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Jack Trades posted:
I'm not seeing what the major benefit is, even using the solider demo skill feat option instead. Assuming Argenta has 140 demolition by Act 4(is this even possible?) the flamer could be doing 44 average damage over a huge area, and this melta 32dmg over a very small area. Even with the nerfs to burst fire where would that even really matter? It could maybe help clear out the trash adds who have ~100-150 HP but anything else is going to shrug it off and attack next round. Flamer at least has amazing synergy with Pyromancer. Melta seems like a big waste. The damage potential only seems balanced if facing off against enemies who have comparable HP to the party.
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# ? Feb 19, 2024 18:41 |
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# ? May 25, 2024 15:26 |
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Jack Trades posted:
I hate the huge focus on voices in games now, it's so expensive to do and I feel like how trails of cold steel does it (bits are voiced, most isn't) is the perfect balance so you get more dialogue and aren't distracted by voices talking over it
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# ? Feb 19, 2024 18:52 |
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pentyne posted:I'm not seeing what the major benefit is The benefit comes from when you have a non-Pascal character with high INT and you deciding what weapon to give them based on that. Taear posted:I hate the huge focus on voices in games now, it's so expensive to do and I feel like how trails of cold steel does it (bits are voiced, most isn't) is the perfect balance so you get more dialogue and aren't distracted by voices talking over it What the gently caress?
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# ? Feb 19, 2024 18:54 |
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Voices rule imo
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# ? Feb 19, 2024 18:55 |
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I don't think I've ever played an RPG of any kind and thought "I wish this part didn't have voice acting". It's such a bizarre thing.
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# ? Feb 19, 2024 18:57 |
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Hell I like em so much... I could sing!
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# ? Feb 19, 2024 18:59 |
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Until Baldurs Gate 3 I've always felt voices are bad for RPGs because they limit dialogue choices and responses. Looks at e.g. the Mass Effect series or Fallout 4 for some examples of this. BG3 is the only fully voiced rpg I've ever played that still had a ton of reactivity and lots of different dialogue options, although if you replay the game you can still see some of the resulting seams. 99% of RPGs aren't BG3 though and will likely continue to be that way, so yeah, I still think voices in RPGs are a waste of money.
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# ? Feb 19, 2024 19:06 |
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Jack Trades posted:I don't think I've ever played an RPG of any kind and thought "I wish this part didn't have voice acting". I mean it is a legitimate bottleneck for devs to commit to full voice acting. See Morrowind -> Oblivion. Personally I prefer the mix that Owlcat does where important characters in important scenes get cool voices but some sidequest with General Nobody can vomit paragraph after paragraph of unvoiced but well written text at you
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# ? Feb 19, 2024 19:08 |
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pentyne posted:The primary focus looks to be eliminating 2 officer spamming free turns in one round, on the same character, so unless I'm missing something you'd have to use one Bring it Down on Argenta, and then the next on your PC/Yrielt/Pasqal. quote:Massive overhaul of combat, with some mention of scaling down enemies as well to compensate. Losing the flat damage per attack increase seems like it effects primitive guns more then anything since they had the various +X to damage feats. I guess we'll see when people have played around with it a bit.
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# ? Feb 19, 2024 19:28 |
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Zephro posted:I do think this is a bit weird. They explicitly say it's to compensate for "broken things no longer working". I hope they aren't going to nerf everything so it's as easy as it was with the broken builds enabled - that would be completely pointless. The goal is to not make the player weaker. It's to bring different strategies into being closer to each other in terms of power. If you nerf the OP powers AND the enemies then your weak powers will be stronger relatively to the rest.
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# ? Feb 19, 2024 19:31 |
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I played the entirety of Rogue Trader without audio. I’m near the end of Kingmaker without audio. I’m planning a Wrath run and it won’t have audio. Whenever I pick up BG3 I’m sure I’ll play it without audio. You could save several million dollars, several gigs of data, and have actual (patchable) options in dialog trees. Allegedly BG3 did it well and it has destroyed the studio. It’s probably not worth it.
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# ? Feb 19, 2024 19:32 |
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These days every studio folds after a big release. I'm not sure whether the business model doesn't support the staffing or if it's greed or inflation making the $60 price point slip or all three but game development has been tough. The market seems like it's reaching maturity. Everybody who is going to spend console or PC money to play AAA games are already playing them. Isn't Larian private though? Arglebargle III fucked around with this message at 19:49 on Feb 19, 2024 |
# ? Feb 19, 2024 19:41 |
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Naramyth posted:Allegedly BG3 did it well and it has destroyed the studio. It’s probably not worth it. What?
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# ? Feb 19, 2024 19:42 |
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Yeah I feel like I'm taking crazy pills is this just wishful thinking about the Downfall of Larian or is there news you're not sharing
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# ? Feb 19, 2024 19:44 |
I like the UI changes to the level up screen.
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# ? Feb 19, 2024 19:46 |
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Naramyth posted:I played the entirety of Rogue Trader without audio. Someone failed to configure their Soundblaster card to play Time Commando in 1996 and has since been permanently wounded.
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# ? Feb 19, 2024 19:48 |
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I just hope strength actually ramps up a bit for Hammer Abelard
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# ? Feb 19, 2024 19:50 |
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Larian just made a speech at an award ceremony that they don't have shareholders and don't really care to get any so I imagine all the corporate Todd Howard's are screaming to anyone who will listen that Larian doomed because they don't "get" game development.
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# ? Feb 19, 2024 19:51 |
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Also I'm not going to respect any opinion of a goon who is seemingly confused why video game makers include audio in their products.
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# ? Feb 19, 2024 19:57 |
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Naramyth posted:
What?
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# ? Feb 19, 2024 19:59 |
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BG3 technically isn't fully voiced the protagonist character is effectively silent even if you pick an "Origin" character, it's not really a Fallout 4 or Dragon Age/Mass Effect situation where you had to be funneled down a couple of main personalities.
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# ? Feb 19, 2024 20:01 |
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DaysBefore posted:I mean it is a legitimate bottleneck for devs to commit to full voice acting. See Morrowind -> Oblivion. Personally I prefer the mix that Owlcat does where important characters in important scenes get cool voices but some sidequest with General Nobody can vomit paragraph after paragraph of unvoiced but well written text at you I agree that voice acting is a major cost sink, and not everything needs to be voiced (especially the player), but Oblivion is a really bad example. When they were recording they didn't even have the scripts printed out in order.
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# ? Feb 19, 2024 20:03 |
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Partial VA to get character voices in my head plus combat barks is fine for me for CRPGs. Full VA is a risk that can work (VmtB still puts games to shame 20 years later).
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# ? Feb 19, 2024 20:08 |
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wiegieman posted:I agree that voice acting is a major cost sink, and not everything needs to be voiced (especially the player), but Oblivion is a really bad example. When they were recording they didn't even have the scripts printed out in order. Either that or Xenoblade 2 the lines were delivered to the VA in an excel sheet that was simply alphabetized.
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# ? Feb 19, 2024 20:09 |
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I have to admit that I'm in the 'occasional VA, thanks' camp- not every line needs to be voiced, and depending on how much it costs, it could restrain dialogue choices/patches. The prologue, combat barks and incidental dialogue should be voiced, but everything else, I'd skip it.JamMasterJim posted:Full VA is a risk that can work (VmtB still puts games to shame 20 years later). Oh for sure, but flavourwise that game was a confluence of factors that came together just right- and only flavourwise. Even today, with all the patches and stuff added, it is still somewhat awkward and dated (at least when i replayed it a few months back).
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# ? Feb 19, 2024 20:11 |
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Are there any reasonable build guides out there? I love Pasqal but I cannot figure out a good feeling build for the poor guy. Also I stuck Cassia on grand strategist and I'm not sure if that was a good move, but it's not like I'm using any AP on non psyker stuff anyway
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# ? Feb 19, 2024 20:11 |
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chainchompz posted:What? I thought I read they lid off a bunch of employees and were almost bankrupt but I can’t find that info again so uh hearsay nonsense I guess
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# ? Feb 19, 2024 20:12 |
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wiegieman posted:I agree that voice acting is a major cost sink, and not everything needs to be voiced (especially the player), but Oblivion is a really bad example. When they were recording they didn't even have the scripts printed out in order. Right and that's very funny lol but the problem isn't that it leads to bad direction decisions it's that it limits the amount of information that can be delivered, the types of questions a player can ask, and the ability to make revisions if something was written/voiced wrong. All that is muchbeasier to work around if you just have to tell some underpaid writer to work 19 hour days writing more paragraphs of flavour text and exposition dumps (laudatory)
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# ? Feb 19, 2024 20:15 |
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Xun posted:Are there any reasonable build guides out there? I love Pasqal but I cannot figure out a good feeling build for the poor guy. Easiest way is to go full Plasma since he gets damage bonuses based on Int bonus (int bonus is good for him in general) and AP refund. Assassin gets damage boosts (and you will have to raise his Dodge/dodge reduction on top of INT), Bounty Hunter can share benefits and debuffs, Grand strategist can lay down zones for powerful effects (like 20+% damage increase or 20% extra armor, especially if you have another Fel based grand strategist). If you have another operative in the party and you have the passives to distribute stacks, he can expose weakness and strip their armor almost to 0. Plasma weapons having the ocercharge ability makes for a good alpha strike (and optimally, you will not need much more). Alternatively, you can focus on Meltas, which may now benefit more from Int with AoE changes. I just cannot see Melee Pasqal really working, but maybe someone has a build above casual.
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# ? Feb 19, 2024 20:16 |
Looks like "paradox solved" has been nerfed so it only works once. Definitely for the best, but still: boo spoiling my fun E: woah buncha nerfs. Finest hour no longer regenerates any once per turn abilities. bitterandtwisted fucked around with this message at 20:25 on Feb 19, 2024 |
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# ? Feb 19, 2024 20:17 |
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Naramyth posted:I thought I read they lid off a bunch of employees and were almost bankrupt but I can’t find that info again so uh hearsay nonsense I guess Gotcha yeah that was a ton of other studios, big corpo studios, who did that so their quarterly earnings could look great for shareholders.
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# ? Feb 19, 2024 20:19 |
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Xun posted:Are there any reasonable build guides out there? I love Pasqal but I cannot figure out a good feeling build for the poor guy. Neoseeker guides: made by InEffect who became extremely popular for tons of Unfair viable Kingmaker builds https://www.neoseeker.com/warhammer-40000-rogue-trader/guides/Builds Wergilia: youtuber, posts pretty quick and straightforward videos, not a lot of excess chat or commentary. Focuses mostly on unfair https://www.youtube.com/watch?v=xD96SJvM0mU Slandered Gaming: best youtuber option because he links excel build sheets for every video, no need to watch anything unless you want reasons why. https://www.youtube.com/watch?v=sCRZG0V8mQg crpgBro: same as Wergilia, build videos are like 30 mins long and he explains a lot of stuff https://www.youtube.com/watch?v=AhioPxLxrAQ However, most builds may be less optimal or outdated as a result of the 1.1 patch, but should still work for anything below Unfair once you understand the mechanics.
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# ? Feb 19, 2024 20:31 |
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Xun posted:Are there any reasonable build guides out there? I love Pasqal but I cannot figure out a good feeling build for the poor guy. Patch just rebalanced everything to the point of giving people free respecs, so whatever build guides once were are probably null and void for a while.
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# ? Feb 19, 2024 20:31 |
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Jack Trades posted:I don't think I've ever played an RPG of any kind and thought "I wish this part didn't have voice acting". I've thought this many times. But usually only when it's the player character.
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# ? Feb 19, 2024 22:00 |
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Naramyth posted:I thought I read they lid off a bunch of employees and were almost bankrupt but I can’t find that info again so uh hearsay nonsense I guess I think wizards of the coast had lay offs, including people that worked with larian advising them on d&d. E: quote:All Astartes weapons have received a roughly 15-30% damage increase and improvements to their other stats and effects; Eediot Jedi fucked around with this message at 22:22 on Feb 19, 2024 |
# ? Feb 19, 2024 22:07 |
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Jack Trades posted:I don't think I've ever played an RPG of any kind and thought "I wish this part didn't have voice acting". So I sorta, kinda get it. I read really fast, so the dialogue scrolls and the character starts talking and I've read the entire thing before he's done with the first word. So now I'm either gonna sit here listening to him slowly say the things I know he's about to say, or I skip past it and miss out on the voice acting -- which can be good, and add a lot to the character and the experience of the game! And I always pick kind of a halfway point between skipping everything and waiting to hear the line reads and it's always vaguely dissatisfying.
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# ? Feb 19, 2024 22:31 |
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Naramyth posted:I thought I read they lid off a bunch of employees and were almost bankrupt but I can’t find that info again so uh hearsay nonsense I guess
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# ? Feb 19, 2024 22:33 |
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quote:Fixed an exotic case where a movement ability could register the click incorrectly, sending the character into 0.0 coordinates on the location, which effectively made them cowardly run away from combat in a random direction. Lord-Captain, we have a deserter! End of an era lads e: Updated Toybox out. Adds ability to change companion size (need to save and reload to update), fixes for the new version https://github.com/xADDBx/ToyBox/releases/tag/RTv1.5.10d-fix Eediot Jedi fucked around with this message at 23:20 on Feb 19, 2024 |
# ? Feb 19, 2024 22:35 |
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I can't tell if the vendor reputation changes were retroactive because I'm still in act 4 start with a 21 reputation as the absolute highest for one and mid-high teens for the others. This was after dumping all my excess Act 3 gear into cargo and trading it too. Unless Act 4 just dumps a truckload of vendor cargo on you I still don't see any way to get a single vendor to 35, much less any of the others.
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# ? Feb 20, 2024 02:05 |
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# ? May 25, 2024 15:26 |
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I'm going to miss being able to do like 3,000 damage in a round of burst fire with argenta.
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# ? Feb 20, 2024 02:12 |