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Stux
Nov 17, 2006

oh yeah i forgot to say, the block redesigns are loving crazy and i think the last one is one of the coolest looking dungeons atlus has ever made lol

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Stux
Nov 17, 2006

Sydin posted:

Game is good and I'm kind of annoyed I'm gonna be finished up with it this week because it means I gotta think about something else to put on the burner next. Maybe I'll finally get around to playing the SMRPG remake.

eo trilogy went on sale and tartarus got me in the mood for crawling so thats what i started after :cheers:

ApplesandOranges
Jun 22, 2012

Thankee kindly.
I think they did a good job with most of the team members' balance changes but I'm still not satisfied with Aigis. Her single target damage is pretty meh for too long, given that she's stuck with Cruel Attack for so many levels.

Jon Irenicus
Apr 23, 2008


YO ASSHOLE

Ibram Gaunt posted:

The last like 2 months I just went to the arcade every day which made my persona hella loving swole.

congrats on staving off the death drive of humanity with the power of video games

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
I think Aigis is much more usable in this version, but Junpei definitely gives her some rough competition. I do love Cruel Attack for Tower Bosses and tough enemies, it way out damages all out attacks with buffs in play. She does have Dekunda and picks up Marakukaja pretty early, so she has some use as a supporter in the mid game.

Sapozhnik
Jan 2, 2005

Nap Ghost
https://www.youtube.com/watch?v=KDiRwSeXbZM

SMT V multiplatform, June 21st

Ibram Gaunt
Jul 22, 2009

ImpAtom posted:

Honestly the whole Monad thing/extra Strega scenes really made me feel like they were building up to some big Theurgy reveal that would be an alt-ending or something and they never did. I'm not actually upset about it but it certainly had the same air to it as Atlus' other "we're going off the loving rails' things.

I did think it was cool how Takaya finally takes out an Evoker and does Theurgy himself at least

Stux
Nov 17, 2006

ApplesandOranges posted:

I think they did a good job with most of the team members' balance changes but I'm still not satisfied with Aigis. Her single target damage is pretty meh for too long, given that she's stuck with Cruel Attack for so many levels.

she has the two best theurgy animations in the entire game, thus

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Stux posted:

oh yeah i forgot to say, the block redesigns are loving crazy and i think the last one is one of the coolest looking dungeons atlus has ever made lol

its insane. i really liked the last dungeon in P5R but this one is even cooler, and it's a freaking procgen dungeon

Ibram Gaunt
Jul 22, 2009

Also going to say. I did moon for the first time (always skipped it/never had time in the past) and it really isn't as bad as people made it out to be. (same with Chariot!!!) I think it's a pretty decent little story about someone so wracked with an inferiority complex that it led to his state of delusional thinking. And hell, you help him get over it. Cool IMO???

Sydin
Oct 29, 2011

Another spring commute

Feels Villeneuve posted:

its insane. i really liked the last dungeon in P5R but this one is even cooler, and it's a freaking procgen dungeon

It's better than the P5R one because it doesn't have terrible light mixing puzzles or a sequence where the player is presented with the most brain dead quiz of all time and yet the game still insists that you must talk to a bunch of NPC's for hints and then go back to the safe room for all the characters to mull over in lurid detail how they should answer. Three times.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
yeah moon is fine idk what the hell other peoples issues with it were. frankly the guy seems fun to hang out with other than the cult stuff. let's go out and have some good rear end food my man

Jon Irenicus
Apr 23, 2008


YO ASSHOLE

Feels Villeneuve posted:

yeah moon is fine idk what the hell other peoples issues with it were. frankly the guy seems fun to hang out with other than the cult stuff. let's go out and have some good rear end food my man

considering the storyline of money and cults in Japan it's also pretty timely

Sydin
Oct 29, 2011

Another spring commute
Honestly I know it sounds kinda regressive on the surface but I feel like the procgen dungeons of P4G and P3R have soured me on the curated dungeon design of P5R. The palaces are visually and thematically interesting, but are kind of a boring linear slog to work through and any time a puzzle mechanic is introduced the game has to pull the dragshoot to over-explain it to the player to the point I don't even get why they bothered including the puzzle elements in the first place. Give me a visually interesting procgen dungeon with light non-linear exploration elements where the "puzzle" is figuring out enemy weaknesses and/or how to approach boss gauntlets over the cruise ship rat maze or whatever the hell that ID card poo poo was from the vanilla version of palace 5. Mementos... kinda gets there but even with its glowup in Royal it falls short of P4 or the similar glowup Tartarus got in P3R.

idk maybe P6 will come along with hand-crafted dungeon puzzles that don't make me want to die of tedium and change my mind.

Stux
Nov 17, 2006

you can do curated dungeons and get the same feel, thats what most other smt games go for a lot of the time. you dont get the same feeling of "oh, this again" replaying nocturnes dungeons vs p5 ofr example.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

I haven't played Royal yet but I've heard that despite attempting to redesign the dungeons to make them better they are actually worse, which is kinda funny

Feels Villeneuve
Oct 7, 2007

Setter is Better.
i dont know who told you that, they shortened a lot of the worst puzzle bits while still keeping the gist of them. the main "problem" is that the stuff they added to the game makes it ridiculously easy after like, the first dungeon the moment you can do mementos grinding

Ibram Gaunt
Jul 22, 2009

I only did the first dungeon in 5R and I found it more annoying so that tracks.

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
I made the terrible mistake of doing a refresher playthrough of the original before trying 5R. The changes and extra content were whatever but the difficulty was so heavily reduced that I got bored and bounced on it halfway through.

Sloober
Apr 1, 2011
i dont have a strong opinion on procgen v curated b/c the procgen in p3 is so simplistic that i dont really rate it as a value add of any real capacity

Sydin
Oct 29, 2011

Another spring commute

Meowywitch posted:

I haven't played Royal yet but I've heard that despite attempting to redesign the dungeons to make them better they are actually worse, which is kinda funny

It's a mixed bag. They took out or shortened a lot of the worst puzzles from vanilla - Palace 5 in particular essentially got a full redesign because it was originally a criminally long slog - but also added in some annoying new puzzles like the light garden in the new palace and also some really quixotic new boss mechanics.

Feels Villeneuve posted:

the main "problem" is that the stuff they added to the game makes it ridiculously easy after like, the first dungeon the moment you can do mementos grinding

This is definitely an aspect of it, one-tripping palaces is trivially easy after Palace 1 and once the fusion alarm mechanic unlocks the game doesn't really have any meaningful challenges it can throw at you outside of the super secret NG+ boss fights.

Stux posted:

you can do curated dungeons and get the same feel, thats what most other smt games go for a lot of the time. you dont get the same feeling of "oh, this again" replaying nocturnes dungeons vs p5 ofr example.

Oh hey speaking of games I could play after P3R, how's the Nocturne remaster on PC?

Alder
Sep 24, 2013

Meowywitch posted:

I haven't played Royal yet but I've heard that despite attempting to redesign the dungeons to make them better they are actually worse, which is kinda funny

It got better imho but I dislike all kinds of puzzlers so I used a guide for them. I liked P5R alot more than the original because of the revamped content too.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
yeah like i love p5r but its extremely not a game you get for challenging rpg combat lol

Sloober
Apr 1, 2011

Feels Villeneuve posted:

yeah like i love p5r but its extremely not a game you get for challenging rpg combat lol

ehhh, i think, with some fairness, the persona games are not where you look for challenging combat in general

Arist
Feb 13, 2012

who, me?


Ibram Gaunt posted:

Also going to say. I did moon for the first time (always skipped it/never had time in the past) and it really isn't as bad as people made it out to be. (same with Chariot!!!) I think it's a pretty decent little story about someone so wracked with an inferiority complex that it led to his state of delusional thinking. And hell, you help him get over it. Cool IMO???

The Social Links in Reload aren't markedly different but they have somewhat different vibes due to the voice acting and slight expansions (Chihiro's fear of men gets a backstory, for example, which I think is welcome). I haven't even unlocked Moon yet in Reload but in FES it was the poster child for my issues with the Social Link writing in general, where he would just be unpleasant for a couple lines and then you'd get a very curt, canned "Your relationship is stronger now!" for every rank. The vibe was off, if you get me.

Sydin
Oct 29, 2011

Another spring commute
He's still an unpleasant little poo poo but the new VA work sells a lot better the intended vibe of the link, which is that he's trying too hard to seem cool and mature in front of the MC because of his inferiority complex. It feels a lot more like you're slowly making his walls come down vs him just being a jackass and then you get a rank up.

Stux
Nov 17, 2006

Sloober posted:

ehhh, i think, with some fairness, the persona games are not where you look for challenging combat in general

its this

Sydin posted:

Oh hey speaking of games I could play after P3R, how's the Nocturne remaster on PC?

its a very direct port which is to say its good as hell but mostly an easier way to play it + some nice upscaling etc. and you get some nice stuff like raidou instead of dante and AND you can actually play vanilla smt3 if you want, which i want to try out sometime and see how the vibe is w/o the extra info getting thrown at u etc.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
yeah but like even with the most remote amount of mementos "grinding" (which wasn't really grinding, it was just like, actually trying to find all the chests versus sprinting for the exit each level) i was so overleveled at like, the casino and ship that most of the non-bosses were instakillable lol


the last dungeon at least seemed to get me back on the "correct" level

Ibram Gaunt
Jul 22, 2009

Arist posted:

The Social Links in Reload aren't markedly different but they have somewhat different vibes due to the voice acting and slight expansions (Chihiro's fear of men gets a backstory, for example, which I think is welcome). I haven't even unlocked Moon yet in Reload but in FES it was the poster child for my issues with the Social Link writing in general, where he would just be unpleasant for a couple lines and then you'd get a very curt, canned "Your relationship is stronger now!" for every rank. The vibe was off, if you get me.

That's fair. I actually didn't know that stuff about Chihiro was added in since I don't think I got too far in her link in the OG, so that's cool.

Alder
Sep 24, 2013

Longer preview of FeMC mod so far:

https://www.youtube.com/watch?v=SacwPbPmLPw

Ytlaya
Nov 13, 2005

fadam posted:

Dang, did you guys playing on Merciless manage to get to floor 22 on the first night? I'm getting my cheeks clapped. Made it to floor 11 and I have like zero resources left.

I used one clock refresh (it's the only one I've needed to use so far), which was also all I could afford. Beyond that, SP items were enough.


Seems like there's kinda two separate things here of radically different difficulty. One is just replacing assets (which is what I see mods reasonably accomplishing, like they already have here), but the main appeal of the FeMC option is the different S-Links, and I don't see that happening for a very long time, if ever.

GiantRockFromSpace
Mar 1, 2019

Just Cram It


Ytlaya posted:

Seems like there's kinda two separate things here of radically different difficulty. One is just replacing assets (which is what I see mods reasonably accomplishing, like they already have here), but the main appeal of the FeMC option is the different S-Links, and I don't see that happening for a very long time, if ever.

The mod seems to be going for "Reload but as a girl", and even changing voiced lines referring to you as a guy by splicing, and given Reload brings some Portable updates like bonding with S.E.E.S (albeit not as a SLink) and optional romances. Biggest hurdles would be the beach/hot springs scenes and replacing the Sword with Naginata cause maybe Portable anims wouldn't work so well.

Ibram Gaunt
Jul 22, 2009

Also all the animated cutscenes

ImpAtom
May 24, 2007

I am pretty sure there is a lot of gendered dialogue in the game.

YaketySass
Jan 15, 2019

Blind Idiot Dog
OTOH this makes S.E.E.S. significantly gayer.

Khizan
Jul 30, 2013


ImpAtom posted:

I am pretty sure there is a lot of gendered dialogue in the game.

There's a ton of it because they can't use the MC's name in spoken dialogue so it converts to pronouns a lot.

DC Murderverse
Nov 10, 2016

"Tell that to Zod's snapped neck!"

Useful fact: if you have your academics all full up before the week of finals you can do Mitsuru’s social link every day of that week (when every other school social link is busy studying)

I just bumped her up from 4 to 9 on consecutive days, it rules

GiantRockFromSpace
Mar 1, 2019

Just Cram It


By the way, which characters would you say got the best glow-up in Reload combat wise?

Koromaru looks amazing getting, Getsu-ei on a game all about the full moons, party-wide charge, Debilitate and more damage in general with Eiha. I can't wait to use best boy in the game once I get it.

Also I was looking at the skill powers at the Fusion calculator and, do Theurgies have a hidden multiplier or something? The power of Theurgy skills is shown a bit lower than normal skills, like Akihiko's second Theurgy has less power than Ziodyne, or Trickster having less power than Megidola. The early ones I do understand, Yukari's has the same power as Garudyne but you get it much earlier.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
They’re listed as ‘Severe’ damage so they should actually do more damage than the -dynes, the idea is for them not to be a wasted move.

Anyway as far as glow-ups go my personal opinion is Junpei. He gets Maragi to fish for weaknesses, AoE much earlier, and maintains all three physical elements instead of Pierce stopping at Torrent Shot. His characteristic is great for just endless crits, especially if you also have Mitsuru or Koromaru. That and he gets permanent Str+3 very early on by hanging out with him and a Slash Amp sword for free towards the end of the game.

You can also argue Ken purely based off his second Theurgy, but he also joins with a -dyne level spell (Kougaon), and also has Dekaja. That along with his characteristic makes him very versatile, but he’s still kinda fragile.

ApplesandOranges fucked around with this message at 12:13 on Feb 22, 2024

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CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
Yeah I sincerely doubt Theurgies have similar damage multipliers to Dyne spells. I can safely say Mitsuru’s Theurgy will hit harder than Bufudyne with Ice Boost and Single Target Boost since I have a Black Frost with those skills and she’ll still beat out that damage in the same circumstances.

Seconding for Junpei. While I think he was a strong character in the context of the whole original game, he has a much stronger early game in Reload. I’m also hearing reassuring things about Koromaru, Debilitate is a huge get for him, especially since Akihiko can no longer debuff bot. And of course, how can we forget that Fuuka has more helpful abilities past scanning that don’t have a random chance to kill your team? Being able to premeptivley Marakukaja and Masukukaja your entire team in particular is really nice.

CullenDaGaDee fucked around with this message at 12:22 on Feb 22, 2024

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