Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
Join The Helldivers!
Freedom!
Democracy!
Liber-tea!
Call for reinforcements!
View Results
 
  • Post
  • Reply
GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
I don't know how to use EATs to kill tanks or really any sort of robot though so I've stopped taking them on bot missions, they seem less than worthless there. But great for bug missions.

Adbot
ADBOT LOVES YOU

LazyMaybe
Aug 18, 2013

oouagh
How much are super cred drops worth? Seems like 10 per, but I don't know if it varies.

bird food bathtub
Aug 9, 2003

College Slice
For being your 3rd slot AND the backpack AND reloading slower than snail sex, the RR does not have anywhere even in the ballpark of enough ammo to justify its existence. Maaaaaaaaybe if it was straight out one-shotting chargers and, like, crippling a bile titan leg so it lost movement speed it would possibly be OK. With all the limits it currently has and the investment you put in to it the returns on the battlefield just don't balance the equation.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

LazyMaybe posted:

How much are super cred drops worth? Seems like 10 per, but I don't know if it varies.

It's like 10-40. It feels like if you're clearing a map focusing on going as fast as possible it averages out to like 100 creds per hour more or less.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN
The equivalent of $1 per hour doesn't seem worth the effort.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
With the EAT I think the best way to bump it up would be to reduce its cool down, like sure it currently already has one of the shortest cooldowns in the game but it still feels a bit too long for what you get out of it

Also two ideas for new Stratagems I just had;

1) just an empty Hellpod and all the killing potential a Hellpod ramming down on something can cause, would have both a very short time between activation and being fired down(comparable to an Eagle stratagem compared to most Orbitals), and also an extremely short cooldown since it's just an empty pod(like 45 seconds at base)

2) a Hellpod that upon landing sprays out a random amount(anywhere from 15 to 50) of the user's equipped grenade in a radius around it, also has a fairly short cooldown

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

LuiCypher posted:

Agree, it kind of does everything pretty well. I do think there's arguments for other Support weapons via bugs, but the Railgun is a must-take against bots - it's just that good against them. Its ammo capacity isn't that great compared to Autocannons and even the AMR, but the AMR needs to hit the eye twice to take out a Hulk and a near-miss will just bounce right off it (whereas with the Railgun, it will still penetrate through and damage). The Railgun's ability to one-shot Devastators and penetrate through shields can't be undersold, either. I find that Devastators are probably the biggest source of Diver deaths in a bot mission (aside from your teammates deciding to constantly reinforce you in the middle of a firefight with like, four goddamn Hulks and nowhere near the equipment you need to handle them), so the fact that the Railgun makes the fastest work of them is nothing to sneeze at.
For Devastators, AMR will one-tap headshot them and two-tap them with (good) chest shots. With the exception of the shield Devastator (because you need to shoot around the shield), AMR will handle large groups of Devastators faster and better than the railgun.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

drrockso20 posted:

Also two ideas for new Stratagems I just had;


My daydream stratagem. "Beacon will not bounce off of enemy armor". I could have sworn I have seen posted horror stories of beacons sticking to player riot shields, so fair is fair game :argh:

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

bird food bathtub posted:

For being your 3rd slot AND the backpack AND reloading slower than snail sex, the RR does not have anywhere even in the ballpark of enough ammo to justify its existence. Maaaaaaaaybe if it was straight out one-shotting chargers and, like, crippling a bile titan leg so it lost movement speed it would possibly be OK. With all the limits it currently has and the investment you put in to it the returns on the battlefield just don't balance the equation.

It's amazing if you have a second player and you wear the supply pack. It falls apart when the poo poo hits the fan, but your second player can RR ammo pack and railgun.

Like I can't overstate how much more quickly a recoilless team will kill a titan or charger than any other option in the game beyond an on point 500kg.

turn off the TV
Aug 4, 2010

moderately annoying

knowing that mechs have been implemented and functional since before release really makes me wonder if the harder difficulties are balanced around having access to giant robots

FutureCop
Jun 7, 2011

Have you heard of Fermat's principle?
Challenging Difficulty --------------[unfathomable gulf]-------------------- Hard Difficulty

drat, the difference in difficulty between Challenging and Hard to me is like night and day: was playing with friends and we decided to bump up the difficulty and just could not get anything done. On Challenging we can complete a civilian escort defense without dying once, while on Hard we can't even rescue a single civilian as we have our hands full just trying not to die, eventually running out of reinforcements. I'm taking down all the hulks I can with precision autocannon eye shots or EATs and another one spawns to replace it immediately. Is this just a case where we need to wait for better weaponry like railguns, or do we need some super focused team of friends with no randoms?

turn off the TV
Aug 4, 2010

moderately annoying

FutureCop posted:

Challenging Difficulty --------------[unfathomable gulf]-------------------- Hard Difficulty

drat, the difference in difficulty between Challenging and Hard to me is like night and day: was playing with friends and we decided to bump up the difficulty and just could not get anything done. On Challenging we can complete a civilian escort defense without dying once, while on Hard we can't even rescue a single civilian as we have our hands full just trying not to die, eventually running out of reinforcements. I'm taking down all the hulks I can with precision autocannon eye shots or EATs and another one spawns to replace it immediately. Is this just a case where we need to wait for better weaponry like railguns, or do we need some super focused team of friends with no randoms?

the scientist rescue missions are just very overtuned compared to the rest of the bot ones. if you're actually killing hulks then you can probably do any other hard mission without much issue.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Spanish Manlove posted:

The equivalent of $1 per hour doesn't seem worth the effort.

But is it worth an actual dollar?

turn off the TV posted:

knowing that mechs have been implemented and functional since before release really makes me wonder if the harder difficulties are balanced around having access to giant robots

If I can call in a giant robot to rip a charger in half all will be forgiven.

Infidelicious
Apr 9, 2013

LuiCypher posted:

Probably the most frustrating thing I see is the idea that there's one universal loadout that's First-Order-Optimal (i.e., it's the best possible loadout) for both bots and bugs. Breaker is fantastic against bugs - less so for bots. But I still see people taking Breakers against bots because meta brainworms dictated that it was "THE BEST" primary before allowing for any sort of nuance like "...against bugs". IMO, Defender and Slugger are better against bots than Breaker because they have actual range, accuracy, and power that you can use to your advantage.

Breaker is great against bots if you are using an autocannon or AMR which are amazing vs. Bots at ranges the Breaker Isn't.

It is much better vs. Berserkers and it is great at chain stunning Heavy Ds or staggering small guys launching flares, and does enough damage that hitting them in the face typically kills them.

Been using the dominator and slugger lately and they're fun and good but require much more precise aim to get results out of; and if you're putting that kind effort you're better served by both the AC and AMR.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Dominator/AC is sick against bots but I agree the Dominator can result in some oh poo poo moments, especially against the maniac bots if you whiff your shots (I just start spamming impact grenades then lol).

LazyMaybe
Aug 18, 2013

oouagh

Spanish Manlove posted:

The equivalent of $1 per hour doesn't seem worth the effort.
I'm not a paypig and I would much rather play the game to earn my superbux than swipe my credit card

already got the super battlepass just through playing

Vox Nihili
May 28, 2008

I loving love this game.

Looking forward to a balance pass on some of the underpowered stratagems, but it's already great.

FutureCop posted:

Challenging Difficulty --------------[unfathomable gulf]-------------------- Hard Difficulty

drat, the difference in difficulty between Challenging and Hard to me is like night and day: was playing with friends and we decided to bump up the difficulty and just could not get anything done. On Challenging we can complete a civilian escort defense without dying once, while on Hard we can't even rescue a single civilian as we have our hands full just trying not to die, eventually running out of reinforcements. I'm taking down all the hulks I can with precision autocannon eye shots or EATs and another one spawns to replace it immediately. Is this just a case where we need to wait for better weaponry like railguns, or do we need some super focused team of friends with no randoms?

I've been winning pretty consistently on hard with decent groups. Feels almost mandatory to bring the autoshotty + grenade launcher AND a separate anti-armor solution as well though, the mob density is insane. I love it.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Spanish Manlove posted:

The equivalent of $1 per hour doesn't seem worth the effort.

You can just play the game and they'll pile up. You don't need to actively farm, just play missions for fun and go to the glowing indicators.

E: more importantly if you go to the glowing markers you might pick up 1-3 medals for no effort so it's always worth swinging by them if you have the initiative

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.
Is it just becoming the meta already that once you complete the main objectives, you beeline for the extraction no matter how much reinforcements and time on the clock you have left, completely ignoring the rest of the map? Map markers get ignored and nobody puts up any alternatives, either. That's been my experience for my last like half dozen attempts at not playing solo in a row and it just makes for boring matches where we barely come home with any samples in the bargain. Reminds me of the worst aspects of the WoW endgame 5-man meta and a big part of what made me quit that game when I tried it most recently in Shadowlands.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Toadsmash posted:

Is it just becoming the meta already that once you complete the main objectives, you beeline for the extraction no matter how much reinforcements and time on the clock you have left, completely ignoring the rest of the map? Map markers get ignored and nobody puts up any alternatives, either. That's been my experience for my last like half dozen attempts at not playing solo in a row and it just makes for boring matches where we barely come home with any samples in the bargain. Reminds me of the worst aspects of the WoW endgame 5-man meta and a big part of what made me quit that game when I tried it most recently in Shadowlands.

I wouldn't call it the meta. It's worth getting out of there if you have super uranium or a big haul of materials in general. Might be seeing that happen?

Pubbies do become very keen to extract successfully after you do the objectives. It's always worth saying let's hunt for more junk if you want to. Majority of players will sniff around on the way out.

I also think that it's sometimes a matter of one player needing to finish up the game and they want to finish the mission, which can't really be helped.

deep dish peat moss
Jul 27, 2006

I rush extraction if I'm on one of those dumb maps that have fog clouds covering the entire minimap because trying to find PoIs without the minimap sucks

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
I mean, I sometimes beeline for extraction just cause it can be nice to have the dropship ready to go for folks, but I also trot around the map afterwards blowing up nests and getting samples usually, and aside from one mission today where someone was apparently in a huge hurry to leave, everyone seems fine with holding the ship for me while I do it unless it looks like we are gonna squad wipe if they dont bail, often times someone else will even do the same in another area after dropping off their samples at evac

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Chargers should do more damage to other bugs they run into and their armor should break when they run into poo poo at full speed in addition to the stun being a bit lower. Makes railguns maybe a bit less necessary.

Was disappointed by EAT didn’t demolish them at level 5 but in a 4 man squad it generally hit them hard enough to let others take them down.

I came across an incendiary breaker and I think it was crap but I loved it. I’m not sure how much damage fire does but it felt great setting a Charger on fire and then grenading his underside.

Fate Accomplice
Nov 30, 2006




Toadsmash posted:

Is it just becoming the meta already that once you complete the main objectives, you beeline for the extraction no matter how much reinforcements and time on the clock you have left, completely ignoring the rest of the map?

saw a YouTube video a few days ago suggesting main objective + immediate extraction is better XP/hour cause the others don't provide enough XP to outweigh the remaining time bonus XP.

Infidelicious
Apr 9, 2013

People who are 20+ also don't give a poo poo about req since they tend to have everything they want.

If we've hit the main objective and found the butt plug I'll hit stuff near the extract but I'm not gonna be traipsing around the map just to find the last secondary or whatever.

Secondaries should add medals and way more contribution at higher difficulty if they want people to do them.

Phenotype
Jul 24, 2007

You must defeat Sheng Long to stand a chance.



Can someone please make a sorta railgun guide? I've been trying to use it more effectively but I'm kind of a bad shot which makes experimenting hard -- did I shoot that hulk in the face and he didn't die, or did I whiff? Did I charge the railgun enough, or does it just not kill dropships? What can you kill with it, and what are you targeting? and how long does it need to charge?

Is there a way to make the gun settings stick between matches, btw? I keep forgetting to set the JAR-5 on burst fire.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Just did the mission on one of the robot Liberation campaigns that is to run around blowing up a bunch of the factories on a kinda small map and uh...is it normal that there are just samples of all kinds EVERYWHERE in them? I guess because the map is so small and the time limit so tight they kinda have to just load up the bases with samples but MAN i got like 20 of each kind after that run.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

JBP posted:

You can just play the game and they'll pile up. You don't need to actively farm, just play missions for fun and go to the glowing indicators.

E: more importantly if you go to the glowing markers you might pick up 1-3 medals for no effort so it's always worth swinging by them if you have the initiative

I rushed to get SC because of an arbitrary fear that they might add a new battlepass next month and I didn't want to miss out on this one by like, a day and 30 SC.

Thumbtacks
Apr 3, 2013


hellmire skybox owns

Internet Explorer
Jun 1, 2005





Toadsmash posted:

Is it just becoming the meta already that once you complete the main objectives, you beeline for the extraction no matter how much reinforcements and time on the clock you have left, completely ignoring the rest of the map?

If so I'm glad for it. The previous "meta" of running around the whole map leaving no bug hole unturned never made sense to me. There will be more bug holes on the next map. There's not a limited number of them. Getting a mission done quickly and efficiently is fine, too. I'll do an efficient route to hit as much as I can, but I'm not hoofing it all across the map for every red dot.

MechanicalTomPetty
Oct 30, 2011

Runnin' down a dream
That never would come to me
Had a hairy Challenging run - started off well, things were going good until like 3/4ths of the way through when we suddenly started getting utterly swamped by non-stop spawns and drops of bots. Seriously, it went from like a squad or two and the occasional drop to Serious Sam level of enemy density with some Dread's mixed in for good measure. It got so bad after a while that we ended up booking straight to extraction with a bunch of dropped samples left behind because we were out of spawns and more bots were STILL coming in.

Is there like, some kind of trigger that kicks in once the main objectives are done that increases the spawn rate or was it just bad luck? I should mention our squad was kinda getting slowly pushed around by the swarm so we might have been triggering patrols along the way.

MechanicalTomPetty fucked around with this message at 07:31 on Feb 26, 2024

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Thumbtacks posted:

hellmire skybox owns

Last time I dropped on Hellmire my view was this.



That was a heck of a mission.

Thumbtacks
Apr 3, 2013

Internet Explorer posted:

If so I'm glad for it. The previous "meta" of running around the whole map leaving no bug hole unturned never made sense to me. There will be more bug holes on the next map. There's not a limited number of them. Getting a mission done quickly and efficiently is fine, too. I'll do an efficient route to hit as much as I can, but I'm not hoofing it all across the map for every red dot.

send this guy to reeducation training immediately

Risky Bisquick
Jan 18, 2008

PLEASE LET ME WRITE YOUR VICTIM IMPACT STATEMENT SO I CAN FURTHER DEMONSTRATE THE CALAMITY THAT IS OUR JUSTICE SYSTEM.



Buglord

The Shame Boy posted:

Just did the mission on one of the robot Liberation campaigns that is to run around blowing up a bunch of the factories on a kinda small map and uh...is it normal that there are just samples of all kinds EVERYWHERE in them? I guess because the map is so small and the time limit so tight they kinda have to just load up the bases with samples but MAN i got like 20 of each kind after that run.

Yes, normal. Split into teams of 2 to minmax those.

Fate Accomplice posted:

saw a YouTube video a few days ago suggesting main objective + immediate extraction is better XP/hour cause the others don't provide enough XP to outweigh the remaining time bonus XP.

This is totally true. It's best to efficiently plan (try to until poo poo hits the fan) your route to minimize backtracking and maximize subobjectives / super samples as best you can. I imagine we will get different ships eventually, and some new strategems so you'll need all currencies even if you max out right now.

Phenotype posted:

Can someone please make a sorta railgun guide? I've been trying to use it more effectively but I'm kind of a bad shot which makes experimenting hard -- did I shoot that hulk in the face and he didn't die, or did I whiff? Did I charge the railgun enough, or does it just not kill dropships? What can you kill with it, and what are you targeting? and how long does it need to charge?

Is there a way to make the gun settings stick between matches, btw? I keep forgetting to set the JAR-5 on burst fire.

In settings there is an option to remember your gun settings per gun, turn that on.

Railgun hits faces of hive guards, bile spewers, hulks, most terminator variants very nicely. Safe railgun is best to shoot charger legs
Unsafe Railgun hits the face of chargers (huge difference) and bile titans (its honestly random if you ohko them safe or unsafe). All the caveats of unsafe use of this weapon apply :pressf:

For the hulk specifically you have to hit the eye hole of the robot to make it die spill oil

Triarii
Jun 14, 2003

Calculated

https://i.imgur.com/9WAiieC.mp4

Ra Ra Rasputin
Apr 2, 2011

Toadsmash posted:

Is it just becoming the meta already that once you complete the main objectives, you beeline for the extraction no matter how much reinforcements and time on the clock you have left, completely ignoring the rest of the map? Map markers get ignored and nobody puts up any alternatives, either. That's been my experience for my last like half dozen attempts at not playing solo in a row and it just makes for boring matches where we barely come home with any samples in the bargain. Reminds me of the worst aspects of the WoW endgame 5-man meta and a big part of what made me quit that game when I tried it most recently in Shadowlands.

It would not surprise me if it becomes the current meta, war medals are the only valuable thing you get from missions in the long term right now that unlock new toys to play with long after exp/r/samples become obsolete or minor purchases, running around the map for random poi might net you a few medals but just getting the mission done quickly will net you far more.

Badly Jester
Apr 9, 2010


Bitches!

Nuebot posted:

I rushed to get SC because of an arbitrary fear that they might add a new battlepass next month and I didn't want to miss out on this one by like, a day and 30 SC.

Can't tell if you don't know or are being sarcastic, but war bonds don't go away. You can't miss them.

Owl Inspector
Sep 14, 2011

hellbomb code

Thumbtacks
Apr 3, 2013

Galaga Galaxian posted:

Last time I dropped on Hellmire my view was this.



That was a heck of a mission.

The skybox depends on where on the planet you are, which is sick. You can see out your ship window what view you'll have, it kinda rules.



Definitely my favorite skybox so far

Thumbtacks fucked around with this message at 07:53 on Feb 26, 2024

Adbot
ADBOT LOVES YOU

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Owl Inspector posted:

hellbomb code



In this sort of situation it might just be faster to destroy the Hellbomb (it won't explode, unlike the ones you find scattered around) and call in another bomb rather than wait for the bug corpse to despawn or try to figure out the code blind.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply