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El Jeffe posted:Do you mean the coin in the freelancer tools or the collector's one that goes on the wall? Because last I heard the one from the tools is impossible to get because they forgot to put it in the game or something. Did they finally patch it? Coin on the wall. The tool coin from the briefcases is still impossible to get in an unmodded game, unfortunately. Fingers crossed they finally fix that in the game update they promised this year.
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# ? Feb 24, 2024 07:48 |
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# ? Jun 11, 2024 11:22 |
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Jerusalem posted:On the flip side of that I am very slightly annoyed that if you pick up one of the canisters and then another large item like a baseball bat or the saber or something in the house, it won't let you even though once you go to the level itself the canister is in a briefcase and if you do find a baseball bat etc in the level you can carry both around. The baseball bat also spawns in a briefcase
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# ? Feb 24, 2024 12:26 |
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Dabir posted:The baseball bat also spawns in a briefcase Yeah, but you can carry a briefcase AND a canister at the same time, but if you pick up the canister in the house it spawns in the level in a briefcase, which means you can't start with the canister AND a baseball bat (or anything else that spawns in a briefcase) even though once you're in the level you'd be able to carry them both around. It's a VERY minor/mild irritation, but that's what the Internet is for complaining about!
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# ? Feb 24, 2024 12:45 |
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Have they fixed the fuse cell yet?
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# ? Feb 24, 2024 14:30 |
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Time to let the chips fall where they may
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# ? Feb 24, 2024 19:24 |
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Rubber Duck Time.
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# ? Feb 24, 2024 22:36 |
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Just finished Another Life for the first time and grabbed a "battle frog" on my way out of town. How is this game so drat great?
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# ? Feb 27, 2024 00:43 |
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As of the last campaign, I am at 499/500 on Employee of the Year. Just 3 more maps, 15 more Cold Feet abandonments, and 8 more failed showdowns, and I have 100%'d Freelancer. I have played an unfathomable amount of Freelancer, BTW. To think the beta version of this Challenge was like 4x more...
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# ? Mar 1, 2024 03:22 |
Nakar posted:As of the last campaign, I am at 499/500 on Employee of the Year. Just 3 more maps, 15 more Cold Feet abandonments, and 8 more failed showdowns, and I have 100%'d Freelancer. What's your emblem/profile mastery level at? Is it capped?
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# ? Mar 1, 2024 03:33 |
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Discendo Vox posted:What's your emblem/profile mastery level at? Is it capped? Around 4306, and no, it's still going up and the emblem's still changing.
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# ? Mar 1, 2024 03:39 |
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You lot are actually mad. Level 100 mastery was more than enough for me.
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# ? Mar 1, 2024 03:40 |
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Hedgehog Pie posted:You lot are actually mad. Level 100 mastery was more than enough for me.
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# ? Mar 1, 2024 03:53 |
PSA, the Collector ET is live- Forger goes live in 9 days. Adding to my ongoing parade of weird observations:
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# ? Mar 2, 2024 05:32 |
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Nakar posted:Around 4306, and no, it's still going up and the emblem's still changing. I think I'm on like 1800 and I thought that was insane
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# ? Mar 2, 2024 05:40 |
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Jerusalem posted:I think I'm on like 1800 and I thought that was insane
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# ? Mar 2, 2024 05:53 |
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Oh yeah, I didn't get it till it came out on Steam, so I'm a year behind, but even so I think I'd probably still be sitting in the mid 2000s at most. Goddamn this game rules though, I've started to get a little tired of the same old levels in Freelancer so I'm gonna test out that all maps mod and see how that livens things up, since the only challenges I have left are to kill <x> of leaders and syndicate members/complete 50 campaigns... plus I gotta force myself to do the "leave before the mission is over" one too
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# ? Mar 2, 2024 06:02 |
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Jerusalem posted:Oh yeah, I didn't get it till it came out on Steam, so I'm a year behind, but even so I think I'd probably still be sitting in the mid 2000s at most. Goddamn this game rules though, I've started to get a little tired of the same old levels in Freelancer so I'm gonna test out that all maps mod and see how that livens things up, since the only challenges I have left are to kill <x> of leaders and syndicate members/complete 50 campaigns... plus I gotta force myself to do the "leave before the mission is over" one too the secret is to forget to kill one of your targets! that makes it very easy. i suggest knocking them out in a very narrow window then hiding the body behind some furniture
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# ? Mar 2, 2024 13:13 |
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Jerusalem posted:Oh yeah, I didn't get it till it came out on Steam, so I'm a year behind, but even so I think I'd probably still be sitting in the mid 2000s at most. Goddamn this game rules though, I've started to get a little tired of the same old levels in Freelancer so I'm gonna test out that all maps mod and see how that livens things up, since the only challenges I have left are to kill <x> of leaders and syndicate members/complete 50 campaigns... plus I gotta force myself to do the "leave before the mission is over" one too On the "Leave missions early" challenge, I recommend you do it immediately after a prestige. You'll have no weapons, gadgets, or money to lose so it's just a matter of however much time you spend loading in/out.
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# ? Mar 2, 2024 14:25 |
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Shooting Blanks posted:On the "Leave missions early" challenge, I recommend you do it immediately after a prestige. You'll have no weapons, gadgets, or money to lose so it's just a matter of however much time you spend loading in/out. Good idea! I'm close to filling out the displays so I'll run through the "you had one job, 47 " challenge on the next prestige. Also unfortunately it looks like I can't use the Freelancer Variations mod, it crashes every time I leave the safehouse and when I looked up solutions the guy who made the mod says,"If your game crashes when you leave the safehouse, complain to IOI it's nothing to do with me" so... gently caress me, I guess?
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# ? Mar 2, 2024 23:30 |
I am now morbidly curious what the cap is for both emblem/profile and for freelancer prestiges. The former seems to have been repeatedly increased, since some old accounts say it was once in the two thousands.
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# ? Mar 3, 2024 00:40 |
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Discendo Vox posted:I am now morbidly curious what the cap is for both emblem/profile and for freelancer prestiges. The former seems to have been repeatedly increased, since some old accounts say it was once in the two thousands. quote:Player Profile Limit
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# ? Mar 3, 2024 00:43 |
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Discendo Vox posted:I am now morbidly curious what the cap is for both emblem/profile and for freelancer prestiges. The former seems to have been repeatedly increased, since some old accounts say it was once in the two thousands. I don't know if there is a cap for prestiges - there are no additional titles/challenges, but I'm on prestige 18 currently.
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# ? Mar 3, 2024 00:45 |
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I had no idea it even could change from Malus Necessarium! I'm in the 1860s so still a fair way off Ius Obscurus
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# ? Mar 3, 2024 02:10 |
Another fun fact I suspect many already knew- the easter egg exit in Mendoza still works in Freelancer. I'm not sure how many of the others do.
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# ? Mar 3, 2024 06:20 |
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Discendo Vox posted:Another fun fact I suspect many already knew- the easter egg exit in Mendoza still works in Freelancer. I'm not sure how many of the others do.
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# ? Mar 3, 2024 06:26 |
I'll say I tend to miss the GPS exits in Ambrose. Otoh I'm very glad they removed the need for a key to use the boat in Dartmoor.
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# ? Mar 3, 2024 06:33 |
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I got the variations mod to work and Hawkes Bay in the daylight is loving with my head
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# ? Mar 3, 2024 06:57 |
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Discendo Vox posted:I'll say I tend to miss the GPS exits in Ambrose. Otoh I'm very glad they removed the need for a key to use the boat in Dartmoor. Ambrose is still such a very weird map in general. There's a portion of it that seems to suffer from the same sightline distance as Sgail, if you snipe from the bridge into town. Unless you manage to snipe someone without having the body immediately seen, they will be beelining for you, and it can be very hard to get away without turning half the map orange. I enjoy it a lot more now than I used to on Freelancer. Something else I noticed, having picked up Freelancer for the first time in awhile - did they change up the potential targets to remove the ones that would eat/drink/smoke, and replace them with ones who don't? Maybe it's just me, but it seems like poisons and accident kills are significantly less common than they used to be.
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# ? Mar 3, 2024 07:11 |
Shooting Blanks posted:Ambrose is still such a very weird map in general. There's a portion of it that seems to suffer from the same sightline distance as Sgail, if you snipe from the bridge into town. Unless you manage to snipe someone without having the body immediately seen, they will be beelining for you, and it can be very hard to get away without turning half the map orange. I enjoy it a lot more now than I used to on Freelancer. I've not noticed any changes; as you once said, there's a large diversity of targets such that it can be hard to see the overall distribution (and it appears likely that, like with supply crates, the game's randomness is decidedly lumpy).
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# ? Mar 3, 2024 09:02 |
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Stood too close to a safe when I blew up the door. Campaign Failed
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# ? Mar 3, 2024 19:03 |
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Still a more noble defeat than forgetting which variety of micro-taser you brought with you
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# ? Mar 3, 2024 22:29 |
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I dropped an exploding golfball on my foot during an alerted Marrakesh. Lost a pair of legendary guns that way, ouch.
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# ? Mar 3, 2024 22:48 |
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Had an explosive kill objective. Tossed a remote explosive into the back of the Sanguine Store in Sapienza where the target was chilling, closed the door, ran a couple feet away and hit the trigger thinking the distance and the door would protect me from the explosion. It did not protect me from the explosion
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# ? Mar 4, 2024 00:10 |
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Jerusalem posted:Had an explosive kill objective. Tossed a remote explosive into the back of the Sanguine Store in Sapienza where the target was chilling, closed the door, ran a couple feet away and hit the trigger thinking the distance and the door would protect me from the explosion. I'm guessing you weren't going for a collateral kill that time, huh
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# ? Mar 4, 2024 00:22 |
From the anecdotes here I basically never, ever pick up the nitro or any of the exploding balls. It's just not worth the risk.
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# ? Mar 4, 2024 00:24 |
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Shooting Blanks posted:I'm guessing you weren't going for a collateral kill that time, huh Diana: Taking things literally, are we 47? Also had a weird thing yesterday where I completed killing all the targets in Sapienza for Freelancer but when I left it said I had failed the campaign. This is with the variations mod on, and it was a High Alert level, so the only thing I can think of is that I failed one of the objectives (no bodies found) and it used Hardcore rules for some reason and failed me? Lost all my tools, the stuff I had on me, all my murderbux and it was right near the end of a campaign too, so that sucked!
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# ? Mar 4, 2024 00:30 |
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Jerusalem posted:Diana: Taking things literally, are we 47? Had it confirmed you got all the kills in the upper left? It sometimes takes a few seconds for IOI's server to recognize that all targets are dead, and will count as an early exit if you do that. Though I thought exiting early only took away your tools and money, not any guns you were carrying?
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# ? Mar 4, 2024 00:37 |
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Shooting Blanks posted:Had it confirmed you got all the kills in the upper left? It sometimes takes a few seconds for IOI's server to recognize that all targets are dead, and will count as an early exit if you do that. Though I thought exiting early only took away your tools and money, not any guns you were carrying? Yep it was definitely all of them. I killed them all, and even took a ton of time leaving because I decided to get Dino's car keys and drive out in style. I got the keys, walked out to the road, got into the car, the cutscene of my driving out played, then suddenly "CAMPAIGN FAILED!" came up and I woke up in the safehouse covered in bandages and bleeding I even checked the "leave before completing the mission" challenge and it was still at 0, so it was definitely deciding I had failed/died or something, which I've only ever seen in a hardcore campaign before.
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# ? Mar 4, 2024 00:42 |
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was it in one of the sapienza variations? like landslide? that's been a bug basically since variations first came out and the mod author swears is a bug with the game itself not the mod
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# ? Mar 4, 2024 02:06 |
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# ? Jun 11, 2024 11:22 |
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site posted:was it in one of the sapienza variations? like landslide? that's been a bug basically since variations first came out and the mod author swears is a bug with the game itself not the mod It was The Icon. I'd read that Landslide had common bugs and I'd followed the instructions to turn those levels off. If it pops up again I'll run through and disable The Icon as an option as well.
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# ? Mar 4, 2024 02:18 |