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Black Noise posted:No witnesses No Problems. Clean up your mess adventurer. Evidence can be shoved into nearby containers! I walked around for a bit and no one aggrod on me, am I probably safe to keep talking to people, or will someone eventually spot the bodies? I went downstairs to the prison.
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# ? Feb 13, 2024 23:11 |
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# ? May 24, 2024 22:17 |
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I walked in and slaughtered the tower indiscriminately bc I felt like it, but for what it's worth, an NPC that gives you a stat boost didn't aggro and gave it to me.
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# ? Feb 13, 2024 23:12 |
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The thing about living in the headquarters of a death cult is that you see a lot of poo poo, man, and you learn to stop asking questions. That body, over there? How are you supposed to know if a rogue Harper got in here, or if it was your boss's doing, or her boss, or his boss, who encourages random people to kill him all the drat time? Just keep your head down, man.
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# ? Feb 13, 2024 23:17 |
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There is indeed a ridiculous amount of content in Act 1 alone. I was in the Underdark for hours and remembered "Oh, yeah, the goblin leaders."
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# ? Feb 13, 2024 23:48 |
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OzFactor posted:The thing about living in the headquarters of a death cult is that you see a lot of poo poo, man, and you learn to stop asking questions. That body, over there? How are you supposed to know if a rogue Harper got in here, or if it was your boss's doing, or her boss, or his boss, who encourages random people to kill him all the drat time? Just keep your head down, man. I totally forgot about the multiple instances of people in that place killing people for you while no one bats an eye
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# ? Feb 13, 2024 23:55 |
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I love that all the Bhaal cultists carry like four daggers on them at all times. It always makes me smile.
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# ? Feb 14, 2024 00:00 |
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Trevor Hale posted:I totally forgot about the multiple instances of people in that place killing people for you while no one bats an eye The only thing that got people to bat an eye at me was allowing the goblins to leave
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# ? Feb 14, 2024 00:02 |
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rojay posted:If you are asking what the best feat is, there is no question that it is Alert. If you take that feat on a character, that character will almost always act before the enemy and will never be surprised. If that character has 14 or higher dexterity, it it will go first in every encounter in the game. I was moreso just wondering which were the recommended feats. Monathin did a write up on the feats in the previous thread, but that was from October, so I didn't know if any of the patches since then buffed/nerfed any of the feats. I took Alert on my PC, but I think that's it. Gale, Wyll, and Shadowheart have Durable, Lae'zel has Tavern Brawler, Astarion has Sharpshooter, and Karlach has Savage Attacker. I don't think I've actually had Halsin join the party yet, so he might be due for some. I thought Tough would be a good pick for the whole party, since it seems like in some encounters, I have someone end up at half-health by the end of the first round, but then I wonder if it's better to diversify feats among the party. The problem is just trying to pick what feat would be best. Truth be told, a lot of them seem kind of useless, either because the bonus is insignificant, or is covered by another party member and/or by switching classes. With the ASI feats, it's more of just figuring out whether you up a character's primary ability, or put the points towards another ability. Like, do you up Shadowheart's WIS so you can maximize the strength of her divine spells, or do you put it towards STR, so she can do some more melee damage? That's where I get caught up. The Wicked ZOGA posted:You know respeccing at Withers allows you to tweak their ability scores right I forgot, but I can't recall if I tweaked anyone's ability scores or not. I probably need to sit down and make note of everyone's stats. Max Wilco fucked around with this message at 00:14 on Feb 14, 2024 |
# ? Feb 14, 2024 00:09 |
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Unless you're trying to make Shadowheart a War Cleric or respec her into a melee class then STR is kinda bad for her. 13 base STR is already overkill for non-martial Clerics and most of the time I reallocate those points for more WIS/DEX/CON as soon as I can. I'm never relying on Shadowheart to tango in melee even if she occasionally has to bonk a goblin on the head.
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# ? Feb 14, 2024 00:16 |
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The game loves to give clerics stats they’d need in tabletop but not at all the ones they’d use in BG3
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# ? Feb 14, 2024 00:20 |
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I'm past the point of no return to finish up my first honor mode run and I am still waffling over whether to be a big drat hero and do the fight legit or cheese it by sending Gale to his noble end. I think I'd rather do the former, story wise and to be a big drat hero, but tales of fuckery in the last fight in here make me feel concern over having my honor made fail spectacularly in the last moments. Any advice from you fine folks on how to ensure a clean finish, outside of backing up the save or Ctrl alt del'ing?
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# ? Feb 14, 2024 00:27 |
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Professor Beetus posted:Any advice from you fine folks on how to ensure a clean finish, outside of backing up the save or Ctrl alt del'ing? Globe of invulnerability in the final phase if you want to ignore the boss’s gimmick and mechanics and just mindlessly dps to victory. It’s great in all the other fights too, if you have enough scrolls and/or casts, but being able to ignore the platform deletion in particular makes the fight pretty trivial.
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# ? Feb 14, 2024 00:35 |
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1. There's a sewer grate just below the final area before the big courtyard fight that will actually lead to a much smaller and less tedious encounter. You'll end up just past the courtyard and will only need to make a few jumps to reach the Netherbrain. 2. There are no restoration fountains on Honor Mode so after the "you reached the top" cutscene plays, have your entire party drink those potions of angelic slumber you've been hoarding all game. 3. You can do the penultimate fight in one of two ways -- kill everything so that you have a clean transition to the final area, or summon allies and run past everyone. I've done it both ways and I think it's more convenient to just burn summons and run. You want all your characters to be close by when the first of them enters the portal. 4. Movement really is of the essence for the final battle so pre-buff your entire team with Longstrider, give them haste potions, teleport items etc. anything so that they won't be caught on the glowing platforms.
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# ? Feb 14, 2024 00:39 |
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exquisite tea posted:3. You can do the penultimate fight in one of two ways -- kill everything so that you have a clean transition to the final area, or summon allies and run past everyone. I've done it both ways and I think it's more convenient to just burn summons and run. You want all your characters to be close by when the first of them enters the portal. Let’s say my movement speed is absurd what happens if I’m the only one near this portal? Am I going to break something? 1 v 1 vs Andross? We’ve got like 3 long rests left before this can finally end.
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# ? Feb 14, 2024 00:46 |
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Black Noise posted:Let’s say my movement speed is absurd what happens if I’m the only one near this portal? Am I going to break something? 1 v 1 vs Andross? It’s all one big fight so you can stagger people in. Gets kind of annoying flipping back and forth. On Balanced I could summon allies by the brain, took me by surprise when this didn’t work on Tactician but it was still doable. No restoration fountains on Tactician either but I think I remember a couple angelic potions on the way as loot, and the kobold trader before the courtyard sold some.
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# ? Feb 14, 2024 00:54 |
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Dawgstar posted:There is indeed a ridiculous amount of content in Act 1 alone. I was in the Underdark for hours and remembered "Oh, yeah, the goblin leaders." I literally only just found out you aren't supposed to attack the spectator until it dies and the intended gimmick is to dink the drow it unfreezes so they come to their senses and help you. I didn't even know you could talk to those guys. Dhourn copped it but sounds like he was a dick anyway. plus he has part of the stick
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# ? Feb 14, 2024 01:07 |
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The Wicked ZOGA posted:I literally only just found out you aren't supposed to attack the spectator until it dies and the intended gimmick is to dink the drow it unfreezes so they come to their senses and help you. Weirdly enough if Dhourn dies during the fight but the other Drow don't they have no issues with you afterwards and there's no fight with them. But if you let Dhourn alive he will fight you when you ask him about the Forge.
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# ? Feb 14, 2024 01:25 |
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Ginette Reno posted:Weirdly enough if Dhourn dies during the fight but the other Drow don't they have no issues with you afterwards and there's no fight with them. But if you let Dhourn alive he will fight you when you ask him about the Forge. You can actually avoid that if you're a lady drow, or disguised as one. Then you can just browbeat him into giving you the info without a fight. Most of the time there's just a half-melted corpse that you can loot what you need from.
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# ? Feb 14, 2024 01:36 |
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The Lord Bude posted:Ethel Spoilers regardless of what you do in Act 1, you’ll encounter her again in Act 3; because Hag’s have to be killed a certain way to stay dead for good. Therefore, the greater good dictates you hit her up for a nice stat boosting snack
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# ? Feb 14, 2024 01:43 |
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exquisite tea posted:I'm never relying on Shadowheart to tango in melee even if she occasionally has to bonk a goblin on the head. If she needs to go bonk something, spirit guardians is her melee weapon.
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# ? Feb 14, 2024 02:32 |
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Shadowheart is useless in combat* Except in act 2 where she carries my team
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# ? Feb 14, 2024 02:42 |
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^ Companions are only as useless as however you spec them ^Snake Maze posted:Globe of invulnerability in the final phase if you want to ignore the boss’s gimmick and mechanics and just mindlessly dps to victory. Wait a sec, globe of invuln prevents the platform deletion??? exquisite tea posted:1. There's a sewer grate just below the final area before the big courtyard fight that will actually lead to a much smaller and less tedious encounter. You'll end up just past the courtyard and will only need to make a few jumps to reach the Netherbrain. oh good god thank you, this is an incredible pro tip
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# ? Feb 14, 2024 02:50 |
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In my game Shadowheart killed more undead than the top three Belmonts combined.
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# ? Feb 14, 2024 02:50 |
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Professor Beetus posted:Wait a sec, globe of invuln prevents the platform deletion??? With the caveat that I was in honor mode myself and didn't test it thoroughly - yes, the platforms inside the globe can't be destroyed
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# ? Feb 14, 2024 02:54 |
Max Wilco posted:I was moreso just wondering which were the recommended feats. Monathin did a write up on the feats in the previous thread, but that was from October, so I didn't know if any of the patches since then buffed/nerfed any of the feats. Main thing here is that durable is crap. A bit of extra healing on short rest is nothing. Eat some berries or drink one of your 1000 healing potions. If you want to round up someone's constitution, you're generally way better off picking resilient: constitution which grants proficiency in con saves (mainly for concentration). War caster for advantage on concentration is another option. Sorcerers get con proficiency native but wizards, clerics, druids, and spell caster bards all probably want something to boost concentration. Ratios and Tendency fucked around with this message at 03:08 on Feb 14, 2024 |
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# ? Feb 14, 2024 03:04 |
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The Wicked ZOGA posted:I literally only just found out you aren't supposed to attack the spectator until it dies and the intended gimmick is to dink the drow it unfreezes so they come to their senses and help you. Huh. I must have done it wrong. They certainly didn't stop attacking me after one hit. Happily I had a Karlach and she critted so the Spectator wasn't as annoying as it might have been. Also that's why God (or a god, I guess) made the Speak with Dead amulet.
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# ? Feb 14, 2024 04:47 |
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Nexus gonna Nexus https://x.com/onewiththeweave/status/1757520949442711668?s=20
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# ? Feb 14, 2024 06:02 |
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Well beat the game on honor mode and only got credit for tactician. 10/10 would suffer through again I guess. Maybe I'll do it again when they've finished patching the game.
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# ? Feb 14, 2024 06:49 |
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Has anyone ever tried an evil Shadowheart origin campaign? Bad Girl Summer with Lae'zel, Minthy, and Astarion sounds like a fun alternative to Durge.
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# ? Feb 14, 2024 09:26 |
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Professor Beetus posted:Well beat the game on honor mode and only got credit for tactician. 10/10 would suffer through again I guess. Maybe I'll do it again when they've finished patching the game. did you abuse quitting or backing up saves? the game will blacklist your uuid if it catches you doing that
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# ? Feb 14, 2024 09:32 |
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I'm tempted to do an evil Shart run but I would miss her voice lines a lot
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# ? Feb 14, 2024 09:35 |
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I'd also wanna make her a Light Cleric, which is so bad thematically but also... so good at the same time???
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# ? Feb 14, 2024 09:40 |
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exquisite tea posted:Has anyone ever tried an evil Shadowheart origin campaign? Bad Girl Summer with Lae'zel, Minthy, and Astarion sounds like a fun alternative to Durge. Alternatively, betray Shar at the very end and bring Gale instead of Astarion for a gently caress My Bitch Ex-God, I Do What I Want run.
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# ? Feb 14, 2024 09:59 |
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I'm having a lot of fun combo'ing the various freedom of movement boots and buffs with crowd control spells. Evard's Black Tentacles, Sleet Storm, Web, whatever. Karlach, Lae'zel and my bard are wading through it all, beating on helpless mooks. This kinda solves my frustrations with CC in other D&D games, where it can be downright hazardous to use area denial because the party is stuck plinking away at range. Plus it's real cheap in terms of spell slots. e: I have yet to roll out a rogue multi-class with all the gear that gives bonuses when obscured, but I bet that would be an even better gimmick in combination with darkness spam. Fruits of the sea fucked around with this message at 11:03 on Feb 14, 2024 |
# ? Feb 14, 2024 10:58 |
Max Wilco posted:I was moreso just wondering which were the recommended feats. Monathin did a write up on the feats in the previous thread, but that was from October, so I didn't know if any of the patches since then buffed/nerfed any of the feats. For what it's worth, I did update this list a bit more and you can find it in the first post of the thread. I still say War Caster is a skip on anyone but a Cleric or a Sorcerer (and even then you still probably want Resilient first on a Cleric). Durable I do agree is pretty worthless. Polearm Master I think is still broken unless someone has tested whether it's fixed or not.
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# ? Feb 14, 2024 12:14 |
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Don’t get why non-lethal damage toggle is even an option when my party members and NPCs give me poo poo for killing people when I clearly made the effort to let them live (ex. Minsc, who I knocked out because Jaheira got killed at Moonrise and he couldn’t stop his bloodrage even with Calm Emotion) Karlach: “We just killed Minsc! How could we?!?l Me: (no we loving didn’t. I left him alive, you were there!)
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# ? Feb 14, 2024 13:01 |
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Gatto Grigio posted:Don’t get why non-lethal damage toggle is even an option when my party members and NPCs give me poo poo for killing people when I clearly made the effort to let them live (ex. Minsc, who I knocked out because Jaheira got killed at Moonrise and he couldn’t stop his bloodrage even with Calm Emotion) Non lethal seems buggy as hell to me. I freed Sazza in the beginning to get the trust of the goblins, and was amicable with them all until it came time to kill the leaders and save the Grove. Sazza was in the room and I didn't want to kill her so I bonked her out. Unfortunately, the mission saying "Talk to Sazza and she'll introduce you to the Goblin leader" stayed stuck at that point, despite the leaders being dead. I ended up going back into the Goblin fortress before Act 2 and she was still there, and acted as a vendor...but had no items and no gold, and wouldn't not talk to me otherwise. I finally just killed her and the mission completed.
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# ? Feb 14, 2024 13:10 |
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Professor Beetus posted:^ Companions are only as useless as however you spec them ^ Globe of Invulnerability prevents a bunch of stuff it shouldn't, it also stops the game from applying the "used once per game effect" status on you so if you cast Divine Intervention or Power Word: Kill while in the globe it won't lock your character out from doing it again. If you want an overkill way to cheese fights, have a cleric stand in the orb and spam the Divine Intervention Nuke. That or use it to generic infinite potions.
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# ? Feb 14, 2024 13:13 |
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I think the non-lethal toggle was a design mistake. It would be better if they flagged any NPC you might want to talk to (IE: Not "goblin raider 6") as "knock-outable" and then whenever you get one of those to 0 HP it takes you to a dialogue screen where you get the choice to capture them or execute them. Pick execute and they die on the spot. Pick capture and they get teleported to your prisoner cage (for enemies) or hospital tent (for non-enemies) in your camp (to make sure they don't get blown up by a stray fireball) and you can talk to them in there. Speak with dead is a similar situation. Instead of letting me attempt to speak to every corpse (and inevitably forget since most of them can't be spoken to), make it super clear when there's an opportunity to use the spell - an icon over the corpse or whatever.
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# ? Feb 14, 2024 13:15 |
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# ? May 24, 2024 22:17 |
Talkable corpses glow green as long as you've got speak with dead up.
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# ? Feb 14, 2024 13:19 |