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The Moon Monster
Dec 30, 2005

Khanstant posted:

Looking into the stories of DS games is more like interpreting religious text.

fixed

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Devils Affricate
Jan 22, 2010

Quote-Unquote posted:

Seriously? Maybe I should have continued. Like I said, I get annoyed at worrying about ammo and annoyance at video games means boredom for me. I loved all the crazy hillbillies stalking around the house and having to stop and hide etc but when it started to get combat heavy I lost interest. But yeah I've heard that the game gets way more combat heavy later on and that probably would've annoyed me more.

Yeah, in RE7 you have more than enough ammo to take out all of the generic mold enemies (not that there aren't situations where it's probably still better to just run away from them). It actually kind of ruined me for when I eventually played the RE2 remake because it taught me that I could comfortably secure each area with the ammo I had, as long as I didn't miss a ton of shots. When I eventually played RE2:r I tried to use the same general approach and soon found myself with no resources left.

Quote-Unquote
Oct 22, 2002



Devils Affricate posted:

Yeah, in RE7 you have more than enough ammo to take out all of the generic mold enemies (not that there aren't situations where it's probably still better to just run away from them). It actually kind of ruined me for when I eventually played the RE2 remake because it taught me that I could comfortably secure each area with the ammo I had, as long as I didn't miss a ton of shots. When I eventually played RE2:r I tried to use the same general approach and soon found myself with no resources left.

it is entirely possible that I just suck at the game, because I suck at most games. I just didn't find it fun or scary compared to the demo.

Random Stranger
Nov 27, 2009



Quote-Unquote posted:

For anyone that hasn't seen this, I highly recommend it. Stuff like having rooms-over-rooms and impossible geometry that Doom couldn't possibly do without a LOT of trickery happens like it's nothing, so it's interesting on a technical level, but it's also absolutely fascinating as a horror piece.

I'll point out that it is absurdly easy to just download and play myhouse.wad (it's actually a .pk3) and I'd strongly recommend doing that instead of watching a video. Get gzdoom, get your doom2.wad (which you probably already own but if you get it some other way I won't tell), and get myhouse and you're set. You probably won't be able to see all of the endings without someone to guide you, but you can get a feel for it and then you can enjoy the technical details of how it works.

Basically, playing is better than watching a video and this takes no time and minimal effort to check out.

It's not the first time that someone has done this kind of elaborate space bending FPS level, but it's very well done and people do it so rarely that it's great to check it out when a good one comes along.

Nice Van My Man
Jan 1, 2008

RE7 definitely drags in the last like half the game but I still enjoyed it enough to see it through. I also love being stressed out in games. I want stress, horror, shock, despair. I'm really just looking for negative emotions when I game.

Vampire Panties
Apr 18, 2001
nposter
Nap Ghost

fridge corn posted:

Ambiguous narratives with austere dialogue own actually

:haibrow:

NES games like Faxanadu, Crystalis, Dragon Quest, Shadowgate. They all worked extremely well while having weird brief descriptions (with a lot of ellipses). It was left to the imagination of the player to build the story out.

Plot in a lot of modern games leave zero to the imagination, where every single thing has to be explained in dumb exhausting detail.

SilvergunSuperman
Aug 7, 2010

I love Faxandu's weird rear end sprites

JollyBoyJohn
Feb 13, 2019

For Real!

SilvergunSuperman posted:

I love Faxandu's weird rear end sprites

I had never really heard of Faxanadu till it appeared in this years Big20, well I had heard the name but If you'd quizzed me 5 weeks ago I would have thought it was a final fantasy style turn based game.

It's became one of my favourite of all the games this year, for context you start in the Starting Town - Eloise? with full late game equipment including the Dragon Slayer and the Wing Boots and you have to get to the end of the game, it's doable in about 11 minutes for me but the top runners are doing it in 7.

Whats particularly hilarious to me though is there's the equivalent of an invincibility shield like 5 seconds before the final boss so its a complete walkover, certainly a striking design though

QuarkJets
Sep 8, 2008

You can easily spot the maidenless posters itt because they can't shut the gently caress up about how they dislike dark souls 2

haddedam
Feb 19, 2024

by Fluffdaddy
I refunded Ori cause it wasn't doing anything interesting for me.
It was like any other platformer but with an extremely well done disney aesthetic.

Vampire Panties
Apr 18, 2001
nposter
Nap Ghost
I'm old as hell - I read about Faxanadu in Nintendo Power, and then spent ~2 years chasing down a copy between my school mates and the local movie rental place.

Wasted a lot of time inbetween with Deadly Towers and MIlon's Secret Castle

EDIT

I want to say there was a very similar arcade version of the game? I remember dumping a mountain of quarters into it in a casino arcade in the late 80s, but I'm not finding anything

dsf
Jul 1, 2004

itry posted:

I tried the demo before launch and the dodging and parrying just felt kinda bad. But I'm also possibly just tired of this flavour of action rpg. I did like the weapon mixing system though. Maybe I'll pick it up on a sale.

if your more used to DS style combat it takes some adjusting, the game emphasizes blocking and parrying more over dodge rolling thru everything. its in kind of a weird place between Sekiro and DS but it works pretty well once you get used to it. Some of the later bosses are a little over-tuned though, you can tell the devs were looking to challenge people who are already souls veterans.

wilfredmerriweathr
Jul 11, 2005
I think re7 is a fine game, it just doesn't feel like resident evil at all for the reasons identified above by other posters. I like psychological horror films like the shining but not stuff like typical American horror films. I like re historically because of how you have to conserve everything and be super tactical but also because of those feelings of dread.

I don't like being chased around by hillbillies

When folks gush about how it's "just like the original!!" I strongly question if they played re1 or 2 because almost everything is different gameplay wise in those vs 7. Sorta like how botw is an ok open world game but a poo poo zelda

wilfredmerriweathr
Jul 11, 2005
I'm stoked for the silent hill 2 remake as that's basically my gold standard for that era of survival horror.

Outpost22
Oct 11, 2012

RIP Screamy You were too good for this world.
I've never played a Resident Evil game, where should I start?

MSPain
Jul 14, 2006
start with silent hill 2

jokes
Dec 20, 2012

Uh... Kupo?

Outpost22 posted:

I've never played a Resident Evil game, where should I start?

Resident Evil 2 remake

Random Stranger
Nov 27, 2009



haddedam posted:

I refunded Ori cause it wasn't doing anything interesting for me.
It was like any other platformer but with an extremely well done disney aesthetic.

I found the game play in Ori to be kind of middle of the road. It looks nice, but it's bog standard indie metroidvania.

Vampire Panties posted:

I'm old as hell - I read about Faxanadu in Nintendo Power, and then spent ~2 years chasing down a copy between my school mates and the local movie rental place.

Wasted a lot of time inbetween with Deadly Towers and MIlon's Secret Castle

EDIT

I want to say there was a very similar arcade version of the game? I remember dumping a mountain of quarters into it in a casino arcade in the late 80s, but I'm not finding anything

You're probably thinking of Cadash which has a similar look and vibe, but has no relation to Faxanadu.

Faxanadu started out as a port of Xanadu, one of the monster hits of mid-80s Japanese computing and was kind of the Dark Souls of its day with a reputation for brutal difficulty that drew people in. Well, Hudson was making the port and realized it wouldn't work so they created Famicom Xanadu (or Faxanadu) to play nice on the console. That got Nihon Falcom furious at them and they wouldn't give Hudson the rights to make Ys console ports. And that's why the only English version of Ys I & II forever was the Turbo Graphx CD one.

Nice Van My Man
Jan 1, 2008

wilfredmerriweathr posted:

I think re7 is a fine game, it just doesn't feel like resident evil at all for the reasons identified above by other posters. I like psychological horror films like the shining but not stuff like typical American horror films. I like re historically because of how you have to conserve everything and be super tactical but also because of those feelings of dread.

I don't like being chased around by hillbillies

When folks gush about how it's "just like the original!!" I strongly question if they played re1 or 2 because almost everything is different gameplay wise in those vs 7. Sorta like how botw is an ok open world game but a poo poo zelda

People were coming off of the increasingly worse run of RE4 (very good but more action oriented), 5 and 6. RE7 at least threw us a bone for survival horror, and I enjoyed the unsettling hillbilly atmosphere. It really has to be seen in the context of the direction the series was moving.

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
Ori gets interesting once you unlock the unique, to ori, movement abilities.

Gaius Marius
Oct 9, 2012

Outpost22 posted:

I've never played a Resident Evil game, where should I start?

The REmake

Vampire Panties
Apr 18, 2001
nposter
Nap Ghost

Random Stranger posted:

I found the game play in Ori to be kind of middle of the road. It looks nice, but it's bog standard indie metroidvania.

You're probably thinking of Cadash which has a similar look and vibe, but has no relation to Faxanadu.

Faxanadu started out as a port of Xanadu, one of the monster hits of mid-80s Japanese computing and was kind of the Dark Souls of its day with a reputation for brutal difficulty that drew people in. Well, Hudson was making the port and realized it wouldn't work so they created Famicom Xanadu (or Faxanadu) to play nice on the console. That got Nihon Falcom furious at them and they wouldn't give Hudson the rights to make Ys console ports. And that's why the only English version of Ys I & II forever was the Turbo Graphx CD one.

:monocle: holy poo poo yeah it was Cadash!

also thank you for the background information. (IMO) Faxanadu was always this weird, sorta cool one off that wasn't replicated. I remember reading about Ys I & II in a random gaming magazine, but I didn't know anyone who had a Turbo Graphx.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Outpost22 posted:

I've never played a Resident Evil game, where should I start?

The original ps1 game. It is so painfully cheesy and B movie that you'll have zero delusions about how seriously you should take any game in the series. It's so enthusiastic and low budget that it's got this comical charm that gets less pronounced* in later games because they actually had a budget for those.

*The later games are absolutely still full of hilarious dumb stuff like roundhouse kicking not zombies to the face. It's just easier to ignore that side of it if you haven't seen where the series started.

Modal Auxiliary
Jan 14, 2005

"You were almost a Jill Sandwich!" has been living rent-free in my head for almost three decades, God that game loving owns.

Vandar
Sep 14, 2007

Isn't That Right, Chairman?



There was not one but TWO Faxanadu episodes of Captain N: The Game Master.

Absolutely insanity.

George
Nov 27, 2004

No love for your made-up things.
Horror is the genre I wish I could mass ignore in my life, across all media. Don't need to deprive others of it, I just could not care less about any of it and don't understand why people obsess over it.

SilvergunSuperman
Aug 7, 2010

Random Stranger posted:

You're probably thinking of Cadash which has a similar look and vibe, but has no relation to Faxanadu.

Faxanadu started out as a port of Xanadu, one of the monster hits of mid-80s Japanese computing and was kind of the Dark Souls of its day with a reputation for brutal difficulty that drew people in. Well, Hudson was making the port and realized it wouldn't work so they created Famicom Xanadu (or Faxanadu) to play nice on the console. That got Nihon Falcom furious at them and they wouldn't give Hudson the rights to make Ys console ports. And that's why the only English version of Ys I & II forever was the Turbo Graphx CD one.

Huh that's pretty interesting

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



George posted:

Horror is the genre I wish I could mass ignore in my life, across all media. Don't need to deprive others of it, I just could not care less about any of it and don't understand why people obsess over it.

90% agree with this, with a handful of exceptions (mostly horror comedy and other horror adjacent stuff). Cabin in the Woods, as an example, and you could argue the Ghostbusters movies also belong in that genre. There are also some absolute masterpieces of cinema that fall under it, such as Alien.

William Henry Hairytaint
Oct 29, 2011



George posted:

Horror is the genre I wish I could mass ignore in my life, across all media. Don't need to deprive others of it, I just could not care less about any of it and don't understand why people obsess over it.

I love horror movies and books but don't get into horror games too much, and the ones I have played generally haven't scared me all that much, but it's because of something about the game that just hits the "horror off" switch. Best example is Dead Space, which I loved but didn't find especially scary once I realized that I am essentially dismembering aliens with power tools. That's just too badass to make anything else scary.

An exception to the rule would be Amnesia though. That game was scary.

George
Nov 27, 2004

No love for your made-up things.

Shooting Blanks posted:

90% agree with this, with a handful of exceptions (mostly horror comedy and other horror adjacent stuff). Cabin in the Woods, as an example, and you could argue the Ghostbusters movies also belong in that genre. There are also some absolute masterpieces of cinema that fall under it, such as Alien.

Yeah also I have enjoyed silly movies like The Gate 2 or whatever.

Random Stranger
Nov 27, 2009



One more thing about Xanadu, it got its first English release in December on the Switch. So if you want to see what led to Faxanadu and are willing to put up with some janky, underpowered by even the standards of 1985, Japanese computing, it's out there now.

William Henry Hairytaint posted:

I love horror movies and books but don't get into horror games too much, and the ones I have played generally haven't scared me all that much, but it's because of something about the game that just hits the "horror off" switch. Best example is Dead Space, which I loved but didn't find especially scary once I realized that I am essentially dismembering aliens with power tools. That's just too badass to make anything else scary.

An exception to the rule would be Amnesia though. That game was scary.

One of the challenges of horror in video games is that the player has agency. They exist as both a character in the story and as someone outside of it. That removed a lot of traditional horror techniques. And sine 99% of game developers are just making movies where someone holds a joystick for a few hours, things tend to get very heavily directed in a way that is transparently obvious. Horror loses a lot of impact when you can see the strings of the narrative: "I've left the generic hallway for an intricately designed room; guess it's time for a monster to show up." What's mainly left are jump scares.

I lile horror and there are horror games I enjoy playing (the Fatal Frame series, the first Dead Space, Siren), but it's all about atmosphere and tone. They're not scary in the slightest.

Random Stranger fucked around with this message at 20:20 on Feb 23, 2024

ponzicar
Mar 17, 2008
Horror games are only horror games for the first 30 minutes. After that they turn into action games, stealth games, or maze games. Getting caught by a monster is tense the first time, but by the fifth time it's just annoying.

JollyBoyJohn
Feb 13, 2019

For Real!

Vandar posted:

There was not one but TWO Faxanadu episodes of Captain N: The Game Master.

Absolutely insanity.

I want to these now, in fact the whole drat show

veni veni veni
Jun 5, 2005


Outpost22 posted:

I've never played a Resident Evil game, where should I start?

Start with RE2 remake. If you like it follow it up the 3 and 4 remakes. Then move on to 7 and 8. If you find yourself a big fan check out the RE1 remake and the original games as well as the Revelations games. Some people will tell you to start with the 1 remake and it's an awesome game but it's archaic in a lot of ways and I would not recommend it as a starting point for someone completely new to the series.

TLDR just do the modern remakes in order and go from there.

veni veni veni
Jun 5, 2005


William Henry Hairytaint posted:

I love horror movies and books but don't get into horror games too much, and the ones I have played generally haven't scared me all that much, but it's because of something about the game that just hits the "horror off" switch. Best example is Dead Space, which I loved but didn't find especially scary once I realized that I am essentially dismembering aliens with power tools. That's just too badass to make anything else scary.

An exception to the rule would be Amnesia though. That game was scary.

I play a lot of horror games and it's honestly very hard for me to feel scared by a game but I just like them cause of the vibes and atmosphere. I like Dead Space cause space horror is a cool theme. Resident Evil is similar. just fun shooters with a spooky motif.

Most of the scariest games are pretty light on gameplay. Frictional games are good for that yeah. In retrospect it's dumb, but Outlast scared the piss out of me back when it came out. Visage is also scary as hell but it's unfortunately not very fun.

wilfredmerriweathr
Jul 11, 2005
Definitely start with the re2 remake!

Also if you are gonna play the original, try the Sega Saturn version. It is gorier and has some better character models in some cases. The mister fpga Saturn core works great.

I remember when 2 came out it seemed like the biggest game release ever. My game store had so much advertising swag. Man those were the days

Also that's a good point about viewing re7 in the context of the other games. And to be fair I loved village which wouldn't have happened if there wasn't a story to continue from 7.

wilfredmerriweathr fucked around with this message at 21:12 on Feb 23, 2024

Harrow
Jun 30, 2012

RE2 Remake singlehandedly sold me on survival horror as a genre. I played it last year for the first time and loving loved it. Definitely a great place to start

Bifner McDoogle
Mar 31, 2006

"Life unworthy of life" (German: Lebensunwertes Leben) is a pragmatic liberal designation for the segments of the populace which they view as having no right to continue existing, due to the expense of extending them basic human dignity.

William Henry Hairytaint posted:

I love horror movies and books but don't get into horror games too much, and the ones I have played generally haven't scared me all that much, but it's because of something about the game that just hits the "horror off" switch. Best example is Dead Space, which I loved but didn't find especially scary once I realized that I am essentially dismembering aliens with power tools. That's just too badass to make anything else scary.

An exception to the rule would be Amnesia though. That game was scary.

Most videogame horror doesn't work because you play as a badass, there's a big emphasis on high clarity to show off visuals and a need to shoot for the lowest common denominator to keep things accessible. I like Resident evil a lot, but it is way better at being silly than it ever will be at being scary.

Stuff like Amnesia or Subnautica actually end up being spooky because the devs had to squeeze blood out of a stone. In the process they figured out what Speilberg did - the Shark isn't scary when you see it up close, it's scary when you know you won't get a good look at it until it's too late.

Devils Affricate
Jan 22, 2010

ponzicar posted:

Horror games are only horror games for the first 30 minutes. After that they turn into action games, stealth games, or maze games. Getting caught by a monster is tense the first time, but by the fifth time it's just annoying.

All RE games go through the same set of stages in the same sequence:

1) "Haunted house" - You don't have any weapons and there's nothing that can kill you, just spooky atmosphere and some jump scares
2) Survival horror - Limited resources and constant danger, you're mainly running around looking for unlocked doors
3) 3rd person action - You've got plenty of resources and some powerful weapons, and the area is mostly fully scouted
4) Anime - Dudes are transforming left and right into giant Akira monsters and you're shooting them with heavy ordnance

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wilfredmerriweathr
Jul 11, 2005
Don't forget re0 with haunted train!

And no item boxes FML

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