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Commander Keene posted:If it does I wouldn't expect it for like another at least decade or so. Still before TES6 then.
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# ? Feb 11, 2024 08:34 |
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# ? May 18, 2024 01:57 |
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Staltran posted:Optional Quick Start just starts you in character creation at the end of the Helgen tunnel if you choose to skip the intro. ^ Seconding this - https://www.nexusmods.com/skyrimspecialedition/mods/63953 It is light and gets to the point.
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# ? Feb 11, 2024 09:18 |
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Staltran posted:Optional Quick Start just starts you in character creation at the end of the Helgen tunnel if you choose to skip the intro. thats the one.
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# ? Feb 11, 2024 10:54 |
Max Wilco posted:I have a dumb question: what are the odds that Skyrim would ever get something along the lines of OpenMW or Daggerfall Unity? Probably not until the game starts having problems with running on then-currrent systems at all. If the base game still runs fine, what's the motivation for doing a port to an entire new engine?
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# ? Feb 11, 2024 11:15 |
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Wild new development for Mod Organizer 2, there's now a plugin called Bethesda Plugin Manager for Mod Organizer that displays record and archive conflicts in the plugin load order on the right pane (esps, esms), as well as allowing you to sort plugins into groups!
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# ? Feb 11, 2024 15:54 |
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a reminder for everyone, creating a new profile on mo2 is not the same as creating a new instance, and as such, creating a new profile will not reset your modlist. consequently, do not reset your modlist after creating a new profile.
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# ? Feb 11, 2024 21:34 |
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Check for backup .txt files in the MO2 folders. You may be lucky enough to have one lying around.
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# ? Feb 11, 2024 21:47 |
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issue is a bunch of installed stuff got autodeleted on account of its size. that saves me some time setting everything back up, but, welp.
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# ? Feb 11, 2024 21:57 |
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After doing a fresh install etc, I've tried a bunch of the quick/alternate start mods that have been talked about in here and none of them work. When I start a new game I just get the standard horse + cart intro sequence. Did the latest update break things? This is my MO2 setup:
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# ? Feb 11, 2024 23:58 |
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I did a new install with the AE patch a couple months ago and Unbound (my preferred start mod) did not work. Just crashed to desktop when starting a new game. Live Another Life works so I'm just living with it.
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# ? Feb 12, 2024 00:22 |
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I'm going to attempt to install Legends of the Frost instead. Does anyone know of a mod that stops your camera from moving in first person when you sheathe/unsheathe?
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# ? Feb 12, 2024 01:11 |
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neurotech posted:After doing a fresh install etc, I've tried a bunch of the quick/alternate start mods that have been talked about in here and none of them work. When I start a new game I just get the standard horse + cart intro sequence. Did the latest update break things? This is my MO2 setup: Before you do anything else, it might be a good idea to simply start up the game and use the console command "getskseversion". If you get an actual result, you'll at the very least know that the script extender is working properly. If it doesn't, it'd explain why none of the alternate start mods are running. e: Also, make sure to check that MO2 is actually using the right file path for the game folder (settings -> path -> Managed Game), that you're launching the game via MO2, and that you're launching with the right executable (skse64_loader.exe). Chances are you've checked this already, but it's worth making sure. ThaumPenguin fucked around with this message at 01:28 on Feb 12, 2024 |
# ? Feb 12, 2024 01:20 |
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neurotech posted:After doing a fresh install etc, I've tried a bunch of the quick/alternate start mods that have been talked about in here and none of them work. When I start a new game I just get the standard horse + cart intro sequence. Did the latest update break things? This is my MO2 setup: did you install both parts of SSE engine fixes?
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# ? Feb 12, 2024 02:15 |
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To expand on the above questions, I know I had zero luck with pretty much anything until I got rootbuilder working properly and installed skse (and sse engine fixes part 2, later on) through it, as opposed to doing anything with my base Skyrim folder as skse directs you to
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# ? Feb 12, 2024 06:02 |
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I ended up using Wabbajack to install Legends of the Frost, which works, and now I'm adding stuff on as needed. Speaking of, does anyone have any recommendations for good combat mods? I want something that makes the combat (especially melee) a bit more interesting.
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# ? Feb 12, 2024 06:53 |
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Anyone tried ultimate deadly encounters recently? I know it used to be pretty janky but someone said it had gotten a lot better. I was looking to shake up things and add a lot more action to a new VR list game
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# ? Feb 12, 2024 09:00 |
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Zereth posted:Probably not until the game starts having problems with running on then-currrent systems at all. If the base game still runs fine, what's the motivation for doing a port to an entire new engine? I dunno, I was just curious. I played through Morrowind for the first time a year or so ago with OpenMW, and just yesterday I tried DFU, the latter which is leaps-and-bounds a more comfortable way to play Daggerfall, and the former having a bunch of fixes and various tweaks for Morrowind. However, I don't know what goes into making something like DF Unity or OpenMW, so I figure something for Skyrim would take far, far longer. I just thought maybe if such a thing came about, it'd make modding easier or allow for more possibilities with what people could do. ThaumPenguin posted:Wild new development for Mod Organizer 2, there's now a plugin called Bethesda Plugin Manager for Mod Organizer that displays record and archive conflicts in the plugin load order on the right pane (esps, esms), as well as allowing you to sort plugins into groups! That reminds me: what's the deal now with Skyrim SE/AE? I heard there was a new update that added a bunch of new paid mods, but that it also broke a lot of mods in the process. When I did my modded install of Skyrim (SE, I don't own Anniversary Edition), I downpatched it 1.5.97, but if I were to do a new install, would I want to use the most recent patch? I heard that the most recent update doubled the ESL file size.
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# ? Feb 13, 2024 01:33 |
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Max Wilco posted:When I did my modded install of Skyrim (SE, I don't own Anniversary Edition), I downpatched it 1.5.97, but if I were to do a new install, would I want to use the most recent patch? I heard that the most recent update doubled the ESL file size. The ESL improvements were backported to earlier game versions back in December.
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# ? Feb 13, 2024 01:37 |
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MrMojok posted:What is the advantage you guys see, using NMM or anything else to mod Skrim SE? LMAO, I just wanted to quote myself here, from back when I was so naive e: apparently I had managed to mod it for 450 hours of playthrough without using MO or anything, without borking it. Amazing. MrMojok fucked around with this message at 00:05 on Feb 16, 2024 |
# ? Feb 16, 2024 00:02 |
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Anybody know of a mod for SkyrimSE that will make my followers stop bumping into me and saying "huh?" after every.single.door.transition?
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# ? Feb 16, 2024 01:00 |
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Amazing Follower Tweaks lets you set individual followers to keep their distance.
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# ? Feb 16, 2024 01:11 |
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After a lot of experimentation my preferred fix for this and other related bugs is to use the console to increase my carry weight by 300 and not use followers. (If there's a fix for that kind of thing beyond just AFT stuff I'm not aware of it)
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# ? Feb 16, 2024 01:11 |
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i don't experience that behavior so something must fix it if they load in behind you To Your Face might turn it off? maybe? or maybe I'm Walkin' Here mucks with collision such that it'll stop firing?
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# ? Feb 16, 2024 01:19 |
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There are mods to just disable player follower collisions which seems simple enough solution. I’m running one with VR specific stuff because there’s a crash bug right now between player follower collisions and a popular VR mod but there are others. Until last year I’d never used followers in my previous hundreds of hours, but sometimes it’s a fun change of pace to have someone around to comment on poo poo even if the writing is sometimes awkward.
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# ? Feb 16, 2024 07:35 |
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My longest consistent playthrough of Skyrim had me running with five followers, one being Lydia and the others various deputized NPCs who'd run out their questlines, and who didn't use spells that might antagonize each other. It was a constant mess
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# ? Feb 16, 2024 09:19 |
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Had a decent time in the end playing around with this modpack, and in general I like a lot of it, but I really wish I could just pick out and delete like three or four mods without the entire thing imploding violently. Particularly the combat overhaul that makes literally everything stagger you 85% of the time and knock you down 10% of the remainder if you're stupid enough to play a mage. Unfortunately everything is merged and dependencies and blah blah blah so I can't cut it. I could do a fresh profile that mostly just reinstalls the mods I want directly if I feel like sinking the time into it, but I'm sure there will still be a bunch of broken garbage even if I try. e: hmm, on a little digging in the MCM I can actually disable a couple of the mods, but not all of them :/ theshim fucked around with this message at 22:09 on Feb 16, 2024 |
# ? Feb 16, 2024 22:00 |
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That sounds almost certainly like something you can adjust or disable without removing the mod. If there isn’t a mcm option for it in Valhalla or whatever combat mod then at least in the ini files. If your mod pack has a discord you can probably just search there and find someone discussing these settings
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# ? Feb 16, 2024 22:48 |
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FuzzySlippers posted:That sounds almost certainly like something you can adjust or disable without removing the mod. If there isn’t a mcm option for it in Valhalla or whatever combat mod then at least in the ini files. If your mod pack has a discord you can probably just search there and find someone discussing these settings
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# ? Feb 16, 2024 23:18 |
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theshim posted:The combat mod is one of the ones that actually does have a MCM option to disable it (wish I'd poked around in there a while ago! ) but there are a couple that I don't see a way to. I could probably join their discord and see if people there can help me, but a) I dunno how friendly a modpack's discord is to people coming in saying "hey I don't like this" and b) that sounds like way more effort than I'm feeling like putting in, at least at the moment. I'm probably being stupid, though! different communities will handle it in different ways but the modpack discords i've been in generally have a specifically separate channel for modding the modpack that's very clearly marked as "HERE BE DRAGONS NO ONE WILL GIVE YOU SUPPORT IF YOU gently caress UP YOUR GAME" and frankly asking if a couple mods you don't like can be disabled is much easier to that kind of channel than the people who are inevitably trying to jam in Schlongs of Skyrim and complaining nothing is working but they won't tell you they've actually added porn mods
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# ? Feb 16, 2024 23:47 |
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I’ve joined a lot of mod list discords and they are usually chill for discussion and modification if you come to it chill. It is important to note any changes you made to the list already since people asking for support on modified lists is usually a sore spot. Tone matters a lot and a discord post with the same tone as your original post would probably be received poorly from people just making something for fun (not flaming you over it SA tends to be overly acerbic). If you are finding things tough as a mage I’d expect someone else had the same problems and may have list tweak suggestions beyond just disabling things. I’ve had a lot of fun before with pure mage characters on actiony lists but it usually requires some play style changes to trigger parries and blocks with magic if you like a more active wizard style. Modded Skyrim actually does the gameplay of kung fu wizards better than any other game I’ve played.
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# ? Feb 17, 2024 00:47 |
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wow, apparently the downgrade patcher is busted now. I reinstalled skyrim to downgrade to 1.5.97 and am stuck in limbo.
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# ? Feb 17, 2024 05:04 |
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Tankbuster posted:wow, apparently the downgrade patcher is busted now. I reinstalled skyrim to downgrade to 1.5.97 and am stuck in limbo. https://www.reddit.com/r/skyrimmods/comments/1aqkoes/quick_and_brainless_guide_to_downgrading_skyrim/
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# ? Feb 17, 2024 09:33 |
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Flowing Thot posted:https://www.reddit.com/r/skyrimmods/comments/1aqkoes/quick_and_brainless_guide_to_downgrading_skyrim/ That's really useful. The comments in that post link to https://www.reddit.com/r/skyrimmods/comments/19esxy9/a_comprehensive_guide_to_downgrading_skyrim/ which seems a little simpler in practice. The problem with Downgrade Patcher is that it works with version 1.6.1130.0 but Skyrim is now at 1.6.1170. This second guide gets you from 1170 to 1130 and then you can just use the Downgrade Patcher for the remaining steps. E: CDPR made this simple for people who want to use the old version of Witcher 3, pre Ray Tracing. They have a Steam Beta version which is the old version before all the updates. So you want to use all the mods? Click one drop down in Steam properties and you're done, Steam will itself do the downgrade so to speak. Convenient and thoughtful. But alas, Bethesda is trying to milk money from all their old players. Unlike CDPR they're not simply adding free updates to keep an old classic updated to modern tech, just adding silly stuff to keep extracting money from their golden goose. Beth's goal is to get as much of their old user base onto their new updates - maximum inconvenience in the hope some of them will buy some paid mod. lovely, lovely company. v1ld fucked around with this message at 14:24 on Feb 17, 2024 |
# ? Feb 17, 2024 14:14 |
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Max Wilco posted:I dunno, I was just curious. I played through Morrowind for the first time a year or so ago with OpenMW, and just yesterday I tried DFU, the latter which is leaps-and-bounds a more comfortable way to play Daggerfall, and the former having a bunch of fixes and various tweaks for Morrowind. Work is slowly being done to implement support for Oblivion, Skyrim, and Fallout in OpenMW. You can find demos of this on YouTube.
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# ? Feb 17, 2024 18:53 |
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v1ld posted:That's really useful. The comments in that post link to https://www.reddit.com/r/skyrimmods/comments/19esxy9/a_comprehensive_guide_to_downgrading_skyrim/ which seems a little simpler in practice. the esl extender is helpful.
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# ? Feb 17, 2024 20:25 |
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Proletarian Mango posted:Work is slowly being done to implement support for Oblivion, Skyrim, and Fallout in OpenMW. You can find demos of this on YouTube. Loading map data and such is no problem but my understanding is that all the 3rd party software like facegen, speedtree and havok will make 1:1 ports completely unattainable
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# ? Feb 17, 2024 23:48 |
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also, exactly why would you want skyrim ported over to OpenMW at this point? The engine is 64 bit. It would be better off if people ported NV/Fallout 3 to the engine.
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# ? Feb 18, 2024 00:25 |
Oblivion in something less crashy would be nice, though.
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# ? Feb 18, 2024 00:50 |
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Zereth posted:Oblivion in something less crashy would be nice, though. I'd take "less ugly"
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# ? Feb 18, 2024 01:14 |
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# ? May 18, 2024 01:57 |
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Midnight Voyager posted:I'd take "less ugly" What're you talking about?
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# ? Feb 18, 2024 01:35 |