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Warshade was fun if you like a very active play style that requires you to constantly swap between forms to keep yourself buffed enough to be useful. Which I did.
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# ? Feb 18, 2024 03:45 |
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# ? May 27, 2024 02:21 |
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zzMisc posted:-85% resist is still generally less effective than 45% defense, and requires heavier mez protection because you get hit by everything. What mez holes do you have? 45% def vs ranged or melee (and high 30s for whichever you didn't cap) is pretty reasonable to attain for any AT e: I mean, having capped resists to common damage types + soft capped def
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# ? Feb 18, 2024 07:02 |
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Kheldians lost their critical weakness to Void guns all the way back on live.
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# ? Feb 18, 2024 17:38 |
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New issue out, servers were down but now they're up. Holy poo poo the patch notes are awesome:Homecoming posted:Changes have been made to the options window to make it more intuitive to use. The various buttons have always been a source of trouble. The "Apply Now" button in particular is extremely unhelpful. Most of the time it doesn't actually do anything, because many options take effect immediately. Some options however require the Apply Now button to take effect. Worse, there is a third class of options that appear to take effect immediately, but don't actually save unless you click Apply Now, and will be lost after logging out if you simply close the window. It's amazing how good this game is despite being built on such lovely code.
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# ? Feb 20, 2024 23:46 |
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oh they just slammed that poo poo out there today huh e: TK/Levitate is Flesh Forge fucked around with this message at 03:27 on Feb 21, 2024 |
# ? Feb 21, 2024 00:03 |
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After 20 years the game finally has the technology to let you use left click to move the camera
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# ? Feb 21, 2024 05:17 |
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And I hate it and want to know if there's some way to turn that poo poo off. <>
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# ? Feb 21, 2024 07:56 |
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FooF posted:Absolutely: Kheldians were originally intended to be the ultimate teammates. Peacebringers were there to supplement anything the team lacked and Warshades complemented anything the team already had. Yeah you just slot the knockback into knockdown IOs. It’s great. The handwringing over Kheldians is very outdated info. They’re fine, not optimal but fine. I’ve handily crushed my way through everything in this game up to and including 4* content and tanked the Vanguard in 4* Aeon as a human form only Peacebringer. I generally feel that Peacebringer is a better fit to harder content than Warshade and is a more consistent performer. The highs are very high on Warshade but you will eat poo poo sometimes and there will be very little you can do about it. Believe in yourself heroes. Or believe in your IO budget, whichever.
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# ? Feb 21, 2024 12:10 |
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I played a bit with my PB over the weekend, just random PUGs, and I felt like I was consistently the most valuable member of the team. I tanked everything, dropped all but bosses with nukes, had no problem with Arachnos or Carnies while the rest of the team was sucking wind, etc. There were team wipes where everyone died but me. If that’s one sort of knock against being so tanky is that you can’t hold aggro without being in Dwarf form (and even that is limited to Taunt). I’m not saying it’s the best or anything but it’s really good at a lot of stuff and doesn’t feel like it has glaring weaknesses. Granted, I’m fully IOd out and my teammates probably weren’t. Most content is trivial once you really hone in a build.
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# ? Feb 21, 2024 13:51 |
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I had the "oh gently caress it's my day off but servers are down for a patch during the free time I had to play fuuuuuuuuuujck" feelings yesterday. ...Which hasn't happened to me in ages. This truly is the ultimate nostalgic mmo experience. And another thing: I'm not mad. Please don't tell Twinshot I got mad.
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# ? Feb 21, 2024 17:23 |
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Dang, Mids already updated to reflect the new powerset stuff e: the new Aresenal Control set seems super strong, especially Gas Canister (and forum people were freaking out about it not being any good) Flesh Forge fucked around with this message at 03:31 on Feb 22, 2024 |
# ? Feb 21, 2024 19:52 |
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"BuT It dOeSn't hAvE AnY ImMoBiLiZe"
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# ? Mar 1, 2024 03:39 |
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yeah I heard that a couple of times "if it had immobilize it would be one of the better sets"
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# ? Mar 1, 2024 04:25 |
lol immob is useless in a team context, anybody with AoEs hates it, tanks hate it, you could run storm without kb->kd, turn every encounter into a knockback-fest, and you'd be contributing much more to the fight than controllers who break out their immob constantly. a control set without immobs is unequivocally better than the ones that have them as long as it still has good debuffs and holds
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# ? Mar 1, 2024 04:32 |
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yeah there are so few use cases for AOE immob and so many examples of it used badly, like thanks for making sure everyone has to kill each minion with single target attacks
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# ? Mar 1, 2024 04:57 |
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I feel like it's a problem with too many pubbies worrying too much about setting up containment. If you're on a team steamrolling, you don't need containment. And if you're solo, maybe don't run at x8 or use the sleep?
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# ? Mar 1, 2024 06:44 |
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loving hell. I remember on live getting pissed off with smug idiots spamming AoE immobs that ruined everyone else's fun.
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# ? Mar 1, 2024 08:48 |
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spamming aoe immobs is how i have fun. suck it up losers.
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# ? Mar 1, 2024 09:39 |
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I loved the controller immobs because it made deciding which primary powers to skip in order to get tough/weave or whatever else really easy.
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# ? Mar 1, 2024 13:52 |
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If you hate any part of the Plant / Psi Dominator playstyle, we can't be friends. AOE Confuse Plant Tentacles Piranha Plant Pet Constant ... Incessant ... Screaming These are the elements necessary for my enjoyment.
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# ? Mar 1, 2024 19:08 |
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(That was my first 50, and while it was really powerful, I got so tired of hearing the PBAOE scream attack.)
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# ? Mar 1, 2024 19:09 |
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dexefiend posted:Constant ... Incessant ... Screaming Defender / corruptor and controller / dominator are my favorite class layouts in this game, generally. I've kind of gotten stuck on trying out ten billion variations of those things to find the character I want to take to max level. My current favorite is my mind control / savage Dominator who's about to hit level 20. But this description is absolutely tempting me to spend tonight rolling yet another new dom instead of working on them.
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# ? Mar 1, 2024 22:37 |
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At least immobilizes don't shut off knockdown anymore. Honestly I think they have their place, it's just like with rampant knockback it's a matter of understanding when and where to use them instead of mindlessly pressing buttons. All it takes is waiting 0.5 seconds for the tank to grab aggro and everyone's patch powers to go down and suddenly an AoE immobilize is an asset that prevents stuff from running away or getting accidentally scattered. But instead there's always been a rash of wannabe Fire/Kin types who just spam theirs for damage. As the opening attack on a mob. And then promptly eat the entire alpha for it, never once learning to maybe not do that.
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# ? Mar 1, 2024 23:20 |
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Flesh Forge posted:Dang, Mids already updated to reflect the new powerset stuff tbf the set was pretty broken with how the sleep behaved early on in beta and that part didn't even set up Containment. Not to mention sleeps being super finnicky and fragile in team settings, and the entire set being patch based with no easy way to keep enemies inside the patches. They tried to introduce a "wet" mechanic for a random conditional immobilize on Liquid Nitrogen in response to feedback, but went far out of their way to twist logic so it only applied to powers that doms and trollers didn't natively have; acid, sleet, and bile are apparently not "wet" and wouldn't trigger it. Rather than elaborate, make it make sense, or just give it an immob like people wanted, they... refused to do any of that, refused to say what powers even applied "wet", claimed it was just for "flavor" to dodge complaints, compared it to Oil Slick which has infinitely more synergy and can be guaranteed no matter your power sets, and then just removed the mechanic entirely. It was only the final release candidate that got the sleep reapplying and setting up Containment properly, and the lead powers guy came in at the end of the cycle to say "yeah we know it might not be great with Containment, we'll look at that and how sleeps work in general another time." So I dunno, the people who frequent the forums are hosed and love to complain for the sake of complaints, but also the powers team seems equally hosed? You ask for an immobilize, you get the whole 'wet' saga in some form of malicious compliance.
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# ? Mar 1, 2024 23:40 |
at least from my experience as a dark/rad controller there's a lot of other things you'd still rather be doing once the pack is centralized than dropping your immob. AoE holds will prevent runners and scatter and also, well, hold them instead of just immobing them. debuffs will speed up the pack clear and make it safer. in a fast group you often don't even have time to spin up all of the powers you really would like to use before the pack is dead, let alone the bottom of the list stuff like immobs. maybe this is a quirk of dark/rad and other set combos have less going on that requires active play such that you'd have time for the immob, i don't know - all i know is that it's so low on my priority list that i respecced out of the immob powers pretty quickly because they just weren't seeing use.
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# ? Mar 1, 2024 23:41 |
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I mean, AoE holds almost universally have long cooldown times whereas AoE immobs are like, what 10 seconds? They also tend to have fairly fast cast times. If you're going so fast that tossing out a quick AoE immob is completely out of the question, then that'll equally apply to basically everything else. I do think /Rad also plays a part there, as you get bogged down popping RI and EF. Also Dark Control is a much more robust and well designed set compared to older ones. I mean to be clear, I don't think that they're critical powers or skipping them entirely is wrong, it's just that folks have a tendency to leap from "these powers are sub-optimal or situational" straight to "these powers are a crime against humanity and nobody in the history of City of Heroes has ever needed to immobilize something anyway". Edit: Also as usual it's also a question of what level, what team size, what content. I've been on insanely cranked teams before as a Controller where I maybe get to push one whole button per mob before it's dead. I've also been on goofy casual teams where everyone's just going at their own pace and I have reason to pop every single button at least once. John Murdoch fucked around with this message at 00:30 on Mar 2, 2024 |
# ? Mar 2, 2024 00:13 |
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My experience is that a lot of players think immobs and knockbacks are "not that bad" because they're under the belief that they only penalize melee, without considering the fact that they also prevent AoEs from hitting the entire group which can effectively double your ttk and make the mission take twice as long because you now have to aoe down at least two separate packs of enemies per pull But I also play this game in a very optimal way and understand not everyone does. I just don't like playing on groups that don't. I want my 30minute ITF runs not 50+ minute runs! And in that regard not having controllers/doms/MMs on teams at all is ideal because they all affect enemy positioning and prevent enemies from clumping up. Not that I strictly enforce team comp or anything but if I join a TF and see a lot of those ATs I peace out before it starts instead of complain about it. unless it's a goon group, because I expect us to deep dish peat moss fucked around with this message at 00:55 on Mar 2, 2024 |
# ? Mar 2, 2024 00:29 |
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Abroham Lincoln posted:So I dunno, the people who frequent the forums are hosed and love to complain for the sake of complaints, but also the powers team seems equally hosed? You ask for an immobilize, you get the whole 'wet' saga in some form of malicious compliance. yeah this is a real problem with designing game mechanics by committee tbh, and while I'm glad the HC team has been fairly responsive to community feedback sometimes it's OK to just be all Iron Fist about this poo poo John Murdoch posted:I mean to be clear, I don't think that they're critical powers or skipping them entirely is wrong, it's just that folks have a tendency to leap from "these powers are sub-optimal or situational" straight to "these powers are a crime against humanity and nobody in the history of City of Heroes has ever needed to immobilize something anyway". imo the concept of immobilize in general was a very basic iteration of the original Everquest style of "Root and Shoot" gameplay, because individual mobs' melee in that game was hard enough to wipe a party if you got more than single pulls and root/snare was almost a mandatory tool. Also in that game runners would pull other spawns back to the player team and having a runner was generally going to wipe the party too. I think the OG devs gave such prominence to these kinds of powers because it was expected. COH never really lent itself to this concept at all with its much bigger spawn sizes and much friendlier combat balance, even back in the very old days when people would herd the entire map into a dumpster and kill it all at once prior to limits being put on that sort of thing. Even now players are generally pretty comfortable with crunching a lot of mobs into a small area and the best application for AOE immob these days is ironically keeping stuff from running away just for efficiency's sake, which is all I try to do with them at least. Flesh Forge fucked around with this message at 01:39 on Mar 2, 2024 |
# ? Mar 2, 2024 01:27 |
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It being a distillation of something from Everquest doesn't surprise me in the least. Also another bonus to immobilize powers of any kind is that they often have a -Fly rider attached which again, isn't important most of the time, but goddamn is it amazing to have when it is relevant.
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# ? Mar 2, 2024 02:19 |
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I mean I don't know it for a fact but it's a pretty reasonable assumption considering the timeline, and at the time it would have been a pretty reasonable design decision (a whole lot of players would have expected it)
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# ? Mar 2, 2024 02:29 |
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Cryptic was literally shooting for "what if we took Everquest and combined it with Champions" so it fits.
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# ? Mar 2, 2024 02:37 |
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VARIABLE. POINT. POWER. POOL.
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# ? Mar 3, 2024 01:30 |
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All I know is when I'm solo on a squishy, AOE Immobs are the jam. They stop things from punching me in my face. I don't want to be hit in my face. But when teamed? Ew. I want to go all XBOX Live tweenager mode on someone.
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# ? Mar 4, 2024 21:43 |
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I suspect, but cannot prove, that this irritation is why they gave Teleportation its fifth power, Fold Space. Stuff is far from you and can't move? Now it's close to you and can't move.
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# ? Mar 5, 2024 02:25 |
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Tommy 2.0 posted:All I know is when I'm solo on a squishy, AOE Immobs are the jam. They stop things from punching me in my face. I don't want to be hit in my face. But when teamed? Ew. I want to go all XBOX Live tweenager mode on someone. Likewise, sleeps are compete poo poo on a team, but when soloing they're great, especially since the duration is often nuts. The level 1 controller sleep takes a single target out for 55 seconds and recharges in 6 seconds.
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# ? Mar 5, 2024 03:18 |
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the exception there is the more evolved form of sleeps like electric and arsenal's sleep patch, those are pretty great in teams.
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# ? Mar 5, 2024 04:08 |
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Arsenal's sleep gas also seems to have been designed around procs so you can use it as an AoE attack if knocking dudes out isn't useful. The damage component is separate from the sleep cloud specifically so it will get the high proc chance of a long recharge attack power, rather than the low chance every 10 seconds for a pseudopet.
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# ? Mar 5, 2024 18:16 |
John Murdoch posted:A dangerous lack of respect for Warshades. Go ahead and poo poo on Peacebringers tho. As a devout warshade-only user since their release back in issue...4? I totally concur. Bit clunky but so, so satisfying to be the MFING WARSHADE NEED MORE BODIES
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# ? Mar 14, 2024 11:01 |
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that entire blog post is the epic bacon time equivalent of "eclipse and sunless mire are pretty broken, you should focus on making the best possible use of those"
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# ? Mar 14, 2024 16:55 |
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# ? May 27, 2024 02:21 |
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It tried both flavors of khelds and realized I don't want to spend 450 million influence and spin that many plates for like, 20% better performance over just playing a Sentinel.
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# ? Mar 15, 2024 02:51 |