally notably better" across the board. Their power armor provides a set of absolutely absurd bonuses(+100% melee armor penetration? what on earth?) and their sniper rifle is notable for being roughly the same in damage/range as the vanilla rifle, with two "minor" changes - it has about half the aiming delay, which is already good enough, but then it also has 115% armor penetration for some godforsaken reason, a number so high that I seriously wonder if it's a typo because there's two higher tier sniper rifles(heavy sniper rifle and charge sniper rifle) that are barely upgrades(but both still have the 115% penetration). The mod has really high production values and I appreciate the work that went into it but man it's pretty goofy.
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# ? Feb 1, 2024 23:54 |
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As someone who has dealt with most of the racemods on the workshop it is very impressive how many of them are also secretly cheaty mods for powerful weapons/armor, yes.
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# ? Feb 1, 2024 23:57 |
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I liked the balance of the Kijin, faster work speed but eats way more, but also the mod forces you to use the big titty anime lady mod and I don't really want to
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# ? Feb 2, 2024 00:06 |
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Hellioning posted:As someone who has dealt with most of the racemods on the workshop it is very impressive how many of them are also secretly cheaty mods for powerful weapons/armor, yes. It's really funny when this happens because it's like they restrain themselves up to a certain point by going "oh i need some token drawbacks" and then eventually hit the point where they're like "gently caress it, open the floodgates". It kind of retroactively makes me more impressed with the Anty mod, because while they have some real crazy benefits they also have some extremely crippling drawbacks that force you to reexamine how you're playing to accommodate them. Kanos fucked around with this message at 01:53 on Feb 2, 2024 |
# ? Feb 2, 2024 01:50 |
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this is the best mod i've ever seen for rimworld https://steamcommunity.com/sharedfiles/filedetails/?id=2773943594
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# ? Feb 2, 2024 05:00 |
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Herstory Begins Now posted:this is the best mod i've ever seen for rimworld Yeah that's been a mainstay in the ol' modlist for awhile now, it adds some really fun possibilities for maps. Some of them are blatantly OP but it's a single player game so that's just fine
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# ? Feb 2, 2024 05:15 |
Yeah I think that's the first mod I ever installed for RimWorld, it's just real good
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# ? Feb 2, 2024 06:05 |
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Kanos posted:It's really funny when this happens because it's like they restrain themselves up to a certain point by going "oh i need some token drawbacks" and then eventually hit the point where they're like "gently caress it, open the floodgates". It's why my personal favorite racemod is moonjellies because they are exceptionally balanced in that they are made of paper and are roughly as strong as it too. Always fun when one of your starting colonists can only carry like 7 steel at a time. Herstory Begins Now posted:this is the best mod i've ever seen for rimworld It's real good! I keep trying to build a lakebase for a while now.
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# ? Feb 2, 2024 06:46 |
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The mod makes it very easy to have the typical incredible maps like a big open base with only a single chokepoint, or mountains with fields of rich soil etc. But you can also do some weird and unique stuff with it. Long canyon rivers are a fun scenario, or island bases.
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# ? Feb 2, 2024 14:12 |
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Herstory Begins Now posted:this is the best mod i've ever seen for rimworld same except this one https://steamcommunity.com/sharedfiles/filedetails/?id=2674133613
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# ? Feb 2, 2024 14:21 |
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Ms Adequate posted:Yeah that's been a mainstay in the ol' modlist for awhile now, it adds some really fun possibilities for maps. Some of them are blatantly OP but it's a single player game so that's just fine Yeah I use this one all the time too. The first time I saw the crater map types I laughed my rear end off because it's the turtler's wet dream made manifest, but the various landform choices aren't not really any different than choosing what biome/temperature you're settling. Sometimes you feel like a year round temperate forest and sometimes you feel like watching people die on sea ice.
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# ? Feb 2, 2024 14:43 |
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nm
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# ? Feb 2, 2024 20:05 |
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Idly if theres stuff in a mod that's hilariously overpowered and there's no native options to change it then remember that its trivially easy to just go into the mod's xml files and edit them yourself. Its possible to break things if you're inexperienced but just going in and swapping a few 115s to 30s or whatever is easy. Just remember to do this with a local copy if it's a steam mod or else the original values will get slapped back in the next time anything updates.
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# ? Feb 2, 2024 20:17 |
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Does anyone here run Altered Carbon? If so, is there a proper way to transfer a living colonist's stack to a new sleeve? I did a surgical Extract Stack on one of mine to stick them in their shiny new vatgrown body with the custom genome, and it gave everyone a "Colonist Executed" malus when his original body died from pulling the stack.
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# ? Feb 3, 2024 08:32 |
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Mzbundifund posted:You telling me a shrimp fried this save?
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# ? Feb 3, 2024 12:32 |
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It’s been a long time since I last played this game, but I have some free time on my hands now so I’m giving it a go again. Currently on the latest version, but no DLC. The last time I played, the conventional wisdom was that if you were thinking about having a long-term base at all you should always pick Randy Random as a storyteller, because even on the chillest settings with the other two, they’ll eventually ramp up the threats and raids to a functionally unbeatable level if your game goes on long enough. Does that still hold true?
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# ? Feb 3, 2024 14:01 |
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Yes, Randy the best. The customization options to storyteller are also possibly new to you and you base off the storyteller and can alter many things.
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# ? Feb 3, 2024 16:24 |
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There are also modded storytellers available if you’re doing a themed run (most commonly they’re used if you want to do a tech-level-limited playthrough), but check out the storyteller settings for sure. In the grand Rimworld dev tradition tynan was extremely resistant to any changes until finally giving in and making the settings extremely granular.
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# ? Feb 3, 2024 17:51 |
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Inadequately posted:It’s been a long time since I last played this game, but I have some free time on my hands now so I’m giving it a go again. Currently on the latest version, but no DLC. The last time I played, the conventional wisdom was that if you were thinking about having a long-term base at all you should always pick Randy Random as a storyteller, because even on the chillest settings with the other two, they’ll eventually ramp up the threats and raids to a functionally unbeatable level if your game goes on long enough. Does that still hold true? Randy is the best overall storyteller, but if you're just interested in a chill city building game without needing to deal with a lot of danger, Phoebe on low difficulties is extremely merciful. She does scale over time but very, very gently.
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# ? Feb 3, 2024 18:28 |
yeah it's always been funny to me how much the game makes it sound like randy is a scary difficult time and if you don't want to suffer you should pick phoebe but it's not the case due to how the random event system and escalations are set up
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# ? Feb 3, 2024 20:10 |
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You can go into the menu and switch storytellers midway. My general go to is to start with Phoebe and then after a year or two switch to Randy.
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# ? Feb 3, 2024 21:13 |
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You will occasionally get hellfucked by some back-to-back events in Randy, but those stories are the best part of this thread.
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# ? Feb 3, 2024 21:29 |
yeah the secret is randy will occasionally hellfuck you, but once you get strong enough, phoebe/cassandra can't do anything BUT hellfuck you.
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# ? Feb 3, 2024 21:33 |
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does randy not scale events the same way? ime randy scales very directly off of wealth, seemingly not that differently from the others? the only difference is there's potentially less attrition via automated raid timings, albeit randy will also send you potentially back to back raids so it is kind of a wash?
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# ? Feb 3, 2024 23:55 |
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The threat scaling is the same, but eventually Casandra and Phoebe go “ok gently caress you, time for you to get off this planet” and only send you raids while Randy continues to randomly pull events iirc.
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# ? Feb 4, 2024 00:37 |
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Started organizing my resource depot by color last night as i waited for things to mine/research
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# ? Feb 4, 2024 00:37 |
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wow racism
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# ? Feb 4, 2024 01:02 |
Herstory Begins Now posted:does randy not scale events the same way? ime randy scales very directly off of wealth, seemingly not that differently from the others? the only difference is there's potentially less attrition via automated raid timings, albeit randy will also send you potentially back to back raids so it is kind of a wash? Randy is the only storyteller who respects that you might just want to live here now and won't eventually get wrathful, no matter how long you stay.
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# ? Feb 4, 2024 02:19 |
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# ? May 22, 2024 07:29 |
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well randy does too, it's just wealth
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# ? Feb 4, 2024 02:57 |