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Hihohe posted:I really think its just people fighting bugs for so long theyre not ready when the enemies shoot back.
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# ? Feb 16, 2024 19:02 |
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# ? May 27, 2024 01:25 |
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My one gripe with bugs is that you have no recourse after a breach is created - vs being able to shoot down the dropships. If the bug breach actually made 1-3 holes (based on difficulty and alert level) that you had to grenade closed, it would be more appropriate instead of the current "they just appear here for X seconds"
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# ? Feb 16, 2024 19:11 |
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DarkDobe posted:My one gripe with bugs is that you have no recourse after a breach is created - vs being able to shoot down the dropships. gatling barrage, napalm, and gas bomb are your friends for bug breaches mines aren't bad either but I wouldn't use them in pubby groups at all
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# ? Feb 16, 2024 19:15 |
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Hihohe posted:I really think its just people fighting bugs for so long theyre not ready when the enemies shoot back. I don't know, I can handle the bots on hard, it's rougher than the bugs but still fine, it's that escort mission in particular that's insane
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# ? Feb 16, 2024 19:17 |
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Buff flamethrower plz, game creators at Arrowhead tyvm....
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# ? Feb 16, 2024 19:18 |
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sushibandit posted:
Pretty sure Steam achievements are just bugged sometimes, I have the same achievement and it says 0.0% of players have completed it lol.
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# ? Feb 16, 2024 19:20 |
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RBA Starblade posted:I don't know, I can handle the bots on hard, it's rougher than the bugs but still fine, it's that escort mission in particular that's insane We tried a bot escort mission on suicide difficulty last night and I have no idea ho the hell we could have won that. The bots are honestly a great thing though. They play so different that when I burn out on bugs it's something else to do for a while. The bugs are more fun imo, but the bots are still fun in their own way and it prompts me to change my builds up.
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# ? Feb 16, 2024 19:21 |
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victrix posted:Here, I'll help answer all pubby match behavioral questions for the rest of time: https://i.imgur.com/KPu5Si6.mp4
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# ? Feb 16, 2024 19:25 |
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RBA Starblade posted:I don't know, I can handle the bots on hard, it's rougher than the bugs but still fine, it's that escort mission in particular that's insane N-thing this experience for escort missions specifically, we failed them even on Easy/Medium difficulty, yet we were able to complete any other mission type (both automatons and bugs) on Challenging/Hard. The bot drops are just way too frequent, we literally did not have the firepower to keep up with the spawns.
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# ? Feb 16, 2024 19:26 |
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Dr. Mantis Toboggan posted:N-thing this experience for escort missions specifically, we failed them even on Easy/Medium difficulty, yet we were able to complete any other mission type (both automatons and bugs) on Challenging/Hard. It spawned dreadnoughts on us the moment we stepped out of the pods and it went downhill from there lmao It was a fun losing experience at least
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# ? Feb 16, 2024 19:29 |
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We've actually not had any problems with the escort missions until suicide. Although maybe you are referring to the big one where it's the whole mission? The one where you have to extract like 50 of them. That was the first time I've done that. The ones with 20 NPCs to extract don't seem bad. We failed the big one miserably. Got to around 20 and just ran out of time cause it was impossible to stop the bots from killing all of them.
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# ? Feb 16, 2024 19:31 |
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Insert name here posted:Honestly the game wouldn't be nearly half as fun if there wasn't a constant chance of just getting obliterated by an errant strike I'm OK with getting friendly fired if it means more dead chargers (though that one was surely dead without the strike).
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# ? Feb 16, 2024 19:32 |
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victrix posted:gatling barrage, napalm, and gas bomb are your friends for bug breaches None of those really do much at 7+ so far as killing the actual threats. Then again, when you shoot down a dropship the big robots survive, too. I don't think you should be able to 100% negate your fuckup (I.e Causing the alert/bug breach) but mitigation is really limited vs buggos and grenading holes is already a feature so it's odd they don't just use it. Bugs can get wildly out of control since it isn't necessarily only one enemy type that calls in more reinforcements. Kind of ironic when bug 'defense' missions have the opposite problem of often not spawning enough to complete in time. DarkDobe fucked around with this message at 19:38 on Feb 16, 2024 |
# ? Feb 16, 2024 19:35 |
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Unless I am missing something that should be obvious, the support weapons stratagems (machine gun, laser cannon, railgun, etc) don't show the actual weapon stats anywhere? I can see if a primary or secondary weapon is light or medium armor pen or per shot reload and the damage/magsize/etc, but I can't see the same stats for support weapons anywhere that I've found yet. It's irritating.
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# ? Feb 16, 2024 19:35 |
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Any fun glitches to play around with? I've only read about the 4 stratagems bug so far.
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# ? Feb 16, 2024 19:38 |
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Gish posted:Any fun glitches to play around with? I've only read about the 4 stratagems bug so far. First game let you run dupes not sure why this one doesn't, really. 4 landmine drops please.
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# ? Feb 16, 2024 19:44 |
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Thumbtacks posted:so what happens when a planet is fully liberated? is it just not a playable planet anymore? Yup. Just closes off the planet for now. What planets are available should rotate as Super Earth pushes out and everything else pushes inwards.
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# ? Feb 16, 2024 19:47 |
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veni veni veni posted:We've actually not had any problems with the escort missions until suicide. Although maybe you are referring to the big one where it's the whole mission? The one where you have to extract like 50 of them. That was the first time I've done that. The ones with 20 NPCs to extract don't seem bad. We failed the big one miserably. Got to around 20 and just ran out of time cause it was impossible to stop the bots from killing all of them. The big ones where you do the evac then evac are the ones yeah
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# ? Feb 16, 2024 19:51 |
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Shaman Tank Spec posted:I've found that the explosive AR, which was unjustly maligned ITT earlier, is great against bots and the medium elite bugs, which the normal AR struggles with. So this does seem to hold true at least in this limited case study. I don't like the increased recoil. On controller it's hard to deal with Perestroika posted:Gunfeel is a surprisingly big factor, yeah. Like the marksman rifle is in theory very good against bots, but the shots just sound so wimpy that I kinda don't wanna use it and take something louder instead Yeah the recoil number is very important. Almost the most important thing, for me at least since most guns are fairly balanced apart from that. GlyphGryph posted:I did the HE mission and it didn't count. now I did 8 automaton defend campaigns and it didn't count. It sounds like plenty of bile spitters you kill don't count as well. Yes. Yes it does I have sympathy, but honestly the game has gotten no more stable over time, in fact it's gotten less stable. It works more poorly for me than it did at launch. raverrn posted:Yeah, you're looking for the green ones, not the orange ones. It seems like missions pick a certain set of enemies to spawn, like each race has a few subsets. The bile spewers spawn with the little green spitter bugs and the green warriors as well. I think play challenging or below to get the green ones. Not sure if that's actually the problem though because all colors are still bile spewers, shouldn't matter what color. I think it's probably just more instability but can't say for sure, I got the 8 in one mission pretty easily so I guess I got lucky. I think it was on challenging or hard. Huszsersvn posted:There's a lot of ship names that are redundant: That makes them funny, tbh Thumbtacks posted:so what happens when a planet is fully liberated? is it just not a playable planet anymore? They aren't currently playable, no. I'm sure they will be in the future. When it comes down to it, though, it seems there are only two types of planets: jungle and rock and then palette swapped versions. Add nighttime or day night cycles, and then smoke, snow, more water, more canyons and stuff to add variation but I'm pretty sure that's mostly how it is. The snow level was the one that was most different and I haven't seen a copy of it yet. Play fucked around with this message at 19:56 on Feb 16, 2024 |
# ? Feb 16, 2024 19:54 |
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The environments seem pretty diverse to me, often in subtle but interesting ways, like that one bot planet where if the light catches a patch of grass at the right angle it shines like a landmine.
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# ? Feb 16, 2024 20:03 |
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How's the Autocannon Sentry? I was toying around with getting that so I wouldn't have to carry an autocannon around with the backpack but obviously there's a lot tradeoffs there.
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# ? Feb 16, 2024 20:06 |
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explosivo posted:How's the Autocannon Sentry? I was toying around with getting that so I wouldn't have to carry an autocannon around with the backpack but obviously there's a lot tradeoffs there. As long as your team has other, more reliable anti-tank weapons, you could get away with that. The problem with the sentry is that good turret placement is surprisingly tricky, but a well placed turret will run out of ammo quickly (because it's killing things). Turrets are better against bugs imo. Typical Pubbie fucked around with this message at 20:13 on Feb 16, 2024 |
# ? Feb 16, 2024 20:10 |
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It is interesting how it seems many planets are either permanent day or permanent night, but some have a very quick day night cycle. Some fun astronomy. And yeah, they add little things to each one. I still think many are extremely similar to each other though, especially the straight rocky planets
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# ? Feb 16, 2024 20:12 |
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drat stalkers are insanely coked up compared to the first game where they would do nothing and drop to a stiff breeze. Do they only ever spawn from stalker lairs? Like if you see one then is tracing it back to its lair when it runs away a viable way to stop them from spawning for that mission?
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# ? Feb 16, 2024 20:17 |
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Typical Pubbie posted:As long as your team has other, more reliable anti-tank weapons, you could get away with that. The problem with the sentry is that good turret placement is surprisingly tricky, but a well placed turret will run out of ammo quickly (because it's killing things). Turrets are better against bugs imo. Owl Inspector posted:drat stalkers are insanely coked up compared to the first game where they would do nothing and drop to a stiff breeze. Do they only ever spawn from stalker lairs? Like if you see one then is tracing it back to its lair when it runs away a viable way to stop them from spawning for that mission?
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# ? Feb 16, 2024 20:19 |
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Wait, do stalker lairs look different from other bug holes?
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# ? Feb 16, 2024 20:39 |
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Okay it looks like I was wrong about the spewers in more ways than one. Yellow spewers are called 'nursing spewers'. The green ones are 'bile spewers'. They both have the same amount of health but the green ones are actually more powerful, they can shoot farther, track better and do slightly more damage. So if that mission is still active, the green ones are the ones you want.
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# ? Feb 16, 2024 20:43 |
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I love sentries but I really wish they didn't target dropships. I've stopped bringing gatlings to bot missions because they usually just drain their entire clip bouncing off dropship armor
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# ? Feb 16, 2024 20:43 |
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FLIPSIXTHREEHOLE posted:Wait, do stalker lairs look different from other bug holes? I think they look completely alike but they're easy to distinguish because there's only one hole as opposed to multiple in even a light nest. e: is armor still bugged? So heavy or medium does nothing more and only slows you down?
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# ? Feb 16, 2024 20:43 |
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Play posted:Okay it looks like I was wrong about the spewers in more ways than one. Yellow spewers are called 'nursing spewers'. The green ones are 'bile spewers'. They both have the same amount of health but the green ones are actually more powerful, they can shoot farther, track better and do slightly more damage. So if that mission is still active, the green ones are the ones you want. Do you know what difficulty they start showing up at?
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# ? Feb 16, 2024 20:45 |
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FLIPSIXTHREEHOLE posted:Wait, do stalker lairs look different from other bug holes?
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# ? Feb 16, 2024 20:45 |
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Baggot posted:Do you know what difficulty they start showing up at? Medium or higher according to the internet. I was gonna say challenging but that sounds about right. e: some people say challenging, some medium
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# ? Feb 16, 2024 20:45 |
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Me and my friends tried challenging evacuation bots last night and it was like ten vietnams at once. Just multiple hordes of chainsaw bots screaming out of the fog. Then we tried medium and it was maybe nine vietnams.
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# ? Feb 16, 2024 20:56 |
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Kinda wish there was an option to have the strategem inputs to always show, not when you're just calling them down. I'll probably commit them to muscle memory at some point but right now it's can be difficult to call some of them down in the middle of a fight.
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# ? Feb 16, 2024 21:05 |
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I am wondering how the gently caress I am lucky enough to only get people bad at mines placement at worst (I can't blame people for bad mortars anymore. Not when they are put down at the start, there is a ring of robots around the start... and the mines decide to start nuking us all anyways). Overall a decent collection of well meaning randoms who could eventually come together and handle the science nerd mission with three people last night. Maybe it is because I have only done like medium-challenging tops in spite of hard unlocked. So I have not hit that cringing sweet spot of pain where you get people who consider themselves "Real gamers" in Hard, instead of the pros casually crushing beyond hard who would think my ability to shoot down two out of three dropships on average is quaint instead of useful. Away all Goats posted:Kinda wish there was an option to have the strategem inputs to always show, not when you're just calling them down. I'll probably commit them to muscle memory at some point but right now it's can be difficult to call some of them down in the middle of a fight. For more on this subject. I noticed that opening the map will show a quick icon list of team cooldowns, but not your own
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# ? Feb 16, 2024 21:15 |
Away all Goats posted:Kinda wish there was an option to have the strategem inputs to always show, not when you're just calling them down. I'll probably commit them to muscle memory at some point but right now it's can be difficult to call some of them down in the middle of a fight. I mean... that's the point.
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# ? Feb 16, 2024 21:21 |
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I wish you could save "loadouts" of stratagems and boosters to have a one-click apply on the mission-readyup screen. Saving 10-15s of clicking each time adds up.
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# ? Feb 16, 2024 21:31 |
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Ugh, started a mission on (Non murder mode) robo planet that involved escorting the dudes from the bomb shelter. Just 20 dudes on a larger map, was entirely reasonable and wasn't Operation Desert Korea-nam Storm like on the murder mode defense planets. Then the group split up: 3 of us going one way, another guy deciding to run around on his own and aggro the entire map without dying somehow. Pretty solid for a mission that started out with some dumbass standing directly beneath my calldown for an ammo back pack, rage quitting and getting replace by a new drop-in. We get a radar secondary that reveals the entire map and we run around like gremlins blowing up bases and getting the other secondaries. Get to extraction and... "Connection to server lost." Motherfucker, I'm never gonna get mission medals to unlock more equipment at this rate...
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# ? Feb 16, 2024 21:38 |
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Game has become boring. Hit R, it's the scientist mission, everyone is too stupid to know what to do, someone invariably quits making it impossible, spend the rest of the time failing slowly.
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# ? Feb 16, 2024 21:47 |
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# ? May 27, 2024 01:25 |
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Away all Goats posted:Kinda wish there was an option to have the strategem inputs to always show, not when you're just calling them down. I'll probably commit them to muscle memory at some point but right now it's can be difficult to call some of them down in the middle of a fight. I thought there was one, under HUD. e: Guess not, you can hide it, but not make it always visible megane fucked around with this message at 21:54 on Feb 16, 2024 |
# ? Feb 16, 2024 21:47 |