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I've drilled the reinforcement pokeball input into my muscle memory and can do it easier than various fighting game inputs But the real MVP of the strats is the orbital airburst due to the input
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# ? Feb 28, 2024 15:17 |
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# ? May 27, 2024 03:00 |
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Spanish Manlove posted:Does the auto cannon count as an explosive weapon? Im still on baby difficulty usually but it's been fun to dive out of the way of a charger then autocannon mag dump it's rear end yep. it has relatively light armor pen but has strong explosive damage (in a small aoe) so it's one of the few weapons that'll actually reliably bust a charger butt outside the rockets
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# ? Feb 28, 2024 15:19 |
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Oneiros posted:was "you can actually wear a shield pack" supposed to be a downside? Go back a few pages, maybe trawl through my thread post history, I've talked about this enough.
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# ? Feb 28, 2024 15:20 |
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explosivo posted:The weapon balance discourse around this game has gotten so goddamn weird so fast. Can't wait for them to do some buffs to make other interesting loadouts a bit more viable so people can stop talking about this.
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# ? Feb 28, 2024 15:22 |
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What's the deal with dropping samples at extraction again?
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# ? Feb 28, 2024 15:24 |
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Eason the Fifth posted:What's the deal with dropping samples at extraction again? just means that if you die while off across the map you don't need to do a corpse run to retrieve the samples if you mean "how", uh, on pc you hold "x" and get a radial menu to drop stuff including samples
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# ? Feb 28, 2024 15:25 |
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Eason the Fifth posted:What's the deal with dropping samples at extraction again? they stay there so if someone runs into a stalker lair and eats it you don't have to hike across the map and stalker hell to get their 6 super samples back
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# ? Feb 28, 2024 15:26 |
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The weirdest thing I find about the meta discourse is that, in my limited experience, a diverse group performs better than one that all has the same thing going on. Having one person with a robot laser buddy helps mop up smaller bugs so everyone can stay focused on bigger threats and objectives. All four having it would be carnage. Someone running an autocannon means they can hit a bunch of objectives from across the map like spore spewer/broadcast tower/factory for you. Sure that's one less railgun - but they can do something no-one else can. That fellow Helldiver holding a Diligence who is focused on doming the rocket bots and turret-a-trons is doing work to keep the Breaker boys alive. The person who brought the EAT is gonna be the only one with their Support weapon up if you get into a failure spiral, and your best chance to bust out of it. Embrace uniqueness!
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# ? Feb 28, 2024 15:32 |
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I'll never not take 3 eagles and a weapon
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# ? Feb 28, 2024 15:35 |
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I love my little guard dog and gently caress you if you get mad about it Also if you kick someone bc they don’t have the right load outs you’re a automaton
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# ? Feb 28, 2024 15:36 |
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apostateCourier posted:I've already detailed several downsides. You haven't listed any that aren't true of every other weapon (but less so), though. Edit: Actually I went back through your posts like you said and I couldn't find you listing any. Huh. guess that was someone else, now I don't even know what you're saying. Spudd posted:I'll never not take 3 eagles and a weapon I honestly keep coming back to Machine Gun, EATs, Air Strike, Orbital Laser Other stuff might be better, but those four are just so damned satisfying. Sometimes I'll swap out the air strike for gas, if the planet doesn't have scattering. GlyphGryph fucked around with this message at 15:45 on Feb 28, 2024 |
# ? Feb 28, 2024 15:41 |
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We should be able to take over the Scout Striders' walkers.
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# ? Feb 28, 2024 15:41 |
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Nfcknblvbl posted:We should be able to take over the Scout Striders' walkers. There were several varieties of player controlled mechs in the first game so it's only a matter of time before we can get some mech on walker action, at least. I really hope we get the sidecar motorcycle from the first game too, I loved that thing and it'd be super useful given the map sizes in this one.
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# ? Feb 28, 2024 15:44 |
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free hubcaps posted:There were several varieties of player controlled mechs in the first game so it's only a matter of time before we can get some mech on walker action, at least. who reloads in that weapon team? Driving distracted is clearly undemocratic but letting bugs go unshot from a motorcycle side car is ALSO undemocratic.
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# ? Feb 28, 2024 15:50 |
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As someone who's learning the game through the bot front, vehicles would just make me paranoid about tripping every alarm within a square kilometre as soon as I fire up the engine.
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# ? Feb 28, 2024 15:51 |
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GlyphGryph posted:You haven't listed any that aren't true of every other weapon (but less so), though. I mean, now you're either not paying attention or I don't know what else.
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# ? Feb 28, 2024 15:57 |
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MissMarple posted:The weirdest thing I find about the meta discourse is that, in my limited experience, a diverse group performs better than one that all has the same thing going on. It's harder with this game, but I usually go like this as a "spot-filler" role in pug missions. I used to do it all the time in the Division 2 and really enjoyed filling whatever role. I'm doing my part! lol! E: I like to imagine that the Helldiver music during the dive is just blasting through the capsule's speaker.
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# ? Feb 28, 2024 15:57 |
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Darth Walrus posted:As someone who's learning the game through the bot front, vehicles would just make me paranoid about tripping every alarm within a square kilometre as soon as I fire up the engine. That's good, they'll chase you and not be able to catch up Honestly I just hope they have a 2-man ATV/motorcycle, like the Mongoose from Halo. I don't need fighting vehicles, just moving vehicles. e: Now that I'm thinking about it, I wouldn't be against Warthogs and Mongooses. Man, gently caress Microsoft for not making a Halo: ODST version of this game
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# ? Feb 28, 2024 15:58 |
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The autocannon is so fun. Granted I play at levels 5/6 currently but haven't even bothered to unlock the railgun mostly out of spite but also because the AC is so good and fun to use. I can regularly take out chargers to the point where I will head right at them as soon as I see one and deal with them matador style. Sometimes a fellow diver will help load and when that happens you become a human turret of death. With a buddy loader you can absolutely shred everything in a bug breach with little effort (sometimes Chargers before they even get moving). A couple nights ago I played an operation with a level 44 and level 9 and they would jump on to load whenever I would crouch which made things go quite smoothly. Of course that doesn’t always happen but when it does, going ham with the AC is pure destructive fun.
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# ? Feb 28, 2024 15:59 |
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Darth Walrus posted:As someone who's learning the game through the bot front, vehicles would just make me paranoid about tripping every alarm within a square kilometre as soon as I fire up the engine. the mech that they've shown has a gatling gun and missile launcher pod on it and looks incredibly fast so i think that setting off alarms would be ok
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# ? Feb 28, 2024 16:00 |
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apostateCourier posted:I mean, now you're either not paying attention or I don't know what else. Boy I hope yall keep dancing around eachother instead of just re-quoting the post so this argument can be put to rest because this is just riveting to read
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# ? Feb 28, 2024 16:03 |
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Hi everyone! I’m eager to do my part! Just got a PS5 and am about to start downloading the game. From what I’ve seen the best experience is with a crew, but the Discord invites in the first post are dead- anyone willing to take me on a field trip to an ugly planet? A bug planet?
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# ? Feb 28, 2024 16:06 |
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its crazy how fast high difficulty gets normalised. a few days ago i tried diff 7 and noped out of there, today themostfrench and i twomanned three helldiver (diff 9) missions and I'm headshotting titans with a railgun from across the map
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# ? Feb 28, 2024 16:06 |
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Ess posted:who reloads in that weapon team? Driving distracted is clearly undemocratic but letting bugs go unshot from a motorcycle side car is ALSO undemocratic. Tbh I don't remember, I think the sidecar occupant reloaded but most of the vehicles had limited reloads. My favorite was the treaded two man tank destroyer. The gunner had limited traverse in that so the driver really had to cooperate with aiming- and the drivers controls were true tank style, with each thumbstick controlling the corresponding side's tread. It could be hilarious and very powerful against armored enemies (chargers, looking at you)
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# ? Feb 28, 2024 16:08 |
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So I don't think I've figured out the art to the 120mm orbital barrage - it feels like it has an unfortunate combination of extreme inaccuracy and narrow blast radii for the projectiles that mean dropping it on stuff won't actually do anything most of the time. Is there a trick to it, or is it just bad?
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# ? Feb 28, 2024 16:22 |
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Darth Walrus posted:So I don't think I've figured out the art to the 120mm orbital barrage - it feels like it has an unfortunate combination of extreme inaccuracy and narrow blast radii for the projectiles that mean dropping it on stuff won't actually do anything most of the time. Is there a trick to it, or is it just bad? It's just bad. Some people say it's okay if you have multiple people in a squad throwing them out at the same time but then more people are dedicating slots to something that should probably be better used as an Eagle strike or something else that can reliably blow up what you want it to with minimal risk to the group.
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# ? Feb 28, 2024 16:25 |
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Yeah as an avowed fan of the barrages, even though I know they're largely bad, I won't use the 120. It doesn't do ANYTHING. The 380 is such a spectacle though, I love it I've also found that the barrages are also generally much better against bots than bugs because bug nests have those curved walls that block a lot of shots.
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# ? Feb 28, 2024 16:30 |
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Sindai posted:Doming hulks with the AMR is so satisfying. Also me: *suffers from a major case of Skill Issue* https://i.imgur.com/kflU9UT.mp4 explosivo posted:The weapon balance discourse around this game has gotten so goddamn weird so fast.
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# ? Feb 28, 2024 16:32 |
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Insert name here posted:Let's be honest it gets weird real fast in any game, especially because there's a lot of people that don't understand that just because something is the overall best, doesn't mean that 1) everything else is useless and 2) there aren't still use cases where something else may work better Kicking people for non meta builds is just cringe in a pvp game let alone a pve game. Especially if that person isn't literally dying 24/7.
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# ? Feb 28, 2024 16:41 |
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The persistent cultural need to only ever run meta builds is a cancer among all games.
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# ? Feb 28, 2024 16:45 |
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Insert name here posted:Me: You only have to hit them twice in the face it's not so bad That Scorcher looks like it deliberately didnt roast you, a traitor amongst bots
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# ? Feb 28, 2024 16:47 |
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Risky Bisquick posted:That Scorcher looks like it deliberately didnt roast you, a traitor amongst bots
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# ? Feb 28, 2024 16:49 |
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Are the skulls on the robots the skulls of capitalist pig-dogs?
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# ? Feb 28, 2024 16:50 |
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jokes posted:Are the skulls on the robots the skulls of capitalist pig-dogs? No they're windchimes
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# ? Feb 28, 2024 16:51 |
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I joined a Suicide Mission bot run last night, and what a wild ride that was. I joined the host, and then we had two more join in short order. Host dies once, peaces out. Then one of the other pubbies died twice to some BS (the host did basically drop us next to bases and a tank to start the mission) and also peaced out. So it was just me and one last pubbie. But goddamn, that last Russian pubbie showed me the light. Here I am running around with 'meta' (Railgun, Shield Backpack, and Orbital Laser) and that madlad ran around with an Autocannon, Gas Strike, and Orbital Laser (Anti-Air meant we only had three stratagems). Bro was so good with that loadout it felt like he was cheesing the mission. I learned that Gas Strike dropped on a bot fabricator will destroy it, and the cooldown for Gas Strike is just over a minute if you have L3 guns so it's something you can have up and available fairly consistently. Dude also showed me that Autocannon is hilariously good against Tanks and cannon towers - three shots to the weak spot on those and they are done, which is something the Railgun simply can't do. Anyways, that Russian and I ran around and did the entire mission together, collected tons of samples, and I think I only died once after we started rolling together. Felt like we were straight out of a buddy-cop movie. From then on out, even in Suicide bot missions, I started leaving my Railgun and Backpack at home in favor of the Autocannon and Orbitals (Gas, Laser, and either the 380mm or Eagle Airstrike depending on my level of spice). And you know what? It works. I watched two dudes with Railguns and Backpacks flail around against a tank while I quietly maneuvered behind it, put three in the weak spot lickety-split, and watched it explode all without calling in any Orbitals or Eagles. LuiCypher fucked around with this message at 17:02 on Feb 28, 2024 |
# ? Feb 28, 2024 16:59 |
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Gas sucks because it's not instant/direct damage and it's not as sexually pleasing as Eagle airstrikes/cluster bombs/500kg bombs Also I love seeing people follow the meta and loving suck
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# ? Feb 28, 2024 17:02 |
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I love grenade launchers that is all
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# ? Feb 28, 2024 17:07 |
Yeah, if you can stay mobile the autocannon is spectacular for robots. Three shots for the biggest things (tanks, turrets, hulks) and two for the mid-tier things, and one shot to a strider's legs will bring it down from distance.
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# ? Feb 28, 2024 17:09 |
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Happened to click on an old trailer and it looks like there's already a load more destroyer upgrades in the pipe: https://www.youtube.com/watch?v=vXddWD88jeI You can see they start with the current level 3 hangar upgrade: And then it upgrades three more times past that: They show off something similar with the orbital guns as well. Better start saving those samples!
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# ? Feb 28, 2024 17:11 |
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# ? May 27, 2024 03:00 |
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free hubcaps posted:Warframe is currently better than it ever has been so this is a weird analogy it also only works in warframe because it's basically a completely different game. getting a crazy gun that can one hit kill an entire room full of the strongest enemies in the game works there because you're expected to kill hundreds or thousands of them in a mission. and the difficulty in those missions either continuously increases until you fail or are trivial enough that you're expected to basically play the game like you're speedrunning a third person platformer.
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# ? Feb 28, 2024 17:13 |