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toasterwarrior
Nov 11, 2011
Apparently the laser weapons are better against the robots because they punch through medium armor? Or at least the laser cannon does?

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Kevin Bacon
Sep 22, 2010

i guess opposed to the mg it doesn't have a long reload (or any reload at all as long as you dont overheat), so that's something? but yeah i hate using either of the laser weapons, they just feel so puny. i think someone mentioned they are good vs bots? but i havent tried that yet

Durzel
Nov 15, 2005


I like the Laser Cannon because it's a Laser Cannon, but the "reload" (cooldown) from a nearly overheated pulse of it lasts several seconds, longer than a Machine Gun reload I feel.

I'm starting to come around to the idea that there's enough ammo on the map and at random waypoints that the whole infinite ammo thing isn't such a compelling aspect of it. Certainly in HD1 running lasers often meant you were the only person on your team able to actually fire at times.

Durzel fucked around with this message at 12:57 on Feb 15, 2024

Frog Act
Feb 10, 2012



Picked this game up thinking I would refund it but I’m hooked. After playing Darktide for my coop fix the last few months this feels a lot better in terms of rewards and overall fun-to-bullshit level. The hub is basically just menus but it’s a lot easier to navigate and things go quickly, the weapon variety is so much more explicable and well managed in comparison with DT’s dozen variants of the same six weapons, but most of all, the monetization doesn’t feel mean spirited. I’ve never bought premium currency in a game ever, Darktide in particular pissed me off big time with it’s $30 outfits. In contrast, Helldivers seems to understand that microtransactions are supposed to be micro, and i guess I’ve been abused by these kinds of systems enough that a good game with $1-$2 cosmetics feels generous so I bought a pack of credits, and now with the ones I earn via playing on top of that I’m basically set to buy whatever cosmetics I want for the forseeable future. That’s good stuff

GruntyThrst
Oct 9, 2007

*clang*

Oh my GOD these defense missions against the bots are loving brutal, even on 5

Perestroika
Apr 8, 2010

My big issue with both laser weapons so far is that you can't really ramp up your damage output in emergencies. With most bullet weapons you'll usually be picking your shots/burst to compensate for recoil and conserve ammo, but if there's suddenly a hunter in your face you still have the option to magdump them to get them down ASAP even if it wastes some ammo in the process. But with the lasers you basically always fire with their maximum effective rate of fire, meaning there's nowhere to really go up towards in an emergency. Unless some enemy turns out to be unexpectedly super vulnerable to heat damage I don't see the appeal.

fake edit: lmao, the order to get kills with the 120mm arty combined with the defensive campaign is both a wonderful and terrible idea. Pubbies love calling that one in like 20 meters away from the civilian objectives. :allears:

johnny park
Sep 15, 2009

GruntyThrst posted:

Oh my GOD these defense missions against the bots are loving brutal, even on 5

Yeah it's just a non-stop swarm, it's crazy

Happy Noodle Boy
Jul 3, 2002


https://x.com/helldivers2/status/1758107003673584040?s=46&t=I-gsjpvNkUNcOBofs8OOkQ

Fishstick
Jul 9, 2005

Does not require preheating
Giving all pubbies access to incendiary mines was a bigger threat than the Automatons invading

"Mines are highly visible"
The mines:

Nelson Mandingo
Mar 27, 2005







Let not a single socialist scrap remain in the face of democracy.

Frog Act
Feb 10, 2012



Fishstick posted:

Giving all pubbies access to incendiary mines was a bigger threat than the Automatons invading

"Mines are highly visible"
The mines:


I was having good luck deploying those in chokepoints, as a scrub pubbie, but all my half blind teammates seem singularly committed to blundering into them as quickly as possible

DreadUnknown
Nov 4, 2020

Bird is the word.
I have totally not exploded myself with my own mines, totally.

Iacen
Mar 19, 2009

Si vis pacem, para bellum



Is there a list of goon IDs somewhere? Played one solo and one matchmaking, but would like to match up with someone!

Kaddish
Feb 7, 2002

Vagabong posted:

I swear the 120mm barrage targets teammates. The amount of times I've dropped it right on an outpost and ran away only for the artillery to seemingly follow me, racking up multiple team kills without a single bug hit, is too often for coincidence.

Yes, this happened to me a couple times last night. Sorry fellow divers!

TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



Came home from a campaign with 49/50 kills for the 120mm :argh:

Fishstick
Jul 9, 2005

Does not require preheating

Frog Act posted:

I was having good luck deploying those in chokepoints, as a scrub pubbie, but all my half blind teammates seem singularly committed to blundering into them as quickly as possible

Theyre legit good at messing up chokepoints but entirely too many people throw them down on top of the extract or on their own location, preferably mid-fight so the area that was safe 15 seconds ago will now instagib you while you're dodging bile spewers. Then there's the ones that are literally invisible because theyre under the map or inside rock geometry or inside corpse ragdolls.

Dandywalken
Feb 11, 2014

Love em in diff 6 for covering your rear end while moving to next objective

Phenotype
Jul 24, 2007

You must defeat Sheng Long to stand a chance.



What weapons do you bring to terminator planet? I played a couple rounds there yesterday and it felt like half the enemies had my LMG rounds bouncing off their armor. How do you deal with, like, the AT-STs if they're coming right for you? I tried shooting them in the legs but that bounced off too.

Oh, and also, how do you farm samples at any reasonable rate? I've got like 5 hours playtime and I haven't gotten enough to buy a single upgrade.

Barcley
Jan 26, 2004

---

Soiled Meat
Was playing helldivers and waiting for a extraction I pulled out a orbital strike to Freedom the hell out of some bugs, only to get friendly fired from a turret, drop the beacon and blow up my team

Dandywalken
Feb 11, 2014

Autocannon solves most bot problems aside from the super armored ones

Frog Act
Feb 10, 2012



Phenotype posted:

What weapons do you bring to terminator planet? I played a couple rounds there yesterday and it felt like half the enemies had my LMG rounds bouncing off their armor. How do you deal with, like, the AT-STs if they're coming right for you? I tried shooting them in the legs but that bounced off too.

Oh, and also, how do you farm samples at any reasonable rate? I've got like 5 hours playtime and I haven't gotten enough to buy a single upgrade.

Been wondering the same thing, do high quality or whatever samples count as more than 1 or something? The prices seem very high compared to the 2-3 samples I get per mission.

BeanpolePeckerwood
May 4, 2004

I MAY LOOK LIKE SHIT BUT IM ALSO DUMB AS FUCK



Phenotype posted:

What weapons do you bring to terminator planet? I played a couple rounds there yesterday and it felt like half the enemies had my LMG rounds bouncing off their armor. How do you deal with, like, the AT-STs if they're coming right for you? I tried shooting them in the legs but that bounced off too.

Oh, and also, how do you farm samples at any reasonable rate? I've got like 5 hours playtime and I haven't gotten enough to buy a single upgrade.

Play lvl 4 missions with a full team and scour every inch of the map over 40 mins. You'll come away with green and orange samples and superbucks for sure. lvl 5 difficulty will up the number of orange, I think. By lvl 6 it starts to get a bit difficult to explore out of the way stuff due to patrol aggression.

Getting pink samples is another matter. You need to unlock lvl 7 difficulty and then look around for a certain rock formation.

BeanpolePeckerwood fucked around with this message at 15:02 on Feb 15, 2024

Flint_Paper
Jun 7, 2004

This isn't cool at all Looshkin! These are dark forces you're titting about with!

Oh dang. The speedy armour that was in the SuperStore the other day (and, presumably, the speedy armour towards the bottom of the standard warbond) is great. Just hauling rear end across the map and running rings around the big fellas before, inevitably, getting absolutely swamped by a hundred bastards.

Tei
Feb 19, 2011

the randomized drops is hilarious, drop a airstrike at a robot factory, and a ammo dispensar deploy instead

Phenotype
Jul 24, 2007

You must defeat Sheng Long to stand a chance.



Barcley posted:

Was playing helldivers and waiting for a extraction I pulled out a orbital strike to Freedom the hell out of some bugs, only to get friendly fired from a turret, drop the beacon and blow up my team

Oh man this was a fun introduction to terminator planet. I dialed up a cluster bomb strike and then got knocked off my feet by a nearby explosion and the beacon fell to the ground, and then I had to run for my life as the airstrike came in ready to blow me up.

Also had a very cool grenade bounce when we were defending from a horde of bugs, so the incendiary mines popped out to cover the entire trench we were using as cover.

Friendly fire adds a lot to this game lol. The only really negative experience was partying with some low-level jerk last night who found a flamethrower and tried to burn us all down as the evac was coming in. So I shot him in the face with my assault rifle, and he immediately kicked me from the party so I got no rewards or exp. :(

Dandywalken
Feb 11, 2014

Tei posted:

the randomized drops is hilarious, drop a airstrike at a robot factory, and a ammo dispensar deploy instead

its awful imo. Unfun as hell on higher diff

queeb
Jun 10, 2004

m



this game is so loving good lol

Typical Pubbie
May 10, 2011

Dandywalken posted:

its awful imo. Unfun as hell on higher diff

It's not listed as a global condition which is even more obnoxious.

Frog Act
Feb 10, 2012



I joined a match and the first thing one of the other divers did was drop mines in the center of the defense point and then orbital strike right on top of it, killing me and the other player. When I said “orbital strike right on the point, what a strategy” the dude yelled gently caress YOU BRO and spent the rest of the match being insanely reckless

Kaddish
Feb 7, 2002

Frog Act posted:

I joined a match and the first thing one of the other divers did was drop mines in the center of the defense point and then orbital strike right on top of it, killing me and the other player. When I said “orbital strike right on the point, what a strategy” the dude yelled gently caress YOU BRO and spent the rest of the match being insanely reckless

I would have just left. I don't have time for that.

Typical Pubbie
May 10, 2011

Frog Act posted:

I joined a match and the first thing one of the other divers did was drop mines in the center of the defense point and then orbital strike right on top of it, killing me and the other player. When I said “orbital strike right on the point, what a strategy” the dude yelled gently caress YOU BRO and spent the rest of the match being insanely reckless

https://twitter.com/GamesRadar/status/1757831961987494359?t=qRgDGkkmbK9TwvynVWuoqQ&s=19

:thunk:

queeb
Jun 10, 2004

m



queeb posted:

this game is so loving good lol

my game just crashed halfway through a high challenge defense. game bad

Retro42
Jun 27, 2011


Just yesterday we were playing and commenting how the Automatons have a totally different vibe and less of a "always running away" feel to them. Then the defense missions show up.

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



Inzombiac posted:

So, I only played a few hours of HD1, what happens when all the planets are liberated? Does it cycle through again?

Each "war" usually cycled, as people pushed towards a homeworld for one faction, another faction would begin aggressively expanding so that when the bugs were defeated, cyborgs were ready for a new war, etc.

johnny park
Sep 15, 2009

Phenotype posted:

What weapons do you bring to terminator planet? I played a couple rounds there yesterday and it felt like half the enemies had my LMG rounds bouncing off their armor. How do you deal with, like, the AT-STs if they're coming right for you? I tried shooting them in the legs but that bounced off too.

Oh, and also, how do you farm samples at any reasonable rate? I've got like 5 hours playtime and I haven't gotten enough to buy a single upgrade.

The anti-material rifle. It two-shots devastators and berserkers and three-shots striders from the front (I think it two-shots them if you hit a leg but that's pretty hard). Plus its huge effective range is great. It chews through ammo though so maybe bring a supply backpack

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Phenotype posted:

What weapons do you bring to terminator planet? I played a couple rounds there yesterday and it felt like half the enemies had my LMG rounds bouncing off their armor. How do you deal with, like, the AT-STs if they're coming right for you? I tried shooting them in the legs but that bounced off too.


Shoot em in the head. As long as you're not on lower ground it's always at least partially visible. Or just bum rush em and get behind.

Axetrain
Sep 14, 2007

Giving everyone access to mines was a mistake. Pubs just blanket them over everywhere we need to be. This game is fun as hell though.

blahz
Dec 18, 2004


CainFortea posted:

If you kick people who die off on their own that's one thing. Just doing it instantly means you're just being stupid.

Auto cannon also destroys this from any distance you can see it. You shoot the big round TV screen on the thing. Then it falls and blows up the tower.

I'll have to give that a try! Definitely was surprised this one building was impervious to most things compared to the other buildings around it.


Section Z posted:

This probably also applies to the armor itself, but I am exhausted with games that think a "weakness" is "What does barely adequate damage instead of zero damage."

Orbital wise, I also saw that further justification for sticking with basic orbital forever the other night with my fellow quickplay idiots. I also love the little tiny gatling barrage with a fast cooldown, but it seems prone to failing to pop a nest I threw the beacon inside of :sigh: Plus I think the no damage falloff upgrade doesn't even apply to that one?

I want to buy mines with the vague idea of "Sick of the result of bombing a breach being more enemies 0.1 seconds after the explosions are gone."

Yet I am terrified of people dying because one of the few good mine placements I have seen everyone lived through (instead of repeatedly running into the nest they mined to die on their own mines)... still had a death by "Guess that bug corpse was hiding a mine?"


Yeah agreed. I think it's so primaries can do something to these mobs, but they should do more than they're currently doing. It does feel like it should be the weak spot all things considered.

And it does feel like a bad call for the barrages to not have at least 1 barrage hit the beacon.

toasterwarrior
Nov 11, 2011
Will the anti-materiel rifle be good enough to handle everything short of hulks and tanks in robotland? I love the autocannon but I would like a change of pace.

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Infidelicious
Apr 9, 2013

Dandywalken posted:

Autocannon solves most bot problems aside from the super armored ones

AC solves basically all of them, actually.

Shoot the Hulks in the eye slot.

Shoot the Tanks in the Engine Grate / Rear Turret / Gun.

Infidelicious fucked around with this message at 16:02 on Feb 15, 2024

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