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I have 2 entrances to my base, since the river runs through it, so I have 2 armor racks near those, so I have everyone in civilian clothing most of the time, but when I get raided, I have everyone go put on a flak vest and helmet at least and go form up, and then when the raid is over, I just click the "clear forced" button so they go back to their civilian clothes. I keep a few people in armor full time though. Usually the people wearing power armor that doesn't inhibit their movement much. They also don't do a lot of non-fighting things so the armor isn't messing with like, medicine or cooking or tailoring or sowing/harvesting.
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# ? Mar 4, 2024 21:46 |
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# ? May 22, 2024 06:52 |
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Watching a bunch of dirt farming overall dudes tromp into the ready room and swap into their murder clothes while a bunch of dumbshits stand around outside "preparing" is one of the great joys in Rimworld. Farmers walk in, space marines walk out, there's a lot of noise, space marines walk in, farmers walk out. "Welp, looks like those assholes are back again. Time to leave the tater patch for a bit everyone, meet in the ready room."
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# ? Mar 4, 2024 21:55 |
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I brought my Drake posted:I've been putting on some of the edited YouTube Adam vs Everything LPs as background noise during my work day, but it's not entirely what I'm looking for in Rimworld content. Any recommendations? Hazzor or AmbiguousAmphibian
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# ? Mar 4, 2024 21:59 |
LonsomeSon posted:It’s not going to be a hangup which makes sense to anyone who hasn’t ever had to spend more than a full day wearing body armor. Or you can have fun managing their outfits every raid if that's something you don't mind or even enjoy! I brought my Drake posted:I've been putting on some of the edited YouTube Adam vs Everything LPs as background noise during my work day, but it's not entirely what I'm looking for in Rimworld content. Any recommendations?
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# ? Mar 4, 2024 22:01 |
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I brought my Drake posted:I've been putting on some of the edited YouTube Adam vs Everything LPs as background noise during my work day, but it's not entirely what I'm looking for in Rimworld content. Any recommendations? Rimworld is many things to many people, so there’s a lot of possibilities for LPers. What would you like in your LPs? More themed and story focused, or ruthlessly mechanical challenges? Heavily modded or vanilla? Tight editing or long sessions presented mostly as-is, but with good commentary?
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# ? Mar 4, 2024 22:02 |
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Rhadamant is pretty cool if you want someone who is chill and very thoroughly explaining what he's doing and why, often with few mods except for something to overhaul the theme of that game.
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# ? Mar 4, 2024 22:10 |
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The way I see it, there are worker ants and there are soldier ants and asking a soldier ant to work comes at a penalty. I rarely let my soldiers take their armor off.
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# ? Mar 4, 2024 22:12 |
Oh, I should add, when it comes to abstraction- if it makes you feel better it's explicit in the graphics that they take their armor off to sleep. You can see their faces and stuff even if they're wearing marine armor. They're just able to instantly put it back on when they wake up 'cause abstractions.
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# ? Mar 4, 2024 22:14 |
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If I want people to fight they live in their armor. I could say it's because of a desire to always be prepared against drop podsor infestations, but it's actually because I have never found a mod that makes it any simpler or more convenient than switching between outfits in vanilla and it's just an annoyance that either eats my time or doesn't seem to work as I want it to. Last game I used Gear Up And Go but never saw any way to actually assign them outfits to change into
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# ? Mar 4, 2024 22:18 |
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Ms Adequate posted:If I want people to fight they live in their armor. I could say it's because of a desire to always be prepared against drop podsor infestations, but it's actually because I have never found a mod that makes it any simpler or more convenient than switching between outfits in vanilla and it's just an annoyance that either eats my time or doesn't seem to work as I want it to. Last game I used Gear Up And Go but never saw any way to actually assign them outfits to change into You can assign the clothing manually by switching the assignments then hitting the button, but it's made to be used with the Better Pawn Control emergency mode, so you assign the combat clothing to the emergency mode and then hit the button for them to change and report in.
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# ? Mar 4, 2024 22:52 |
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Recently I started watching an LP buy a guy called RatKnight and was enjoying it.. Turns out, he's build himself an entire Rimworld Universe with multiple LPs, all with recurring characters in it, so I've just started with his first series in this universe of his and I've been enjoying that so far. The first series is "Logging Empire" and after that "Alcohol Empire" which I just finished and I'm now on the 3rd series. His episodes are quite short and sweet too and very narrative driven, you should check them out. The very first few are only like 15m long.
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# ? Mar 4, 2024 23:57 |
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Legendary thrumbofur dusters, hyper weave broad wraps, and ok sure, legendary flak vests. I still like the hilarity of combat in a legendary thrumbofur formal vest or corset.
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# ? Mar 5, 2024 01:36 |
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Capes are better than dusters because they have the same stats but capes are valid as ideology role apparel (besides Leader).
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# ? Mar 5, 2024 01:51 |
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I wish dusters worked better with the Star Trek spacer-future tech asthetic I go for, the cowboy coats have great numbers but just don't look right
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# ? Mar 5, 2024 01:59 |
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isndl posted:Capes are better than dusters because they have the same stats but capes are valid as ideology role apparel (besides Leader). They're also more expensive, which is a downside for wealth management Personally I just really like the idea of everyone walking around looking like Lando Calrissian in a big flowing cape
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# ? Mar 5, 2024 02:00 |
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Kestral posted:Rimworld is many things to many people, so there’s a lot of possibilities for LPers. What would you like in your LPs? More themed and story focused, or ruthlessly mechanical challenges? Heavily modded or vanilla? Tight editing or long sessions presented mostly as-is, but with good commentary? Less on the mechanical challenges and more self-imposed storytelling ones, I guess. Ones with good commentary, edited or not. I feel like once the game difficulty's at Losing Is Fun, you're pretty much telling the same story with maybe a little variety in subplots. QuarkJets posted:Rhadamant is pretty cool if you want someone who is chill and very thoroughly explaining what he's doing and why, often with few mods except for something to overhaul the theme of that game. Ragnar Gunvald posted:Recently I started watching an LP buy a guy called RatKnight and was enjoying it.. These are great examples. I'd also like to find a Star Trek overhaul LP someday.
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# ? Mar 5, 2024 03:40 |
I brought my Drake posted:Less on the mechanical challenges and more self-imposed storytelling ones, I guess. Ones with good commentary, edited or not. I feel like once the game difficulty's at Losing Is Fun, you're pretty much telling the same story with maybe a little variety in subplots. If you can stomach him, Mr. Samuel Streamer's LPs are pretty fun since they usually have 500+ mods and are very themed around storylines and characters he makes up.
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# ? Mar 5, 2024 03:47 |
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Ragnar Gunvald posted:Recently I started watching an LP buy a guy called RatKnight and was enjoying it.. On the one hand, I love that this is a thing because it's the kind of Rimworld content I want to exist, but didn't know existed. On the other hand, I'm annoyed that this is a thing, because I was literally musing to myself last night that doing a heavily narrative-based series of Rimworld LPs is just about the only thing that could ever get me to stream or make YouTube content, and I was seriously considering whether I wanted to fill that vacancy. I brought my Drake posted:Less on the mechanical challenges and more self-imposed storytelling ones, I guess. Ones with good commentary, edited or not. I feel like once the game difficulty's at Losing Is Fun, you're pretty much telling the same story with maybe a little variety in subplots. In that case, in addition to RatKnight sounding like it's on the money, I'd check out Pete Complete's and Prester John's Rimworld stuff. There's a powerful backlog for both, too. That said, Adam's current Sanguophage run is worth a look. The narrative is quite a thing, Cassandra had strong opinions on how his Grimdark Vampire Overlord run ought to go.
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# ? Mar 5, 2024 03:48 |
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Kestral posted:On the one hand, I love that this is a thing because it's the kind of Rimworld content I want to exist, but didn't know existed. On the other hand, I'm annoyed that this is a thing, because I was literally musing to myself last night that doing a heavily narrative-based series of Rimworld LPs is just about the only thing that could ever get me to stream or make YouTube content, and I was seriously considering whether I wanted to fill that vacancy. Why not? There's always room for more RimWorld LPs, especially here on the forums. I'd watch it.
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# ? Mar 5, 2024 03:56 |
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I hold the monopoly of Rimworld LPs here I should see if I can get my IK star to resemble the Rimworld sheriff badge
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# ? Mar 5, 2024 03:59 |
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I brought my Drake posted:These are great examples. I'd also like to find a Star Trek overhaul LP someday. Is Star Trek Rimworld a thing? Is it good?
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# ? Mar 5, 2024 04:55 |
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QuarkJets posted:Is Star Trek Rimworld a thing? Is it good? One of the first things I ever did in Rimworld was look for a Star Trek mod so I could be the away team I always wanted to be. Maybe the mods have gotten better in the years since? It was pre-Royalty when I tried. Looking over the steam workshop, it looks like the same person who goes around updating the dead mods picked up the mod that I tried, as well as a couple more that add genetics, races, some clothes and weapons, stuff like that. But there seems to be way more Star Wars related stuff.
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# ? Mar 5, 2024 05:57 |
Man I opened up an ancient danger and it was ALL huge insects, like A LOT of the biggest ones I really put out a ton of traps too, needed like ten steel ones. For some reason my crew prefers wandering aimlessly instead of collecting the crash landed supplies for some reason, very strange
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# ? Mar 5, 2024 06:11 |
Anyone interested in simplifying loadouts should look at KV Change Dresser. To be fair it's a bit cheaty, a single dresser that can hold all your clothing & armor. It gives you the expected ability of saving custom outfits that then can be applied globally or individually (through a neat little matrix), but also it allows you to specify a battle outfit that will automatically be equipped when a pawn is drafted. No fuss no muss. Also lets you research and build mending attachments at the cost of great amounts of power. One of my favorite mods and there are several more in the KV lineup.
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# ? Mar 5, 2024 06:26 |
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I brought my Drake posted:One of the first things I ever did in Rimworld was look for a Star Trek mod so I could be the away team I always wanted to be. Maybe the mods have gotten better in the years since? It was pre-Royalty when I tried. I remember using a borg race mod that was hilariously overpowered. edit: this one might be a functional update https://steamcommunity.com/sharedfiles/filedetails/?id=2159306674 Duct Tape Engineer fucked around with this message at 07:08 on Mar 5, 2024 |
# ? Mar 5, 2024 07:04 |
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Finally got around to trying out DeepRim (Continued), the mod that lets you drill down to new underground maps and have them connect via a semi-automated mineshaft that can conduct power and move resources up and down. It loving rules. By default I think you'd just get maps that are like solid stone and metal, but it has built-in support for Biomes! Caverns and CaveBiome, which generate actual terrain and creatures to inhabit it. The former adds a ton of mushroom-related stuff, more than I particularly care for, but CherryPicker solves that. Is it balanced? Oh hell no, but an endless supply of metal and stone is already something you can get with deep drills, and this at least has way more story-generating potential than a drill.
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# ? Mar 5, 2024 12:09 |
is there a mod for sky maps that are all venusian layers of different cloud formations or huge trees
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# ? Mar 5, 2024 14:21 |
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I brought my Drake posted:I've been putting on some of the edited YouTube Adam vs Everything LPs as background noise during my work day, but it's not entirely what I'm looking for in Rimworld content. Any recommendations? Pete Complete if you want background chatter.
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# ? Mar 5, 2024 22:36 |
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Kestral posted:Finally got around to trying out DeepRim (Continued), the mod that lets you drill down to new underground maps and have them connect via a semi-automated mineshaft that can conduct power and move resources up and down. I wanna try this out with a dwarf colony. There are both mods to add dwarf genes and a dwarf style for ideology. Really I didn't realize just how good the possibilities are for genetics and the style system. Genetics lets you make all kinds of races, mythical or sci fi, without downloading a specific mod for that race that often comes with the modder's baggage. Style lets you change how things look and keep it all to vanilla balance.
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# ? Mar 6, 2024 01:32 |
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Yeah I've created fantasy races (orc, elf, tiefling, gnome, dwarf) out of vanilla biotech + alpha genes, and then have them populate at different rates in the different factions.
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# ? Mar 6, 2024 02:11 |
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I've been thinking on it and I honestly can't remember the last time I've seen a dirtmole other than the one I usually start with. I've got entire civilizations of pigs, wasters, imps, and yttakin trying to bash down my walls, hussars and genies pop up every once in a while when the empire is feeling saucy, hell I see sanguophages more often than I see dirtmoles. Am I just having weird luck or are they just that rare?
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# ? Mar 6, 2024 02:46 |
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Xenotype Spawn Control does this just fine https://steamcommunity.com/sharedfiles/filedetails/?id=2891975564 whether it's vanilla, player-designed or mod added it should show up like this. e: because biotech adds a bunch of new factions that don't actually replace the base factions, just disables them during map gen, there's plenty of room to just stuff in whatever xenotype in one of the base factions and enable them (e.g. with the base cannibal tribal faction here) Leal posted:I wanna try this out with a dwarf colony. There are both mods to add dwarf genes and a dwarf style for ideology. a point in favor for VE: Ideology Memes & Structures / Alpha Memes (they add a ton of styles even if you don't care about the additional memes and whatever else) Flesh Forge fucked around with this message at 03:19 on Mar 6, 2024 |
# ? Mar 6, 2024 03:13 |
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If I lived on the rim, I'd probably want to sleep in my armor TBH.
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# ? Mar 6, 2024 05:07 |
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I'd wonder why God is named Randy and why he treats me like Jobe
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# ? Mar 6, 2024 05:19 |
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Danaru posted:I've been thinking on it and I honestly can't remember the last time I've seen a dirtmole other than the one I usually start with. I've got entire civilizations of pigs, wasters, imps, and yttakin trying to bash down my walls, hussars and genies pop up every once in a while when the empire is feeling saucy, hell I see sanguophages more often than I see dirtmoles. Am I just having weird luck or are they just that rare? Dirtmoles in general are really rare, the only things rarer are Highmates. They're the only base inheritable Xenotype that not only doesn't get a faction with them as a majority, they're pretty rare in the factions they are in.
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# ? Mar 6, 2024 05:29 |
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Heffer posted:If I lived on the rim, I'd probably want to sleep in my armor TBH. I wake up in the middle of the night because my nuclear stomach is rumbling. I go to grab a midnight snack and pass my pyromaniac roommate who is burning down our hospital. Toxic fallout starts to settle upon the brim of my human leather cowboy hat. Before I can go back to sleep, a limestone meteorite crashes directly into my bed. I shrug my shoulders and fall asleep in the freezer.
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# ? Mar 6, 2024 05:48 |
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also you ate the tray the snack came on
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# ? Mar 6, 2024 11:12 |
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and because you didn't eat at a table, you contemplate setting off the entire mortar shell stockpile. Some day, the intrusive thoughts will eventually win.
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# ? Mar 6, 2024 17:59 |
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Inexplicable Humblebrag posted:also you ate the tray the snack came on Excellent suggestion, I will be making a mod to have trays be a necessary component for all meals and finishing a meal creates a empty tray item which must be washed or thrown away. Ill be petitioning for it to be merged with the base game.
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# ? Mar 6, 2024 20:24 |
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# ? May 22, 2024 06:52 |
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When I use corn to make meals I simply envision every meal to be in the form of a taco salad.
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# ? Mar 6, 2024 21:14 |