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Last Celebration posted:oh sick, kinda surprised that’s a thing since he does like twice as much damage as any other Suji but I’m not complaining. There’s Kiwami sujis that make him look like dogshit, he’s not really too OP
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# ? Feb 18, 2024 15:25 |
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# ? May 27, 2024 20:05 |
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Shai-Hulud posted:Counterpoint: The Rockbreaker I hate Rockbreakers almost as much as I hate Ted Faro.
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# ? Feb 18, 2024 16:17 |
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I've been playing Tears of the Kingdom and I audibly groaned when I came across a Rockbreaker-like enemy. At least it's not that tough.
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# ? Feb 18, 2024 18:46 |
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BioEnchanted posted:Remember the original Doom didn't have vertical at all, it was all tricks. Hence there not being aiming vertically, you just moved horizontally and the shot would hit whether the enemy was above or below you. Nah, shots cared about vertical positoning and could miss above or below. The main limit was not being able to stand on enemies.
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# ? Feb 18, 2024 18:57 |
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Tunicate posted:Nah, shots cared about vertical positoning and could miss above or below. The main limit was not being able to stand on enemies. You could stand on a high cliff edge and chainsaw someone at the bottom of it who was out of sight.
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# ? Feb 18, 2024 20:38 |
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Breetai posted:I'm old enough to remember when circle strafing was a newfangled concept, and gaming magazines had articles about how Yes, you should actually use your mouse when playing a first person shooter rather than just having keyboard keys as your controls. No seriously get up here it hurts when I bend.
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# ? Feb 18, 2024 21:36 |
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Breetai posted:I'm old enough to remember when circle strafing was a newfangled concept, and gaming magazines had articles about how Yes, you should actually use your mouse when playing a first person shooter rather than just having keyboard keys as your controls. Quakeworld Team Fortress is where that caught on for me.
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# ? Feb 18, 2024 21:49 |
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The torture scene in Metal Gear Solid is just mean. If you try to stick it out to get the better ending, it tells you that if you lose, it's game over with no continues. And sure enough dying kicked me out to the title screen, with my continue point being ahead of the terrible, annoying sniper boss fight that came before it
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# ? Feb 18, 2024 23:40 |
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Use a spoon on the face button.
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# ? Feb 19, 2024 00:03 |
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Breetai posted:You could stand on a high cliff edge and chainsaw someone at the bottom of it who was out of sight. I said shots, the projectiles and hitscan weapons all care about vertical positions, so you can dodge under an imp's fireballs, for instance.
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# ? Feb 19, 2024 01:19 |
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Inspector Gesicht posted:Use a spoon on the face button. or roll a pen over it back and forth really fast
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# ? Feb 19, 2024 02:55 |
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What if Ocelot thinks I'm using auto-fire
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# ? Feb 19, 2024 03:05 |
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I've never heard of anyone failing the MGS torture bits unintentionally
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# ? Feb 19, 2024 04:34 |
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credburn posted:I've never heard of anyone failing the MGS torture bits unintentionally Speak for yourself that poo poo was brutal.
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# ? Feb 19, 2024 04:44 |
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Solidus on EE was a motherfucker.
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# ? Feb 19, 2024 04:47 |
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Bussamove posted:Speak for yourself that poo poo was brutal. I don't mean to sound like a jerk, but... It wasn't hard. In fact, when it came up, for me, I asked my kid sister to do it for me. She was a toddler. Barely understanding object permanence. She knew what to do. Aced it. e: I asked my kid sister to do it because the cat wasn't in the room
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# ? Feb 19, 2024 04:54 |
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This bit is doomed to failure, because I actually am worse at pressing butan than most toddlers or cats
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# ? Feb 19, 2024 05:01 |
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Captain Hygiene posted:This bit is doomed to failure, because I actually am worse at pressing butan than most toddlers or cats
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# ? Feb 19, 2024 05:10 |
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Cant you recover more of your health by mashing after a torture phase ended? IIRC back in the day that knowledge separated people who who could and couldn't do the torture part of MGS.
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# ? Feb 19, 2024 07:13 |
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credburn posted:I don't think anything had "mouselook" until Quake.
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# ? Feb 19, 2024 07:51 |
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I remember holding down Home or End to aim vertically in Duke 3D. Agony.
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# ? Feb 19, 2024 08:09 |
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credburn posted:I remember holding down Home or End to aim vertically in Duke 3D. Agony. Also the Build engine was based on the same principles as Doom engine, which means you drew the level on a 2D grid and specified floor and ceiling heights. That's why all walls are vertical. Build looked more advanced because you could slope the floors and ceilings and allowed you to visually stitch different parts of the level via invisible teleports so you could have elevators and underwater sections. In reality going in and out of a pool in Duke teleported you around a flat plane.
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# ? Feb 19, 2024 08:56 |
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Boogaloo Shrimp posted:All the machines ingame are roughly true-to-life size and real or extinct animals, so I’d imagine that was part of the art design specs. Which means no bugs because no up/down scaling. I understand their reasoning but I reject it completely
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# ? Feb 19, 2024 10:42 |
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I accept it completely. I've faced many big spiders and scorpions in videogames over the years. Other people might be so bold as to say a lot. It's good to get other cool creatures represented. Earth has had quite a few!
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# ? Feb 19, 2024 16:07 |
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Gaius Marius posted:Solidus on EE was a motherfucker. Legit one of the hardest bits in the game, if not the hardest.
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# ? Feb 19, 2024 16:25 |
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I don't like how bug-free toggles in video games are being called "Arachnophobia" mode. I believe anything named Arachnophobia Mode should by definition INCREASE the amount of spiders.
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# ? Feb 19, 2024 16:28 |
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BiggerBoat posted:I wish Elden RIng's map had an item/key filter or whatever I should call it. Like if I just wanted to display the merchants or caves I just finished Elden Ring (or rather made it about 80% of the way through the game before I stopped playing). The map is a big improvement over the DS games without any map, but still far short of what a game from 2022 should have. One of my things dragging down Elden Ring is that when I am in a fight and pick up or receive an item, there will sometimes be a giant popup that shows what I received and telling me to Press Y to Dismiss. I can fully move and attack while the window is up, not a big deal. In the mini dungeons, I pull a lever and then a little tex box appears on the bottom of the screen that says something like "A door opened somewhere". I continue walking through the dungeon, see a monster come at me, wait to time my dodge followed by attack and instead just stand there and get hit. Because I cannot dodge, attack, or lock onto a target while the little text is on the screen. I need to press Y to dismiss it, even though it does not have a dismissal prompt. The text should not limit my actions and it should just disappear after a little time. Also, are/were player messages ever useful? I played DS2 in offline mode so I didn't see them. In ER, they are all over the place and I just ignored them. They seemed to be the same jokes over and over: "but hole", "I never expected X", "why is it always X", or "try jumping" on a ledge that clearly only leads to death.
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# ? Feb 19, 2024 17:21 |
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jjack229 posted:Also, are/were player messages ever useful? I played DS2 in offline mode so I didn't see them. In ER, they are all over the place and I just ignored them. They seemed to be the same jokes over and over: "but hole", "I never expected X", "why is it always X", or "try jumping" on a ledge that clearly only leads to death. sometimes all souls game are like that with player messages, yes ("Amazing Chest Ahead!, Sticky White Stuff, e.g, from Demons")
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# ? Feb 19, 2024 17:33 |
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jjack229 posted:Also, are/were player messages ever useful? I played DS2 in offline mode so I didn't see them. In ER, they are all over the place and I just ignored them. They seemed to be the same jokes over and over: "but hole", "I never expected X", "why is it always X", or "try jumping" on a ledge that clearly only leads to death. You seriously missed out. Elden Ring's messages were consistently higher quality in my experience. Every cave had clear hints about secrets or even directions like "progress ahead, but go back and left first for treasure". People also desperately try to hint to use healing spells against the goddamn Revenants. I honestly don't even recall encountering that many meme messages aside from the omnipresent Fort Night and grass. John Murdoch has a new favorite as of 18:05 on Feb 19, 2024 |
# ? Feb 19, 2024 18:01 |
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I want to say that if you joined a group that the messages from those members would show up more, so certain ones would have better messages. They have always been pretty meme-ified though.
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# ? Feb 19, 2024 18:06 |
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Pervert messages are so popular that from software referenced them in 3d Dot Game Heroes. Yuria from Demons Souls is in it and she complains about sticky white stuff. "this is no time for reading messages!!" from the original Demons is still the best one. I would put it down inside boss fight arenas. There was another that just read "did you think that there would be a hint?" CJacobs has a new favorite as of 18:39 on Feb 19, 2024 |
# ? Feb 19, 2024 18:37 |
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John Murdoch posted:You seriously missed out. Elden Ring's messages were consistently higher quality in my experience. Every cave had clear hints about secrets or even directions like "progress ahead, but go back and left first for treasure". People also desperately try to hint to use healing spells against the goddamn Revenants. dog ahead
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# ? Feb 19, 2024 18:39 |
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I found a lot of secrets due to useful messages in elden ring. you just have to accept that other messages will be crab
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# ? Feb 19, 2024 18:48 |
That loving frost troll in Skyrim. It's so unfair it's almost comically.
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# ? Feb 19, 2024 18:51 |
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Alhazred posted:That loving frost troll in Skyrim. It's so unfair it's almost comically. My last game I went and hugged the mountain to get around that troll. But the gods frowned upon it and had a dragon spawn. I never knew a dragon could appear on the climb to high hrothgar.
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# ? Feb 19, 2024 18:53 |
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Dewgy posted:dog ahead I saw way fewer of those than I thought I would. I did play like a year after launch, so maybe some of the most vacuous messages dropped off. And maybe they're on the rise again because people are getting itchy for the DLC.
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# ? Feb 19, 2024 19:17 |
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Helldivers 2 Weakpoints are too small, and everything dangerous has to be shot in their weakpoint, or with limited-resource weapons (like orbital strikes). I compare this to Deep Rock Galactic, which has a similar most-things-should-be-shot-in-weakpoints game flow, but their bugs have pretty large weakpoints-- Helldivers (particularly the Automatons) have tiny little heads that are hard to hit, as they bob around while moving, and if you stand still to line up a shot you get bonked for it. On that note, DRG has you being very mobile 95% of the time, where HD2 penalizes mobility and focuses on positioning. I'm having a hard time adjusting to the differences and it's frustrating as I'm becoming and can't snap-aim like I used to.
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# ? Feb 19, 2024 21:27 |
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Evilreaver posted:Helldivers 2 Did you know you can change the zoom on the marksman rifle? It makes hitting weakpoints way easier. Or you can use an explosive or AP gun. I mostly run the diligence as my primary and the autocannon or recoilless rifle as my support weapon so the bots aren't so bad. The only problem with the diligence is it's weak against swarms so someone else needs to have a machine gun or some way to clear big groups.
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# ? Feb 19, 2024 22:04 |
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Coolness Averted posted:I thought doom 1 only supported mouse movement and not mouse look originally, so didn't moving the mouse foward and backward move you that way? I only played it with e keyboard, but I remember being really disoriented trying Hexen 2 after I'd been playing Half-Life because the control scheme was back to goofy things for the mouse in an FPS other than mouse look. No it definitely had mouse look (only left and right, though), this was back when everyone played with the keyboard so it felt like discovering a hack, it was great.
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# ? Feb 19, 2024 22:17 |
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# ? May 27, 2024 20:05 |
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Coolness Averted posted:Did you know you can change the zoom on the marksman rifle? It makes hitting weakpoints way easier. Or you can use an explosive or AP gun. I mostly run the diligence as my primary and the autocannon or recoilless rifle as my support weapon so the bots aren't so bad. Yea, the adjustable zoom-in makes a big difference- I've been running Diligence/Antimaterial mostly Evilreaver has a new favorite as of 23:56 on Feb 19, 2024 |
# ? Feb 19, 2024 23:12 |