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Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Hihohe posted:

I really think its just people fighting bugs for so long theyre not ready when the enemies shoot back.
I'd say that bugs have higher highs and lower lows, while the bots have a (much) higher baseline of intensity throughout but the wheels generally don't fall off as quickly as they do versus the bugs.

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DarkDobe
Jul 11, 2008

Things are looking up...

My one gripe with bugs is that you have no recourse after a breach is created - vs being able to shoot down the dropships.
If the bug breach actually made 1-3 holes (based on difficulty and alert level) that you had to grenade closed, it would be more appropriate instead of the current "they just appear here for X seconds"

victrix
Oct 30, 2007


DarkDobe posted:

My one gripe with bugs is that you have no recourse after a breach is created - vs being able to shoot down the dropships.
If the bug breach actually made 1-3 holes (based on difficulty and alert level) that you had to grenade closed, it would be more appropriate instead of the current "they just appear here for X seconds"

gatling barrage, napalm, and gas bomb are your friends for bug breaches

mines aren't bad either but I wouldn't use them in pubby groups at all

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Hihohe posted:

I really think its just people fighting bugs for so long theyre not ready when the enemies shoot back.

I don't know, I can handle the bots on hard, it's rougher than the bugs but still fine, it's that escort mission in particular that's insane

Dandywalken
Feb 11, 2014

Buff flamethrower plz, game creators at Arrowhead tyvm....

Dr. Mantis Toboggan
May 5, 2003

sushibandit posted:



How is it this low!? Myself and a buddy were chain-clearing the extract then defend mission pairs last night as just the two of us without any issues at all. Granted we were only playing on Medium, but we're also like level 5 because we both just picked up the game. Not using the 4x stratagem exploit or anything, just each taking a side of the map and keeping the spawns cleared + spamming the extract buttons when they reset. The crazy spawnrate is fun as hell and the missions themselves go extremely fast and give good rewards, gonna miss the event when it's over.

Fun game, getting more friends hooked on it.

Pretty sure Steam achievements are just bugged sometimes, I have the same achievement and it says 0.0% of players have completed it lol.

veni veni veni
Jun 5, 2005


RBA Starblade posted:

I don't know, I can handle the bots on hard, it's rougher than the bugs but still fine, it's that escort mission in particular that's insane


We tried a bot escort mission on suicide difficulty last night and I have no idea ho the hell we could have won that.

The bots are honestly a great thing though. They play so different that when I burn out on bugs it's something else to do for a while. The bugs are more fun imo, but the bots are still fun in their own way and it prompts me to change my builds up.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

victrix posted:

Here, I'll help answer all pubby match behavioral questions for the rest of time:

The correct reaction to a teamkill is laughing. If a pubby gets angry instead of laughing, they are a communist and should be reported to a freedom camp for reeducation.

Anyone taking this game seriously and worrying about their bug k/d is a gigantic wet blanket and should be stuffed in a locker with other similar players so they can be miserable together.

Also this holds true all the way up through helldive difficulty, there is no magical point of serious business crossed at any point, it's nonsense, ragdolls, and dropped gatling barrage beacons from start to finish.

Basically join the goon server and play with goons, or host your own public matches so you're never at risk of being kicked by some idiot.
Honestly the game wouldn't be nearly half as fun if there wasn't a constant chance of just getting obliterated by an errant strike
https://i.imgur.com/KPu5Si6.mp4

Dr. Mantis Toboggan
May 5, 2003

RBA Starblade posted:

I don't know, I can handle the bots on hard, it's rougher than the bugs but still fine, it's that escort mission in particular that's insane

N-thing this experience for escort missions specifically, we failed them even on Easy/Medium difficulty, yet we were able to complete any other mission type (both automatons and bugs) on Challenging/Hard.

The bot drops are just way too frequent, we literally did not have the firepower to keep up with the spawns.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Dr. Mantis Toboggan posted:

N-thing this experience for escort missions specifically, we failed them even on Easy/Medium difficulty, yet we were able to complete any other mission type (both automatons and bugs) on Challenging/Hard.

The bot drops are just way too frequent, we literally did not have the firepower to keep up with the spawns.

It spawned dreadnoughts on us the moment we stepped out of the pods and it went downhill from there lmao

It was a fun losing experience at least

veni veni veni
Jun 5, 2005


We've actually not had any problems with the escort missions until suicide. Although maybe you are referring to the big one where it's the whole mission? The one where you have to extract like 50 of them. That was the first time I've done that. The ones with 20 NPCs to extract don't seem bad. We failed the big one miserably. Got to around 20 and just ran out of time cause it was impossible to stop the bots from killing all of them.

Diephoon
Aug 24, 2003

LOL

Nap Ghost

Insert name here posted:

Honestly the game wouldn't be nearly half as fun if there wasn't a constant chance of just getting obliterated by an errant strike

I'm OK with getting friendly fired if it means more dead chargers (though that one was surely dead without the strike).

DarkDobe
Jul 11, 2008

Things are looking up...

victrix posted:

gatling barrage, napalm, and gas bomb are your friends for bug breaches

mines aren't bad either but I wouldn't use them in pubby groups at all

None of those really do much at 7+ so far as killing the actual threats.
Then again, when you shoot down a dropship the big robots survive, too.

I don't think you should be able to 100% negate your fuckup (I.e
Causing the alert/bug breach) but mitigation is really limited vs buggos and grenading holes is already a feature so it's odd they don't just use it. Bugs can get wildly out of control since it isn't necessarily only one enemy type that calls in more reinforcements.

Kind of ironic when bug 'defense' missions have the opposite problem of often not spawning enough to complete in time.

DarkDobe fucked around with this message at 19:38 on Feb 16, 2024

sushibandit
Feb 12, 2009

Unless I am missing something that should be obvious, the support weapons stratagems (machine gun, laser cannon, railgun, etc) don't show the actual weapon stats anywhere?

I can see if a primary or secondary weapon is light or medium armor pen or per shot reload and the damage/magsize/etc, but I can't see the same stats for support weapons anywhere that I've found yet. It's irritating.

Gish
Oct 18, 2000
War is peace.
Freedom is slavery
Ignorance is strength
Any fun glitches to play around with? I've only read about the 4 stratagems bug so far.

DarkDobe
Jul 11, 2008

Things are looking up...

Gish posted:

Any fun glitches to play around with? I've only read about the 4 stratagems bug so far.

First game let you run dupes not sure why this one doesn't, really.
4 landmine drops please.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Thumbtacks posted:

so what happens when a planet is fully liberated? is it just not a playable planet anymore?

Yup. Just closes off the planet for now. What planets are available should rotate as Super Earth pushes out and everything else pushes inwards.

Dandywalken
Feb 11, 2014

veni veni veni posted:

We've actually not had any problems with the escort missions until suicide. Although maybe you are referring to the big one where it's the whole mission? The one where you have to extract like 50 of them. That was the first time I've done that. The ones with 20 NPCs to extract don't seem bad. We failed the big one miserably. Got to around 20 and just ran out of time cause it was impossible to stop the bots from killing all of them.

The big ones where you do the evac then evac are the ones yeah

Play
Apr 25, 2006

Strong stroll for a mangy stray

Shaman Tank Spec posted:

I've found that the explosive AR, which was unjustly maligned ITT earlier, is great against bots and the medium elite bugs, which the normal AR struggles with. So this does seem to hold true at least in this limited case study.

I don't like the increased recoil. On controller it's hard to deal with

Perestroika posted:

Gunfeel is a surprisingly big factor, yeah. Like the marksman rifle is in theory very good against bots, but the shots just sound so wimpy that I kinda don't wanna use it and take something louder instead :orks:

Yeah the recoil number is very important. Almost the most important thing, for me at least since most guns are fairly balanced apart from that.

GlyphGryph posted:

I did the HE mission and it didn't count. now I did 8 automaton defend campaigns and it didn't count. It sounds like plenty of bile spitters you kill don't count as well.

Does this game have serious problems tracking quest completion or what?

Yes. Yes it does

I have sympathy, but honestly the game has gotten no more stable over time, in fact it's gotten less stable. It works more poorly for me than it did at launch.

raverrn posted:

Yeah, you're looking for the green ones, not the orange ones. It seems like missions pick a certain set of enemies to spawn, like each race has a few subsets. The bile spewers spawn with the little green spitter bugs and the green warriors as well.

I think play challenging or below to get the green ones. Not sure if that's actually the problem though because all colors are still bile spewers, shouldn't matter what color. I think it's probably just more instability but can't say for sure, I got the 8 in one mission pretty easily so I guess I got lucky. I think it was on challenging or hard.

Huszsersvn posted:

There's a lot of ship names that are redundant:



That makes them funny, tbh

Thumbtacks posted:

so what happens when a planet is fully liberated? is it just not a playable planet anymore?

They aren't currently playable, no. I'm sure they will be in the future. When it comes down to it, though, it seems there are only two types of planets: jungle and rock and then palette swapped versions. Add nighttime or day night cycles, and then smoke, snow, more water, more canyons and stuff to add variation but I'm pretty sure that's mostly how it is.

The snow level was the one that was most different and I haven't seen a copy of it yet.

Play fucked around with this message at 19:56 on Feb 16, 2024

Typical Pubbie
May 10, 2011
The environments seem pretty diverse to me, often in subtle but interesting ways, like that one bot planet where if the light catches a patch of grass at the right angle it shines like a landmine.

explosivo
May 23, 2004

Fueled by Satan

How's the Autocannon Sentry? I was toying around with getting that so I wouldn't have to carry an autocannon around with the backpack but obviously there's a lot tradeoffs there.

Typical Pubbie
May 10, 2011

explosivo posted:

How's the Autocannon Sentry? I was toying around with getting that so I wouldn't have to carry an autocannon around with the backpack but obviously there's a lot tradeoffs there.

As long as your team has other, more reliable anti-tank weapons, you could get away with that. The problem with the sentry is that good turret placement is surprisingly tricky, but a well placed turret will run out of ammo quickly (because it's killing things). Turrets are better against bugs imo.

Typical Pubbie fucked around with this message at 20:13 on Feb 16, 2024

Play
Apr 25, 2006

Strong stroll for a mangy stray
It is interesting how it seems many planets are either permanent day or permanent night, but some have a very quick day night cycle. Some fun astronomy.

And yeah, they add little things to each one. I still think many are extremely similar to each other though, especially the straight rocky planets

Owl Inspector
Sep 14, 2011

drat stalkers are insanely coked up compared to the first game where they would do nothing and drop to a stiff breeze. Do they only ever spawn from stalker lairs? Like if you see one then is tracing it back to its lair when it runs away a viable way to stop them from spawning for that mission?

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Typical Pubbie posted:

As long as your team has other, more reliable anti-tank weapons, you could get away with that. The problem with the sentry is that good turret placement is surprisingly tricky, but a well placed turret will run out of ammo quickly (because it's killing things). Turrets are better against bugs imo.
I grabbed the autocannon sentry thinking I could use it to deal with chargers (assuming I set it up ahead of time) but, at least without the sentry upgrades, it's very slow to turn and shoot, and has like zero ammo so sometimes it'll waste all its shots on small fry. I started bringing the gatling sentry instead and it puts in work because a decently placed one will kill like 2 dozen bugs before zeroing out on ammo and that lets you focus more on dealing with any priority targets.

Owl Inspector posted:

drat stalkers are insanely coked up compared to the first game where they would do nothing and drop to a stiff breeze. Do they only ever spawn from stalker lairs? Like if you see one then is tracing it back to its lair when it runs away a viable way to stop them from spawning for that mission?
As far as I can tell, stalkers will only spawn from stalker lairs and will only range around said lair, so if you encounter one there's usually a nest within like, 200m or so. Taking out the nest will stop any more stalkers from spawning, unless there's a second nest somewhere (which can happen).

FLIPSIXTHREEHOLE
Dec 30, 2010

Wait, do stalker lairs look different from other bug holes?

Play
Apr 25, 2006

Strong stroll for a mangy stray
Okay it looks like I was wrong about the spewers in more ways than one. Yellow spewers are called 'nursing spewers'. The green ones are 'bile spewers'. They both have the same amount of health but the green ones are actually more powerful, they can shoot farther, track better and do slightly more damage. So if that mission is still active, the green ones are the ones you want.

johnny park
Sep 15, 2009

I love sentries but I really wish they didn't target dropships. I've stopped bringing gatlings to bot missions because they usually just drain their entire clip bouncing off dropship armor

Play
Apr 25, 2006

Strong stroll for a mangy stray

FLIPSIXTHREEHOLE posted:

Wait, do stalker lairs look different from other bug holes?

I think they look completely alike but they're easy to distinguish because there's only one hole as opposed to multiple in even a light nest.

e: is armor still bugged? So heavy or medium does nothing more and only slows you down?

Baggot
Sep 9, 2009

Hail to the King, baby.

Play posted:

Okay it looks like I was wrong about the spewers in more ways than one. Yellow spewers are called 'nursing spewers'. The green ones are 'bile spewers'. They both have the same amount of health but the green ones are actually more powerful, they can shoot farther, track better and do slightly more damage. So if that mission is still active, the green ones are the ones you want.

Do you know what difficulty they start showing up at?

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

FLIPSIXTHREEHOLE posted:

Wait, do stalker lairs look different from other bug holes?
They look the same but there's always only ever 1 or 2 holes and it's always a secondary objective.

Play
Apr 25, 2006

Strong stroll for a mangy stray

Baggot posted:

Do you know what difficulty they start showing up at?

Medium or higher according to the internet. I was gonna say challenging but that sounds about right.

e: some people say challenging, some medium

Sultan Tarquin
Jul 29, 2007

and what kind of world would it be? HUH?!
Me and my friends tried challenging evacuation bots last night and it was like ten vietnams at once. Just multiple hordes of chainsaw bots screaming out of the fog. Then we tried medium and it was maybe nine vietnams.

Away all Goats
Jul 5, 2005

Goose's rebellion

Kinda wish there was an option to have the strategem inputs to always show, not when you're just calling them down. I'll probably commit them to muscle memory at some point but right now it's can be difficult to call some of them down in the middle of a fight.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
I am wondering how the gently caress I am lucky enough to only get people bad at mines placement at worst (I can't blame people for bad mortars anymore. Not when they are put down at the start, there is a ring of robots around the start... and the mines decide to start nuking us all anyways). Overall a decent collection of well meaning randoms who could eventually come together and handle the science nerd mission with three people last night.

Maybe it is because I have only done like medium-challenging tops in spite of hard unlocked. So I have not hit that cringing sweet spot of pain where you get people who consider themselves "Real gamers" in Hard, instead of the pros casually crushing beyond hard who would think my ability to shoot down two out of three dropships on average is quaint instead of useful.

Away all Goats posted:

Kinda wish there was an option to have the strategem inputs to always show, not when you're just calling them down. I'll probably commit them to muscle memory at some point but right now it's can be difficult to call some of them down in the middle of a fight.

For more on this subject. I noticed that opening the map will show a quick icon list of team cooldowns, but not your own :argh:

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Away all Goats posted:

Kinda wish there was an option to have the strategem inputs to always show, not when you're just calling them down. I'll probably commit them to muscle memory at some point but right now it's can be difficult to call some of them down in the middle of a fight.

I mean... that's the point.

sushibandit
Feb 12, 2009

I wish you could save "loadouts" of stratagems and boosters to have a one-click apply on the mission-readyup screen. Saving 10-15s of clicking each time adds up.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Ugh, started a mission on (Non murder mode) robo planet that involved escorting the dudes from the bomb shelter. Just 20 dudes on a larger map, was entirely reasonable and wasn't Operation Desert Korea-nam Storm like on the murder mode defense planets. Then the group split up: 3 of us going one way, another guy deciding to run around on his own and aggro the entire map without dying somehow. Pretty solid for a mission that started out with some dumbass standing directly beneath my calldown for an ammo back pack, rage quitting and getting replace by a new drop-in. We get a radar secondary that reveals the entire map and we run around like gremlins blowing up bases and getting the other secondaries.

Get to extraction and... "Connection to server lost."

Motherfucker, I'm never gonna get mission medals to unlock more equipment at this rate...

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.
Game has become boring. Hit R, it's the scientist mission, everyone is too stupid to know what to do, someone invariably quits making it impossible, spend the rest of the time failing slowly.

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megane
Jun 20, 2008



Away all Goats posted:

Kinda wish there was an option to have the strategem inputs to always show, not when you're just calling them down. I'll probably commit them to muscle memory at some point but right now it's can be difficult to call some of them down in the middle of a fight.

I thought there was one, under HUD.

e: Guess not, you can hide it, but not make it always visible

megane fucked around with this message at 21:54 on Feb 16, 2024

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