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Enjoy
Apr 18, 2009

Cretin90 posted:

7) any traps for each class? For example, Ogryn has a number of crit-related stuff on its tree (mostly the right side), but Reddit tells me that stuff generally sucks because Ogryn has dismal crit chance across both the character and the weapons. Meanwhile I saw someone upthread talking about random specific Zealot weapons having higher crit chance which I wouldn’t know anything about. I’m guessing it’s in the weapon description but god drat there are a lot of weapons and I can’t see info on them without crafting it or having it be in the armoury exchange. I want to try stuff out but it sounds like there’s everything from passives that don’t work to passives that just loving suck (like Unstoppable that increases ogryn toughness gained by 10%, so it goes from 5% to 5.5%). I found the Ogrynomicon and the Atheneum extraordinarily helpful in assessing Ogryn and Psyker skills and weapons, but nothing like that seems to exist for Zealot and Veteran.

Don't treat the Zealot or Ogryn as a "tank", you should avoid taking hits via dodging and blocking, and every class can do this

Likewise don't treat Veteran as a "sniper", you should certainly snipe specialists when you can but you should also be prepared to help teammates in melee

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Nehru the Damaja
May 20, 2005

Really there's not any class or subclass or build where you should *not* be using your melee weapon. Some use it more than others, sure, but don't be a smite-only/assail-only psyker, or a gun-only Gun-Lugger ogryn, or emptying an entire mag of a recon las into regular poxwalkers etc.

Homeless Friend
Jul 16, 2007
#1 trick to save plasteel is to scoop up green weps for the weapon you need blessing for then upgrade -> claim the blessing. slow af but way more efficient on plasteel.

I've been doing gunpsyker and it powns. dueling sword is too fun a weapon.

Homeless Friend
Jul 16, 2007
definitely always scan the shop as there are definitely servicable weps sometimes that you can gently caress up at hadrons and lose 1200 plasteel on



1500 :smugdon:

Homeless Friend fucked around with this message at 06:50 on Feb 7, 2024

Legit Businessman
Sep 2, 2007


Enjoy posted:

Don't treat the Ogryn as a "tank", you should avoid taking hits via dodging and blocking, and every class can do this


Strongly disagree with how to play the ogryn. You are doing to dodge what you can, but the combination of stagger and tough regen on heavy attack in the talent tree allows you to really go toe to toe with most mob packs in the game. It's way more important for the ogryn to focus on doing that as their primary function than attempting to mitigate incoming damage with dodges. I see it all the time where the ogryn player is swinging away with light attacks and wonders why they get put down so quickly. Especially as a shield ogryn, you get two good dodges, and then everything goes down hill from there. Taking a minor hit to land a heavy attack (and conviently get back all of the lost toughness) is a very solid strategy, even on Damnation.

Any melee focused ogryn needs to be ensuring that they are clunking packs/single mobs with heavy attacks to regen toughness and reduce incoming damage by staggering enemies. Yes, you do need to dodge, but that's more for avoiding your nemesisi: dogs and trappers. Yes, the 5x Crusher pack will require some smart management, and you don't want to get bonked by their overhead, but it's rare you're going to be going up against that sort of pack alone, and rare you're not going to have your ability to utilize, either charge to knock them down giving you time to burn them down, or shout to stun and melt them while they recover. Rager packs you are just going to melt with your heavy attacks, and are much less of a threat to you than your human sized compatriots.

Blocking is by and large and absolute trap for Ogryn players. Even with the taunt on block on talent.

You're going to get hit as an Ogryn. Make your peace with it and give it back 10x to your enemies. For the big guy on that neat throne!

Legit Businessman fucked around with this message at 06:52 on Feb 7, 2024

thalweg
Aug 26, 2019

Homeless Friend posted:

definitely always scan the shop as there are definitely servicable weps sometimes that you can gently caress up at hadrons and lose 1200 plasteel on



1500 :smugdon:


That gun is fine tho :confused: Just change sprint to flak and sustained to dumdum and its totally usable

Homeless Friend
Jul 16, 2007

thalweg posted:

That gun is fine tho :confused: Just change sprint to flak and sustained to dumdum and its totally usable

Already have one that’s slightly better and more appropriate on the blessings. If you had no columnus though any columnus is incredible however. Just an overtuned gun. You absolutely want dumdum on every one since it’s busted and activates at any distance iirc

Homeless Friend fucked around with this message at 15:27 on Feb 7, 2024

Cretin90
Apr 10, 2006
Thanks for the answers everyone and don’t worry about giving me “ogryn is more than tank” and “zealot is more than a dps crit monkey” type answers, I’ve played enough to understand the basics. Just looking for help with my knowledgeable goons on crafting, interesting playstyles, and the future of darktide.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Legit Businessman posted:

Strongly disagree with how to play the ogryn. You are doing to dodge what you can, but the combination of stagger and tough regen on heavy attack in the talent tree allows you to really go toe to toe with most mob packs in the game. It's way more important for the ogryn to focus on doing that as their primary function than attempting to mitigate incoming damage with dodges. I see it all the time where the ogryn player is swinging away with light attacks and wonders why they get put down so quickly. Especially as a shield ogryn, you get two good dodges, and then everything goes down hill from there. Taking a minor hit to land a heavy attack (and conviently get back all of the lost toughness) is a very solid strategy, even on Damnation.

Any melee focused ogryn needs to be ensuring that they are clunking packs/single mobs with heavy attacks to regen toughness and reduce incoming damage by staggering enemies. Yes, you do need to dodge, but that's more for avoiding your nemesisi: dogs and trappers. Yes, the 5x Crusher pack will require some smart management, and you don't want to get bonked by their overhead, but it's rare you're going to be going up against that sort of pack alone, and rare you're not going to have your ability to utilize, either charge to knock them down giving you time to burn them down, or shout to stun and melt them while they recover. Rager packs you are just going to melt with your heavy attacks, and are much less of a threat to you than your human sized compatriots.

Blocking is by and large and absolute trap for Ogryn players. Even with the taunt on block on talent.

You're going to get hit as an Ogryn. Make your peace with it and give it back 10x to your enemies. For the big guy on that neat throne!

You still want to dodge though. Yeah you can't chain dodge, but you still want to get into that heavy attack > side dodge pattern where possible to avoid retaliation hits. Even with all the toughness regen they can still chip you out if you stop respecting the pox walkers.

Blocking is largely a trap but for one exception - block taunting shooters and shotgun swarms with the shield to force them to close distance into melee. There's also an argument to be made that planting the shield and hard blocking heavy swarms of heavy gunners and reapers so you're partners can safely pop them is also a worthwhile endeavor.

Potato Salad
Oct 23, 2014
Probation
Can't post for 7 hours!
I'm of a much more kinetic school: shoot the gunners dead (or staggered, for the lucky few) in the same time it takes to whip out a shield and block.

Also, with the shield: get into a habit of aiming Heavy 1 at an elite or specialist in the horde, and dragging the impact of Heavy 2 into a 360 cone around you. You will top the DPS chart every game, to the point out becomes boring.

While charging Heavy 2, you can also turn sideways to the right in preparation to drag the hit across a wide area, but side jump left (which *was* forward) and slide, giving you a huge leap forward and close distance through hordes while keeping everything staggered, bleeding, and dying.

Potato Salad
Oct 23, 2014
Probation
Can't post for 7 hours!
Someone showed me the Surge staff dance where you slide kite away from (or in a circle around) elites chasing you while charging and firing an attack, turning back to face the enemy only between slides in order to lock on to a new target. It's hard but for the moments when it clicks, god it feels amazing. This will take a lot of practice.

It's been helpful to turn off some of the useless post processing in order to get up to a full 120fps to facilitate being able to see despite spinning like an electric eel ballerina.

Fishstick
Jul 9, 2005

Does not require preheating

Potato Salad posted:

I'm of a much more kinetic school: shoot the gunners dead (or staggered, for the lucky few) in the same time it takes to whip out a shield and block.

Also, with the shield: get into a habit of aiming Heavy 1 at an elite or specialist in the horde, and dragging the impact of Heavy 2 into a 360 cone around you. You will top the DPS chart every game, to the point out becomes boring.

While charging Heavy 2, you can also turn sideways to the right in preparation to drag the hit across a wide area, but side jump left (which *was* forward) and slide, giving you a huge leap forward and close distance through hordes while keeping everything staggered, bleeding, and dying.

Heavy swings with the shield in general is just very zen once you get into it. You're playing a rhythm game while flopping poxwalkers all around and giving bleeding migraines to Crushers

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Potato Salad posted:

Someone showed me the Surge staff dance where you slide kite away from (or in a circle around) elites chasing you while charging and firing an attack, turning back to face the enemy only between slides in order to lock on to a new target. It's hard but for the moments when it clicks, god it feels amazing. This will take a lot of practice.

It's been helpful to turn off some of the useless post processing in order to get up to a full 120fps to facilitate being able to see despite spinning like an electric eel ballerina.

Yeah, this is a really effective technique for most of the staves. It's particularly great for the Trauma staff, since you can stagger groups of elites that could otherwise force you into a corner

Legit Businessman
Sep 2, 2007


DeathSandwich posted:

You still want to dodge though. Yeah you can't chain dodge, but you still want to get into that heavy attack > side dodge pattern where possible to avoid retaliation hits. Even with all the toughness regen they can still chip you out if you stop respecting the pox walkers.

Blocking is largely a trap but for one exception - block taunting shooters and shotgun swarms with the shield to force them to close distance into melee. There's also an argument to be made that planting the shield and hard blocking heavy swarms of heavy gunners and reapers so you're partners can safely pop them is also a worthwhile endeavor.

Potato Salad posted:

I'm of a much more kinetic school: shoot the gunners dead (or staggered, for the lucky few) in the same time it takes to whip out a shield and block.

Also, with the shield: get into a habit of aiming Heavy 1 at an elite or specialist in the horde, and dragging the impact of Heavy 2 into a 360 cone around you. You will top the DPS chart every game, to the point out becomes boring.

While charging Heavy 2, you can also turn sideways to the right in preparation to drag the hit across a wide area, but side jump left (which *was* forward) and slide, giving you a huge leap forward and close distance through hordes while keeping everything staggered, bleeding, and dying.

These both very good posts. I tend to have my melee weapon (usually the shield) out by default instead of my ranged weapon, but if you are the reverse, shooting shooters as you close into melee works wonders too.

While I do whip my mouse back and forth, I didn't realize you could do it long and fast enough to catch 360°, lol. I think my arm would fall off trying to do that consistently. Or I'd have to increase my mouse sensitivity, and wreck my shooting ability. Still, the takeaway is that panning your camera during heavy attacks is something that you should be doing to increase your damage.

megane
Jun 20, 2008



You can also cancel the Surge staff's zap animation by weapon-swapping. It will apply the full damage (or at least most of it) immediately, instead of at the end of the zap. I don't think the time you save is worth swapping every time, but it's nice for a little boost when you want your sword out anyway.

Also, maybe this is obvious to everyone else, but Smite has a massive shove attached to the end of it. You can use it to throw hordes on the ground while you quell, flee, get your sword ready, etc.

Evil Kit
May 29, 2013

I'm viable ladies.

In the interests of giving the kickback a fair shake, I first rolled a near god roll from Brunts (the only negative is the dump stat being Reload instead of mobility). Took it out for a spin, and yeah, to no one's surprise, the kickback is indeed good.


The kickback in question before I refined and reblessed it:




Imo not the end all be all weapon, it struggles with spread out groups and you really need a solution for crushers that probably isn't Point Blank Barrage, so pair it with the folding shovel.


And that is all set up to tangent into this: I tried out Blaze Away because it's one of the recommended blessings and yeah, it's nice when you're slam firing it but ugh it's just so finicky to keep the stacks up so I did some actual testing in the psykanium.

According to other folks you have 4 frames after reloading to fire again to keep BA stacks up and from testing that tracks. However, there are some weird oddities-

- You cannot ADS at all if you want to keep stacks. Holding ADS between reloads doesn't help, or clicking it. You can get 1 stack and then it is immediately lost before you can even fire from ADS. Kinda lame, another reason to not like the blessing but also explains what mysteriously happens to my stacks sometimes when I reflexively ADS to tighten spread.

- Even weirder- the special melee attack causes Blaze Away to stack. As long as you're spam mashing the special attack button, you will get and keep Blaze Away stacks up to the max, and yes this affects your damage. More importantly though, it affects the bleed damage from the Heavy Attacks Apply Bleed (which special melee attacks on ranged weapons also benefit from). As soon as you shoot the stacks go away and as far as I can tell the shot does not benefit from it, so no tricksy stuff there.



What it does mean though is you can make a gimmick melee kickback build where you spam the special attack and bleed everything to death. And the Blaze Away stacks matter! Three swings will kill anything that isn't a mutant/reaper/bulwark/mauler, and 4 swings will kill those four enemies. Crushers still stuck tho. On top of that, the Blaze Away stacks have a significant impact of the speed that those enemies die, and the bulwark will also survive 4 hits if you don't have Blaze Away stacks.


So you could slap on Pierce and Blaze Away on a kickback and just, mash special attack through almost everything. I'm gonna be trying this.

Ra Ra Rasputin
Apr 2, 2011
When I learnt about the hidden bonuses of Run'n'gun I'd say it's one of the best blessings to stick on it along with surgical and worth trying out.

I could also feel a big difference between 80% reload and 60ish reload but it's still the 4th best stat compared to the damage stats and RNG isn't always gonna favor dumping mobility so what can you do.

ninjoatse.cx
Apr 9, 2005

Fun Shoe
Anyone have any strategies for the weekly mission rerolls? I have try to have kill monstrosities, collect diamontine/plasteel, and then kill X number with whatever damage mode the class prefers. I still get stuck with do 8 missions or collect 20 billion scriptures/grimoires (which I always reroll).

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
"Complete 1 Mission With No Player Deaths" is usually safe. No more than that, however

Cretin90
Apr 10, 2006


:catstare:

tangy yet delightful
Sep 13, 2005



ninjoatse.cx posted:

Anyone have any strategies for the weekly mission rerolls? I have try to have kill monstrosities, collect diamontine/plasteel, and then kill X number with whatever damage mode the class prefers. I still get stuck with do 8 missions or collect 20 billion scriptures/grimoires (which I always reroll).

Each contract type once you roll it once won't change, so for example kill 4 monstrosities will always be 4. The other categories function the same way from all I've seen. So Kill Monstrosities, Collect Diamantine, Collect Plasteel, Kill XX ranged/melee type x 2 and that should have you all filled up with no missions done, no missions without deaths, no scrips/grims.

Ra Ra Rasputin
Apr 2, 2011

Magitek posted:

"Complete 1 Mission With No Player Deaths" is usually safe. No more than that, however

In my experience that is the hardest mission to complete, I will have 1000/1000 kills and 8 missions complete and all the rest, but that? that one can be impossible, rando's will find a way to die faster with the finish line in sight than you realized was possible.

Evil Kit
May 29, 2013

I'm viable ladies.

Ra Ra Rasputin posted:

When I learnt about the hidden bonuses of Run'n'gun I'd say it's one of the best blessings to stick on it along with surgical and worth trying out.

I could also feel a big difference between 80% reload and 60ish reload but it's still the 4th best stat compared to the damage stats and RNG isn't always gonna favor dumping mobility so what can you do.

good shout, I forgot about Run'n'Gun being on the kickback. Will probably do that tbh, love it on the braced revolver.

But yeah, this kickback?




This kickback build isn't a meme. It's actually legit. Try it it. Bonus points: the toughness regen on heavy attack talents also apply to the special attack so you're literally almost unkillable.


I'm actually baffled. This is ridiculous. Bleedback works.


edit: :siren: the heavy attack keystone is also triggered by the special attack :siren:

what the actual gently caress, this build literally slaps. I dub it the Slapback build. Sure you can occasionally shoot things but gently caress that, just smash special attack and destroy everything in front of you.

Evil Kit fucked around with this message at 02:16 on Feb 8, 2024

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

Ra Ra Rasputin posted:

When I learnt about the hidden bonuses of Run'n'gun I'd say it's one of the best blessings to stick on it along with surgical and worth trying out.

I could also feel a big difference between 80% reload and 60ish reload but it's still the 4th best stat compared to the damage stats and RNG isn't always gonna favor dumping mobility so what can you do.

What hidden bonuses are we talking about on Run 'n' Gun blessing?

Evil Kit
May 29, 2013

I'm viable ladies.

40 Proof Listerine posted:

What hidden bonuses are we talking about on Run 'n' Gun blessing?

Run'n'Gun reduces the spread of a weapon by about 20% to 30%, and the recoil is also significantly reduced. This is just passively applied at all times, not just when you're sprinting.

Homeless Friend
Jul 16, 2007
lol the new cosmetic rotation

https://www.youtube.com/watch?v=oi_fq7rjxAo

Ra Ra Rasputin
Apr 2, 2011
Run ‘n’ Gun
Now grants some Close Ranged Damage (+10%) and better Spread (-30%) on top of being able to sprint while firing.

Nehru the Damaja
May 20, 2005

Y'SEE, NORMALLY IF WAS TO SEND FOUR GUYS INTO MERCANTILE DISTRICT HL-70-04, YOU GOT A 41% CHANCE OF LIVING! BUT WE'RE GENETIC FREAKS, AND WE'RE NOT NORMAL. THERE'S LIKE 50 OF US! SO IF YOU TAKE YOUR 41% CHANCE IF THERE WAS FOUR OF US, AND EXTRAPOLATE TO 50 OF US, WE GOT A FIVE HUNDRED TWELVE AND ONE HALF PERCENT CHANCE AT WINNIN' AT MERCANTILE DISTRICT HL-70-04. SEÑOR WOLFER! THE NUMBERS DON'T LIE. AND THEY SPELL DISASTER FOR YOU, AT MERCANTILE DISTRICT HL-70-04.

Legit Businessman
Sep 2, 2007


Nehru the Damaja posted:

Y'SEE, NORMALLY IF WAS TO SEND FOUR GUYS INTO MERCANTILE DISTRICT HL-70-04, YOU GOT A 41% CHANCE OF LIVING! BUT WE'RE GENETIC FREAKS, AND WE'RE NOT NORMAL. THERE'S LIKE 50 OF US! SO IF YOU TAKE YOUR 41% CHANCE IF THERE WAS FOUR OF US, AND EXTRAPOLATE TO 50 OF US, WE GOT A FIVE HUNDRED TWELVE AND ONE HALF PERCENT CHANCE AT WINNIN' AT MERCANTILE DISTRICT HL-70-04. SEÑOR WOLFER! THE NUMBERS DON'T LIE. AND THEY SPELL DISASTER FOR YOU, AT MERCANTILE DISTRICT HL-70-04.

Reject math never lies.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Nehru the Damaja posted:

Y'SEE, NORMALLY IF WAS TO SEND FOUR GUYS INTO MERCANTILE DISTRICT HL-70-04, YOU GOT A 41% CHANCE OF LIVING! BUT WE'RE GENETIC FREAKS, AND WE'RE NOT NORMAL. THERE'S LIKE 50 OF US! SO IF YOU TAKE YOUR 41% CHANCE IF THERE WAS FOUR OF US, AND EXTRAPOLATE TO 50 OF US, WE GOT A FIVE HUNDRED TWELVE AND ONE HALF PERCENT CHANCE AT WINNIN' AT MERCANTILE DISTRICT HL-70-04. SEÑOR WOLFER! THE NUMBERS DON'T LIE. AND THEY SPELL DISASTER FOR YOU, AT MERCANTILE DISTRICT HL-70-04.

Nehru the Damaja
May 20, 2005

Does Confident Strike (toughess on chained hit) count heavy chained hits?

thalweg
Aug 26, 2019

The buff icon for run n gun only shows up when you're sprinting though. But the secret buff applies all the time any way?? Wtf

toasterwarrior
Nov 11, 2011

Nehru the Damaja posted:

Y'SEE, NORMALLY IF WAS TO SEND FOUR GUYS INTO MERCANTILE DISTRICT HL-70-04, YOU GOT A 41% CHANCE OF LIVING! BUT WE'RE GENETIC FREAKS, AND WE'RE NOT NORMAL. THERE'S LIKE 50 OF US! SO IF YOU TAKE YOUR 41% CHANCE IF THERE WAS FOUR OF US, AND EXTRAPOLATE TO 50 OF US, WE GOT A FIVE HUNDRED TWELVE AND ONE HALF PERCENT CHANCE AT WINNIN' AT MERCANTILE DISTRICT HL-70-04. SEÑOR WOLFER! THE NUMBERS DON'T LIE. AND THEY SPELL DISASTER FOR YOU, AT MERCANTILE DISTRICT HL-70-04.

Evil Kit
May 29, 2013

I'm viable ladies.

Nehru the Damaja posted:

Does Confident Strike (toughess on chained hit) count heavy chained hits?

yes, any attack is a chained hit as long as you don't use a push, block or stop attacking.

Evil Kit
May 29, 2013

I'm viable ladies.

Nehru the Damaja posted:

Y'SEE, NORMALLY IF WAS TO SEND FOUR GUYS INTO MERCANTILE DISTRICT HL-70-04, YOU GOT A 41% CHANCE OF LIVING! BUT WE'RE GENETIC FREAKS, AND WE'RE NOT NORMAL. THERE'S LIKE 50 OF US! SO IF YOU TAKE YOUR 41% CHANCE IF THERE WAS FOUR OF US, AND EXTRAPOLATE TO 50 OF US, WE GOT A FIVE HUNDRED TWELVE AND ONE HALF PERCENT CHANCE AT WINNIN' AT MERCANTILE DISTRICT HL-70-04. SEÑOR WOLFER! THE NUMBERS DON'T LIE. AND THEY SPELL DISASTER FOR YOU, AT MERCANTILE DISTRICT HL-70-04.

Kly
Aug 8, 2003

ninjoatse.cx posted:

I still get stuck with do 8 missions ... (which I always reroll).

Why reroll this? Youll get like 5 or 6 missions done just doing the other ones.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Kly posted:

Why reroll this? Youll get like 5 or 6 missions done just doing the other ones.

If you're doing Aurics, you will be able to complete any of the "good challenges" (e.g. not grims) in fewer than 8 missions

Evil Kit
May 29, 2013

I'm viable ladies.

Magitek posted:

If you're doing Aurics, you will be able to complete any of the "good challenges" (e.g. not grims) in fewer than 8 missions

clearly you've never been hosed by dregs/scabs not spawning. it can absolutely take as many missions, or potentially more than 8 if you get really unlucky to kill 1000.

There are much worse challenges to keep.

Arc Light
Sep 26, 2013



Yeah, I'll always keep the 8 mission contract because I like Darktide enough that playing 8 maps in a week isn't a chore. I'd do that anyway for fun.

The only one I will 100% always re-roll is picking up grims/scriptures. gently caress grims all my homies hate grims.

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ninjoatse.cx
Apr 9, 2005

Fun Shoe
I think the True Way is to just have characters kitted out and just finish the objectives you can do in 1-3 missions, thens witch characters. It's not like Melk has had anything I've wanted to buy in forever. I've got 60k points stashed up, or thereabouts.

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