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i am a moron
Nov 12, 2020

"I think if there’s one thing we can all agree on it’s that Penn State and Michigan both suck and are garbage and it’s hilarious Michigan fans are freaking out thinking this is their natty window when they can’t even beat a B12 team in the playoffs lmao"
Harrier is a cop and lawful evil

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Vargatron
Apr 19, 2008

MRAZZLE DAZZLE


Flowing Thot posted:

I've only ever see him cast mirror image, horror, magic missle. He can actually do lightning bolt?

Oh I got him confused with the dude in the mines.

Finnish Flasher
Jul 16, 2008

Cythereal posted:

This is the reason I did not voice Valerie (or Darian, for that matter). I have a pronounced Deep South accent and am terrible at acting. :v:

Hey man I asked around in the discord I mentioned and was pointed to a branwen bg2ee mod that is kind of like a tutorial at npc modding. It apparently has comments that teach everything one needs, so your scripting issues might be answered there. I haven't looked at it myself but I can get started in learning

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Finnish Flasher posted:

Hey man I asked around in the discord I mentioned and was pointed to a branwen bg2ee mod that is kind of like a tutorial at npc modding. It apparently has comments that teach everything one needs, so your scripting issues might be answered there. I haven't looked at it myself but I can get started in learning

I fundamentally do not have the energy or interest anymore. I don't even own a working copy of Baldur's Gate anymore, my discs stopped working at some point and I never bought the EEs.

If someone genuinely does want to finish Valerie and release her, send me a PM and I'll fix/finish the remaining dialogue and send everything to you and consult as needed.

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
Is my understanding correct that, even with mods, it's pretty much impossible to be a Cavalier/Necromancer multiclass without writing it as a custom class from scratch?

I might have been re-reading the Locked Tomb series a bit too much lately.

sweet geek swag
Mar 29, 2006

Adjust lasers to FUN!





Rogue AI Goddess posted:

Is my understanding correct that, even with mods, it's pretty much impossible to be a Cavalier/Necromancer multiclass without writing it as a custom class from scratch?

I might have been re-reading the Locked Tomb series a bit too much lately.

Not sure, I doubt there is a mod that does that specifically, but if there is a mod that gives you a paladin/mage multiclass you could eekeeper it to Cavalier/Necromancer.

docbeard
Jul 19, 2011

Rogue AI Goddess posted:

Is my understanding correct that, even with mods, it's pretty much impossible to be a Cavalier/Necromancer multiclass without writing it as a custom class from scratch?

I might have been re-reading the Locked Tomb series a bit too much lately.

Yeah you'd have to build a specialized kit of some kind (which is eminently possible, there are a few mods that do very specific things with multiclass kits, most notably the new Talents of Faerun mod which is still in beta but shows a lot of promise).

I don't think ToF has any Paladin multiclass kits specifically but there's no reason you couldn't do something like that. (It'd probably be a fighter/mage under the hood but with code to tell the UI/various dialogue checks that you're a paladin)

Zeerust
May 1, 2008

They must have guessed, once or twice - guessed and refused to believe - that everything, always, collectively, had been moving toward that purified shape latent in the sky, that shape of no surprise, no second chance, no return.

Zeerust posted:

I'm working on a 'house rules' tweak mod, and one of the adjustments I was considering making was making it so dual-wielding makes you unable to score crits, at least below Mastery. It's one of the few ways I can see to disempower two weapon fighting without being overly punitive.

So I did some testing off of this, and yes, adjusting CRITICALROLL to -1 actually removes a character's ability to roll crits! Thrilling!

Incidentally, I may have rewritten a bunch of .2da files to create a houseruled version of BGEE's 2e ruleset, which I've put up for public access here. There's a readme in the explains what I've changed.

The short version-

- Characters all use the same Thac0 and experience progression;

- HP progression has been standardised and set to fixed values, and Rogues and Wizards have more HP;

- Strength, Con and Dex bonuses have been standardised to the 3e/4e/5e scale up to 18, with each point over 18 increasing the bonus by 1;

- Proficiencies have been massively overhauled. Characters don't get penalised for using weapons unskilled anymore and get bonuses for each slot invested above zero. Warrior APR is tied solely to level. Weapon styles give much greater effects now and all are worthy of specialisation.

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!
Today I learnt, as an easter egg - if you speak to Firebead Elvenhair exactly 30 times in the Candlekeep inn, you'll get 300 free gold. This game is 26 years old this year and I'm still learning little things :allears:

voiceless anal fricative
May 6, 2007

DeadButDelicious posted:

Today I learnt, as an easter egg - if you speak to Firebead Elvenhair exactly 30 times in the Candlekeep inn, you'll get 300 free gold. This game is 26 years old this year and I'm still learning little things :allears:

Works if you visit him in Beregost too. It used to work in both locations but the EE fixed that

Rythian
Dec 31, 2007

You take what comes, and the rest is void.





I play EE and it's always worked both times for me.

It's possible I have some mod that puts it back in, but I don't recall seeing that in a mod readme.

rojay
Sep 2, 2000

You know how you can get some exp. if you talk to Noober long enough? I did that once, too.

Now if I want gold or exp. I just use the console.

v1ld
Apr 16, 2012

The console is the ultimate Take 20.

zedprime
Jun 9, 2007

yospos
I play BG so infrequently and think its so neat of an idea that I always do Firebeard and Noober.

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

Vargatron
Apr 19, 2008

MRAZZLE DAZZLE



That HUH? HA HUH?! WHAT?! bit at the end always gets me going.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
For whom it concerns, a goon interested in Baldur's Gate modding has asked me for all the files on Valerie's near-complete BG2 and ToB components, so I've sent them with the best wishes.

Duderclese
Aug 30, 2003
I'm the gay younger brother of UnkleBoB and Buddha Stalin

Cythereal posted:

For whom it concerns, a goon interested in Baldur's Gate modding has asked me for all the files on Valerie's near-complete BG2 and ToB components, so I've sent them with the best wishes.

Heck yeah!

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Random thing I'm now reminded of that annoys the poo poo out of me in Icewind Dale: why are all ther merchants in town so weirdly far apart and why won't the blacksmith buy gems, gently caress that guy

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Duderclese posted:

Heck yeah!

Since I'm not sure SHS even exists anymore, a few notes assuming the other goon in question doesn't change anything:

14 different epilogues (owing to an option for a class-specific choice in Valerie's ToB romance).

Romance is for female humans, elves, half-elves, and half-orcs of non-evil alignment and at least 12 reputation. Romance is rated PG-13 to R (there is a brief description of nudity in one lovetalk, your mileage may vary on how that counts), and has two tracks based on whether you befriended her in BG1 or not.

Valerie does not have any NPC-NPC romance. Imoen and Valerie almost come to blows in BG2 for obvious reasons, Aerie is completely oblivious to Valerie's flirting, and no one else has chemistry with her.

sweet geek swag
Mar 29, 2006

Adjust lasers to FUN!





Cythereal posted:

Since I'm not sure SHS even exists anymore, a few notes assuming the other goon in question doesn't change anything:

14 different epilogues (owing to an option for a class-specific choice in Valerie's ToB romance).

Romance is for female humans, elves, half-elves, and half-orcs of non-evil alignment and at least 12 reputation. Romance is rated PG-13 to R (there is a brief description of nudity in one lovetalk, your mileage may vary on how that counts), and has two tracks based on whether you befriended her in BG1 or not.

Valerie does not have any NPC-NPC romance. Imoen and Valerie almost come to blows in BG2 for obvious reasons, Aerie is completely oblivious to Valerie's flirting, and no one else has chemistry with her.

SHS does still exist, but it was down for a while last year. It is currently accessible, at least for me.

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
"It's me, Sarevok! It was me all along, Sarevok!"

H13
Nov 30, 2005

Fun Shoe
So I've always been bad at blending magic classes with anything.

I figured I'd try a Thief\Mage whereby I use magic to make me a backstabbing murderhobo of unrivalled fuckery.

...

Gotta say. It's pretty poo poo first level. Couldn't hit the rear end end of a cow with a banjo.

docbeard
Jul 19, 2011

H13 posted:

So I've always been bad at blending magic classes with anything.

I figured I'd try a Thief\Mage whereby I use magic to make me a backstabbing murderhobo of unrivalled fuckery.

...

Gotta say. It's pretty poo poo first level. Couldn't hit the rear end end of a cow with a banjo.

First level's a difficult spot for any character, really. For now, focus on your strengths as a low-level thief/mage (namely your ability to use bows and your ability to cast Sleep, the two abilities most critical to dominating the early game).

Fruits of the sea
Dec 1, 2010

Thief mage starts taking off as soon as you can cast invisibility, so earliest at level 3. Chaining backstabs and being able to tank some hits thanks to wizard buffs is pretty excellent.

Did mislead get fixed in EE? I vaguely remember it not working as expected but that might have been due to a mod.

H13
Nov 30, 2005

Fun Shoe
Effectively I'm running into the same problem I have with all Magic\X characters in DnD

Magic + Combat feels...inefficient compared to Magic + Magic or Combat + Combat

If I'm a spellcaster going into combat, I can't wear armour, so I'm not only squishy., I'm likely to get hit.

So then before going into combat I need to cast a spell to CC the enemies (like sleep) or buff myself\others so that I don't immediately die. The issue here is that spellcasting is so slow, that it's giving your enemies a good shot or two to kill you before you can cast the spell. Reminder: You're squishy and easy to hit. Even if you survive the hit, you've lost your spell and probably don't have enough time to re-cast something.

Which also means you're at the mercy of the number of spells you have which at low level...is gently caress all.

Alternatively, let's just say it's mid-level and you can take a few hits while dealing out some punishment and at least be some level of nuisance to the enemy. The problem is there is that again, you need to completely stop what you're doing, to cast a spell, in order to be a bigger nuisance. I mean...COOL, but I don't feel like magic and combat are blended well together.

At least not compared to having a dedicated caster and a dedicated puncher-of-balls. Your caster never has to get in danger, your puncher of balls never has to stop punching balls...everybody is always at their maximum level of rear end-kickery.

Basically, I think Kensai\Thief shits all over Thief\Mage.

Bholder
Feb 26, 2013

Ironically mages are the tankiest class in Baldur's Gate because they have multiple spells that straight up ignore the usual rules.

Right at the beginning you get mirror images which means you get around 4 hits that you can just ignore and it's instantly casted if needed in a pitch, then later there's stoneskin which adds a bunch of extra HP that doesn't even count for magic interruption and later on you get to be straight up immune to different attacks or even elements.

You just need to see all the annoying Mage bosses in BG2 and how pretty much all of them live for way too long, capable of casting every spell, now imagine these guys but they can also use swords.

Early on you do need to compensate for the lack of armor and the best way to do that is to go ranged. In general ranged is very strong in BG1. Once you have all the tools you can go in the front and whack people in the face. This is less of an issue if you are dual classing as you start out as a full fighter then you are a full mage and by the time you get both you'll have everything you need.

Other thing is prebuffing, there is no real way around it, prebuffing is way too convenient to ignore and can make really hard fights really easy. And even inf you dislike pre-buffing or you just don't know all the combat encounters, most buffs have a long enough duration that they can last the whole dungeon. Also this doesn't apply to multiclassing but to team play as well, casting haste right before battle is one of the better ways to gain advantage.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...
There's no way you could do it well in a CRPG because they're not as reactive as a real GM can be, but is there any RPG system that completely separates magic and combat? Having magic be something that takes time, preparation and reagents and which you have to do when a bunch of goblins aren't trying to poke you with sharp sticks could be really interesting. I feel you could lean hard into divination, intel gathering, loading the dice etc. You'd have to make magic-using characters a bit less useless in combat than they are in D&D to give them something to do, though.

edit: I guess sorta-kinda like rituals in D&D 5 but more so and with no combat magic at all.

double-edit: it might work well for a low-magic setting specifically

Fruits of the sea
Dec 1, 2010

Bholder posted:

Other thing is prebuffing, there is no real way around it, prebuffing is way too convenient to ignore and can make really hard fights really easy. And even inf you dislike pre-buffing or you just don't know all the combat encounters, most buffs have a long enough duration that they can last the whole dungeon. Also this doesn't apply to multiclassing but to team play as well, casting haste right before battle is one of the better ways to gain advantage.

It's pretty much this imo. Once you've got stoneskin and fire resistance up for the day, it's a matter of pre-casting some buffs relevant to the upcoming fight. You lose out on the APR of K/T, but being able to shrug off fireballs, physical damage and spells means that you can just chill for a round or two while you regain invisibility and cast a CC spell or whatever.

Spell sequencers make the process go more smoothly but there's no way around it being more janky than a martial class.

Chubby Henparty
Aug 13, 2007


Zephro posted:

There's no way you could do it well in a CRPG because they're not as reactive as a real GM can be, but is there any RPG system that completely separates magic and combat? Having magic be something that takes time, preparation and reagents and which you have to do when a bunch of goblins aren't trying to poke you with sharp sticks could be really interesting. I feel you could lean hard into divination, intel gathering, loading the dice etc. You'd have to make magic-using characters a bit less useless in combat than they are in D&D to give them something to do, though.

edit: I guess sorta-kinda like rituals in D&D 5 but more so and with no combat magic at all.

double-edit: it might work well for a low-magic setting specifically

I liked magic in the Elric books. Like obviously he has a big magic sword, and probably used it to carve through dozens of regular wizards, but his idea of magic is bothering Bzzt, Lord of the Flies, and calling in that favour his family's owed from that night they sacrificed 50,000 slaves in his honour or whatever. Putting that into a game would be a mini quest before you get to use a summon like in BG3 akin to getting the ogres on-side I guess. No idea if an Elric RPGs played it that way.

Plus he's all about the alchemy - like Darklands.

zedprime
Jun 9, 2007

yospos

Zephro posted:

There's no way you could do it well in a CRPG because they're not as reactive as a real GM can be, but is there any RPG system that completely separates magic and combat? Having magic be something that takes time, preparation and reagents and which you have to do when a bunch of goblins aren't trying to poke you with sharp sticks could be really interesting. I feel you could lean hard into divination, intel gathering, loading the dice etc. You'd have to make magic-using characters a bit less useless in combat than they are in D&D to give them something to do, though.

edit: I guess sorta-kinda like rituals in D&D 5 but more so and with no combat magic at all.

double-edit: it might work well for a low-magic setting specifically
Besides the old Mage the Ascendancy game no one probably needs to play anymore, there are about a million bajillion story generative systems that if they aren't already made for this, a GM could whip into shape very easily. A story generative game is one where the GM facilitates a clock that advances through the general phases of discovery, preparation, execution, climax, resolution and you have different abilities at each phase. And most commonly your execution abilities are dependent on things you do/collect during discovery and preparation or in other words you have a big load of d6s that end up making you the temporary story director during the action phases.

Bholder posted:

Ironically mages are the tankiest class in Baldur's Gate because they have multiple spells that straight up ignore the usual rules.

Right at the beginning you get mirror images which means you get around 4 hits that you can just ignore and it's instantly casted if needed in a pitch, then later there's stoneskin which adds a bunch of extra HP that doesn't even count for magic interruption and later on you get to be straight up immune to different attacks or even elements.

You just need to see all the annoying Mage bosses in BG2 and how pretty much all of them live for way too long, capable of casting every spell, now imagine these guys but they can also use swords.

Early on you do need to compensate for the lack of armor and the best way to do that is to go ranged. In general ranged is very strong in BG1. Once you have all the tools you can go in the front and whack people in the face. This is less of an issue if you are dual classing as you start out as a full fighter then you are a full mage and by the time you get both you'll have everything you need.

Other thing is prebuffing, there is no real way around it, prebuffing is way too convenient to ignore and can make really hard fights really easy. And even inf you dislike pre-buffing or you just don't know all the combat encounters, most buffs have a long enough duration that they can last the whole dungeon. Also this doesn't apply to multiclassing but to team play as well, casting haste right before battle is one of the better ways to gain advantage.
Prebuffing is overstated if you aren't playing SCS or anything unless you're talking about a big obvious story door that screams better get ready. There's enough potions to manage and quick casts like mirror image and stone skin to let you get advantage easy enough when your opponents aren't tweaked to assume prebuffing.

A mage thief is just gonna run around with a bow casting sleep for a while. You'll probably be ready to backstab someone by the time you reach Baldurs Gate the city.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
Protection from magical weapons casts instantly and gives you 4 rounds of do whatever you want. Stone skin lasts an entire day. Most armor spells have a decent duration and should last you a fight or two. If you want all your buffs up then yeah it takes a while, but the above should be sufficient to start using offensive magic.

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!
I don't actually enjoy using direct damage mage spells (well save for nonsense like 3 ADHW in a chain contingency or improved alacrity time stop magic missiles) and find the suite of crowd control spells/debuffing much more fun while a dual wielding improved haste fighter pops critical strike and rolls in. :black101:

Plus after being on the receiving end of confusion and chaos spells for two and a half decades it's nice to fire them back.

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe
If you hate how long prebuffing takes you might want to check out either Tweaks Anthology (which has an option to give you out of combat improved alacrity which lets you chain gun off your buffs faster) or Enhanced Powergaming Scripts which is a mod which adds a button that will cast all of your long term buffs without you having to do anything or another button which casts all of your buffs without you having to do anything.

After like 25 years of playing this game I have no qualms about using either of those mods to speed up the buff process. None of them affect the balance of actual combat, they just take away the tedium involved with prebuffing.

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
The ironman thread has ruined BG experience for me. On one hand, I'm too frustrated to roll yet another hardcore character that will die to an easily avoidable mistake. On the other hand, rolling a regular one would yield no comments or attention, so my brain won't spare any good chemicals for such fruitless venture.

rojay
Sep 2, 2000

DeadButDelicious posted:


Plus after being on the receiving end of confusion and chaos spells for two and a half decades it's nice to fire them back.

I know they are great spells, but at some point it's almost like casting Fear. It's great at first, but then you have to track all the poor bastards down.

I'm with you on hating those spells on the receiving end. I get counters to mind-altering spells as soon as I can and keep those counters up on as many characters as I can all the time. It's some sad times when your pre-buffed fighter fails his save and takes your mage out in about 6 seconds.

Lawman 0
Aug 17, 2010

Gonna give baldurs gate 2 a shot again as a fighter/mage.
Does alignment actually matter for the PC as long as they are not lawful good or evil or a paladin?
Also what's a good starting build for them.

Flowing Thot
Apr 1, 2023

:murder:

Lawman 0 posted:

Gonna give baldurs gate 2 a shot again as a fighter/mage.
Does alignment actually matter for the PC as long as they are not lawful good or evil or a paladin?
Also what's a good starting build for them.

Alignment basically doesn't matter at all except for a small few things like what familiar you get and a few items locked to certain alignments.

zedprime
Jun 9, 2007

yospos
Talking about starting in 2 without import, a power gamer will technically care about what set of bhaalspawn abilities they get as different sets are more or less useful for certain classes or conducts but even then It becomes inconsequential soon enough.

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Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe

Lawman 0 posted:

Gonna give baldurs gate 2 a shot again as a fighter/mage.
Does alignment actually matter for the PC as long as they are not lawful good or evil or a paladin?
Also what's a good starting build for them.

Multiclass F/M ? Max str/dex/con. Get int up if you can although it really only matters for scribing scrolls and for number of spells you can know. Has no effect on spell slots.

For weapons you can really do whatever you want. If I were going for a powergamer F/M build I'd probably dual wield Flail of the Ages plus Kundane or Belm in the off hand (those give +1 attack to your mainhand which lets you swing Flail of the Ages more often). But really most any weapon choice is viable. Use what you like.

Playstyle-wise just buff up and beat poo poo up. You can mix in offensive spells if you want but the most efficient thing to do is gonna be just tossing up like mirror image and stoneskin and then beating poo poo up. Eventually imp haste as well. With your buffs up you'll be pretty untouchable defensively and offensively you'll still hit things hard.

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