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dingo with a joint
Jan 12, 2019

wrong cow
heya folks, reinstalled this after watching the trailer, and started a new character. got up to blaidd's section, heard the howl, went back to elleh church and learned the snap, went back to blaidd's ruins and snapped... and he immediately aggro'd and killed me. if haven't been in a fight with a single bear, so i'm not sure what his problem is. i'm taking it this means that i'm now locked out of the blaidd-related quest chains?

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Ariong
Jun 25, 2012

Get bashed, platonist!

You can take a Celestial Dew to the Church of Absolution to de-aggro all NPCs.

dialhforhero
Apr 3, 2008
Am I 🧑‍🏫 out of touch🤔? No🧐, it's the children👶 who are wrong🤷🏼‍♂️
Celestial Dew has only one questline it doesn’t work for and I think it is Ranni’s if you try to Seluvis her.

scary ghost dog
Aug 5, 2007
my only problem with sidequests is that so many of them reward final weapon upgrade stones so on subsequent ng+ cycles you still have to do them

euphronius
Feb 18, 2009

Great shield blocking Margit destroyed him. Old man died quick.

verbal enema
May 23, 2009

onlymarfans.com

dingo with a joint posted:

heya folks, reinstalled this after watching the trailer, and started a new character. got up to blaidd's section, heard the howl, went back to elleh church and learned the snap, went back to blaidd's ruins and snapped... and he immediately aggro'd and killed me. if haven't been in a fight with a single bear, so i'm not sure what his problem is. i'm taking it this means that i'm now locked out of the blaidd-related quest chains?

U know Blaidd is the wolf man not the sleeping bear right

Epic High Five
Jun 5, 2004



Not gonna lie, having a runebear instead of Blaidd against pre-nerf Radahn isn't something I would've turned down

khwarezm
Oct 26, 2010

Deal with it.
My opinion on Fromsoft quest design is that at this point I've stopped giving a poo poo and just use a walkthrough, I even used a walkthrough my first time playing ER, and I don't even feel bad about it or think that it had a major impact on my enjoyment of the game.

Usually I'm the last person to ask for features to make things more streamlined and mainstream, but as I've said before I think that we've reached a point that they should probably just add a journal (that fits with the lore and tone of course, it shouldn't handhold you, just keep track of pertinent information) and most complaints would be solved by that.

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
I dunno what it was but pre-nerf Radahn just clicked with me. It was the perfect fight for dying and figuring out what you have to do to get past that phase, dying, figuring out what you have to do for that next phase. With a little paying attention you could ensure progress and victory. I stayed clear-headed with him but panic against other bosses. Still haven’t fought post-nerf.

John Murdoch
May 19, 2009

I can tune a fish.

khwarezm posted:

My opinion on Fromsoft quest design is that at this point I've stopped giving a poo poo and just use a walkthrough, I even used a walkthrough my first time playing ER, and I don't even feel bad about it or think that it had a major impact on my enjoyment of the game.

Usually I'm the last person to ask for features to make things more streamlined and mainstream, but as I've said before I think that we've reached a point that they should probably just add a journal (that fits with the lore and tone of course, it shouldn't handhold you, just keep track of pertinent information) and most complaints would be solved by that.

I would also say this is something that hit a breaking point in ER specifically. DS1 is something like a comparatively brisk 30~ hour game if you're not completely terrible at it, meanwhile Elden Ring is 100+ hours on average. Granted, you're not necessarily expected to remember stuff from hour 2 all the way up at hour 94, but there are still some pretty big gaps in how certain quest lines play out and there's just a LOT of stuff in the game.

I also always feel like, beyond being hilariously wrong on its face, it's a failure of imagination when people insist that From would never or could never do <x> because it would ruin the game somehow. People say From's whole appeal is being weird and obtuse about everything, so okay let me see their weird and obtuse version of a quest log.

khwarezm
Oct 26, 2010

Deal with it.

John Murdoch posted:

I would also say this is something that hit a breaking point in ER specifically. DS1 is something like a comparatively brisk 30~ hour game if you're not completely terrible at it, meanwhile Elden Ring is 100+ hours on average. Granted, you're not necessarily expected to remember stuff from hour 2 all the way up at hour 94, but there are still some pretty big gaps in how certain quest lines play out and there's just a LOT of stuff in the game.

I also always feel like, beyond being hilariously wrong on its face, it's a failure of imagination when people insist that From would never or could never do <x> because it would ruin the game somehow. People say From's whole appeal is being weird and obtuse about everything, so okay let me see their weird and obtuse version of a quest log.

There's also just the fact that you can still have all of the weird and obtuse mysteries that require some combination of luck and lateral thinking, just by not putting it in the journal!

John Murdoch
May 19, 2009

I can tune a fish.
Yup. Plus most people really just want a text dump or a replayable recording of the cryptic bullshit some NPC said 15 hours ago before creepily laughing so they didn't have to go look it up on a wiki. Having that would not diminish the cryptic nature of the bullshit whatsoever.

galagazombie
Oct 31, 2011

A silly little mouse!
Pre nerf Radahn is easy because you just run away on torrent while summoning your literally infinitely respawning army of suckers and rubescherished and trusted companions to whittle him down.

euphronius
Feb 18, 2009

NB you cannot rely on block for mad tounge alberich

Cassian of Imola
Feb 9, 2011
Probation
Can't post for 5 hours!

euphronius posted:

NB you cannot rely on block for mad tounge alberich

yep scythes and some other weapons (shotels?) do substantial damage through block. parrying alberich works pretty well tho

dingo with a joint
Jan 12, 2019

wrong cow

Ariong posted:

You can take a Celestial Dew to the Church of Absolution to de-aggro all NPCs.

dialhforhero posted:

Celestial Dew has only one questline it doesn’t work for and I think it is Ranni’s if you try to Seluvis her.

oof right yes. so i'll need to come back to limgrave later in the game once i've done that, and follow the chain around then.

verbal enema posted:

U know Blaidd is the wolf man not the sleeping bear right

yes. :p

i mentioned bears because i vaguely remembered something about blaidd auto-aggro'd if you'd killed rune bears.

dingo with a joint fucked around with this message at 04:45 on Feb 26, 2024

verbal enema
May 23, 2009

onlymarfans.com

dingo with a joint posted:



yes. :p

i mentioned bears because i vaguely remembered something about blaidd auto-aggro'd if you'd killed rune bears.

huh just looked it up and i guess he does

Flytrap
Apr 30, 2013
It certainly was memorable my first time through to run into a bunch of NPCs at the ends of their questlines and wondering how the gently caress any of them got here. I think the only one I followed a guide for was Millicent, and that's because I hadn't run into her and she's the one NPC that needs you to personally meet her at every step of the way. I found a valkyrie arm and was desperately curious what the gently caress I was supposed to do with it and let myself look it up. I had completed...just about everything else in the game by the time I escorted her to the Haligtree.

Flytrap fucked around with this message at 04:54 on Feb 26, 2024

Fister Roboto
Feb 21, 2008

Speaking of missable quests, I just found out that if you get both halves of the Haligtree medallion before talking to Latenna, she'll be dead when you get there and you can't do her quest. Which kind of sucks because it gives you one of the only 8 ancient somber smithing stones you can get per playthrough. Honestly not a huge deal, I can't imagine there are many people who beat Commander Niall before going back to do a semi-hidden side dungeon in Liurnia, but it's certainly possible.

I'm really looking forward to having more ancient smithing stones from the DLC.

scary ghost dog
Aug 5, 2007

Fister Roboto posted:

Speaking of missable quests, I just found out that if you get both halves of the Haligtree medallion before talking to Latenna, she'll be dead when you get there and you can't do her quest. Which kind of sucks because it gives you one of the only 8 ancient somber smithing stones you can get per playthrough. Honestly not a huge deal, I can't imagine there are many people who beat Commander Niall before going back to do a semi-hidden side dungeon in Liurnia, but it's certainly possible.

I'm really looking forward to having more ancient smithing stones from the DLC.

its a bigger annoyance on ng+ cycles

CommonShore
Jun 6, 2014

A true renaissance man


Fister Roboto posted:

Speaking of missable quests, I just found out that if you get both halves of the Haligtree medallion before talking to Latenna, she'll be dead when you get there and you can't do her quest. Which kind of sucks because it gives you one of the only 8 ancient somber smithing stones you can get per playthrough. Honestly not a huge deal, I can't imagine there are many people who beat Commander Niall before going back to do a semi-hidden side dungeon in Liurnia, but it's certainly possible.

I'm really looking forward to having more ancient smithing stones from the DLC.

for real I did this earlier tonight just to see what would happen, but I still got her summon so vOv

Vermain
Sep 5, 2006



frankly killing latenna's worth it solely so that you don't have to spend two trillion years trying to farm the archer set from consecrated snowfields

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.
Does the map alert you when NPCs are now in areas you've previously visited or does it only record it when you see them?

FLIPSIXTHREEHOLE
Dec 30, 2010

Vermain posted:

frankly killing latenna's worth it solely so that you don't have to spend two trillion years trying to farm the archer set from consecrated snowfields

extremely tempting, but I still like reuniting her with Big Sister

War Wizard
Jan 4, 2007

:)

Vermain posted:

frankly killing latenna's worth it solely so that you don't have to spend two trillion years trying to farm the archer set from consecrated snowfields

I got crazy lucky and got the whole set in only 2 runs.

The body piece is definitely in my top 3 light armors (with bloodhound and drake).

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

John Murdoch posted:

I would also say this is something that hit a breaking point in ER specifically. DS1 is something like a comparatively brisk 30~ hour game if you're not completely terrible at it, meanwhile Elden Ring is 100+ hours on average. Granted, you're not necessarily expected to remember stuff from hour 2 all the way up at hour 94, but there are still some pretty big gaps in how certain quest lines play out and there's just a LOT of stuff in the game.

I also always feel like, beyond being hilariously wrong on its face, it's a failure of imagination when people insist that From would never or could never do <x> because it would ruin the game somehow. People say From's whole appeal is being weird and obtuse about everything, so okay let me see their weird and obtuse version of a quest log.

I don't know if a journal would work with Elden Ring. Maybe an in-game list of NPCs you've met and an indicator of their current location that you can select to make the spot on the map ping? If you don't remember what to do with an NPC, their dialog loops around what they want anyway.

The NPC quests aren't that complicated though. I feel like putting a little glowing indicator next to an NPC when they've moved or have new dialog would be a big help. And then for quests like the one with Millicent where you need to figure out where to get her a new prosthetic arm, have an NPC you can pay for info. Hell, they basically set that up with Kale and Blaidd. Make it so that you can pick up gossip from nomadic merchants near an NPC's current resting spot if they're at a point in a quest where they go "Hmm... if only I had XXX."

Nuns with Guns fucked around with this message at 06:45 on Feb 26, 2024

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Vermain posted:

frankly killing latenna's worth it solely so that you don't have to spend two trillion years trying to farm the archer set from consecrated snowfields

I don't know why some things have such low drop rates. I remember running around limgrave killing soldiers who had warpicks, because I wanted a warpick. Spent ages on it and never got one warpick for my trouble. Which wouldn't bug me, but in a game that has dozens of swords of every shape and size, the total number of hammers in the game is maybe 20, and that includes a club, a mace, and a bouquet of flowers

doomrider7
Nov 29, 2018

Nuns with Guns posted:

I don't know if a journal would work with Elden Ring. Maybe an in-game list of NPCs you've met and an indicator of their current location that you can select to make the spot on the map ping? If you don't remember what to do with an NPC, their dialog loops around what the want anyway.

The NPC quests aren't that complicated though. I feel like putting a little glowing indicator next to an NPC when they've moved or have new dialog would be a big help. And then for quests like the one with Millicent where you need to figure out where to get her a new prosthetic arm, have an NPC you can pay for info. Hell, they basically set that up with Kale and Blaidd. Make it so that you can pick up gossip from nomadic merchants near an NPC's current resting spot if they're at a point in a quest where they go "Hmm... if only I had XXX."

100% Support this.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
It would honestly be nice if NPCs had some kind of, like, aural indicator when they'd finished all the dialogue they have for you, if only so I could stop watching streamers repeat everything three times in search of new words.

Dr Cheesequake
Dec 23, 2008

I dream of humans and goblins co-existing peacefully
It took me several months to go through the whole game and I sure as hell did not remember what obscure thing Millicent or Hyetta said when I last saw them 4 weeks prior. I pretty quickly decided that seriously engaging with the quest system was not really my thing and looked up specific quests on the wiki when I needed.
That said, I think Ranni’s quest was actually pretty well done and I could actually follow it without looking up much. The only weird point in the quest was in the very beginning, where you have to talk to Kaleh again after exploring mistwood.
Most of the other quests felt too obscure for me to bother, honestly. I still really enjoyed the game though. Just not for the quests.

Ra Ra Rasputin
Apr 2, 2011
At launch steam achievements showed more people had the Ranni ending then the basic ending.

verbal enema
May 23, 2009

onlymarfans.com
Only ending I have but I have only beaten it once.

Still have like 400 hours in the game tho

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
That says to me that most people finished with the help of a guide

verbal enema
May 23, 2009

onlymarfans.com
I didn't use a guide my first time around since I didn't have Internet but that was like easily 1/2 of my total hours

I went everywhere

galagazombie
Oct 31, 2011

A silly little mouse!
The reason so many people got the Ranni ending is that everyone spends several hours trying to get to the plateau on the map in west Liurnia that’s over the albinauric cave. Finally they get frustrated enough they google “how do I get on top of there” and are immediately told all about Ranni and her quests and all the cool rewards.

Fister Roboto
Feb 21, 2008

The only weird part about Ranni's quest is that you have to talk to mini-Ranni three times, and only at one specific site of grace which you might never rest at. I guess finding the crater was hard before they patched in a map indicator.

Flytrap
Apr 30, 2013
I got Ranni's ending because I ran into a mansion that was shooting magical arrows at me to keep me away and decided that it was the most important thing in the world to me to find out what it was hiding.

No Dignity
Oct 15, 2007

galagazombie posted:

The reason so many people got the Ranni ending is that everyone spends several hours trying to get to the plateau on the map in west Liurnia that’s over the albinauric cave. Finally they get frustrated enough they google “how do I get on top of there” and are immediately told all about Ranni and her quests and all the cool rewards.

That's was me

Fister Roboto
Feb 21, 2008

:same: except I managed to put together on my own that it was connected to the upper part of Ainsel River, so getting to that was what I googled.

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roomtone
Jul 1, 2021

by Fluffdaddy

galagazombie posted:

The reason so many people got the Ranni ending is that everyone spends several hours trying to get to the plateau on the map in west Liurnia that’s over the albinauric cave. Finally they get frustrated enough they google “how do I get on top of there” and are immediately told all about Ranni and her quests and all the cool rewards.

haha yeah

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