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Eiba
Jul 26, 2007


My car has five quirks and I have no clue what they are.

It twice developed a quirk where the passenger door would open whenever I put it into park. That was kind of useful when picking up orbs, but a huge pain the rest of the time. That was easy enough to diagnose though.

I'm very glad I invested in offroad tires so early. I don't care if I'm not as fast on roads- roads are easy. I care when it's pitch black and I'm bumping into trees in the woods and a storm is coming and I just need to move.

Is there a thread for this game? It seems like there's a lot to talk about with it.

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Warmachine
Jan 30, 2012



Crain posted:

Ugh, the stupid storm won't gently caress off away from the direction I need to go to breach the mid-wall. Shoulda just made a bee line for it earlier when it was clear.

I've been trying to just grind up my available unlocks for the first zone that only need stable energy, it's been going "OK", but it seems like some unlocks don't really want to work the way described. I got the lightning rod and the LIM disruptor but both have kinda not done the thing. Are they directional? Like if an abductor grabs my front end the LIM on the back won't be able to shock it? If I drive through a shock field on the left it'll still gently caress me up if the rod is on the right?

I don't know about the LIM Disruptor--never used it before I got a much better version late in the plot--but the lightning rod doesn't actually protect you from electric anomalies. I'm not even 100% sure it recharges from them. What I'm pretty sure it does is give you battery power back in a thunderstorm.

Frankly, the wind generators are better in every conceivable way because they will charge your battery as you drive in addition to when there's just lots of ambient wind.

Currently I have:
2x Wind Turbines on the sides
1x High-Capacity Battery in the back seat

I think I may have dropped below half my battery capacity once when I was being very liberal with my use of the loot radar and LIM Shield you get for doing the Deep Zone crossing. I'm considering messing with a fully electric setup.

TeaJay
Oct 9, 2012


Sons of the Forest:

Can you somehow cull down the enemy raids? We tried to destroy one of their camps and they got quite angry, we destroyed as much as we could (some structures can't be destroyed), I just wonder if this helps and there won't be as many friends roaming around? Or is there nothing you can do? So far feels like we're not that far yet, have no good armor (leaf/bone) and we get quite a lot of enemies. If I kept the base damage on, they surely would've broken everything many times already.

Crain
Jun 27, 2007

I had a beer once with Stephen Miller and now I like him.

I also tried to ban someone from a Discord for pointing out what an unrelenting shithead I am! I'm even dumb enough to think it worked!

30.5 Days posted:

I don't know about the lightning rod, but you know the Lim disruptor is an active skill you need to bind to a key right? Do you see the big yellow shield when you use it? Mine is attached to my rear bumper and I use it to knock things off my hood all the time

I did not know that...

That explains it.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

30.5 Days posted:

Honestly I have no idea what my quirks do, except I know one of them opens a door VERY occasionally- like once every few runs- and I have 5 of them. It worries me that one of them will do something awful at the worst possible moment but as long as I get rid of all the ones that dim the headlights or open doors frequently I figure I'll be fine.

EDIT: Also Pacific Drive tip: most damage done by the wriggling wreck is done by the electrical explosion from the wreck at the end, so backing up- even if it takes you into one of the lightning walls- is usually the best move. About half the time there's no wall behind you either so you can get away clean. I manage to spot the wrecks before triggering them like 30% of the time at best so maybe this isn't a problem other people have.

For the stuff that happens really occasionally, sometimes you get funny chain reaction quirks where doing one thing causes another thing to happen, which triggers a second quirk based on that, making a third thing happen. It can trip you up because the final effect might be really obvious but you're missing a middle step which is required to diagnose/solve both quirks. An example I had is that I had a thing where shutting the hood would toggle the dome light (yes there is a dome light in the car, this is how I learned it existed - it's a bit back from the radio), and the dome light turning on would cause one of my rear doors to open. It confused the hell out of me why the diagnostic kept telling me "hood closes -> rear left door opens" was wrong until I noticed the dome light thing.

Bann
Jan 14, 2019

Worst quirk I've had so far is "while radio is on, toggle shifter." While this one was pretty awful and had to go, I've come around to wanting to collect funny/useful perks. I think my current best one is "When headlights are on, close all doors."

tokenbrownguy
Apr 1, 2010

hmmm hmm hmmm forty five say six six six

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
I love the fuel gauge trying to become a wiper.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
In my experience quirks do remove themselves eventually. I had two totally benign quirks I never addressed and I came back to the garage one day to find I had only 1 diagnosed quirk and 2 new ones, so I guess they eventually cycle on their own.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
But I'm getting attached to the quirks. If they were to vanish on their own… it's like waking up one day and your partner feels like a different person.

30.5 Days
Nov 19, 2006
So most people probably aren't as dumb as me but I JUST NOW realized I could deconstruct dumpster pearls as a little resource loot box, including cosmetics.

Crain
Jun 27, 2007

I had a beer once with Stephen Miller and now I like him.

I also tried to ban someone from a Discord for pointing out what an unrelenting shithead I am! I'm even dumb enough to think it worked!

30.5 Days posted:

So most people probably aren't as dumb as me but I JUST NOW realized I could deconstruct dumpster pearls as a little resource loot box, including cosmetics.

Nope I'm right there with you. Just learning this now.

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:
anyone feel like writing an op for a full thread?

Synthbuttrange
May 6, 2007

the op should just be full of pictures of station wagons

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:

Synthbuttrange posted:

the op should just be full of pictures of station wagons

ok i can do it everyone post your freak rides

victrix
Oct 30, 2007


Al! posted:

ok i can do it everyone post your freak rides

https://sexystationwagons.tumblr.com/post/156691381273/crazyforcars-chrysler-town-country-woodie

tildes
Nov 16, 2018
Is there any problem like, game mechanics-wise, with taking this approach to storage? I've run out in my locker and I have so little klim to spend.



I do feel like I'm living in a hoarder's nest

e: Also this game reminds me just a little of Teardown -- the planning your route once you pop off the first anchor so you can hit as many as you can on the way out

e2: Ok looking at how bad this got convinced me to buy the expanded locker

tildes fucked around with this message at 04:24 on Feb 27, 2024

StarkRavingMad
Sep 27, 2001


Yams Fan

tildes posted:

Is there any problem like, game mechanics-wise, with taking this approach to storage? I've run out in my locker and I have so little klim to spend.



I do feel like I'm living in a hoarder's nest

e: Also this game reminds me just a little of Teardown -- the planning your route once you pop off the first anchor so you can hit as many as you can on the way out

Does the worktable seem to pull from the all the crap you have piled on the floor, or does it need to be in a locker?

tildes
Nov 16, 2018

StarkRavingMad posted:

Does the worktable seem to pull from the all the crap you have piled on the floor, or does it need to be in a locker?

I can't tell - I have so much poo poo. That was the one downside which occurred to me

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:
i think Pacific Drive is good enough to deserve it's own thread, so i posted it

tildes
Nov 16, 2018

Al! posted:

i think Pacific Drive is good enough to deserve it's own thread, so i posted it

Ty for your service!

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

tildes posted:

Is there any problem like, game mechanics-wise, with taking this approach to storage? I've run out in my locker and I have so little klim to spend.



I do feel like I'm living in a hoarder's nest

e: Also this game reminds me just a little of Teardown -- the planning your route once you pop off the first anchor so you can hit as many as you can on the way out
Minor gameplay clarification: The zone doesn't collapse until you open a gate. Pulling anchors doesn't cause it to collapse, and in my experience I'm not even sure it makes the natural storm come any quicker.

Hakarne
Jul 23, 2007
Vivo en el autobús!


TeaJay posted:

Sons of the Forest:

Can you somehow cull down the enemy raids? We tried to destroy one of their camps and they got quite angry, we destroyed as much as we could (some structures can't be destroyed), I just wonder if this helps and there won't be as many friends roaming around? Or is there nothing you can do? So far feels like we're not that far yet, have no good armor (leaf/bone) and we get quite a lot of enemies. If I kept the base damage on, they surely would've broken everything many times already.

Yeah I'd heard destroying their camps helps but idk. It feels like they massively increased raids from when I played in early EA. I'm <20 days in and I'm getting raided way more than in my EA game that was like double that. Like multiple times a day, I kill one group and more keep coming before I can finish cleanup from the last one. I enjoy the occasional base attack but it's too much right now. It makes me not want to stay at my base for any length of time.

tildes
Nov 16, 2018

Vib Rib posted:

Minor gameplay clarification: The zone doesn't collapse until you open a gate. Pulling anchors doesn't cause it to collapse, and in my experience I'm not even sure it makes the natural storm come any quicker.

oh wait so is the only effect of the timer running out that the hurricane comes? And perpetual stability means no hurricane?

30.5 Days
Nov 19, 2006

tildes posted:

oh wait so is the only effect of the timer running out that the hurricane comes? And perpetual stability means no hurricane?

No the hurricane can come during perpetual stability. After long enough, a storm siren sounds and you the little indicator at the bottom of your ARC map changes to "Storm Warning" - the yellow radiation circle starts closing in, slowly, at that point. I've never stuck around to see what happens after that.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

tildes posted:

oh wait so is the only effect of the timer running out that the hurricane comes? And perpetual stability means no hurricane?
Confoundingly, "the storm" is when the game closes in a fortnite-style circle of death you need to escape or die. The passing wobbly yellow-green circle that sometimes drifts across the map is just a severe weather anomaly.
So yeah, the storm will close in very fast when you open a gateway, but eventually, even if you don't, the storm will still happen. When it happens naturally, though, it closes very slowly, even on high-instability junctions.
Perpetual stability means the storm will never come unless you call it by opening a gateway, thus you have all the time you want to explore and loot.

moving further posts to PD thread

Hakarne posted:

Yeah I'd heard destroying their camps helps but idk. It feels like they massively increased raids from when I played in early EA. I'm <20 days in and I'm getting raided way more than in my EA game that was like double that. Like multiple times a day, I kill one group and more keep coming before I can finish cleanup from the last one. I enjoy the occasional base attack but it's too much right now. It makes me not want to stay at my base for any length of time.
I know base attacks are basically the Forest's main gimmick but it's by far my least favorite feature, just badly implemented all around and they can smash up your base so easily that instead of using it for defense you end up hoping they strike you and not your buildings. Just a few punches can destroy hours of work. Not great.

30.5 Days
Nov 19, 2006
Important gameplay tips:

* The radio is on the roof near your rear view mirror.
* Dumpster Pearls are resource loot boxes. You grind them up in the matter deconstructor in the garage.
* You already have a carbureted engine in your car, you don't have to make another.
* You can usually get stuff out of the friendly dumpster twice per return, and sometimes more
* Get the matter reconstructor as soon as possible. It completely changes the economy of repairing your car

e: I thought this was the other thread :\

victrix
Oct 30, 2007


This loving game man

https://www.youtube.com/watch?v=iQjqg7DlE9A

Cucumbers
Apr 9, 2006
<img alt="" border="0" src="https://fi.somethingawful.com/customtitles/title-cucumbers.jpg" /><br />Happy Train Speedmobile! (<b><i>Stallman Approved</i></b>)

No spoilers, but is there some time fuckery going on in the zone too?
I'm only in the middle zone though, so maybe there's more confirmation beyond the deep wall.

The reason I'm thinking this is that there's no way the Frequency Files recordings could have been produced in 1998.
The style and diction is straight outta the 2010's investigative podcasts wave.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


I don't know how to describe it but drinking water in Sons of The Forest feels actually refreshing to me.
Reminds me of hiking and finally stopping to get some cool water but there's something else to it.

Anyway, SOTF still kicks major rear end and I'm hyped to play it again.

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee

Cucumbers posted:

No spoilers, but is there some time fuckery going on in the zone too?
I'm only in the middle zone though, so maybe there's more confirmation beyond the deep wall.

It’s almost confirmed from just from the pre-breach cutscene, the date on the fax machine OS, various faxes and the mostly useless anomaly lore of the outer zone.

Kraftwerk
Aug 13, 2011
i do not have 10,000 bircoins, please stop asking

Is insulated everything the best option for your car?
I find electrical hazards to be the most annoying and by having an all insulated car it trivializes them.

I seem to be able to drive through radiation without taking damage so I don’t see why radiation protection is needed but I’m only mid zone.

30.5 Days
Nov 19, 2006
Bear in mind that parts confer resistance bonuses to adjacent parts, so you can mix and match while getting pretty good coverage. I use a mix of anti corrosive and insulated to get every piece some of both resistances, with an armored front bumper (bumpers are adjacent to headlights, hood/trunk, and the panels on the same side while providing the largest resistance bonuses and so are very powerful). I do agree that radiation resistance is kind of whatever but you do take basically no damage from hot dust and the storm with half lead parts so I was fine using it until I started to get a lot of midzone stuff.

StarkRavingMad
Sep 27, 2001


Yams Fan

30.5 Days posted:

Bear in mind that parts confer resistance bonuses to adjacent parts, so you can mix and match while getting pretty good coverage. I use a mix of anti corrosive and insulated to get every piece some of both resistances, with an armored front bumper (bumpers are adjacent to headlights, hood/trunk, and the panels on the same side while providing the largest resistance bonuses and so are very powerful). I do agree that radiation resistance is kind of whatever but you do take basically no damage from hot dust and the storm with half lead parts so I was fine using it until I started to get a lot of midzone stuff.

Oh poo poo, I didn't realize that about conferring resistance to adjacent parts. Does it say that somewhere in game? (I'm guessing in a logbook entry I skimmed over)

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

StarkRavingMad posted:

Oh poo poo, I didn't realize that about conferring resistance to adjacent parts. Does it say that somewhere in game? (I'm guessing in a logbook entry I skimmed over)
It pops up in a brief loading screen hint.

Warmachine
Jan 30, 2012



Kraftwerk posted:

Is insulated everything the best option for your car?
I find electrical hazards to be the most annoying and by having an all insulated car it trivializes them.

I seem to be able to drive through radiation without taking damage so I don’t see why radiation protection is needed but I’m only mid zone.

Part it is building a car for the run. The route planner shows what kinds of anomalies to expect on any given run, so if you don't see any electrical anomalies where you're going, insulated parts are dead weight and you're better off with something else. Armored is always good because it holds up well to being a poo poo driver and just plowing through trees and the like. Lead-lined are nice too, since radiation is ubiquitous and anything that spikes the meter to yellow slowly damages your parts--lead lined slows this damage down. I completely skipped the acid-resistance parts because the various acid-based anomalies are all pretty easy to avoid.

stringless
Dec 28, 2005

keyboard ⌨️​ :clint: cowboy

Since trying to turn on the wagon for the first time in Pacific Drive BSODs me every time and it's got its own thread now,

Anyone else playing Nightingale? It's pretty grindy but the vibes are keeping me in. Haven't had the lag issues some people have complained about, and learning from a loading screen that you can just hold the interaction button to pick up all the stuff in your vicinity instead of the finnicky bullshit that it is if you pick up each hide and bone or whatever has made it even better.

I'm up to the point where I could start making a gun, but I don't have enough metal or gunpowder to justify it yet. Game's neat!

/e: oh it's got a thread too

stringless fucked around with this message at 09:32 on Feb 28, 2024

YerDa Zabam
Aug 13, 2016



Pacific Drive also has a cool thread that's being missed a bit

https://forums.somethingawful.com/showthread.php?threadid=4055150

Red Rox
Aug 24, 2004

Motel Midnight off the hook
I must be weird because I'm really enjoying being a dwarf in Return to Moria. Maybe because I haven't played many survival games, at least not ones that are this chill. The Moria part of LOTR was always my favourite part of the books, so that prob has something to do with it.

Yeah it's a little clunky, but so are dwarves! It kinda scratches the same itch as Subnautica - huge new areas opening up in front of me, and making me feel small and vulnerable. Dwarfed, even.

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twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I gave enshrouded another try. The biggest issue I was having was the Blacksmith said he needed to be sheltered, but he was inside my house, what do I need to do? I couldn't find any information about what the issue was and then in some offhand comment in a post i found on reddit and apparently the Blacksmith needs to be in his own place that's 4x and all made from stone. One I did that, i could make the good started armor and now enemies are no issue. I also learned the pots give 4 metal shards each so it was easy to fully upgrade my gear.

Having the metal axe and pickax have changed things big time, and yea, I like this. I am going to assume as you rescue more workers you get access to more upgrades. I've seen some really neat, impressive bases and none of the materials i have access to could even make anything close to that.

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