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Moved into Ascension 3 in FAPI today, feels good to get into a groove with that. I've really been enjoying having it as a background thing to poke at and those numbers do be goin' up. edit: they apparently accidentally pushed visual changes to the worm breeding tab and I mean it clashes with all the other menus pretty bad but people on the discord are like "This new menu is so bright it's going to give me seizures change it back immediately before my eyes explode". It's bad but cmon. explosivo fucked around with this message at 00:57 on Feb 3, 2024 |
# ? Feb 2, 2024 23:17 |
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# ? Jun 5, 2024 20:39 |
YourChronicle is a funny game. At the start you are killing monsters and ranking up final fantasy style. Then partway through it turns into a one man restaurant simulator. "I need three bread, four grilled fish, 25 pork, six anchovies sandwiches, and a slime NOW!"
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# ? Feb 3, 2024 16:04 |
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YourChronicle is annoying because it's so close to an amazing game. That's killed by the nudgenudge pay money for more minion slots otherwise gently caress you design.
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# ? Feb 3, 2024 18:49 |
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I just realized A3 in FAPI means I don't have to do the Path challenges anymore
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# ? Feb 3, 2024 19:55 |
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Rynoto posted:YourChronicle is annoying because it's so close to an amazing game. There should never be gameplay affecting micro transactions in a one person game unless it’s easily gained via regular play. You want to put in something make it cosmetic or just charge for the game. It’s too much of a long grind to unlock just the basics though so I won’t be seeing most of the game.
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# ? Feb 3, 2024 20:53 |
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Rynoto posted:That's killed by the nudgenudge pay money for more minion slots otherwise gently caress you design.
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# ? Feb 3, 2024 21:27 |
Jhet posted:There should never be gameplay affecting micro transactions in a one person game unless it’s easily gained via regular play. You want to put in something make it cosmetic or just charge for the game. It’s too much of a long grind to unlock just the basics though so I won’t be seeing most of the game. Imo it's not really a big deal for a single player idle game to have micros that just make the game run faster, it's not stopping you from playing the game slower. It's more of an issue with Yourchronicle's gating system where you have to have a certain cap of a resource to pass gates and individual monsters can only level so high, so if you can't put more monsters in your squad with the same cap buffs then you have to grind the gently caress out of your own stats to brute force gates and get higher tier monsters.
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# ? Feb 3, 2024 23:21 |
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Yeah I don't mind paying for Idle games - threw $10 at Melvor for its dlcs and a $20 at evolve just because - but YCs is just too much into the predatory model for me to reward.
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# ? Feb 3, 2024 23:57 |
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CuddleCryptid posted:Imo it's not really a big deal for a single player idle game to have micros that just make the game run faster, it's not stopping you from playing the game slower. It's more of an issue with Yourchronicle's gating system where you have to have a certain cap of a resource to pass gates and individual monsters can only level so high, so if you can't put more monsters in your squad with the same cap buffs then you have to grind the gently caress out of your own stats to brute force gates and get higher tier monsters. Yeah, I think we’re about on the same page here. Most games you can grind out the multiplier via regular gameplay, YourChronicle you have to grind out all of it, or you have to pay for this one character or unlock to get past this wall. Lols, there’s another wall and you need to buy something else. And another wall, and another. Some mobile idlers do a good job of having a game, but if you’d like to upgrade from the free version you get a multiplier with it. They’re not wanting you to stick in another $5 in every month or with every update just so the game functions completely.
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# ? Feb 4, 2024 01:07 |
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Is YC like that? I only did a few playthroughs, never pushed for anything beyond the first ending, but while it was a pain in the rear end managing my party config for resource caps sometimes I was never in a situation where I actually couldn't do what I needed without extra slots. Would have just made it less of a pain in the rear end. Monetization seemed well in line with stuff like NGU, Untitled Space Game, etc. -- in fact there was even less stuff in Your Chronicle that seemed tempting to spend money on than in those games.
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# ? Feb 4, 2024 05:38 |
goferchan posted:Is YC like that? I only did a few playthroughs, never pushed for anything beyond the first ending, but while it was a pain in the rear end managing my party config for resource caps sometimes I was never in a situation where I actually couldn't do what I needed without extra slots. Would have just made it less of a pain in the rear end. Yeah I haven't had an actual issue yet, although I did get the starter pack that gave some auto-stuff that helps. There have been points where i thought i was stuck but it turned out i just didnt understand some function of the game, sometimes because of the terrible UI. It might get worse later though.
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# ? Feb 4, 2024 14:42 |
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Crafting event started in Ironwood.
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# ? Feb 5, 2024 08:35 |
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Gooboo: I'm at level 215; Horde zone ~52 is my current best. Is there any 'best' combinations of gear to use for where I'm at right now?
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# ? Feb 5, 2024 10:01 |
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Factory Town Idle: I pressed buttons and got through to the magic biome. I've created an interconnected market economy with many specialties and mechanics layered on top of each other with load bearing dependencies overbuilt like a pyramid of "number go up". I never got this far in Factory Town Actual, so it's kinda neat. This game lasts for a solid 2 weeks to 4 weeks of attention. I enjoyed it.
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# ? Feb 5, 2024 16:21 |
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Cough small still-alive update for Theresmore with a Grab-bag of military techs and one new building. Next Era continues to be worked on.
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# ? Feb 6, 2024 19:29 |
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FAPI Ascension 3 done, I have to assume there'll be a point where the required reincarnation level increases a whole lot more so the ascensions aren't always going to be shorter and shorter. This last one went real quick but it was also the first one with all the path challenges auto-completed so that probably makes a big difference.
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# ? Feb 7, 2024 16:50 |
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Arcanuse posted:Cough small still-alive update for Theresmore with a Grab-bag of military techs and one new building. Next Era continues to be worked on. man I kinda liked that game I might look at it again soon
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# ? Feb 7, 2024 17:25 |
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explosivo posted:
It does slow down eventually, but it's a lot faster now than before they added farming and the town/mining stuff
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# ? Feb 7, 2024 17:29 |
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explosivo posted:
Looking at my ascensions from back in the day they look similar to yours, with them getting longer at 5th ascension, mine ranging from 21 to 55 days. New patches have made that shorter though and my last (#18) ascension took only 7 days again, so who knows how those slow ones look like now.
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# ? Feb 8, 2024 11:20 |
I wasted so much of my time in YourChronicle because I didn't key into the fact that it's a reincarnation loop game and you aren't supposed to unlock the ability to beat the tournament. I finished a lot of delivery and grind missions to see if anything new unlocked but then I gave up and one shot the demon king.
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# ? Feb 9, 2024 17:18 |
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CuddleCryptid posted:I wasted so much of my time in YourChronicle because I didn't key into the fact that it's a reincarnation loop game and you aren't supposed to unlock the ability to beat the tournament. I finished a lot of delivery and grind missions to see if anything new unlocked but then I gave up and one shot the demon king. Yeah, my chief complaint is that it's not always clear what your "next" thing you need to do is, and if you are going to be able to clear it on this reincarnation
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# ? Feb 9, 2024 17:28 |
Devor posted:Yeah, my chief complaint is that it's not always clear what your "next" thing you need to do is, and if you are going to be able to clear it on this reincarnation It's neat when it works and you find yourself with a new area or ability because of a chain, but also it means when you don't get anything after grinding out a chain you despair. I didn't spend *that* much time on it, since after I beat my dad for the last time I went "well clearly I'm missing something" and just went to graduate, but it's still dumb at times.
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# ? Feb 9, 2024 18:23 |
KirbyKhan posted:Factory Town Idle: I pressed buttons and got through to the magic biome. I've created an interconnected market economy with many specialties and mechanics layered on top of each other with load bearing dependencies overbuilt like a pyramid of "number go up". I never got this far in Factory Town Actual, so it's kinda neat. I just got to the magic biome too, and couldn't manage it all by myself. I had to figure out how to automate everything from there. It just got too big. Excellent game.
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# ? Feb 9, 2024 18:26 |
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CuddleCryptid posted:It's neat when it works and you find yourself with a new area or ability because of a chain, but also it means when you don't get anything after grinding out a chain you despair. After your second reincarnation you'll unlock the ability to queue up multiple actions but it only works for actions you've completed at least once before. So even if you couldn't reach the end, knocking some of those chains out partially early means you can at least queue them later
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# ? Feb 9, 2024 18:36 |
goferchan posted:After your second reincarnation you'll unlock the ability to queue up multiple actions but it only works for actions you've completed at least once before. So even if you couldn't reach the end, knocking some of those chains out partially early means you can at least queue them later Oh good, it wasn't a waste of time. I got that ability and it rocks.
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# ? Feb 9, 2024 19:04 |
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goferchan posted:After your second reincarnation you'll unlock the ability to queue up multiple actions but it only works for actions you've completed at least once before. So even if you couldn't reach the end, knocking some of those chains out partially early means you can at least queue them later I don't think this is true, you still need to unlock them or they'll be grayed out
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# ? Feb 9, 2024 19:16 |
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People say that township in Melvor Idle is a great source of passive income but lord, it takes a lot of investment. You need, what, 40,000 population to unlock the town hall? And then another 100M to build one? bbbbbbbbbbb
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# ? Feb 9, 2024 19:39 |
RoboCicero posted:People say that township in Melvor Idle is a great source of passive income but lord, it takes a lot of investment. You need, what, 40,000 population to unlock the town hall? And then another 100M to build one? bbbbbbbbbbb It's a lot but at least in terms of the population it's not egregious. My biggest issue at the start was that I didn't understand how health and happiness affected population, percent wise. But yeah buying the actual town hall is pretty nuts, I'm going to be level 120 in township before I can even get close.
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# ? Feb 9, 2024 19:41 |
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Yeah it is a lot, but it was pretty much the goal for me after I already maxed out fishing and was able to make enough to make it kind of trivial to finish upgrading the town hall. Once you get it to max the passive income is kind of nuts.
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# ? Feb 9, 2024 20:24 |
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I think the township thing making money was about earlier versions or something. I've basically maxed out everything but the tax revenue building in my town. The first tax hall I got gave me a whopping 250k gold / hour. It'll pay for itself in just 17 days!
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# ? Feb 9, 2024 20:25 |
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It’s rough but worth it to buy out the town halls. I get 5.8m an hour and money is no longer an issue. That’s like 20 bank slots a day passively
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# ? Feb 9, 2024 21:05 |
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cyxx posted:It’s rough but worth it to buy out the town halls. I get 5.8m an hour and money is no longer an issue. That’s like 20 bank slots a day passively It's a lot, agreed. The repair cost is large once a day, but at max it's a large passive income. I've only had it maxed for a week and I've made 560m GP total and am nearly to the break even point. So not only does it pay for upkeep itself, there's a ton of excess. It's a sink getting there, but really good once it's there. The Trader makes it worth it too and if you're hitting capacity limits you can make the exchange and then sell the stuff for extra GP.
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# ? Feb 9, 2024 21:20 |
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There's so many actions in Melvor that are required, but don't generate money. Having a passive flow of gold breaks that economy in twain. It does cost the same amount as if you bought everything you wanted first anyways.... so if you just played the game then that would break that economy just the game and did the speedrun path to Dragon Javelins or like woodcutting or whatever. But also, have you considered... That township offers bars that can be filled to 100%. That's why I did it.
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# ? Feb 9, 2024 22:17 |
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Maxed out township with Herald gives you 5-6 million GP an hour most of the year. Winter is “only” like 1.5m an hour. It does trivialize most of the other gold making methodologies. The key to town halls is not to repair the town halls until you have all eight built, because you will lose any money you’re making (especially if you do winter repairs). Just save up until you can build another hall and treat the income you are getting as a down payment on the next one.
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# ? Feb 9, 2024 23:08 |
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Ah, this one slipped my memory: Gradation. It's a short one, but a nice one. Downloaded version runs much better.
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# ? Feb 10, 2024 00:48 |
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Played through Stuck in Time (formerly Loop Odyssey) - I thought it was pretty good! The growth from a little baby loop with like 5 steps in to a huge map spanning, six minute long monstrosity was fun and a slightly different beast than the typical Number Go Up that most idlers offer. It had plenty of that, too - designing and refining loops that just farmed stats I found to be pretty compelling. Having one of the level up options be for increased loop speed was an interesting incentive to find the 'sweet spot' for how much time/strength you needed so you could dump the rest in to speed to get the loop done in less real time was cool. Certainly not without flaws. As the loops got longer, making changes was pretty miserable. When you're only curious about the last 10 seconds of your 2 minute loop it's pretty annoying - and that's still only the midgame. Editing the middle of a loop was similarly difficult as you could lose your place and gently caress up everything that came later because you were one step to the left and didn't realize. Also you're only able to save full loops, for what is essentially a programming game it would have been really nice to be able to save snippets that you could piece together to form a loop and edit separately. Similarly, the ability to group certain actions and loop them x number of times would have been helpful for burning excess mana on grinding a walking path or something. None of that was severe enough to stop me from playing, though. Having some narrative to go along with the loop format was pretty cool, too - just to give some context to the actions you were taking. Again, just a nice layer on top of Number Go Up. I picked it up for like 7 bucks on Steam. I guess that's kind of pricey as far as idle games go, but I got my money's worth. Looks like it goes on 50% sale fairly often. Edit: I think I'll give Factory Town Idle a go. I liked the base game so it should be a good fit. MerrMan fucked around with this message at 05:10 on Feb 10, 2024 |
# ? Feb 10, 2024 04:55 |
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Stuck in Time has a lot in common with increlution, another really great idler for not much on steam. Both games are about exploring and tinkering with your route to push farther and farther, faster and faster until you are running around the world in seconds while doing seven things at once at every stage. SiT is pretty unique in how much stuff there is to find off the beaten path, it's also a lot bigger a game than it initially appears.
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# ? Feb 10, 2024 06:22 |
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Arcanuse posted:Ah, this one slipped my memory: Gradation. It's a short one, but a nice one. Downloaded version runs much better. The Ninth Layer posted:Stuck in Time has a lot in common with increlution, another really great idler for not much on steam. Both games are about exploring and tinkering with your route to push farther and farther, faster and faster until you are running around the world in seconds while doing seven things at once at every stage. SiT is pretty unique in how much stuff there is to find off the beaten path, it's also a lot bigger a game than it initially appears. The theming is nonsense, just throw darts at your fantasy world map and stitch it together with some ominous language. Here's a cave part, now a river part, mountain part, lake part, oops now we're crashed on an island, how about a temple, maybe a castle... Not to stop anyone from trying it out. Guess I'm just re articulating my desire that these games have endings.
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# ? Feb 10, 2024 07:43 |
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At least at the moment Increlution has an ending, with a giant boss to fight at the end. Some of the later chapters get pretty creative in presenting a bunch of options and the game becomes a puzzle of selecting the sequence of actions that will use your skills enough to get past the next big obstacle by the time you get to it. Honestly though for me the real appeal of the game is watching those little thin bars fill up faster and faster and faster.
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# ? Feb 10, 2024 08:00 |
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# ? Jun 5, 2024 20:39 |
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https://www.youtube.com/watch?v=hsSH85D6XiU ORB OF CREATION IS BACK BABY It's not built yet, but the promise has been made. 2:45 is where he stops saying life words and starts saying wizard words.
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# ? Feb 11, 2024 19:05 |