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Ironslave
Aug 8, 2006

Corpse runner
Enderal exists as proof that it's not the game engine that's holding Bethesda back from making good games. Though I also have memories of endlessly spinning around enemies to try and fight them with how combat was tuned, so I suppose it doesn't help.

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1glitch0
Sep 4, 2018

I DON'T GIVE A CRAP WHAT SHE BELIEVES THE HARRY POTTER BOOKS CHANGED MY LIFE #HUFFLEPUFF

Philippe posted:

It's a great example of how the Bethesda world design doesn't really work in a modern context. The only crimes are theft and murder, and the only punishment is death or being pressganged into infiltrating the space pirate faction. Does the UC have a court system? There are militarised cops everywhere, what legal code do they operate from?

Don't ask questions, it only creates more questions.

Same problem with crafting and the limited economy of shopkeepers. It doesn't make sense in a massive stable space-faring civilization.

Philippe
Aug 9, 2013

(she/her)
Nevermind the fact that you can sell stuff back to merchants. I hardly believe a supermodern space economy would be as much into bartering as a pseudomedieval or a post-apocalyptic society.

Selling to the Trade Authority makes a leetle bit of sense, because they're amoral business types who'll take anything, but selling to the glitzy merchants at New Atlantis? Absolutely not, take your dubiously acquired and mysteriously bloody spacesuits elsewhere, you're staining the furniture.

Khanstant
Apr 5, 2007
Everyone asks how they can tell a random pen or cup you picked up by accident was stolen but they can smell the stench of death right on it. Shame on you.

Ugly In The Morning
Jul 1, 2010
Pillbug
Actually, does the stolen tag apply to things you take off even non-hostile corpses? I’m pretty sure if you steal a pen and no one sees it they won’t buy it, but if you shoot a bunch of office workers the merchants will buy their clothes full of fresh bullet holes

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Ugly In The Morning posted:

Actually, does the stolen tag apply to things you take off even non-hostile corpses? I’m pretty sure if you steal a pen and no one sees it they won’t buy it, but if you shoot a bunch of office workers the merchants will buy their clothes full of fresh bullet holes

Nooope.

Bic pen taken off a bureaucrats desk by accident? UNCLEAN! THIEF!

Same pen covered in still warm blood? Why sure I’ll buy this from you.

Palladium
May 8, 2012

Very Good
✔️✔️✔️✔️

Khanstant posted:

It's not that they are incapable, it's that they deliberately choose to design it this way because of a fundamental mismatch on what they want the games to be and what everyone else expects them to be.

Of course you can't skip quest steps or find alternate solutions when they are trying to make a linear RPG. They loathe the idea of complicated quests and flags that much up quests and introduce bugs and things that have to be tested and fixes. Nevermind that complexity and lateral thinking are what drew people to the good bsg games, to the devs that stuff is pure nuisance they strive to avoid, they see that stuff as hilarious mistakes to look back on and genuinely believe the current design ethos is better since it's so much easier for the team to deal with.

i revisited witcher 3 after 7 years and noticed the dialogue is chock full of discussions of why alternative action plans are ruled out. Even if the underlying logic is questionable at deeper inspection, it goes a long way to make the characters feel real

Palladium
May 8, 2012

Very Good
✔️✔️✔️✔️

1glitch0 posted:

Same problem with crafting and the limited economy of shopkeepers. It doesn't make sense in a massive stable space-faring civilization.

im also gonna walk to my friend's house 10 miles away to talk instead of through the phone, because todd inspired me to

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Palladium posted:

i revisited witcher 3 after 7 years and noticed the dialogue is chock full of discussions of why alternative action plans are ruled out. Even if the underlying logic is questionable at deeper inspection, it goes a long way to make the characters feel real

The key with the witcher is also that Garalt is a fully fleshed out protagonist. There's no character creator. There isn't any empty vessel PC that can be anything you want them to be. There's rear end in a top hat Garalt and Slightly Less rear end in a top hat Garalt.

Having a crafted PC with motivation and character does a loving LOT for a story.

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
Honestly I think people would probably look past a lot of the nonsensical lore if the gameplay was extremely fun.

But yeah, lol that radios exist in-game and get used occasionally, but you still need to traverse the planet to talk to someone

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord

Cyrano4747 posted:

There's rear end in a top hat Garalt and Slightly Less rear end in a top hat Garalt.

Provoking Yen into teleporting Geralt above a lake was really funny. I really wish I could have gotten to beating that game completely, but the whole thing with the Baron and the crones was so cool that when it was finally done I couldn't care less about the main story lol.

Khanstant
Apr 5, 2007

Cyrano4747 posted:

Having a crafted PC with motivation and character does a loving LOT for a story.

This is a nice theory on paper but they tried this with Fallout 4 and it turned out like Fallout 4.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Khanstant posted:

This is a nice theory on paper but they tried this with Fallout 4 and it turned out like Fallout 4.

Fallout 4's protagonist was still Empty PC Vessel, just this time with a tiny bit of backstory.

Khanstant
Apr 5, 2007
It wasn't just backstory it was also the main campaign and tone and character for the PC. It not being a blank vessel was a huge reason the story and quests were so bad. Quests railroaded to the character and story sucked because Bethesda wrote it plus it wasn't really up to you at all, and quests neutral to the character didn't make much sense with their whole lost family deal.

Splitting the difference did them no favours but nothing else about it indicates going all-in on writing a proper character would've been an improvement. Again, just because it's them, Witcher 3 is all in on a predefined character and is obviously good for it.

Inspector Hound
Jul 14, 2003

Not being able to just blow away the board members is the cardinal sin of the mission, maybe the game. I don't understand why they're marked as essential, not to spoil things for anyone but space hedonism resort doesn't really play a major part in the fate of the universe

Comfy Fleece Sweater
Apr 2, 2013

You see, but you do not observe.

Palladium posted:

im also gonna walk to my friend's house 10 miles away to talk instead of through the phone, because todd inspired me to

Also the super secure room in the back of the shop, but you can just crouch and sneak in and as long as the guard doesn't see you, it's fine to take things, as if robbing a medieval shopkeep

Inspector Hound
Jul 14, 2003

Comfy Fleece Sweater posted:

Also the super secure room in the back of the shop, but you can just crouch and sneak in and as long as the guard doesn't see you, it's fine to take things, as if robbing a medieval shopkeep

I mean, this might work in real life

Flowing Thot
Apr 1, 2023

:murder:

Inspector Hound posted:

I mean, this might work in real life

In real life when stealing from the back of the shop you usually work there.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
We know security camera technology exists, because there's a quest where someone hacks into a building's security system to instruct you where and when to go in real time. They could have set up a system where after going on a kleptomania spree you get hit with the bounty days later using that as the rationale and it might have even been good.

Starfield may be a game about living in the future, but Bethesda is stuck in the past.

Palladium
May 8, 2012

Very Good
✔️✔️✔️✔️

isndl posted:

We know security camera technology exists, because there's a quest where someone hacks into a building's security system to instruct you where and when to go in real time. They could have set up a system where after going on a kleptomania spree you get hit with the bounty days later using that as the rationale and it might have even been good.

Starfield may be a game about living in the future, but Bethesda is stuck in the past.

why steal anything when nobody has enough space cash to buyback legit stuff anyway

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
Spending thousands to upgrade your ship for smuggling, then realising that the contraband scan is literally just a dice roll, and then also realising your contraband is worth gently caress all anyway

DancingShade
Jul 26, 2007

by Fluffdaddy

Inspector Hound posted:

Not being able to just blow away the board members is the cardinal sin of the mission, maybe the game. I don't understand why they're marked as essential, not to spoil things for anyone but space hedonism resort doesn't really play a major part in the fate of the universe

What isn't marked as essential apart from random no-name NPCs spawned to walk around aimlessly?

GrunkleStalin
Aug 13, 2021

webmeister posted:

Spending thousands to upgrade your ship for smuggling, then realising that the contraband scan is literally just a dice roll, and then also realising your contraband is worth gently caress all anyway

Thousands of ships per day, near peer pirate faction, and rogue mercenaries all over, yet the UC/Freestar always have enough resources to scan and interdict you.

Skyrim felt like the world continued on when you’re not in around but it feels like everything stops until you return in SF.

Philippe
Aug 9, 2013

(she/her)
Another thing that makes that break is the fact that NPCs don't have schedules. Stores are open all the time, nobody goes anywhere, etc.

Ninurta
Sep 19, 2007
What the HELL? That's my cutting board.

Are we sure they didn't use Radiant AI to design the quests?

hawowanlawow
Jul 27, 2009

Philippe posted:

Another thing that makes that break is the fact that NPCs don't have schedules. Stores are open all the time, nobody goes anywhere, etc.

kinda makes the whole local time vs universal time thing pointless

Flowing Thot
Apr 1, 2023

:murder:
I guess the news leaked out that Starfield is coming to PS5 later this year. I'm not sure if congrats Playstation owners is the right word?

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
That’s legit cool, if for no other reason than what it implies about the output of all those other studios MS ate up. But yeah, missing out on Starfield turned out to be no great loss.

Chillmatic
Jul 25, 2003

always seeking to survive and flourish

Rinkles posted:

That’s legit cool, if for no other reason than what it implies about the output of all those other studios MS ate up. But yeah, missing out on Starfield turned out to be no great loss.

It implies that everything is on fire and nothing they’ve made or are in the process of making is hitting their internal targets for quality or time or budget.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Chillmatic posted:

It implies that everything is on fire and nothing they’ve made or are in the process of making is hitting their internal targets for quality or time or budget.

On one hand it's broadening the revenue stream, but on the other hand do they have the resources to test and maintain another code base when they barely have their current stuff moving?

DancingShade
Jul 26, 2007

by Fluffdaddy

Ninurta posted:

Are we sure they didn't use Radiant AI to design the quests?

Far too few quests for them to be generated by a random number generator. No I think they were designed by a cardboard committee whose favorite color was beige.

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
All of those mission board quests are AI generated I think?

Like all those ones where “trade authority wants you to clear system xx of pirates” or “deliver 30 glue to system yy” are surely just ai generated, and the actual story/faction/side quest stuff is all hand crafted (and of varying quality)

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
I don’t think that kind of basic automation is usually referred to as AI.

DancingShade
Jul 26, 2007

by Fluffdaddy
Yeah a random number generator is old as computers themselves. Maybe older.

(picks up big bag of dice)

You meet a (rolls dice) elf in the tavern who gives you a quest to (rolls dice) kill some goblins who have (rolls dice) stolen the king's prize herd of goats. You must journey to the (rolls dice) ... tropical island, huh okay, and save them. As a reward you will get (rolls dice) a... ornamental grand piano worth (rolls dice) 400 gold.

Welcome to the wonderful world of d100 tables in pen & paper.

DancingShade fucked around with this message at 06:36 on Feb 5, 2024

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
Part of the original "radiant AI" thing was about how NPCs had schedules of "stuff they need to do" and the "special" part about it was that they'd do their own pathfinding (er, "figuring out how to get their goals completed") instead of "just adhere to this one route at this one specific scheduled time"


which is kind of funny in the context of nobody having a schedule anymore

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
Right, I’ve misunderstood what “radiant AI” means then. I just assumed it meant any kind of computer generated content, as opposed to human-generated content.

Which, yeah, calling that stuff AI is pretty generous

Palladium
May 8, 2012

Very Good
✔️✔️✔️✔️

Ursine Catastrophe posted:

Part of the original "radiant AI" thing was about how NPCs had schedules of "stuff they need to do" and the "special" part about it was that they'd do their own pathfinding (er, "figuring out how to get their goals completed") instead of "just adhere to this one route at this one specific scheduled time"


which is kind of funny in the context of nobody having a schedule anymore

i never once cared for it in oblivion, or skyrim for that matter

hell imo it was more a PITA than contributing to muh immersionz

Palladium fucked around with this message at 09:13 on Feb 5, 2024

chaosapiant
Oct 10, 2012

White Line Fever

webmeister posted:

Right, I’ve misunderstood what “radiant AI” means then. I just assumed it meant any kind of computer generated content, as opposed to human-generated content.

Which, yeah, calling that stuff AI is pretty generous

It was called “radiant quests” in Skyrim and later games, so you’re not entirely wrong.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

The actual "radiant AI" was only in Oblivion and was removed for Skyrim. It could cause a lot of problems with important NPCs wandering off because their pathing took them to a weird place and either getting killed or the player just not being able to find them. Oblivion nerds will talk about it like it's a lost treasure, and arguably it does make Oblivion a better pure gently caress around simulator, but the reasons why they stuck with more traditional defined pathing in Skyim are sound.

Of course by then "radiant" was a buzzword for them so they just meant it to use anything procedurally generated, hence "radiant quests" which is a term you see in both Skyrim and IIRC FO4.

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Ugly In The Morning
Jul 1, 2010
Pillbug
Didn’t the original Radiant AI for oblivion occasionally lead to bugfuck stuff like “I want to sweep shop. Therefore, I want broom. I do not have broom. Neighbor lady has broom. Kill neighbor lady, take broom, sweep shop.”

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