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I feel like Bile Titans scale now because I fought one on challenging and I feel like air strikes were more than enough to take it out
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# ? Mar 1, 2024 18:21 |
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# ? May 27, 2024 18:14 |
Nfcknblvbl posted:We should all just hug it out imo. Be advised, hug inbound ➡️➡️➡️
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# ? Mar 1, 2024 18:23 |
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Heh, they should nerf every weapon because my badass skills means I find no challenge in the space wastes. I even have to use the blunt edge of my katana and no strategem just to feel any sort of difficulty. *tips space fedora* M'Diver
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# ? Mar 1, 2024 18:24 |
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i wonder if there are any hidden combo stratagems that players havent discovered yet like a mystery combo that drops a tea set to take a quick break or something
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# ? Mar 1, 2024 18:24 |
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Gamers making gaming terrible and I am here for it
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# ? Mar 1, 2024 18:24 |
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Durzel posted:Someone who is good with the grenade launcher is a very effective team member, particularly with bugs. Being able to close a lair as soon as you arrive, from distance, is definitely valuable. The autocannon also does that and is a lot more consistent at fighting everything else at the expense of it also using a backpack slot. AC is also incredibly accurate. The GL not only is dealing with the bullet drop, they also seems to have absurdly comical left to right sway, so bullets you have lined up on the enemy sail off to their sides and explode harmlessly in the middle distance. Literally every time I've broken out the grenade launcher I've regretted it, and I'm one of those mutants that unironically loves the Arc Thrower despite it's warts, so I get that my opinions are not too be taken seriously. .
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# ? Mar 1, 2024 18:27 |
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I played with a gimmicky duo who both used arc throwers, teslas, shield backpacks, and EMP with the white armor-- techno-democracy
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# ? Mar 1, 2024 18:30 |
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i need to try the arc thrower, it looks fun
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# ? Mar 1, 2024 18:31 |
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Arrath posted:I want to love grenade launchers, I really do. But there is something about them that turns me from average shooter into trick shot champion, except the trick is the ability to thread the needle between the hit boxes of the enemy legs so the grenade explodes harmlessly somewhere well behind the target. IMO if you're gonna rock the 'nader you need to run it with the ammo support backpack, which unfortunately prevents you from using the shield or jetpack. But I like running 'nader on bug missions and making it my personal duty to close every single filthy undemocratic bug hole on the entire map. I also run slugger most of the time even on bug missions, so the ammo backpack does double duty. AC is another viable option for bugs but I'm quite a bit worse at not blowing myself up with that somehow.
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# ? Mar 1, 2024 18:31 |
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I thought the grande launcher was good for the level you get it, but the auto-cannon is just way better, sucks about the backpack, but you only need to use it until you get the railgun anyway.
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# ? Mar 1, 2024 18:32 |
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The flamethrower could be a fuckton better, and more fun, without changing its numbers at all - what they really should do (although its not easy) should be to make it very obviously alter enemy behaviour. Shooting already does, so its actually kind of shocking that fire doesnt!
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# ? Mar 1, 2024 18:32 |
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Obliterating a Bile Titan by landing a Hellpod on it is such a simple yet wonderful joy
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# ? Mar 1, 2024 18:35 |
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hiddenriverninja posted:Obliterating a Bile Titan by landing a Hellpod on it is such a simple yet wonderful joy
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# ? Mar 1, 2024 18:36 |
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AC is really good but the shield is nearly an auto pick on high difficulty bugs. On bots I could take an AC on 8s for sure given that rockets can still kill through shields with light armour unless you have the explosive resist trait.
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# ? Mar 1, 2024 18:36 |
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Section Z posted:I wish this ever worked for me, especially on extraction with multiple titans hanging around You have to hit them near the head. Don't aim for center mass. Not sure why, but it never seems to damage them doing that
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# ? Mar 1, 2024 18:37 |
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Bandire posted:The CEO mentioned they've had some internal discussions about adding melee weapons, so its a possibility. Its pretty hilarious to pistol whip bugs though. HD1 has bayonets on several weapons, they’ll probably get added to 2
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# ? Mar 1, 2024 18:37 |
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I played with a hacker that was calling down mechs and recon vehicles. So, they're fully implemented in the game already with icons, voice lines, etc., the devs are just waiting to sell them to us. :P Wait, no, thats' a lie, the recon vehicle doesn't have a strategem icon yet. Other than that, fully implemented.
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# ? Mar 1, 2024 18:37 |
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ScootsMcSkirt posted:i need to try the arc thrower, it looks fun In my experience it's more frustrating than fun like the Flamethrower. Maybe I need to play around with it more but it doesn't stop anything from just coming straight at you and frequently arcs towards any teammates around you so at best it just lacked stopping power and at worst it was a heat seeking teamkiller.
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# ? Mar 1, 2024 18:37 |
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jokes posted:I played with a gimmicky duo who both used arc throwers, teslas, shield backpacks, and EMP with the white armor-- techno-democracy The funny thing is, if you can line up 3-4 dudes with arc throwers, you can kill a charger in like 2-3 volleys. The whole "armor ignoring" angle is not to be hosed with if you have volume of fire.
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# ? Mar 1, 2024 18:38 |
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Piell posted:The devs are manually modifying the global goals anyway according to the devs the GM chooses what the enemy factions do but the actual planetary liberation meters aren't being touched. planet progression is hosed because the math they use apparently doesn't scale based on concurrent users
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# ? Mar 1, 2024 18:39 |
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turn off the TV posted:. planet progression is hosed because the math they use apparently doesn't scale based on concurrent users If that was right, and given that the game has been a much bigger success they had planned for, it would mean planet progression would be trivial, favoring the players as they are the group that is unexpectedly huge . But we just lost the defend campaign against the boys!
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# ? Mar 1, 2024 18:46 |
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I'll be sad when they nerf the Breaker and Railgun. Pulling out the railgun and having a running battle with three Chargers where I kill all three myself with the tools I have on hand feels great; if I bring literally any other heavy weapon available to me I run out of ammo (or just die) well before that happens and that feels less great. I like the breaker not because it's powerful and accurate but because I can kill twice as many bugs with a clip than any other primary, and I need that level of efficiency because there's still a dozen bugs at high levels trying to eat my face while I sprint away reloading. As I went up difficulty levels I abandoned more and more weapon options not because they stopped being effective against their intended targets but because mid-mission firefights get so hectic, frequent, and populated with extra enemies that the only thing that really mattered to me was ammo economy. On diff 8 or 9 I would often end up sprinting through the jungle with half a clip of breaker left praying I'd run into a point of interest with even a single ammo clip available for me, a situation that would have been way worse with literally any other primary available in the game. Out of all the heavy weapons I'm pretty confident that only the Railgun can drop 3-4 heavy enemies before it needs new clips, and when there's a dozen or more heavies in a Helldive run, well... An additional consideration is if they, say, nerf ammo counts for these weapons it's likely going to have a chilling effect on pubbie groups. As it is, if 1-2 people are running the meta loadout then a run is probably going to be fine even if the other players are running things that won't work as well. If you can't lean on a couple BreakRailShield divers in 8 or 9 content then that often-ridiculed forum post about kicking off-meta players is going to get more prevalent. An obvious answer to that is "just play with friends" but having as open and chill a pubbie scene as possible is very, very important for the health of the game long-term.
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# ? Mar 1, 2024 18:46 |
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If not railgun, what are people bringing vs Chargers in 8-9s?
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# ? Mar 1, 2024 18:50 |
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Stalwart at top ROF playing matador can probably kill 1-2 chargers per clip, I think.
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# ? Mar 1, 2024 18:52 |
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Dandywalken posted:If not railgun, what are people bringing vs Chargers in 8-9s? Rr and eagle rockets
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# ? Mar 1, 2024 18:55 |
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Ill try Eagle rockets out. One super sample short of the final Eagle upgrade
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# ? Mar 1, 2024 18:57 |
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I heard that the lore for the first game was that the cyborgs were implicated in an extremely blatant false flag attack and the bugs can be rendered into oil, is that still the case with 2?
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# ? Mar 1, 2024 18:57 |
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yep
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# ? Mar 1, 2024 19:01 |
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The bugs are also a convenient way to deal with dissidents. It's very odd a species incapable of space travel keep Hommando fucked around with this message at 19:06 on Mar 1, 2024 |
# ? Mar 1, 2024 19:04 |
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FrancisFukyomama posted:I heard that the lore for the first game was that the cyborgs were implicated in an extremely blatant false flag attack and the bugs can be rendered into oil, is that still the case with 2?
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# ? Mar 1, 2024 19:06 |
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Why would I not want to choose the highest RPM on machine guns?
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# ? Mar 1, 2024 19:08 |
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Longpig Bard posted:Why would I not want to choose the highest RPM on machine guns? Recoil and ammo conservation.
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# ? Mar 1, 2024 19:10 |
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FrancisFukyomama posted:I heard that the lore for the first game was that the cyborgs were implicated in an extremely blatant false flag attack and the bugs can be rendered into oil, is that still the case with 2? Half true. The cyborgs have been replaced by their creations, the Automatons, who are waging a war of liberation against Super Earth to free their parent species from SEAF labour camps.
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# ? Mar 1, 2024 19:11 |
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Longpig Bard posted:Why would I not want to choose the highest RPM on machine guns? The default machine gun penetrates medium armor and the stalwart doesn't. It does certainly help against the medium armored units. Especially on the harder difficulties when you start running into the swarms of green armored ticks.
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# ? Mar 1, 2024 19:13 |
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Longpig Bard posted:Why would I not want to choose the highest RPM on machine guns? If you're shooting something far away it'll be more controllable at that range. Up close like against a charger set that poo poo to the max.
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# ? Mar 1, 2024 19:14 |
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Dandywalken posted:Ill try Eagle rockets out. One super sample short of the final Eagle upgrade Orbital rail cannon works too but long cd
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# ? Mar 1, 2024 19:14 |
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Don't sleep on the basic orbital precision strike for slow-movers like titans and tanks. Pretty easy to hit them and it fucks them up pretty good
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# ? Mar 1, 2024 19:15 |
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DeathSandwich posted:The default machine gun penetrates medium armor and the stalwart doesn't. It does certainly help against the medium armored units. Especially on the harder difficulties when you start running into the swarms of green armored ticks. The stalwart has more spare clips and you can dump more rounds into weak spots more easily, making it my favorite weapon right now. Also being able to reload on the run is great. I've gotten pretty good at dealing with chargers by only shooting after their charge to exploit that vulnerability/glitch/whatever. I don't know if they'll patch it out but being able to gat those fuckers down with normal weapons make me very happy
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# ? Mar 1, 2024 19:21 |
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jokes posted:The stalwart has more spare clips and you can dump more rounds into weak spots more easily, making it my favorite weapon right now. Also being able to reload on the run is great. I've also been getting better at 'bullfighting' them. Bait them into a charge, dive out of the way at the last second, then mag-dump into the weakspot.
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# ? Mar 1, 2024 19:24 |
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# ? May 27, 2024 18:14 |
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Rusty posted:I thought the grande launcher was good for the level you get it, but the auto-cannon is just way better, sucks about the backpack, but you only need to use it until you get the railgun anyway. devs pls add a grande launcher, which is just a GL but twice as big (weapon model size, explosion size, clip size).
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# ? Mar 1, 2024 19:26 |