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explosivo
May 23, 2004

Fueled by Satan

flashman posted:

Either can drop an exposed charger leg in a magazine though so it's no big deal. I would say you can almost do two off a breaker mag though.

What does this mean? I could never figure out how the autocannon was supposed to kill a charger by shooting the leg because it always bounced off the armor, are you intended to shoot the leg with a normal gun enough until it's exposed? I don't think I've ever actually tried that.

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kaxman
Jan 15, 2003
The arc thrower is pretty amazing and it's weird to see people not like it. It just shits on bugs and doesn't care if they're armored. It can break charger leg armor too, but since it always tried to hit the head or body you have to zap from the side, far as I can figure. Even if you just blast it in the face it kills a charger in about 8 zaps. Also it blows open loot containers the same way the slugger can.

Fishstick
Jul 9, 2005

Does not require preheating

ChaseSP posted:

the machine gun gun drone tuns out of ammo pretty quickly. The laser based one has infinite ammo but honestly I'm not a big fan of the guard dogs, they often end up pissing off enemies I don't want to fight and the supply ammo/autocannon or other options for backpack are better imo.

From what I can tell the laser drone only actually starts shooting stuff once it's aggroed on you already, I was creepin around some bots and it only started lighting em up once one of em took it personally that I stole their samples. I was under the impression it would go hogwild as soon as something was in range so I was pleasantly surprised.

ScootsMcSkirt
Oct 29, 2013

explosivo posted:

What does this mean? I could never figure out how the autocannon was supposed to kill a charger by shooting the leg because it always bounced off the armor, are you intended to shoot the leg with a normal gun enough until it's exposed? I don't think I've ever actually tried that.

with the AC, shoot either the back of the leg or the butt for damage. it cant strip armor but since its explosive, it will do full damage against the butt weakpoint whereas non-explosive weapons only deal 10% damage to the butt

you need the railgun to strip the leg armor. once its stripped, you can use any weapon to damage the exposed weak point

you can also shoot the legs with any weapon right after they do a charge and it will damage the charger through the armor, but that seems like unintended behavior

Risky Bisquick
Jan 18, 2008

PLEASE LET ME WRITE YOUR VICTIM IMPACT STATEMENT SO I CAN FURTHER DEMONSTRATE THE CALAMITY THAT IS OUR JUSTICE SYSTEM.



Buglord

Not a surprise at all. They have to balance around lowest common skill level, controller players. They need a simple easy to use weapon and they still die using that weapon. It also helps that the weapon is a very early unlock.

Players who use other weapons over difficulty 6/7 i would argue know what they are getting themselves into

E: this sounds very reductive, I mean less precise input methods like controllers. Anyone who can play at or above difficulty 7 is doing pretty good regardless of platform

Risky Bisquick fucked around with this message at 19:51 on Feb 29, 2024

Eason the Fifth
Apr 9, 2020
Arc thrower needs an unsafe mode like the railgun imo. Like I want to charge it up like I'm zapping mace windu out of a window.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

explosivo posted:

What does this mean? I could never figure out how the autocannon was supposed to kill a charger by shooting the leg because it always bounced off the armor, are you intended to shoot the leg with a normal gun enough until it's exposed? I don't think I've ever actually tried that.

You have to shoot the back side of the leg. If you do that then you can drop a charger in two shots from the autocannon.

Bad Munki
Nov 4, 2008

We're all mad here.


jokes posted:

Are the helldivers themselves bad/evil? Where is the line between community-oriented people, willing to risk their lives to help their fellow man and a very misguided, brainwashed patriot who screams about democracy while fighting for survival in a mission they were forced into?

One must imagine the helldivers happy

Helldivers are ammunition, nothing more. We do not bother ourselves to consider the moral stance of the bullet as it leaves the gun.

johnny park
Sep 15, 2009

Yeah the hellpods are even shaped like bullets lol. It's great symbolism

George RR Fartin
Apr 16, 2003




Man, I'm glad I can get in to play now, but last night - the first night in well over a week when I've had time - I played a relatively long session (hour and a half/two hours) and my PC just hard crashed during the results screen. It's been super reliable since I built it, so it took me a minute to realize what had happened. I reach to reboot and it is hot. Like, space heater on full blast hot. I haven't had a game do that to this PC ever. Naturally Reddit was full of assholes saying IT'S YOUR HARDWARE STUPID, SOFTWARE CAN'T OVERHEAT THINGS which is....a new type of dumb troll for me, but there was one post saying the rendering option can screw it up, so I've set it to Normal and set the frame limiter to 100. I can't imagine I'm hitting insane frame rates normally, but it might just be something incredibly stupid like the menus make use of that same setting and thus shoot to a zillion FPS and cause the CPU/GPU to go insane. We'll see how it goes tonight (or possibly tomorrow night). I'd blame this on the patch (and many appear to be) but I wasn't able to play the game consistently until the patch actually happened, so I have no context for pre-patch beyond the first like three days, which weren't particularly strenuous.

Darth Walrus
Feb 13, 2012

johnny park posted:

Yeah the hellpods are even shaped like bullets lol. It's great symbolism

And the cryopods are set in a revolver cylinder.

I think one big, simple QOL thing they could do is do with the stratagems like they do with the primary weapons, and provide a note for which armour quality they're rated against. Knowing exactly what I need to dial in to pop a tank from the front would be very nice.

Owl Inspector
Sep 14, 2011


I hope their telemetry is more accurate than what the game reports in the after mission stats, which is complete nonsense half the time

johnny park
Sep 15, 2009

George RR Fartin posted:

Man, I'm glad I can get in to play now, but last night - the first night in well over a week when I've had time - I played a relatively long session (hour and a half/two hours) and my PC just hard crashed during the results screen. It's been super reliable since I built it, so it took me a minute to realize what had happened. I reach to reboot and it is hot. Like, space heater on full blast hot. I haven't had a game do that to this PC ever. Naturally Reddit was full of assholes saying IT'S YOUR HARDWARE STUPID, SOFTWARE CAN'T OVERHEAT THINGS which is....a new type of dumb troll for me, but there was one post saying the rendering option can screw it up, so I've set it to Normal and set the frame limiter to 100. I can't imagine I'm hitting insane frame rates normally, but it might just be something incredibly stupid like the menus make use of that same setting and thus shoot to a zillion FPS and cause the CPU/GPU to go insane. We'll see how it goes tonight (or possibly tomorrow night). I'd blame this on the patch (and many appear to be) but I wasn't able to play the game consistently until the patch actually happened, so I have no context for pre-patch beyond the first like three days, which weren't particularly strenuous.

I literally bought a new case with better airflow and moved everything over last weekend because this game was cooking my computer lol. CPU and GPU load temps were consistently ~85 C with the game running and now they're 60

explosivo
May 23, 2004

Fueled by Satan


This game has been absolutely cooking my CPU, usually manifesting as a 4 or 5 second hitch which causes anyone in my party to get kicked before it catches up or cools down or whatever and the game resumes. I kinda hosed up my thermal paste situation when I bought my watercooler so I reapplied it the other day and that seems to have helped but it's still peaking real high and gets worse over time so I think it's just a matter of time before happening again. Never had a game do anything like this before. I do think my case has bad airflow in general and could probably be improved in that sense but I've been going crazy trying to diagnose/fix this issue.

flashman
Dec 16, 2003

George RR Fartin posted:

Man, I'm glad I can get in to play now, but last night - the first night in well over a week when I've had time - I played a relatively long session (hour and a half/two hours) and my PC just hard crashed during the results screen. It's been super reliable since I built it, so it took me a minute to realize what had happened. I reach to reboot and it is hot. Like, space heater on full blast hot. I haven't had a game do that to this PC ever. Naturally Reddit was full of assholes saying IT'S YOUR HARDWARE STUPID, SOFTWARE CAN'T OVERHEAT THINGS which is....a new type of dumb troll for me, but there was one post saying the rendering option can screw it up, so I've set it to Normal and set the frame limiter to 100. I can't imagine I'm hitting insane frame rates normally, but it might just be something incredibly stupid like the menus make use of that same setting and thus shoot to a zillion FPS and cause the CPU/GPU to go insane. We'll see how it goes tonight (or possibly tomorrow night). I'd blame this on the patch (and many appear to be) but I wasn't able to play the game consistently until the patch actually happened, so I have no context for pre-patch beyond the first like three days, which weren't particularly strenuous.

The menus don't have a frame limiter and you need to have it globally capped on your comp

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

If you have your FPS displayed universally like with nvidia you could see it going to 600 or whatever during loading screens and stuff. Absolutely hard limit your fps with this game.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



I can't tell if i like or dislike the step down in terms of difficulty for these new orders we have. It went from "Hell yeah Defend 8 planets for Democracy!" and then when we hilariously failed that they went "uh okay how about just attacking this ONE planet for Democracy?"

AnEdgelord
Dec 12, 2016
Need an easy one to get our groove back, like the US invasion of Grenada after Vietnam

Legit Businessman
Sep 2, 2007


The Shame Boy posted:

I can't tell if i like or dislike the step down in terms of difficulty for these new orders we have. It went from "Hell yeah Defend 8 planets for Democracy!" and then when we hilariously failed that they went "uh okay how about just attacking this ONE planet for Democracy?"

Might also be a stress test of their new poo poo. Ez reward and everyone headed to a single planet might be a backend test.

Or its all Joel's fault.

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service

Jerkface posted:

If you have your FPS displayed universally like with nvidia you could see it going to 600 or whatever during loading screens and stuff. Absolutely hard limit your fps with this game.

cannot emphasise this enough

this game was absolutely cooking my pc until i set a frame cap in nvidia control panel and now it's barely breaking a sweat

explosivo
May 23, 2004

Fueled by Satan

I have a frame cap set, still cooks. I could set it lower than my refresh rate and it'll probably be better but it's not just that.

RandomBlue
Dec 30, 2012

hay guys!


Biscuit Hider

The Shame Boy posted:

I can't tell if i like or dislike the step down in terms of difficulty for these new orders we have. It went from "Hell yeah Defend 8 planets for Democracy!" and then when we hilariously failed that they went "uh okay how about just attacking this ONE planet for Democracy?"

Maybe if they hadn't made those missions complete rear end it would've gotten done.

Turin Turambar
Jun 5, 2011



The Shame Boy posted:

I can't tell if i like or dislike the step down in terms of difficulty for these new orders we have. It went from "Hell yeah Defend 8 planets for Democracy!" and then when we hilariously failed that they went "uh okay how about just attacking this ONE planet for Democracy?"

Personally, I never understood what we were supposed to do.

Bad Munki
Nov 4, 2008

We're all mad here.


johnny park posted:

Yeah the hellpods are even shaped like bullets lol. It's great symbolism

Calling it symbolism is being a bit generous. It’s all quite literal!

Away all Goats
Jul 5, 2005

Goose's rebellion

RandomBlue posted:

Hope they make at least one laser weapon that doesn't suck since the game doesn't have those.

The meta weapon in the first game was a laser shotgun. Maybe they'll bring it back

ChaseSP
Mar 25, 2013



Using an R5 2600, my cpu is only utilized roughly around 60% in-game so I don't think the game is particularly that demanding on it, but gameguard is probably taking up more than what the actual game is using.

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service

Turin Turambar posted:

Personally, I never understood what we were supposed to do.

Just complete campaigns on planets marked DEFEND.

Successful campaigns raised the blue bar, while the red bar raised naturally over time, if the blue bar beat the red bar the planet would be successfully defended.

Coldforge
Oct 29, 2002

I knew it would be bad.
I didn't know it would be so stupid.

Au Revoir Shosanna posted:

Just complete campaigns on planets marked DEFEND.

Successful campaigns raised the blue bar, while the red bar raised naturally over time, if the blue bar beat the red bar the planet would be successfully defended.

It was buggy or something, we did several full 3-mission campaigns on the Defend planets and got no credit. I finished the week at 6/10, and did dozens.

Owl Inspector
Sep 14, 2011

Coldforge posted:

It was buggy or something, we did several full 3-mission campaigns on the Defend planets and got no credit. I finished the week at 6/10, and did dozens.

It wasn’t individually completing campaigns, it was the entire playerbase completing planets. we all only collectively filled up 6 planet defense bars.

apostateCourier
Oct 9, 2012


Coldforge posted:

It was buggy or something, we did several full 3-mission campaigns on the Defend planets and got no credit. I finished the week at 6/10, and did dozens.

A campaign is a full planet defense. It was a community assignment, not an individual one.

Scrub-Niggurath
Nov 27, 2007

Coldforge posted:

It was buggy or something, we did several full 3-mission campaigns on the Defend planets and got no credit. I finished the week at 6/10, and did dozens.

Completing the campaigns contributes a fraction of a % point to the overall planetary goal, which is what the Major Order was referring to. The playerbase as a whole needed to successfully defend 8 planets, not you the player needs to complete 8 campaigns

explosivo
May 23, 2004

Fueled by Satan

I hope they make a cheeky instructional video for the bridge that explains "campaign = planet = community wide goal" considering how many people (including myself) came in here to ask if anyone else's major order was bugged and not changing.

Bandire
Jul 12, 2002

a rabid potato

I'd like to think a big reason why the defense order failed is that pretty much everyone made that same assumption at first. It could certainly have been worded more clearly.

Coldforge
Oct 29, 2002

I knew it would be bad.
I didn't know it would be so stupid.

Owl Inspector posted:

It wasn’t individually completing campaigns, it was the entire playerbase completing planets. we all only collectively filled up 6 planet defense bars.

Thanks for disappointing me, Managed Democracy :smith:

Nfcknblvbl
Jul 15, 2002

Bandire posted:

I'd like to think a big reason why the defense order failed is that pretty much everyone made that same assumption at first. It could certainly have been worded more clearly.

I think it failed because of how difficult the escort mission is. Escort quests/missions in games are bad all around imo.

jokes
Dec 20, 2012

Uh... Kupo?

They really shouldn't let it regenerate or turn against us. Just make it be a rigid, overall campaign contribution goal with no losing condition. I mean, the devs can just put a finger on the scale whenever they want, to fit whatever narrative they want.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I use the Dominator with a dual sense and everything dies. The gun rules.


Tell me the stats for railgun/shield gen meta teams succeeding on 7+ next.

JBP fucked around with this message at 21:41 on Feb 29, 2024

ninjewtsu
Oct 9, 2012

i liked the original design of the citizen defend missions but it felt like playing a difficulty or two up. having gameplay revolve around scrambling while under fire to get civilians moving because enemies spawn faster than you can conceivably kill them was cool and i want it back

the new defend missions that are just part of a larger map like every other objective feel so anemic now. fight a couple patrols worth of enemies while pushing buttons, whatever. not really all that different from the typical "go to location, play dance dance revolution inside location for a little bit" objectives.

Darox
Nov 10, 2012


ninjewtsu posted:

i liked the original design of the citizen defend missions but it felt like playing a difficulty or two up. having gameplay revolve around scrambling while under fire to get civilians moving because enemies spawn faster than you can conceivably kill them was cool and i want it back

the new defend missions that are just part of a larger map like every other objective feel so anemic now. fight a couple patrols worth of enemies while pushing buttons, whatever. not really all that different from the typical "go to location, play dance dance revolution inside location for a little bit" objectives.

Those are two different missions. The Defend Escort and the regular Escort missions are separate and both have existed at the same time.

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jokes
Dec 20, 2012

Uh... Kupo?

Just add a SAM site that you reload every so often. While it's reloading, you get dropships otherwise you get robots slowly walking towards your position.

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