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Insert name here posted:Very rude of the game to give me my hardest challenge yet: So it was this personal mission that taught me the key to the 380 and the 120 is for everyone to take it, and everyone throw their beacon at about the same time at about the same place, then run the gently caress away. With enough saturation, even those strategems are useful.
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# ? Feb 15, 2024 15:57 |
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# ? May 24, 2024 13:47 |
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Phenotype posted:What weapons do you bring to terminator planet? I played a couple rounds there yesterday and it felt like half the enemies had my LMG rounds bouncing off their armor. How do you deal with, like, the AT-STs if they're coming right for you? I tried shooting them in the legs but that bounced off too. By LMG, do you mean the Stalwart or the free one that has a bipod?
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# ? Feb 15, 2024 15:57 |
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I've only played up to Challenging, but just like with bugs, Autocannon is almost a requirement for me. Which sucks because realistically it takes up a backpack as well. I might try to go back to EAT so I can run guard dog again though.
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# ? Feb 15, 2024 16:04 |
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Is there anything like the dumdum from hd1, that was my favorite call in weapon
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# ? Feb 15, 2024 16:04 |
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EAT is nice, and replacing Recoiless in my group.
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# ? Feb 15, 2024 16:06 |
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Will one EAT shot take off charger leg armor?
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# ? Feb 15, 2024 16:09 |
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Yes. I like to run the shield backpack so i get eats instead of anything that requires backpack support.
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# ? Feb 15, 2024 16:11 |
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yeah im only level 8 but so far the EAT has been really good, nice quick cooldown too
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# ? Feb 15, 2024 16:13 |
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EATs get three shots if you count trying to hit people with the pod.
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# ? Feb 15, 2024 16:23 |
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How do you use something like that? You just call it down, use it once, and then it's gone? Are you just using your primary most of the time, then? I usually get the starter machine gun or the LMG and so I'm used to using the support weapon for 90% of the mission. I tried the laser once, but the cooldown on it is really long, so once I lost it and died I was stuck with my primary for a long stretch of time.
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# ? Feb 15, 2024 16:25 |
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Each EAT drop has two one-use rockets and the stratagem's cooldown is 70 seconds vs like 480 seconds for the rest of the support weapon stratagems
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# ? Feb 15, 2024 16:27 |
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Phenotype posted:How do you use something like that? You just call it down, use it once, and then it's gone? Are you just using your primary most of the time, then? I usually get the starter machine gun or the LMG and so I'm used to using the support weapon for 90% of the mission. I tried the laser once, but the cooldown on it is really long, so once I lost it and died I was stuck with my primary for a long stretch of time. Call it down when you need the anti-tank; the cool down is short enough that you'll probably be able to call another the next time you need it. For MG's and lasers you just walk around with it for the mission and pick it back up if you die or call in another one when the cooldown's up.
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# ? Feb 15, 2024 16:27 |
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Phenotype posted:How do you use something like that? You just call it down, use it once, and then it's gone? Are you just using your primary most of the time, then? I usually get the starter machine gun or the LMG and so I'm used to using the support weapon for 90% of the mission. I tried the laser once, but the cooldown on it is really long, so once I lost it and died I was stuck with my primary for a long stretch of time. Theyre disposable bazookas, theyre pretty useful since you can just drop em down, pick one up mid-sprint/kite, shoot, and do it again. Their cooldown is also very short (relative to other support strats) so even if you dont need one right now, you can just always have a pod of EATs nearby everytime you engage.
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# ? Feb 15, 2024 16:28 |
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Also just use the breaker. Unless you have that upgrade of pump shotgun the slug for our, then use that for robots
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# ? Feb 15, 2024 16:35 |
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Man, bots really do not like the Marksman Rifle. It takes down most of the chaff with one shot easily, and even some of the more dangerous dudes with the rocket launchers only take 2 bullets at most. Obviously it doesn't fare well against the big armored boys, but that's why you bring an Autocannon. Also tried messing around with a TONK build using the heavy armor with bonus padding, the ballistic shield, and the Defender. Actually not all that bad against the bots - you will barely take a scratch from most common patrols at Diff 4, only needing to prioritize rocket boys because they will do very funny things to you (if they don't kill you outright, they will physic you pretty hard in a hilarious way). The Defender is super-accurate for an SMG too, and you can use it to plink bots from a surprisingly long distance. My only problem that game was that my teammates murdered more of us with mine strategems than anything else. Oh, and no one brought Anti-Armor so the big guns from halfway across the map had fun sniping us.
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# ? Feb 15, 2024 17:03 |
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I'll second the breaker for killing robots. The sheer volume of fire you can put out will kill most lightly armored Automatons. A few rounds in each arm of the chainsaw guys basically cripples them and lets you clean up the rest before you actually kill it. Breaker+EAT+recoiless rifle has been my current bot setup and working nicely. Breaker for light stuff, RR for the odd heavier unit, and the EATs to call down prior to a bigger engagement.
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# ? Feb 15, 2024 17:05 |
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Dandywalken posted:its awful imo. Unfun as hell on higher diff You can see what you're going to throw on the left after you punch the code in - it's not a random "gently caress you", it's another attention-demand challenge.
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# ? Feb 15, 2024 17:11 |
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Minefield is the deadliest stratagem by far and responsible for more teamkills than Operation Cobra
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# ? Feb 15, 2024 17:11 |
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Skyl3lazer posted:You can see what you're going to throw on the left after you punch the code in - it's not a random "gently caress you", it's another attention-demand challenge. It's annoying because it's randomized. There's no trick to it. If you enter a code and get the wrong stratagem you have to put your pokeball away and redial the code until you get what you want. It would be better if, for example, the orbital strike and autocannon were permanently swapped for the duration of the mission and you had to remember which is which.
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# ? Feb 15, 2024 17:19 |
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CainFortea posted:So it was this personal mission that taught me the key to the 380 and the 120 is for everyone to take it, and everyone throw their beacon at about the same time at about the same place, then run the gently caress away. With enough saturation, even those strategems are useful. Yeah I managed to do that by doing a mission with two guys spamming it, then I played two more rounds during meetings this morning to get the last four kills. That stratagem sure seems to kinda blow compared to others though
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# ? Feb 15, 2024 17:19 |
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Owl Inspector posted:Is there anything like the dumdum from hd1, that was my favorite call in weapon
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# ? Feb 15, 2024 17:20 |
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I feel like the 'kill x y's' orders are bugged. I saw 'kill 20 striders' and I did a few missions where I killed at least 5-10 each, and it showed no progression. same with 'kill 3 chargers' which I do like 2-3 times per ant mission with a full clip of grenade launcher grenades each time, unless somehow someone's 'kill stealing' me each time. but for sure I kill the walkers myself, one grenade takes them out. I also disconnected more times yesterday than any other day (steam). I feel like network issues are getting worse.
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# ? Feb 15, 2024 17:26 |
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redreader posted:I feel like the 'kill x y's' orders are bugged. I saw 'kill 20 striders' and I did a few missions where I killed at least 5-10 each, and it showed no progression. same with 'kill 3 chargers' which I do like 2-3 times per ant mission with a full clip of grenade launcher grenades each time, unless somehow someone's 'kill stealing' me each time. but for sure I kill the walkers myself, one grenade takes them out. Yesterday I had to restart and I lost progress on the get 50 kills order. Only lost a few kills and I eventually got it done but there’s still some network/server jank on their end going on.
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# ? Feb 15, 2024 17:27 |
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Frog Act posted:Yeah I managed to do that by doing a mission with two guys spamming it, then I played two more rounds during meetings this morning to get the last four kills. That stratagem sure seems to kinda blow compared to others though The 120 and 380 are best used on bigger objective areas to just soften them up if it's only one person using them. I'll chuck one of them in there prior to calling in my supplies/weapons I want for a bigger fight. Typically they'll take out a Fab or some turrets/forces. They also work really well to cover you falling back out of a hot spot. Toss one over your shoulder and just keep running, they'll clean the field for you to get out safe.
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# ? Feb 15, 2024 17:29 |
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Retro42 posted:The 120 and 380 are best used on bigger objective areas to just soften them up if it's only one person using them. Even when just starting out it's fine to throw a grenade or two at your feet as you escape fast enemies who are just behind you, or call in an orbital strike and throw it a second or so of running, ahead of you and run through it.
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# ? Feb 15, 2024 17:33 |
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Well I guess the anti cheat lasted for like half a week? Played a match with a random pub and ended up with 999 of every sample, including ones the difficulty isn't supposed to drop.
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# ? Feb 15, 2024 17:35 |
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Insert name here posted:That's literally the autocannon Ok I will unlock this ASAP
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# ? Feb 15, 2024 17:55 |
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Phenotype posted:How do you use something like that? You just call it down, use it once, and then it's gone? Are you just using your primary most of the time, then? I usually get the starter machine gun or the LMG and so I'm used to using the support weapon for 90% of the mission. I tried the laser once, but the cooldown on it is really long, so once I lost it and died I was stuck with my primary for a long stretch of time. Call it down at the start of the mission and chuck one on your back, use your primary for most things. If you're not shooting every patrol (and you shouldn't be) you should be in a position where you can call one down for a big planned fight, which gives you three shots. On your own that should deal with most armoured threats (if you're feeling lazy you can shoot a charger in the leg twice with a rocket for an kill) and if your team has any AT (most people bring something) anything else will also get cleaned up.
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# ? Feb 15, 2024 18:01 |
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So doing the evac missions with pubbies with unlimited fire mines may not be the best for civilian survival.
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# ? Feb 15, 2024 18:05 |
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Diligence is good on bot missions, as are the AMR or Autocannon. If you're Level 20 and have the RP, just slam a Railgun in don't look back. The shield generator backpack is also nice for bot missions. In my experience the Orbital Railgun also oneshots tanks pretty consistently (I don't think their HP increases with difficulty? It kills them at Level 7 at least). Edit: Honestly the Railgun is the answer to basically everything. I genuinely think it's OP. The only things it can't do are plug enemy spawns or destroy spore towers/illegal broadcasts from across the map novaSphere fucked around with this message at 18:17 on Feb 15, 2024 |
# ? Feb 15, 2024 18:14 |
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Am I hitting bugged evacs, or are you supposed to be seeing constant heavies in the dozens or more? Because christ. I just don't have the ammo if anything else.
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# ? Feb 15, 2024 18:15 |
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I miss the handheld mortar from the first game. sure it caused more friendly fire damage than anything else, but that's just an unavoidable fact of life.
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# ? Feb 15, 2024 18:20 |
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light armor with the shield pack is hilariously better than any other setup right now shield pack is busted good I'm not sure armor rating is working properly at all
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# ? Feb 15, 2024 18:23 |
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raverrn posted:Am I hitting bugged evacs, or are you supposed to be seeing constant heavies in the dozens or more? If its the defense missions I think that's just what to expect right now.
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# ? Feb 15, 2024 18:26 |
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victrix posted:I'm not sure armor rating is working properly at all I think someone did some tests and found out that armor rating does nothing at this point; run with the lightest armor you've got till they fix it.
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# ? Feb 15, 2024 18:30 |
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Typical Pubbie posted:It's annoying because it's randomized. There's no trick to it. If you enter a code and get the wrong stratagem you have to put your pokeball away and redial the code until you get what you want. It would be better if, for example, the orbital strike and autocannon were permanently swapped for the duration of the mission and you had to remember which is which. It can only call strategems off CD, just use your supply ones regularly and they cant get accident called
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# ? Feb 15, 2024 18:32 |
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Jawnycat posted:I think someone did some tests and found out that armor rating does nothing at this point; run with the lightest armor you've got till they fix it. Boy that sure doesn't sound like my experience at all, I tried light armor once and got torn apart in a couple bites but the heavy poo poo lets me tank some hits while I fend off my attackers or giving me time to stim up. I didn't find the speed boost of the light armor more useful than the ability to take hits without dying right away with the heavy armor.
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# ? Feb 15, 2024 18:32 |
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Jawnycat posted:I think someone did some tests and found out that armor rating does nothing at this point; run with the lightest armor you've got till they fix it. Yeah, I'm going with the premium shop ultra light armor that cuts explosive damage, works pretty well.
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# ? Feb 15, 2024 18:32 |
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Throw range boosting light armor has felt like easily the best option to me so far. Love being able to land airstrikes basically anywhere within LOS.
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# ? Feb 15, 2024 18:33 |
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# ? May 24, 2024 13:47 |
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lol it's been said before but the 120mm barrage loving sucks
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# ? Feb 15, 2024 18:34 |