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Apparently the laser weapons are better against the robots because they punch through medium armor? Or at least the laser cannon does?
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# ? Feb 15, 2024 12:34 |
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# ? May 27, 2024 02:17 |
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i guess opposed to the mg it doesn't have a long reload (or any reload at all as long as you dont overheat), so that's something? but yeah i hate using either of the laser weapons, they just feel so puny. i think someone mentioned they are good vs bots? but i havent tried that yet
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# ? Feb 15, 2024 12:36 |
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I like the Laser Cannon because it's a Laser Cannon, but the "reload" (cooldown) from a nearly overheated pulse of it lasts several seconds, longer than a Machine Gun reload I feel. I'm starting to come around to the idea that there's enough ammo on the map and at random waypoints that the whole infinite ammo thing isn't such a compelling aspect of it. Certainly in HD1 running lasers often meant you were the only person on your team able to actually fire at times. Durzel fucked around with this message at 12:57 on Feb 15, 2024 |
# ? Feb 15, 2024 12:54 |
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Picked this game up thinking I would refund it but I’m hooked. After playing Darktide for my coop fix the last few months this feels a lot better in terms of rewards and overall fun-to-bullshit level. The hub is basically just menus but it’s a lot easier to navigate and things go quickly, the weapon variety is so much more explicable and well managed in comparison with DT’s dozen variants of the same six weapons, but most of all, the monetization doesn’t feel mean spirited. I’ve never bought premium currency in a game ever, Darktide in particular pissed me off big time with it’s $30 outfits. In contrast, Helldivers seems to understand that microtransactions are supposed to be micro, and i guess I’ve been abused by these kinds of systems enough that a good game with $1-$2 cosmetics feels generous so I bought a pack of credits, and now with the ones I earn via playing on top of that I’m basically set to buy whatever cosmetics I want for the forseeable future. That’s good stuff
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# ? Feb 15, 2024 13:52 |
Oh my GOD these defense missions against the bots are loving brutal, even on 5
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# ? Feb 15, 2024 13:52 |
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My big issue with both laser weapons so far is that you can't really ramp up your damage output in emergencies. With most bullet weapons you'll usually be picking your shots/burst to compensate for recoil and conserve ammo, but if there's suddenly a hunter in your face you still have the option to magdump them to get them down ASAP even if it wastes some ammo in the process. But with the lasers you basically always fire with their maximum effective rate of fire, meaning there's nowhere to really go up towards in an emergency. Unless some enemy turns out to be unexpectedly super vulnerable to heat damage I don't see the appeal. fake edit: lmao, the order to get kills with the 120mm arty combined with the defensive campaign is both a wonderful and terrible idea. Pubbies love calling that one in like 20 meters away from the civilian objectives.
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# ? Feb 15, 2024 13:54 |
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GruntyThrst posted:Oh my GOD these defense missions against the bots are loving brutal, even on 5 Yeah it's just a non-stop swarm, it's crazy
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# ? Feb 15, 2024 14:02 |
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https://x.com/helldivers2/status/1758107003673584040?s=46&t=I-gsjpvNkUNcOBofs8OOkQ
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# ? Feb 15, 2024 14:10 |
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Giving all pubbies access to incendiary mines was a bigger threat than the Automatons invading "Mines are highly visible" The mines:
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# ? Feb 15, 2024 14:17 |
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Happy Noodle Boy posted:https://x.com/helldivers2/status/1758107003673584040?s=46&t=I-gsjpvNkUNcOBofs8OOkQ Let not a single socialist scrap remain in the face of democracy.
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# ? Feb 15, 2024 14:25 |
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Fishstick posted:Giving all pubbies access to incendiary mines was a bigger threat than the Automatons invading I was having good luck deploying those in chokepoints, as a scrub pubbie, but all my half blind teammates seem singularly committed to blundering into them as quickly as possible
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# ? Feb 15, 2024 14:25 |
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I have totally not exploded myself with my own mines, totally.
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# ? Feb 15, 2024 14:30 |
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Is there a list of goon IDs somewhere? Played one solo and one matchmaking, but would like to match up with someone!
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# ? Feb 15, 2024 14:32 |
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Vagabong posted:I swear the 120mm barrage targets teammates. The amount of times I've dropped it right on an outpost and ran away only for the artillery to seemingly follow me, racking up multiple team kills without a single bug hit, is too often for coincidence. Yes, this happened to me a couple times last night. Sorry fellow divers!
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# ? Feb 15, 2024 14:32 |
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Came home from a campaign with 49/50 kills for the 120mm
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# ? Feb 15, 2024 14:38 |
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Frog Act posted:I was having good luck deploying those in chokepoints, as a scrub pubbie, but all my half blind teammates seem singularly committed to blundering into them as quickly as possible Theyre legit good at messing up chokepoints but entirely too many people throw them down on top of the extract or on their own location, preferably mid-fight so the area that was safe 15 seconds ago will now instagib you while you're dodging bile spewers. Then there's the ones that are literally invisible because theyre under the map or inside rock geometry or inside corpse ragdolls.
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# ? Feb 15, 2024 14:40 |
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Love em in diff 6 for covering your rear end while moving to next objective
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# ? Feb 15, 2024 14:49 |
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What weapons do you bring to terminator planet? I played a couple rounds there yesterday and it felt like half the enemies had my LMG rounds bouncing off their armor. How do you deal with, like, the AT-STs if they're coming right for you? I tried shooting them in the legs but that bounced off too. Oh, and also, how do you farm samples at any reasonable rate? I've got like 5 hours playtime and I haven't gotten enough to buy a single upgrade.
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# ? Feb 15, 2024 14:55 |
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Was playing helldivers and waiting for a extraction I pulled out a orbital strike to Freedom the hell out of some bugs, only to get friendly fired from a turret, drop the beacon and blow up my team
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# ? Feb 15, 2024 14:58 |
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Autocannon solves most bot problems aside from the super armored ones
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# ? Feb 15, 2024 14:58 |
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Phenotype posted:What weapons do you bring to terminator planet? I played a couple rounds there yesterday and it felt like half the enemies had my LMG rounds bouncing off their armor. How do you deal with, like, the AT-STs if they're coming right for you? I tried shooting them in the legs but that bounced off too. Been wondering the same thing, do high quality or whatever samples count as more than 1 or something? The prices seem very high compared to the 2-3 samples I get per mission.
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# ? Feb 15, 2024 14:58 |
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Phenotype posted:What weapons do you bring to terminator planet? I played a couple rounds there yesterday and it felt like half the enemies had my LMG rounds bouncing off their armor. How do you deal with, like, the AT-STs if they're coming right for you? I tried shooting them in the legs but that bounced off too. Play lvl 4 missions with a full team and scour every inch of the map over 40 mins. You'll come away with green and orange samples and superbucks for sure. lvl 5 difficulty will up the number of orange, I think. By lvl 6 it starts to get a bit difficult to explore out of the way stuff due to patrol aggression. Getting pink samples is another matter. You need to unlock lvl 7 difficulty and then look around for a certain rock formation. BeanpolePeckerwood fucked around with this message at 15:02 on Feb 15, 2024 |
# ? Feb 15, 2024 15:00 |
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Oh dang. The speedy armour that was in the SuperStore the other day (and, presumably, the speedy armour towards the bottom of the standard warbond) is great. Just hauling rear end across the map and running rings around the big fellas before, inevitably, getting absolutely swamped by a hundred bastards.
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# ? Feb 15, 2024 15:00 |
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the randomized drops is hilarious, drop a airstrike at a robot factory, and a ammo dispensar deploy instead
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# ? Feb 15, 2024 15:13 |
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Barcley posted:Was playing helldivers and waiting for a extraction I pulled out a orbital strike to Freedom the hell out of some bugs, only to get friendly fired from a turret, drop the beacon and blow up my team Oh man this was a fun introduction to terminator planet. I dialed up a cluster bomb strike and then got knocked off my feet by a nearby explosion and the beacon fell to the ground, and then I had to run for my life as the airstrike came in ready to blow me up. Also had a very cool grenade bounce when we were defending from a horde of bugs, so the incendiary mines popped out to cover the entire trench we were using as cover. Friendly fire adds a lot to this game lol. The only really negative experience was partying with some low-level jerk last night who found a flamethrower and tried to burn us all down as the evac was coming in. So I shot him in the face with my assault rifle, and he immediately kicked me from the party so I got no rewards or exp.
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# ? Feb 15, 2024 15:14 |
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Tei posted:the randomized drops is hilarious, drop a airstrike at a robot factory, and a ammo dispensar deploy instead its awful imo. Unfun as hell on higher diff
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# ? Feb 15, 2024 15:19 |
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this game is so loving good lol
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# ? Feb 15, 2024 15:29 |
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Dandywalken posted:its awful imo. Unfun as hell on higher diff It's not listed as a global condition which is even more obnoxious.
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# ? Feb 15, 2024 15:30 |
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I joined a match and the first thing one of the other divers did was drop mines in the center of the defense point and then orbital strike right on top of it, killing me and the other player. When I said “orbital strike right on the point, what a strategy” the dude yelled gently caress YOU BRO and spent the rest of the match being insanely reckless
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# ? Feb 15, 2024 15:30 |
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Frog Act posted:I joined a match and the first thing one of the other divers did was drop mines in the center of the defense point and then orbital strike right on top of it, killing me and the other player. When I said “orbital strike right on the point, what a strategy” the dude yelled gently caress YOU BRO and spent the rest of the match being insanely reckless I would have just left. I don't have time for that.
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# ? Feb 15, 2024 15:33 |
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Frog Act posted:I joined a match and the first thing one of the other divers did was drop mines in the center of the defense point and then orbital strike right on top of it, killing me and the other player. When I said “orbital strike right on the point, what a strategy” the dude yelled gently caress YOU BRO and spent the rest of the match being insanely reckless https://twitter.com/GamesRadar/status/1757831961987494359?t=qRgDGkkmbK9TwvynVWuoqQ&s=19
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# ? Feb 15, 2024 15:34 |
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queeb posted:this game is so loving good lol my game just crashed halfway through a high challenge defense. game bad
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# ? Feb 15, 2024 15:35 |
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Just yesterday we were playing and commenting how the Automatons have a totally different vibe and less of a "always running away" feel to them. Then the defense missions show up.
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# ? Feb 15, 2024 15:39 |
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Inzombiac posted:So, I only played a few hours of HD1, what happens when all the planets are liberated? Does it cycle through again? Each "war" usually cycled, as people pushed towards a homeworld for one faction, another faction would begin aggressively expanding so that when the bugs were defeated, cyborgs were ready for a new war, etc.
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# ? Feb 15, 2024 15:45 |
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Phenotype posted:What weapons do you bring to terminator planet? I played a couple rounds there yesterday and it felt like half the enemies had my LMG rounds bouncing off their armor. How do you deal with, like, the AT-STs if they're coming right for you? I tried shooting them in the legs but that bounced off too. The anti-material rifle. It two-shots devastators and berserkers and three-shots striders from the front (I think it two-shots them if you hit a leg but that's pretty hard). Plus its huge effective range is great. It chews through ammo though so maybe bring a supply backpack
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# ? Feb 15, 2024 15:51 |
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Phenotype posted:What weapons do you bring to terminator planet? I played a couple rounds there yesterday and it felt like half the enemies had my LMG rounds bouncing off their armor. How do you deal with, like, the AT-STs if they're coming right for you? I tried shooting them in the legs but that bounced off too. Shoot em in the head. As long as you're not on lower ground it's always at least partially visible. Or just bum rush em and get behind.
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# ? Feb 15, 2024 15:51 |
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Giving everyone access to mines was a mistake. Pubs just blanket them over everywhere we need to be. This game is fun as hell though.
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# ? Feb 15, 2024 15:53 |
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CainFortea posted:If you kick people who die off on their own that's one thing. Just doing it instantly means you're just being stupid. I'll have to give that a try! Definitely was surprised this one building was impervious to most things compared to the other buildings around it. Section Z posted:This probably also applies to the armor itself, but I am exhausted with games that think a "weakness" is "What does barely adequate damage instead of zero damage." Yeah agreed. I think it's so primaries can do something to these mobs, but they should do more than they're currently doing. It does feel like it should be the weak spot all things considered. And it does feel like a bad call for the barrages to not have at least 1 barrage hit the beacon.
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# ? Feb 15, 2024 15:54 |
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Will the anti-materiel rifle be good enough to handle everything short of hulks and tanks in robotland? I love the autocannon but I would like a change of pace.
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# ? Feb 15, 2024 15:55 |
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# ? May 27, 2024 02:17 |
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Dandywalken posted:Autocannon solves most bot problems aside from the super armored ones AC solves basically all of them, actually. Shoot the Hulks in the eye slot. Shoot the Tanks in the Engine Grate / Rear Turret / Gun. Infidelicious fucked around with this message at 16:02 on Feb 15, 2024 |
# ? Feb 15, 2024 15:56 |