Is there a good guide as to which strategems/weapons/armor/etc I should be unlocking? I'm not very good at following metas in great depth and I usually just sort of do as the goons broadly suggest.
|
|
# ? Feb 21, 2024 22:18 |
|
|
# ? May 25, 2024 21:30 |
|
Nuebot posted:I genuinely don't like higher difficulty bug missions, for the life of me I just can't find them fun at all. None of the higher end bugs are particularly fun to fight for me. You either dump a bunch of ammo into breaking a charger's legs to hurt them, or you shoot their rear end when they spin around like they're trying out for dark souls 2, and every other bug is just so heavily armoured the autocannon bounces right off of them unless you manage to hit them right in the narrow glowing green spots. I don't even know what's up with bile titans, after a few shots their guts explode then they just wander around invincible. And god help you if you focus on trying to take down the big thing because a million small ones swarm you and if they so much as touch you, you're slowed for the rest of your life. I think it's just that autocannon has more of a tendency to deflect off bug armor compared to robot armor. No idea what mechanic is behind the deflection rate though. Also while autocannon is usable vs bugs it works much better vs bots just from a mechanics perspective, especially if you're running it solo without a loader. Long, stationary reload time if you shoot too fast and empty it and tons of recoil so you need to hold somewhat still to shoot it works a lot better vs a faction that attacks mostly range with some melee in the mix than vs a faction that tries to swarm you in melee with some incredibly dangerous medium ranged mobs in the mix. You can kite a bunch of berserkers and a devestator or two around enough to get a reload in, but kiting a few spewers and a couple of chargers around long enough to get off a reload is a lot trickier, especially if there are a couple of hunters tagging along. it seems way more important to be able to be mobile and either clear chaff or dodge it when you're fighting bugs, thus the railgun + laser drone/personal shield superiority, whereas bots seems more about dealing with threats as quickly as you can. Try using EATs & laser drone for bug missions; they're actually super strong. If you get two leg shots off, one EATs drop takes care of two chargers, and two to the head/mouth kills a titan. And the cooldown is fast enough that you'll be able to toss one at the occasional bug hole/commander/spewer too. Plus a few ez objectives like spore trees and radio broadcasts.
|
# ? Feb 21, 2024 22:19 |
|
in a first for me, the dropship coming in opened fire on an enemy and killed me, then spun out of control and crashed
|
# ? Feb 21, 2024 22:19 |
|
What is the endgame loop of Helldivers? Are there like raids or under leveled time trials or right now it's just do the missions on the hardest difficulty
|
# ? Feb 21, 2024 22:24 |
|
Make sure you aren't all readied up when you kick an AFK person. If the host kicks someone and it starts the mission because everyone left is ready, it drops the host in with none of their picked stratagems Extra fun when the pubbie you're with won't drop a second support weapon so you have to spend 2/3 the mission with nothing but your primary, secondary and grenades until you finally find a random spawn Icedude fucked around with this message at 22:29 on Feb 21, 2024 |
# ? Feb 21, 2024 22:27 |
|
Waroduce posted:What is the endgame loop of Helldivers? Are there like raids or under leveled time trials or right now it's just do the missions on the hardest difficulty Spread managed democracy
|
# ? Feb 21, 2024 22:27 |
|
They claim to have plans to add more factions and mission types and stratagems and weapons and pages in the warbond store on a pretty aggressive schedule (monthly), so the endgame loop is "play on the hardest difficulty you can and have fun with friends while slowly progressing the always expanding unlock list".
|
# ? Feb 21, 2024 22:28 |
|
Waroduce posted:What is the endgame loop of Helldivers? Are there like raids or under leveled time trials or right now it's just do the missions on the hardest difficulty Same as any co-op 4 person PvE game with randomized features, you crank the difficulty up and fight through the chaos and try to make it to the end alive.
|
# ? Feb 21, 2024 22:29 |
|
The endgame is basically doing your part in the Galactic War. It'd be nice if high difficulties had a bigger impact on war contribution than they do now though. Right now it just seems to be # of missions played = impact.
|
# ? Feb 21, 2024 22:31 |
|
do you guys know how long the friend code is good for when you generate one? It seems like it's a temporary thing? I'm trying to figure out the best way to get some friendos going on PS5.
|
# ? Feb 21, 2024 22:32 |
|
Waroduce posted:What is the endgame loop of Helldivers? Are there like raids or under leveled time trials or right now it's just do the missions on the hardest difficulty there will be a third faction 100%. they are keeping very close to helldivers 1 and when we get to alien homeworlds, or they push all the way to super earth, there will be unique objective types. but yes, the ultimate endgame loop is having fun with your friends doing the hardest difficulty missions you can manage.
|
# ? Feb 21, 2024 22:33 |
|
Fangz posted:I do wonder who the heck is setting up those illegal broadcasts on bug worlds. Howlin' Mad Murphy's gotta get his broadcast out there somehow. LuiCypher fucked around with this message at 23:10 on Feb 21, 2024 |
# ? Feb 21, 2024 22:36 |
|
LuiCypher posted:Alright, I do have a stratagem/weapon that sucks: Buddy was testing the shield out last night. He called in a supply drop or something, bounced the stratagem off a rock, and it ended up sticking to the shield on his back and almost killed him. Goddamn hilarious.
|
# ? Feb 21, 2024 22:37 |
|
https://twitter.com/BenK_Animation/status/1760073970106487289?t=VuH1OIrpXr_XMcTsG1m9vQ&s=19
|
# ? Feb 21, 2024 22:37 |
|
idiotsavant posted:I think it's just that autocannon has more of a tendency to deflect off bug armor compared to robot armor. No idea what mechanic is behind the deflection rate though. Also while autocannon is usable vs bugs it works much better vs bots just from a mechanics perspective, especially if you're running it solo without a loader. Long, stationary reload time if you shoot too fast and empty it and tons of recoil so you need to hold somewhat still to shoot it works a lot better vs a faction that attacks mostly range with some melee in the mix than vs a faction that tries to swarm you in melee with some incredibly dangerous medium ranged mobs in the mix. You can kite a bunch of berserkers and a devestator or two around enough to get a reload in, but kiting a few spewers and a couple of chargers around long enough to get off a reload is a lot trickier, especially if there are a couple of hunters tagging along. I'd argue the opposite. In fact i'm way more likely to leave my AC at home if i'm doing robots. Devastators take way more shots than your average warrior or even bile spewer. A hive guardian is like, 2 shots. It takes like 2 shots to strip a rocket devastator's rocket pods off. And then one or two more to actually kill it.
|
# ? Feb 21, 2024 22:43 |
|
Fangz posted:I do wonder who the heck is setting up those illegal broadcasts on bug worlds. it wasn't always an ugly planet, a bug planet, a planet hostile to life as we know it
|
# ? Feb 21, 2024 22:44 |
|
Waroduce posted:What is the endgame loop of Helldivers? Are there like raids or under leveled time trials or right now it's just do the missions on the hardest difficulty My assumption is that it is like Deep Rock Galactic. You play the same stuff you have been for a couple hundred hours because its fun, even after unlocking everything. Whether it will manage to stay fun enough for me to get 800+ hours out of like Deep Rock... we'll have to see.
|
# ? Feb 21, 2024 22:44 |
|
I think the new content, the new items, etc., will keep things fresh. Then I'm sure they'll do a big ol' DLC thing that'll escalate, and/or introduce a prestige system or whatever. Whatever the live service bullshit is elsewhere will probably be introduced here, but likely less aggressively.
|
# ? Feb 21, 2024 22:45 |
|
JosefStalinator posted:Is there a good guide as to which strategems/weapons/armor/etc I should be unlocking? I'm not very good at following metas in great depth and I usually just sort of do as the goons broadly suggest. Things that have helped me a lot: - Breaker automatic shotgun, arguably currently the best primary ingame - Expendable anti tank, great for removing the occasional heavy - Autocannon, excellent versatile support weapon for against mediums and heavies - Eagle bombing run, excellent all-around bombardment useful against both groups and heavies - Eagle 500kg bomb, good for deleting the super heavies as well as larger bases - Orbital airburst, good for deleting hordes in a hurry
|
# ? Feb 21, 2024 22:47 |
|
Breaker loving sucks. Manual reload shotgun is better. Other than that, Eagle Airstrike is the most important stratagem in the game.
|
# ? Feb 21, 2024 22:48 |
|
Fangz posted:I do wonder who the heck is setting up those illegal broadcasts on bug worlds. Probably whoever is letting the bugs out (the bugs have been raised on farms for the last 100 years after the first game ended, because after they die their bodies decompose into a fuel used by the FTL engines, but now they are getting out of containment somehow).
|
# ? Feb 21, 2024 22:50 |
|
Manuel reload shotgun comes like 400 medals later in the pass, they ain't going to get to try it for awhile.
|
# ? Feb 21, 2024 22:51 |
|
well, there is the Punisher shotgun on the first page...GaylordButts posted:Probably whoever is letting the bugs out (the bugs have been raised on farms for the last 100 years after the first game ended, because after they die their bodies decompose into a fuel used by the FTL engines, but now they are getting out of containment somehow). Super Earth apparently has no loving clue how the bugs travel between worlds too.
|
# ? Feb 21, 2024 22:53 |
|
Mortar Sentries are an amazing utility pick for an early stratagem. Any time you need to bunker down in a base for an objective, it does an amazing job of clearing out the chaff, with only occasional self kills from the rockets!
|
# ? Feb 21, 2024 22:54 |
|
Galaga Galaxian posted:well, there is the Punisher shotgun on the first page... undemocratically, no doubt
|
# ? Feb 21, 2024 22:55 |
|
Fangz posted:I do wonder who the heck is setting up those illegal broadcasts on bug worlds. Commies
|
# ? Feb 21, 2024 23:06 |
|
JosefStalinator posted:Is there a good guide as to which strategems/weapons/armor/etc I should be unlocking? I'm not very good at following metas in great depth and I usually just sort of do as the goons broadly suggest. The most generic loadout is light armour, breaker, uzi, railgun, laser orbital and an eagle to taste. You can alternatively use the auto cannon, a sentry (typically at lower difficulties), grenade launcher, personal shield or an AR. Things you want always [as of this patch] light armour, stamina booster <-!! The basic loadout above clears heavies, mobs, and bases like a Swiss Army knife. jokes posted:Breaker loving sucks. Manual reload shotgun is better.
|
# ? Feb 21, 2024 23:06 |
|
JosefStalinator posted:Is there a good guide as to which strategems/weapons/armor/etc I should be unlocking? I'm not very good at following metas in great depth and I usually just sort of do as the goons broadly suggest. Weapons:
Stratagems:
Armor: Armor is bugged right now - the armor rating has no impact on your ability to take hits or lack thereof (all of the armors functionally have the same armor rating, meaning 100 - although I think extra padding does work as intended and makes you a bit sturdier), but running speed/stamina regen stats work as intended on armor. Therefore, the best armor is whatever light armor has the secondary bonuses you like the most (ranging from +stims and longer duration stims, +grenades, recoil reduction, coin flip to survive a mortal injury, lower visibility to enemies, recon pings, etc.). LuiCypher fucked around with this message at 23:15 on Feb 21, 2024 |
# ? Feb 21, 2024 23:07 |
|
JosefStalinator posted:Is there a good guide as to which strategems/weapons/armor/etc I should be unlocking? I'm not very good at following metas in great depth and I usually just sort of do as the goons broadly suggest. Orbital airburst is great value early on for clearing groups since it's 3 bursts in a tight area, great for clearing chokepoints. Eagle strafing run, airstrike and clusterbombs similarly are useful all the way through for clearing groups, and destroying buildings/bigger targets. Mortar turrets are extremely good on bot missions because the chance of bots getting into melee range (and therefore you getting a mortar to your snoot) is much lower than with bugs. Weaponwise definitely get the expendable anti tanks, they will make dealing with chargers a lot easier. The cooldown is very low so you can just drop it in anytime a breach/drop happens just to have the option. The recoilless fills a similar job as the antitanks only with a reload and ammo capacity. Theyre good, but the extremely long reload can get you killed in bug missions in particular
|
# ? Feb 21, 2024 23:11 |
|
The radar range boost is great too. It’s a really noticeable improvement and helps you plan your route around big annoying patrols, especially on planets with awful visibility.
|
# ? Feb 21, 2024 23:11 |
|
Unlocked the railgun and I can see why pretty much everyone over lvl 20 rolls with it. Kind of disappointing, hope they balance the rest of the weapons to be more viable so everyone isn't just running the same loadouts for most missions I remember HD1 had a similiar problem in that most people use the laser rifle as it had unlimited ammo
|
# ? Feb 21, 2024 23:12 |
|
Fangz posted:I do wonder who the heck is setting up those illegal broadcasts on bug worlds. Galaga Galaxian posted:Super Earth apparently has no loving clue how the bugs travel between worlds too. Those "illegal broadcasts" are probably just SOS's which the public can't know about.
|
# ? Feb 21, 2024 23:12 |
|
Waroduce posted:What is the endgame loop of Helldivers? Are there like raids or under leveled time trials or right now it's just do the missions on the hardest difficulty Spread managed democracy
|
# ? Feb 21, 2024 23:13 |
|
jokes posted:Breaker loving sucks. Manual reload shotgun is better. Do you mean the punisher (first one) or the slugger? I haven't tried the latter yet, but the punisher is just flat-out inferior to the breaker. Pretty much the same effective damage and range, much worse rate of fire, and the single reload is not particularly useful. Anyway, I finally found the perfect way to take down stalker lairs https://cdn.discordapp.com/attachme...75c02daec26c13&
|
# ? Feb 21, 2024 23:14 |
|
Waroduce posted:What is the endgame loop of Helldivers? Are there like raids or under leveled time trials or right now it's just do the missions on the hardest difficulty just buy the god damned game, it's difficult
|
# ? Feb 21, 2024 23:14 |
|
I appreciate how useful sidearms are in this. I swap to the machine pistol a couple times per mission generally, its a sweet little gun.
|
# ? Feb 21, 2024 23:15 |
|
sushibandit posted:Well obviously the patchnotes were indicating that they made the mission easier for the automatons because too many helldivers were succeeding and we're supposed to lose, or something. Haven't logged in today so can't speak to tuning changes, but the issue people had was the spawn intervals for even easy were closer to suicidal's. So even without access to the tools to deal with drop ships or even armor a squad potentially could see a screen constantly filled with both. It's why I thought they were intentionally tuned so we'd lose that campaign, since a coordinated group properly kiting is really the only way to rescue to civilians
|
# ? Feb 21, 2024 23:26 |
|
Away all Goats posted:Unlocked the railgun and I can see why pretty much everyone over lvl 20 rolls with it. Kind of disappointing, hope they balance the rest of the weapons to be more viable so everyone isn't just running the same loadouts for most missions We need the trident back so bad
|
# ? Feb 21, 2024 23:26 |
|
Perestroika posted:Do you mean the punisher (first one) or the slugger? I haven't tried the latter yet, but the punisher is just flat-out inferior to the breaker. Pretty much the same effective damage and range, much worse rate of fire, and the single reload is not particularly useful. The punisher and the slugger are better and funner than the breaker and i dont care how many meta analyses say otherwise jokes fucked around with this message at 23:30 on Feb 21, 2024 |
# ? Feb 21, 2024 23:27 |
|
|
# ? May 25, 2024 21:30 |
|
I think the breaker is way more fun than the punisher. Watching the slugger stagger devastators however will never get old
|
# ? Feb 21, 2024 23:28 |