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WaltherFeng posted:Games tend to have weird things related to weapon upgrades. Out of curiosity, if you fire the mag empty so he switches to the other side of the pair, then fire THAT empty, do you get a benefit of fast reload, or is it detailed enough that it remembers the other half is already empty?
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# ? Feb 3, 2024 11:27 |
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# ? Jun 6, 2024 10:06 |
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Yeah only the first reload of the paired mags is faster and then you pull out another pair from your pocket. I have to admit I made an error. You can in fact fast reload even while your mag is only half full but you have to AIM and reload at the same time. This triggers the special reload animation. The game never tells you this so you might think the upgrade is broken.
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# ? Feb 3, 2024 12:47 |
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Dead Space Remake has a similar really really annoying control hurdle: you can't heal while aiming. If you hit the button which is very doable, nothing happens. The game doesn't indicate anywhere that this is the case, so you're going to die and ask what the gently caress just happened a whole lot because you had 7 medkits and were jamming on heal.
CJacobs has a new favorite as of 12:57 on Feb 3, 2024 |
# ? Feb 3, 2024 12:55 |
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SiKboy posted:Out of curiosity, if you fire the mag empty so he switches to the other side of the pair, then fire THAT empty, do you get a benefit of fast reload, or is it detailed enough that it remembers the other half is already empty? It's a Kojima game
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# ? Feb 3, 2024 16:07 |
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Continuing with The Callisto Protocol, this game has the most hilariously pointless audiologs I've ever seen. Most of them are maybe thirty seconds long tops and they just boil down to "OH NO! SPACE ZOMBIES! WE'RE GOING TO GET KILLED BY SPACE ZOMBIES! BLARGGGGH!" They add absolutely nothing to the worldbuilding, the plot, or the spookiness in any way. They apparently had to patch in the ability to listen to them immediately after grabbing them, having somehow failed to recognize a design issue that's been solved since at least System Shock 2. Which is good because if I had to stop and open up a separate menu to listen to these, I would feel insulted.
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# ? Feb 4, 2024 04:48 |
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When is a game going to have the courage to include a 2 hour in universe podcast as an audio log? Unskippable of course
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# ? Feb 4, 2024 04:54 |
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bossy lady posted:When is a game going to have the courage to include a 2 hour in universe podcast as an audio log? Unskippable of course Death Stranding 2, calling it now
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# ? Feb 4, 2024 04:58 |
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bossy lady posted:When is a game going to have the courage to include a 2 hour in universe podcast as an audio log? Unskippable of course I know it's skippable but MGS4 has that, and you can even download new ones! So, even back then...
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# ? Feb 4, 2024 05:22 |
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bossy lady posted:When is a game going to have the courage to include a 2 hour in universe podcast as an audio log? Unskippable of course Technically the Witness did if you wanted to complete one of the puzzles. You had to watch some TED talk, but you also had to pay attention to the puzzle element because it showed up midway through. And as I recall, you had to babysit it around the room for the duration of the talk. And if you failed, you had to restart the talk from the beginning. The talk was something like 52 minutes, IIRC.
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# ? Feb 4, 2024 05:46 |
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CJacobs posted:I know it's skippable but MGS4 has that, and you can even download new ones! I had totally forgotten about these. DoubleNegative posted:Technically the Witness did if you wanted to complete one of the puzzles. You had to watch some TED talk, but you also had to pay attention to the puzzle element because it showed up midway through. And as I recall, you had to babysit it around the room for the duration of the talk. And if you failed, you had to restart the talk from the beginning. The talk was something like 52 minutes, IIRC. I'd rather butt stomp a rat trap than play another jon blow game
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# ? Feb 4, 2024 05:51 |
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The Witness spoilers: It's a GDC talk, 55 min if I recall, and you don't have to babysit anything - you can do one click at the very beginning and come back 54 minutes later to do the rest. But you can't tab out of the game in that time lol. Pretty sure it's Jonathan Blow intentionally punishing you for wanting to 100% the game; he did something similar in Braid (though without any audio and you could tab out for it).bossy lady posted:I'd rather butt stomp a rat trap than play another jon blow game 99% of The Witness is really cool and a supremely excellent puzzle game, imo, but there's that 1% that sucks major poo poo for no reason other than jon blow is a loving rear end in a top hat
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# ? Feb 4, 2024 05:54 |
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DontMockMySmock posted:The Witness spoilers: It's a GDC talk, 55 min if I recall, and you don't have to babysit anything - you can do one click at the very beginning and come back 54 minutes later to do the rest. But you can't tab out of the game in that time lol. Pretty sure it's Jonathan Blow intentionally punishing you for wanting to 100% the game; he did something similar in Braid (though without any audio and you could tab out for it). There's a speed run category that is 99.5% just skipping that puzzle
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# ? Feb 4, 2024 05:56 |
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One of the secret stars in Braid also required you to wait on a slow moving cloud platform for hours, wasting the player's time seems to be a requisite feature of every Jonathan Blow game.
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# ? Feb 4, 2024 06:08 |
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Sounds like he blows at making games!
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# ? Feb 4, 2024 06:09 |
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DontMockMySmock posted:99% of The Witness is really cool and a supremely excellent puzzle game, imo, but there's that 1% that sucks major poo poo for no reason other than jon blow is a loving rear end in a top hat At least it's easy to ignore that 1%.
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# ? Feb 4, 2024 06:24 |
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1stGear posted:[...]
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# ? Feb 4, 2024 11:58 |
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bawk posted:I started my second sitting of Prince of Persia: The Lost Crown last night, and after hitting "Launch" on the game through the Epic Store, it This is every Ubisoft game, and Watch Dogs Legion loads the Ubisoft launcher in a flawed way that generates 2 UAC prompts about a third of the time it starts. I've used debugging tools on it, whether you do or don't authorize the UAC prompts it doesn't do anything differently, it seems like it's just hard coded to believe the launcher is out of date, so it spools up the updater which then immediately spools down. Been like that for years and it sucks poo poo and I no longer buy Ubi games as a result.
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# ? Feb 4, 2024 21:47 |
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In the Sims 4, your Sim can get embarrassed and wear a paper bag on their head, with a smiley face drawn on the front. The face doesn't change when the Sim experiences a moodlet like sad, confident, or terrified.
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# ? Feb 4, 2024 23:06 |
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Philippe posted:In the Sims 4, your Sim can get embarrassed and wear a paper bag on their head, with a smiley face drawn on the front. The face doesn't change when the Sim experiences a moodlet like sad, confident, or terrified. Pretty sure you posted in the wrong thread because this is awesome.
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# ? Feb 5, 2024 01:39 |
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# ? Feb 5, 2024 01:44 |
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Just had to delete plague tale requiem after dying to the last boss 10+ times in a row. Awful ending to a pretty cool game, it honestly really soured my experience with the whole thing and looking back I thought the last couple areas were pretty obnoxious too. Apparently the second game if even harder? Not sure if I should even bother downloading it now if I just have more of that to look forward to.
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# ? Feb 5, 2024 02:18 |
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Little thing dragging down Steam: I have Early Access games excluded from my Steam Store so that I don't have to wade through the stuff that's not finished while looking for games to play on the weekend. Now Steam is recommending games that are called "Game Name: Prologue" which are just demos (with separate store pages) for early access games.
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# ? Feb 5, 2024 03:14 |
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bawk posted:Little thing dragging down Steam: I have Early Access games excluded from my Steam Store so that I don't have to wade through the stuff that's not finished while looking for games to play on the weekend. Now Steam is recommending games that are called "Game Name: Prologue" which are just demos (with separate store pages) for early access games. Yeah I excluded Early Access too, but still get them in recommended/similar to games you play or 'trending among friends'
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# ? Feb 5, 2024 04:30 |
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bawk posted:Little thing dragging down Steam: I have Early Access games excluded from my Steam Store so that I don't have to wade through the stuff that's not finished while looking for games to play on the weekend. Now Steam is recommending games that are called "Game Name: Prologue" which are just demos (with separate store pages) for early access games. I discovered that If you set enough games to ignore it completely breaks the store page, somewhere around the 2000 mark did it for me.
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# ? Feb 5, 2024 07:01 |
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The Guardians of the Galaxy game is a perfectly fun game that's worth at least a couple of playthroughs and captures the tone of the characters and their interactions notably well, but gently caress me the enemy choice for the first few combats is just baffling. First things you beat on are these weird spherical alien orb-thingies. Okay, sure fine. Then the next enemy that you encounter for a while are essentially gelatinous cubes. It really undersells everything in the game that once you're done beating up on geometric shapes you have a new type of geometric shape to beat up on, and makes game seem lovely in a uniquely low-budget way during the first encounters. Definitely not putting its best foot forward.
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# ? Feb 5, 2024 07:08 |
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Alan Wake 2 keeps crashing on me
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# ? Feb 5, 2024 07:37 |
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More like oldcrashless
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# ? Feb 5, 2024 07:53 |
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Randalor posted:Dying Light: The game's tutorial to nighttime can gently caress right off. It would be one thing if the game had you start off far from a safe house and gave tutorial messages saying "Hey, there's super zombies at night, they will gently caress you up if you're seen, here's the tools to detect them, try not to die" and you have to sneak/parkour back to safety. Instead, it starts you off with the super zombies already coming for you so you have to run, and proceeds to have even more rushing out of alleys and bursting from the back of vans while you're trying to figure out where to go because it's still the middle of the loving night, all while still throwing up tutorial messages that you can't read, because there's still a pack of super zombies right behind you. I was playing this with a few buddies because they told me how the gameplay was decent and the writing was laughably bad (accurate). When I fired it up I had a wildly different starting experience from them. Some in-game event had started that I was not aware of and I was trying to do tutorials while fast zombies were screaming and chasing me while dudes with guns were shooting at me. The in-game event also had moon gravity and since I had never played the game before I thought this was normal. It was almost impossible to do the most basic parts of the tutorials since the zombies were the super keyed up ones that are very sensivite to sound. I was describing my problems and already had guns super early and my friends thought I was crazy until they figured out what happened. This was on by default! Ultimately we stopped playing when we got to the next area because it was just so boring. The grappling hook really trivializes the entire game.
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# ? Feb 5, 2024 10:12 |
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That sucks, because the opening of Dying Light is pretty good (ignoring the first night). You're weak and have to scrounge and use your parkour to survive. Two guys can entirely wreck your poo poo.
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# ? Feb 5, 2024 10:32 |
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Dying Light was fun until I reached the point where the multiplayer parts come into play, and then people joined my game and just dropped impossibly powerful gear at my feat. I felt like, oh I guess this is part of the game? But now nothing can kill me, I annihilate everything, I feel like maybe I owe a debt to this online rando...?
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# ? Feb 5, 2024 10:48 |
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credburn posted:Dying Light was fun until I reached the point where the multiplayer parts come into play, and then people joined my game and just dropped impossibly powerful gear at my feat. I felt like, oh I guess this is part of the game? But now nothing can kill me, I annihilate everything, I feel like maybe I owe a debt to this online rando...? could've turned off randos joining... like the first sane thing to do for any games with this mechanic.
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# ? Feb 5, 2024 11:21 |
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Debunk This! posted:Just had to delete plague tale requiem after dying to the last boss 10+ times in a row. Awful ending to a pretty cool game, it honestly really soured my experience with the whole thing and looking back I thought the last couple areas were pretty obnoxious too. Apparently the second game if even harder? Not sure if I should even bother downloading it now if I just have more of that to look forward to. Plague tale requiem is the second game. Innocence was the first one.
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# ? Feb 5, 2024 12:21 |
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The new Prince of Persia has a decent map overall, but it still does something I've seen countless games do. It has icons that it DOES NOT LIST in the "Legend." I'd understand if it was, like, a "goal" or if I picked up a widget that said "go investigate this room, there's another widget for you" and it was a new icon that you then discovered. But these are rooms I've already been in with icons. At least for some of them I figured it out. There are "hidden chests" in some rooms where you need to figure out the task to make the chest appear. Icons appear in the room after you get the chest. Which almost seems backwards to me...it should appear when you discover the room, and then disappear once you collect the chest, no? So you can track it better? But I'm pretty sure there's still icons that aren't in the legend and aren't just chests.
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# ? Feb 5, 2024 16:18 |
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Far Cry 5: Could you PLEASE give me a minute after I clear an outpost to grab the sniper rifle before you go "Outpost cleared, hooray!", or at the very least, NOT despawn every weapon when you do? I've had to rely on the compound bow as my main long-range stealth weapon for awhile because the game charges an arm and a leg for every weapon. I have a silenced machine gun before I have a sniper rifle because of the stupid weapons despawn on cleared outposts. Also, that everything is locked behind perks. Bigger ammo, better takedown, faster ally recovery time, more weapon slots? Fine, those make sense. Grapple and parachute? Come the gently caress on.
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# ? Feb 5, 2024 16:38 |
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DrBouvenstein posted:The new Prince of Persia has a decent map overall, but it still does something I've seen countless games do. I really wish more game studios would do a pass with an actual cartographer because there are some egregiously amateur maps in very expensive games.
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# ? Feb 5, 2024 16:44 |
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DrBouvenstein posted:The new Prince of Persia has a decent map overall, but it still does something I've seen countless games do. Not necessarily. There is value in having the game track what you've completed rather than things to complete. It could track both of course, but I've played games (including from Ubisoft) where that makes for map clutter and icons that are hard to differentiate from each other at a glance.
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# ? Feb 5, 2024 16:52 |
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Randalor posted:Far Cry 5: Could you PLEASE give me a minute after I clear an outpost to grab the sniper rifle before you go "Outpost cleared, hooray!", or at the very least, NOT despawn every weapon when you do? I've had to rely on the compound bow as my main long-range stealth weapon for awhile because the game charges an arm and a leg for every weapon. I have a silenced machine gun before I have a sniper rifle because of the stupid weapons despawn on cleared outposts. 6 did this to me the other day, I cleared a road block and then just as the "cleared" banner came up, I noticed the tank just sitting there for the taking, which of course despawned right after
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# ? Feb 5, 2024 17:06 |
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There is a specific reason it shows an icon over those empty chests later in the game.
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# ? Feb 5, 2024 17:28 |
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I'm playing Obenseuer, a survival game set in an urban environment, so you spend a lot of time in dingy alleyways and basements scrounging for materials and resources. Something really dragging this game down is the game makes zero distinction between items you can interact with and ones you can't. Example is wood planks, which you need as a building material. There are planks all over the place because it's a rundown area of the city, but you some are just decorative and some aren't. You just kinda have to mouse over and inspect every little piece of debris to see if you can loot it.
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# ? Feb 6, 2024 02:36 |
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# ? Jun 6, 2024 10:06 |
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I'm on a mission that requires it to be nighttime in Far Cry 6, but they didn't put in a way to force the day/night cycle so I have to sit here waiting for apparently up to 20 minutes. What a bone head lack of a feature
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# ? Feb 6, 2024 04:26 |